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@ZOS Please Fix/Update These Skills

Wuuffyy
Wuuffyy
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Hello Zenimax and fellow players.

I love this game and for the past few years I have had this game in my top games. I love a lot of parts of this game from some of the people to the depth of quests, pvp, pve, etc. I just have a few simple changes that I would love implemented to make this game more enjoyable for everyone.

Werewolf (my favorite): This is my favorite ult/skill set in the game as it is very underutilized and can be very powerful depending on the situation in which it is used.

Small Changes That Would Be Great-

1. Please fix the werewolf's heavy attacks. In the quest they hit twice and the animation also does the same. It's a very long and predictable heavy attack that restore the stamina and does damage only on the first tick. Can you please make these either hit twice for less damage per hit but more damage overall and only restore stam on the last hit OR restore stamina and deal damage and resource return on the last tick only but have it go through roll dodge to increase effectiveness

2. Please add spell damage to go with the weapon damage from Rousing Roar. I love the addition of time to the major brutality but adding spell damage would make or more useful for werewolves to run in groups with magic non-werewolf builds and also add a small indirect buff to their main heal.

3. The healing howl (both morphs). For Hircine's Rage it would be great if a spell damage buff of 10% was also added to this to increase the value of the next heal by a small amount. For the heal over time morph it would be great if the heal over time was either increased by a fair amount or the their was more of a forgiveness of the lack of spell damage and max mag.

4. The morph of damage howl that gives extra light attack damage and heavy attack damage as a synergy. I like the idea of this morph in which werewolf grants a unique buff to teammates however so small. I would love to kept this the way it is but instead add a taunt for tank use a major fracture to pair it better with the other morph in terms of utility and usefullness.

5. Claws of Life, the morph version of infectious claws, was very great 2 years ago. While the healing was only 53% of the damage done putting it at about 13% of your total tooltip before resistances in pvp it was able to double crit (damage crit and then the heal crits off that crit) and had a lack of an internal cooldown (about 1s) which made it great for fighting larger groups and tanking adds in pve jokingly. It is now just at maybe 7% of your total tooltip every second on each person. I find myself having to use this morph over the one that does major defile in order to be able to just sustain and stay alive in pvp via it procing health monster sets. I would love to see an overall buff to the healing. It would be a great balance for it to go from 50/51/52/53% to 75/76/77/78% in order to counter balance double dipping in both damage and healing nerfs.

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Major Changes That Would Be Grand-

1. SYNERGIES. For a very long time werewolf characters on ESO haven't been able to use synergies. In the early days of the game this was okay. Sustain was infinite and damage was high because everyone else wore builds stacked for damage rather than sustain. With our entrance into the year 2018, the proposed changes to synergies, and the lack of infinite sustain and the need for group cooperation it's time werewolves gained the ability to use all synergies.

2. Werewolves need an ultimate. When I use werewolf while running ulti sets like werewolf hide, salvation, bloodspawn, etc. I lose a large portion of the effectiveness I've my build when I use this ultimate. I suggest the addition of a small ultimate. With the proposed changes on the 1-5 list it wouldn't be a strong heal or even a damage move b/c it again needs more balanced utility. Werewolves need a speed buff. While they gain sprinting speed while transformed they lose out on the ability to remove those snares or even purge other negative effects. A great example of an ultimate would be: AN ULTIMATE THAT COSTS 170 and IMMEDIATELY REMOVE ALL NEGATIVE EFFECTS ON YOU AND NEARBY ALLIES WITHIN 10 M AND YOU GAIN IMMUNITY TO SNARES AND IMMOBILIZATIONS FOR 1/2/3/4 SECONDS and if morphs were to be part of this...Morph1: ALSO INCREASES THE HEALING EFFECTIVENESS OF NEARBY ALLIES WITHIN 10M by 10% or Morph2: THE TIME OF SNARE AND IMMOBILIZATION IMMUNITY IS INCREASE TO 5/6/7/8 .

Thank you so much for reading. I really loved this game and would be overjoyed to see any 1 of the changes be implemented in a future patch. Also, thank you Zenimax for doing your best to bring a quality game to the fans.
Wuuffyy,
WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
ESO player since 2014 (Xbox and PC for PTS)
-DM for questions
  • Morgul667
    Morgul667
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    Werewolves could use some love and ressing players or using synergies is definitly one of them

    Slightly improved heal would be nice too
  • coop500
    coop500
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    Amen to everything said here, I'm tired of ZOS ignoring WWs or nerfing us into the dirt, while letting vampires roam freely as bonus buffs.
    Hoping for more playable races
  • Sandman929
    Sandman929
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    coop500 wrote: »
    Amen to everything said here, I'm tired of ZOS ignoring WWs or nerfing us into the dirt, while letting vampires roam freely as bonus buffs.

    It used to be the other way around, and WW was just a no-penalty bonus buff. Seems like a minimal amount of work will ever be devoted to these two skill lines.
  • coop500
    coop500
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    Sandman929 wrote: »
    coop500 wrote: »
    Amen to everything said here, I'm tired of ZOS ignoring WWs or nerfing us into the dirt, while letting vampires roam freely as bonus buffs.

    It used to be the other way around, and WW was just a no-penalty bonus buff. Seems like a minimal amount of work will ever be devoted to these two skill lines.

    ZOS going overboard with nerfs when addressing a problem... not surprising.
    Hoping for more playable races
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