dwemer_paleologist wrote: »no, this is a horrible idea.
i have never seen any mmo that had this.
dwemer_paleologist wrote: »key word -
"Had"
they realized it was stupid and removed it.
I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.
The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.
lolo_01b16_ESO wrote: »Just adding this and changing nothing else is a bad idea in my opinion. It will further devalue expensive ultimates like nova or standard and buff those that are already popular like incap, dawnbreaker, lights champion or spell wall.
However if you would at the same time buff those ground target ultimates and add some kind of dynamic system that allows me to get my standard ready in less than 80 sec when fighting outnumbered, it could be nice.
I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.
The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.
It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.
Nelson_Rebel wrote: »
Zero relation to my point.
I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.
The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.
It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.
It really.
Gamkers, if they use an ult to kill someone will not have that ult to kill the next person so if they rely on an ult they have a weak build for attacking the next person.
As for your "blob" groups, whatever a blob group is, if they want ults they'll make sure they have them. If your speaking of zergs, most zergs don't really need the ults if they have they have the numbers.
Idk, since this seems to be an issue for such a small group of players it seems not not be an issue with how ult gen works.
Again, insufficient reasoning to bring change.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »
Zero relation to my point.
You want to wipe away ulti’s after fights
People specifically know to keep ultimates ready after a fight. I’m saying you should L2p and to have your own ultimate ready in any given fight to counter others who have their ultimates ready.
L2keep up your ulti better and stop trying to push your own dark souls judgement on others because you hate that they are playing right
I'd suggest not. Everyone is equal in this matter so it doesn't cause an unbalanced situation.
The original mechanic that used to clear ult out after 5 minutes out of combat was an ad idea which is why it was removed to begin with. OP has not demonstrated sufficient reasoning why the change should be reverted.
It heavily negates gank one shot builds based on incap and it heavily nerfs blob groups coming to fights with few eye of fire and similar ultis prepared. Thats good reasoning to anyone who is not part of any of the above and its not protecting his unjustified ez mode playstyle based on hitting zombies all over Cyrodill to start next fight from easy ulti kill.
It really.
Gamkers, if they use an ult to kill someone will not have that ult to kill the next person so if they rely on an ult they have a weak build for attacking the next person.
As for your "blob" groups, whatever a blob group is, if they want ults they'll make sure they have them. If your speaking of zergs, most zergs don't really need the ults if they have they have the numbers.
Idk, since this seems to be an issue for such a small group of players it seems not not be an issue with how ult gen works.
Again, insufficient reasoning to bring change.
As for nightblades, one kill from sneak with inpap puts nb back on 70% ulti, next 5-10s already makes his ulti ready to use. Way too fast - and i main nb myself.
Blob groups - usually 12-24 muppets stacking on group leader abusing aoe cap and no player collision to create strong aoe zones, carried by overperforming ultis like Eye of fire and many other broken skills before that over the game life span. If they loose ulti after fights over they wont be able to start fight with ulti bombing over and over, simple as that. They willl have to use actual skills, stay alive in combat for some time to build those ultis before they can do what now they are allowed to do on every combat opener.
Yup, I agree with this.
The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).
In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.
People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.
For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.
dwemer_paleologist wrote: »key word -
"Had"
they realized it was stupid and removed it.
Nope. Had it till [snip] EA killed game to promote SWTOR more.
Yup, I agree with this.
The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).
In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.
People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.
For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.
How about not playing with plebs, instead play with people that know when to save or drop an ultimate.
Yup, I agree with this.
The whole concept of wiping at bosses first to "build ultimate" makes me rage in PvE, it's such a waste of everyones' time doing something unenjoyable (wiping).
In PvP, ultimate not degenerating outside of combat leads to unbalanced duels (where one person can have full ultimate at the beginning of the fight) & silly gank gameplay from stealth.
People should be rewarded actually managing to build up an ultimate in a PvP encounter by landing their light attacks properly and using their skills that generate ultimate, not have one right off the bat at the beginning of the fight.
For this reason, ultimate should degenerate by atleast 1/second when out of combat, and reset to zero when dead.
How about not playing with plebs, instead play with people that know when to save or drop an ultimate.
What does that have to do with anything? Did you read my post?
The entire issue is that people "save ultimates" for the next fight/attempt - this shouldn't be possible. In PvE, a boss fight goes bad what happens?
Raid leader calls "charge ultimate" & everyone wastes precious dying to a boss.
I've even been in groups that even purposedly "charge up ultimate" on the first attempt at boss (because no way you can kill a boss without first wasting 5 minutes getting ultis rdy & respawning, right?).
That's just not "fun" gameplay. Nor is having unbalanced duels or coordinated ulti dumps from some group in stealth.
Bottom line is, ultimate should be something you build up, a "reward", not something every zergling immediately throws at you when you're outnumbered.