asneakybanana wrote: »IMO really the only race that isnt viable right now is Nord which I think definitely needs some love as there are other races that make better tanks. All the other classes are good at their designated role, whether dps or heals or tank and magicka or stamina.
Twohothardware wrote: »Twohothardware wrote: »We are asking fr a nerf to Argonians? Really?
I erect the spine of the WTF...
I honestly don't want to see a nerf to Argonian because it just leaves these other races still feeling medeocre. I want to see Khajiit, Nord, Imperial, and Breton especially to get some racial buffs that makes them feel as unique and rewarding as when playing on Argonian. But if ZOS can't figure out how to do that then just buff the existing racial passives.
You know what's funny? Argonians have better magicka passives than altmer, the masters of magicka. Think about that for a second;);)
Argonian actually has considerably better Magicka passives than High Elf at least for PvP. Before you even get to the advantage Argonian has in not just Magicka but Stamina sustain the 5% Healing + 3% Magicka on Argonian also gives larger heals than +10% Magicka on High Elf. The DPS advantage the High Elf has from a few more percentage damage is not noticeable outside of Trials. PvP is all about sustain and healing.
But it wasn't Argonian fault, was ZoS changes to sustain what put them ahead.
I remember not so long ago when people adviced NOT running argonian because how bad they were. Finally they have certain use and instead improving the rest, we call for nerfs?
Twohothardware wrote: »We've had some major PTS patches this past year come and go and just about each one myself and others have asked for another Race balance passover to correct some imbalances that have been further perpetuated by other core changes in the game such as the major overhaul of Stamina/Magicka sustain.
There's one race in particular, the Argonian, that you may have noticed the huge influx of as of late for PvP. ESO steamers and build publishers recommending Argonian as best for not just Magicka builds but for Stamina and Tank. The reason being is the Argonian Resourceful passive which returns 4620 Health, Stamina, and Magicka when you consume a Potion. You essentially get almost a Tri Stat potion on top of the resources from the actual Potion you use.
Why is this a big deal? Because when Stamina/Magicka sustain was rebalanced in the effort to make players invest more into Recovery instead of just running double damage sets they seemed to forget that there is two races in the game where you can get a lot of Resource return regardless of your Recovery stat, Argonian and Redguard. In the case of Argonian you not only get the sustain for your main stat but you get that same Recovery for Health, Stamina, and Magicka. That is why Argonian has gained such massive popularity lately because in PvP the #1 factor is sustain now, not a few percentage differences in DPS.
Now I'm not calling for a nerf to Argonian or Redguard but with all these major changes to sustain the other races need buffs to offset that huge difference in resource return. Namely races like Khajiit, Nord, Imperial, and Breton are the ones furthest behind and in need of some kind of buffs. Wood Elf, Orc, and High Elf could use minor buffs as well either in Recovery or Damage.
As another major update rolls around here at the first of the year I hope that we can see at least some look this PTS at what can be changed to bring more balance between the Races.
Twohothardware wrote: »We are asking fr a nerf to Argonians? Really?
I erect the spine of the WTF...
I honestly don't want to see a nerf to Argonian because it just leaves these other races still feeling medeocre. I want to see Khajiit, Nord, Imperial, and Breton especially to get some racial buffs that makes them feel as unique and rewarding as when playing on Argonian. But if ZOS can't figure out how to do that then just buff the existing racial passives.
You know what's funny? Argonians have better magicka passives than altmer, the masters of magicka. Think about that for a second;);)
4620/45 = 102 magicka, stamina and health recovery per second. Is that in any way superior to 10% magicka recovery Altmer's have?
Altmer
- 10% max magicka
- 10% magicka recovery
- all elemental damage is boosted by 4%
Breton
- 10% max magicka
- 3% less cost to magicka skills
- spell resistance +3960
Dunmer
- 9% max magicka and 2079 fire resistance
- 6% max stamina
- 7% fire damage and 2% other elements damage
Saxhleel
- 9% health and 1485 disease resistance
- 3% magicka and 4620 stats return when u drink potion
- 5%Healing done and received
So, Altmer has 7% more magicka compared to Saxhleel, breton has advantage as well and Dunmer is on 6% more magicka compared to Saxhleel. On a strictly magicka char 6-7% more magicka is not something to neglect no matter what some of u say.
