1) make seige ignore CP mitigation stars. This should make seige more effective without being too overpowered (and help with calculations during seige battles)
I think this should definitely happen. During the week where they disabled CP in the main 30 day Campaign it was hilarious watching some of these zergs melt under siege because they were not used to dealing with it like us of that have played in non-CP Campaigns a lot like Kyne and Sotha Sil.
Siege needs to be a real counter to zergs and right now it's not because of all the healers in the groups. Taking Keeps needs to be a contested struggle, not a 3 minute flip.
Edited by Twohothardware on January 10, 2018 6:14PM
Siege is already strong enough especially considering the red telegraph circles don't always appear. Just like fighting on the ground if you want to be more effective then you have to work together.
One siege by itself should never be able to 1 shot a player or in 3 ticks which can happen all at once on a laggy server, but 2 or 3 siege working together can be devastating. That's how it should be, team work makes the dream work.
As far as AOE caps removal goes, I think it's great. At least it will help give small groups and solos a better chance against larger groups instead of punishing them with reduced damage.