Scalecaller Peak
I love this dungeon. It was beautiful to look at. Great story. Mechanic heavy boss fights that made them challenging and fun. Really enjoyed this dungeon. Not too much that we can suggest to change after only one run but we had fun figuring this one out!
Fang Lair AKA “Denture Lair”
I feel like the best thing this dungeon had going for it was... no door load screens. This season at ZoS DOORS are IN, Load Screens are OUT! This dungeon is in great need of a buff. My group murdered the last boss, which don’t get me wrong looked awesome!, in less then 4 min. We killed every boss while figuring out the mechanics, because let’s face it there really wasnt many, with ease! We kept checking to see if we were on normal. The bone colossus mini bosses need at least another 500k health. They barely got off one heavy attack. The mob packs just seemed lacking, melting under the might of a decently equipped group. Quite a few places in the environmental design seemed a bit lazy. For example there was a giant pile of dirt with a smattering of bones which my group agreed looked like Someone got lazy and didn’t want to do a pile of bones! Off the cliff in one area was just barren with some fog. This dungeon has such potential and we hope against hope that ZoS isn’t done with it just yet! With some buffs and maybe a few more mechanics and tweaks it could be an epic dungeon.
For now it’s hard to enjoy a dungeon with normal and slightly more normal settings.
What was everyone else’s experience?
Mr.Tibbs
Fire and Ice guild