Let's see how these fare on sustain. Altmer has 10% magicka recovery, and that is superior to any other race we have when it comes down to sustaining magicka. Breton has some reduction that is maybe not very strong compared to Altmer's 10% magicka recovery bonus, but it is better than pre morrowind since we cant reduce the cost of our skills in cp tree anymore. Dunmer has zero sustain bonuses and is by far in worst place compared to other magicka races. And Saxhleel has 4620 stat return every 45 seconds, when potion is off cooldown.
4620/45 = 102 magicka, stamina and health recovery per second. Is that in any way superior to 10% magicka recovery Altmer's have? First of all, let's see how are some of these races ment to be played. Altmer has bonuses for ranged magicka characters, any halfwit could see that. Breton is ment to be magicka support, its passives are very good for templars of all kinds, melee or ranged. For a long time, it was race of choice for PvP since it has spell damage reduction, cost reduction and high magicka pool. Add there that 1% AP bonus and there u have it. Dunmer are ment to be one of 3 possible hybrid races ESO have, with Imperial and Saxhleel. As DK's are viable only in melee/mid range, and Dunmer have fire damage bonus that is very strong, Dunmer have that stamina bonus, so they can use 1-2 more blocks compared to more ranged choice such is Altmer. And then, you have Saxhleel. HP bonus and that stat return screams melee, if u ask me. Add there small bonus to disease resistance and there u have it - Saxhleel is ment to be played as a tanky char. Do they excel in that role? Yes, atm. Were they crap tier for years? Yes, they have. Can they outperform Altmer, Dunmer or breton in PvE damage wise? Lol, off course they cannot. Are they played as DDs in PvP? In almost all encounters I had with Saxhleel enemies, they were tanks. DK tanks, Warden tanks, Templar tanks, even saptanks. Are they hard to kill? Hell yeah. Can they kill you? Highly unlikely, if you are not terrible in PvP. So please, l2p. Do not waste time on tanks, use lightning balistas/poisons/light attacks with siphoning in cp activated - do not be part of QQ whinetrain that would result in nerfing Saxhleel back to crap tier race. Let's face it, 4620 health is just 1 attack from non existant, 4620 stamina is just 2-3 blocks away from non existant and 4620 magicka every 45 seconds is not nearly as "special" as some of not that good players would want you to think. Leave Saxhleel alone, their passives make tanking what it should be - a fun activity, not a complete chore.
eserras7b16_ESO wrote: »
Subversus, you're ALONE in this. Argonians were completely out of the game since they nerfed them back in 2014 and there's been 2 years in wich they have been the shittiest race in the game by far. Now they are playable.
Dunmers have always been the best in PvE (for obvious reasons on the DD department, specialy DK's) and in some PvP builds.
Altmers have always been the best in PvE (for obvious reasons on the DD department, specialy Sorcerers, and Magplars) and in some PvP builds.
Redguards have always been best in both PvE and PvP (#regen)
Bretons have always been strong, specialy in PvP (4k magicka resistance for free) apart from more magicka % and less costs on abilities.
etc.
Every race have had their love and they still do. It's true that some classes could use a slight buff, but NERFING ARGONIANS?!?!? What is in your head? Do you have a problem now because it's the 1st time you actualy see argonians winning you on duels?!? Fact is it might be the first time you actually see Argonians as a played class and fighting up, BUT THAT SHOULD BE JUST RIGHT, SHOULDN'T IT?????
Twohothardware wrote: »We've had some major PTS patches this past year come and go and just about each one myself and others have asked for another Race balance passover to correct some imbalance......
Now I'm not calling for a nerf to Argonian or Redguard but with all these major changes to sustain the other races need buffs to offset that huge difference in resource return. Namely races like Khajiit, Nord, Imperial, and Breton are the ones furthest behind and in need of some kind of buffs. Wood Elf, Orc, and High Elf could use minor buffs as well either in Recovery or Damage.
.
Argonians are OP
Argonians were designed to be magicka-oriented race as they have max magicka bonus and do not have max stamina. And now we see that a lot of decent and strong players in pvp take agronians for STAMINA characters, even with their max magicka bonus.
So when there will be popular guides, where author recommends breton or even dunmer for stamina characters and nord for magicka characters, you'll be able to say "argonians are ok". But now they are far from ok.
Argonians are OP
Argonians were designed to be magicka-oriented race as they have max magicka bonus and do not have max stamina. And now we see that a lot of decent and strong players in pvp take agronians for STAMINA characters, even with their max magicka bonus.
