I'm going to be very blunt but heres what i believe needs to happen to make Cryodill a much more enjoyable experience.
1: Vicious Death: Removed or Reworked
Now that AoE cap's are no longer a thing, this set in my opinion does not need to exist. It provides a lot of grief and pigeon holes magicka players into using it. I would much rather prefer a pvp environment without this particular set. Without this set, your actions and how you play dictate if you survive a fight... not the medium armour vampire who feels safe huddling near your group.
2: Eye of the Storm: Slight Rework
- Reduce Radius but Increase Damage. (To get that Eye of the Storm feel)
- Disable Gap Closing while in use.
- Reduce Speed while Channelled. (Gives players a bigger opportunity to disengage)
These changes are self explanatory.
3: Remove/Rework No stamina regeneration while Blocking/Sprinting
- Now that block cost is normalised i feel stamina regen should not be cut to 0 while blocking or sprinting. This would enable regen builds to not be so punished by this mechanic. I feel this mechanic makes the game feel way to clunky and leaves less opportunities to reposition. It is often more costly to reposition then to dodge/tank/out heal your damage taken. Cryodill is a vast place yet i feel like im always over-encumbered.
4: Battering Ram's
- It is way to easy to flip a keep before anyone can respond. Make it so Ram's only deal significant damage to keep door's while the Lumber-mill is claimed for that keep. This way players can respond to keeps being taken because you may see a lumber-mill trying to be obtained by the enemy faction. You could also trick the enemy factions by taking lumber-mills with a small group pulling aggro from that faction thinking its about to be siege'd.
5: Reduce Offensive keep ticks significantly and Increase Defensive ticks significantly.
- Currently its just better to obtain empty keeps for AP instead of defending your own. This makes avoiding fights better then defending them. This is the opposite of pvp and why the term PVD exists (Player VS Door).. simply because its faster to RAM a keep door and flip it then defend your own for AP.
6: Make Siege weapons more scary.
- In CP campaigns they are simply not killing anyone and all debuffs are being instantly purged. I could care less if its a point and click siege. Its a role-playing game. Not street fighter.
7: Negate: No longer dis-spells ground based ultimates
- Ground based ultimate's need some love. You dont see standards, veil of blades or nova's that often in pvp because of Negate or things like Earthgore.