
IxSTALKERxI wrote: »Make it so it does not remove enemy ultimate's. Make it a single target heal instead of AoE.
IxSTALKERxI wrote: »Make it so it does not remove enemy ultimate's. Make it a single target heal instead of AoE.
Like all other useless helms...for healers.You can still be hurt by sorc negate. It's counter play to some powerful ultimates. It's only counter play sorc negate. It's fine.
Mind explaining how negate counters EG when EG itself auto negates negates - along w/ any other ground placed effects, and the EG heal does not count as a ground placed effect and is thus not negateable?IxSTALKERxI wrote: »Make it so it does not remove enemy ultimate's. Make it a single target heal instead of AoE.
Like all other useless helms...for healers.You can still be hurt by sorc negate. It's counter play to some powerful ultimates. It's only counter play sorc negate. It's fine.
So, if EG isn't being reworked before this thing goes live I'd say we at least deserve some communication about why not.ZOS_GinaBruno wrote: »
We’re also beginning to look at ways to improve group combat in Cyrodiil, particularly when groups of varying sizes fight each other. Some specific concerns we’ve been looking into include:
[*] Not enough effective options to deal damage to clustered groups from afar
[*] Earthgore is too powerful in group vs group battles
[*] Not enough diversity in Ultimate choice
[*] Large groups can have players take on specialized utility roles, reducing counter-play options against them
We’re still talking about what exactly we’ll be doing, but once we have a better idea of the direction we’re taking, we’ll include it in one of the next combat updates.
HoloYoitsu wrote: »As an aside: yes, Gina did seem to fairly explicitly signal incoming earthgore nerfs last month...So, if EG isn't being reworked before this thing goes live I'd say we at least deserve some communication about why not.ZOS_GinaBruno wrote: »
We’re also beginning to look at ways to improve group combat in Cyrodiil, particularly when groups of varying sizes fight each other. Some specific concerns we’ve been looking into include:
[*] Not enough effective options to deal damage to clustered groups from afar
[*] Earthgore is too powerful in group vs group battles
[*] Not enough diversity in Ultimate choice
[*] Large groups can have players take on specialized utility roles, reducing counter-play options against them
We’re still talking about what exactly we’ll be doing, but once we have a better idea of the direction we’re taking, we’ll include it in one of the next combat updates.
ZOS_GinaBruno wrote: »Earthgore: This item set’s proc now only dispels one enemy Area of Effect ability in its radius, instead of all of them.
They most likely will not lower the healing portion of the set by any significant amount. Because if they did it would lower its desirability and its power advantage is partly driving sells of the dlc where it can be obtained. I cannot see them changing it much if zos is still making profit off it.