So when there will be popular guides, where author recommends breton or even dunmer for stamina characters and nord for magicka characters, you'll be able to say "argonians are ok". But now they are far from ok.
Let me tell you that, if you want to have all that extra recovery in an Argonian char, you also need to level up Alchemy and spend a some time getting materials, which makes the sole passive quite expensive compared with an upfront magicka/stamina regen increase.
Altmer
- 10% max magicka
- 10% magicka recovery
- all elemental damage is boosted by 4%
Breton
- 10% max magicka
- 3% less cost to magicka skills
- spell resistance +3960
Dunmer
- 9% max magicka and 2079 fire resistance
- 6% max stamina
- 7% fire damage and 2% other elements damage
Saxhleel
- 9% health and 1485 disease resistance
- 3% magicka and 4620 stats return when u drink potion
- 5%Healing done and received
So, Altmer has 7% more magicka compared to Saxhleel, breton has advantage as well and Dunmer is on 6% more magicka compared to Saxhleel. On a strictly magicka char 6-7% more magicka is not something to neglect no matter what some of u say.
Let's see how these fare on sustain. Altmer has 10% magicka recovery, and that is superior to any other race we have when it comes down to sustaining magicka. Breton has some reduction that is maybe not very strong compared to Altmer's 10% magicka recovery bonus, but it is better than pre morrowind since we cant reduce the cost of our skills in cp tree anymore. Dunmer has zero sustain bonuses and is by far in worst place compared to other magicka races. And Saxhleel has 4620 stat return every 45 seconds, when potion is off cooldown.
4620/45 = 102 magicka, stamina and health recovery per second. Is that in any way superior to 10% magicka recovery Altmer's have? First of all, let's see how are some of these races ment to be played. Altmer has bonuses for ranged magicka characters, any halfwit could see that. Breton is ment to be magicka support, its passives are very good for templars of all kinds, melee or ranged. For a long time, it was race of choice for PvP since it has spell damage reduction, cost reduction and high magicka pool. Add there that 1% AP bonus and there u have it. Dunmer are ment to be one of 3 possible hybrid races ESO have, with Imperial and Saxhleel. As DK's are viable only in melee/mid range, and Dunmer have fire damage bonus that is very strong, Dunmer have that stamina bonus, so they can use 1-2 more blocks compared to more ranged choice such is Altmer. And then, you have Saxhleel. HP bonus and that stat return screams melee, if u ask me. Add there small bonus to disease resistance and there u have it - Saxhleel is ment to be played as a tanky char. Do they excel in that role? Yes, atm. Were they crap tier for years? Yes, they have. Can they outperform Altmer, Dunmer or breton in PvE damage wise? Lol, off course they cannot. Are they played as DDs in PvP? In almost all encounters I had with Saxhleel enemies, they were tanks. DK tanks, Warden tanks, Templar tanks, even saptanks. Are they hard to kill? Hell yeah. Can they kill you? Highly unlikely, if you are not terrible in PvP. So please, l2p. Do not waste time on tanks, use lightning balistas/poisons/light attacks with siphoning in cp activated - do not be part of QQ whinetrain that would result in nerfing Saxhleel back to crap tier race. Let's face it, 4620 health is just 1 attack from non existant, 4620 stamina is just 2-3 blocks away from non existant and 4620 magicka every 45 seconds is not nearly as "special" as some of not that good players would want you to think. Leave Saxhleel alone, their passives make tanking what it should be - a fun activity, not a complete chore.
Breton has the worst sustain passives out of the 3 magicka races. You obviously have no clue what you're talking about.
To put it into perspective, the difference between the cost of destructive reach with a master's staff equipped between breton and altmer is... wait for it... 70 WHOOPING MAGICKA.
For 10% regeon to become better than what argonian has, 200 magicka regen (every 2 seconds), you need to have 2k mag regen buffed. That only happens on magsorc, mate.
The moment you took breton and compared it with argonian is the moment you lost all credibility
Altmer
- 10% max magicka
- 10% magicka recovery
- all elemental damage is boosted by 4%
Breton
- 10% max magicka
- 3% less cost to magicka skills
- spell resistance +3960
Dunmer
- 9% max magicka and 2079 fire resistance
- 6% max stamina
- 7% fire damage and 2% other elements damage
Saxhleel
- 9% health and 1485 disease resistance
- 3% magicka and 4620 stats return when u drink potion
- 5%Healing done and received
So, Altmer has 7% more magicka compared to Saxhleel, breton has advantage as well and Dunmer is on 6% more magicka compared to Saxhleel. On a strictly magicka char 6-7% more magicka is not something to neglect no matter what some of u say.
