SirCritical wrote: »I found a bug: blocking costs 4x stamina than before.
SaintSubwayy wrote: »Templar Jabs (magicka Version) do not heal the user, as stated in the tooltip.

jasonthorpeb14_ESO wrote: »SaintSubwayy wrote: »Templar Jabs (magicka Version) do not heal the user, as stated in the tooltip.
It also isn't hitting moving targets reliably anymore AND is doing almost half the damage it is doing on live.
Littlebluelizard wrote: »Off balance cooldown is bugged. You can get absurd amounts of uptime SOLO (like 90%+ uptime) on bosses and skel dummys.
https://youtu.be/bwXKJRR5jh0Interrupting enemies seems to be broken. Crowd control immune NPC enemies can't be interrupted anymore. According to the patch note this should only be the case for enemy players not NPCs.
RaddlemanNumber7 wrote: »Interrupting enemies seems to be broken. Crowd control immune NPC enemies can't be interrupted anymore. According to the patch note this should only be the case for enemy players not NPCs.
I have had a lot of trouble interrupting spiders that were feeding. I'm using Flame Clench so I guess the knock back from that is giving them CC?
I was also completely unable to interrupt a mini boss daedra on a dolmen while it was channelling a healing ritual. I'm no expert on combat mechanics but I wasn't expecting that either.
In case people still don't know:
Nightblades are getting 100% critical heals while they're cloaked.
If you want to exploit that, don't use DOTs.
As of last PTS patch
- Dodge rolling after casting Scatter Shot still causes target not to be stunned, only knocked back.
- Warden Bear's damage is still unaffected by Caustic Arrow bonus (Master Bow)
- Enchantments activated from DoT skills are still affected by Thaumaturge CP and not Master-at-Arms
- Arrow Spray and Volley. Both stamina AoE abilities, are still dodgeable contrary to supposed design and behavior of other similar skills
- Razor Caltrops initial explosion still damages targets AROUND caster, even if thrown at different enemy in maximum possible distance
Littlebluelizard wrote: »Off balance cooldown is bugged. You can get absurd amounts of uptime SOLO (like 90%+ uptime) on bosses and skel dummys.
MehrunesFlagon wrote: »Littlebluelizard wrote: »Off balance cooldown is bugged. You can get absurd amounts of uptime SOLO (like 90%+ uptime) on bosses and skel dummys.
and I would have kept that to myself