Let's see how these fare on sustain. Altmer has 10% magicka recovery, and that is superior to any other race we have when it comes down to sustaining magicka. Breton has some reduction that is maybe not very strong compared to Altmer's 10% magicka recovery bonus, but it is better than pre morrowind since we cant reduce the cost of our skills in cp tree anymore. Dunmer has zero sustain bonuses and is by far in worst place compared to other magicka races. And Saxhleel has 4620 stat return every 45 seconds, when potion is off cooldown.
4620/45 = 102 magicka, stamina and health recovery per second. Is that in any way superior to 10% magicka recovery Altmer's have? First of all, let's see how are some of these races ment to be played. Altmer has bonuses for ranged magicka characters, any halfwit could see that. Breton is ment to be magicka support, its passives are very good for templars of all kinds, melee or ranged. For a long time, it was race of choice for PvP since it has spell damage reduction, cost reduction and high magicka pool. Add there that 1% AP bonus and there u have it. Dunmer are ment to be one of 3 possible hybrid races ESO have, with Imperial and Saxhleel. As DK's are viable only in melee/mid range, and Dunmer have fire damage bonus that is very strong, Dunmer have that stamina bonus, so they can use 1-2 more blocks compared to more ranged choice such is Altmer. And then, you have Saxhleel. HP bonus and that stat return screams melee, if u ask me. Add there small bonus to disease resistance and there u have it - Saxhleel is ment to be played as a tanky char. Do they excel in that role? Yes, atm. Were they crap tier for years? Yes, they have. Can they outperform Altmer, Dunmer or breton in PvE damage wise? Lol, off course they cannot. Are they played as DDs in PvP? In almost all encounters I had with Saxhleel enemies, they were tanks. DK tanks, Warden tanks, Templar tanks, even saptanks. Are they hard to kill? Hell yeah. Can they kill you? Highly unlikely, if you are not terrible in PvP. So please, l2p. Do not waste time on tanks, use lightning balistas/poisons/light attacks with siphoning in cp activated - do not be part of QQ whinetrain that would result in nerfing Saxhleel back to crap tier race. Let's face it, 4620 health is just 1 attack from non existant, 4620 stamina is just 2-3 blocks away from non existant and 4620 magicka every 45 seconds is not nearly as "special" as some of not that good players would want you to think. Leave Saxhleel alone, their passives make tanking what it should be - a fun activity, not a complete chore.
Argonians are OP
Argonians were designed to be magicka-oriented race as they have max magicka bonus and do not have max stamina. And now we see that a lot of decent and strong players in pvp take agronians for STAMINA characters, even with their max magicka bonus.
So when there will be popular guides, where author recommends breton or even dunmer for stamina characters and nord for magicka characters, you'll be able to say "argonians are ok". But now they are far from ok.
Let me tell you that, if you want to have all that extra recovery in an Argonian char, you also need to level up Alchemy and spend a some time getting materials, which makes the sole passive quite expensive compared with an upfront magicka/stamina regen increase.
Twohothardware wrote: »Ragnarock41 wrote: »[snip] -and the immunity to disease/poison enchant procs which makes Argonian the race with highest survivability as well.
They get like a 5% resistance to poison, Trust me you wont even notice it.
They get like a 5% resistance to poison, Trust me you wont even notice it.
Twohothardware wrote: »Ragnarock41 wrote: »and just today I rerolled my redguard to orc, because Troll king orc synergy beats dying with a full stamina bar.
I think redguard is not really an issue at the moment. adrenaline rush was nerfed and %9 extra regen is barely noticeable.
The issue with Redguard isn't really as much PvP as it is PvE because in Trials or anywhere else you're constantly light attacking in a DPS rotation so you have maximum uptime on the Adrenaline passive.
Argonian is the main one imbalanced in PvP because you get essentially a Tri Stat potion for free for using a Potion which if you actually consume a Tri Stat Potion is A LOT of recovery you can get even while holding block and having minimal invested into your Recovery stat. And that's on top of 9% max health, 5% healing, 3% max Magicka, and the immunity to disease/poison enchant procs which makes Argonian the race with highest survivability as well.
Khajiits need love because they are jealous and purr...............