yea it sucks, thats why for end game trials, there is really only 1 stamplar, just for power of the light and they dont have to fight other stamplars for repentence
it is also really sad when healers in dungeons cast it and youre screwing over the stamplars. their reply, but its a free heal. no!!!! thats why you have bol and healing springs and orbs....
The morrowind change completely porked the skill for vet dungeons and even group fights in cyro. I could provide my stam dps buddies with good stam back. Given the immense changes in the regen meta at the time, eliminating the stam back to group members was bad.
Joy_Division wrote: »Just drop the whole "I understand why..."
Yeah, we understand. It was an ill-advised dumb changed that has made playing the class a lot more miserable and the game on the whole less fun overall.
Just revert Repentance back to what it was.
Joy_Division wrote: »Just revert Repentance back to what it was.
DocFrost72 wrote: »See I'd want literally anything done to fix this. Imagine if other classes had a 5 second global cooldown when someone in the vicinity, allied or foe, used an earthen heart ability, dark deal, netch, or siphoning? People would freaking lose their minds, and for good reason.
Otoh...Joy_Division wrote: »Just revert Repentance back to what it was.
This will not happen, and tbh repentance needed a change regarding group stamina return. It was one of two reasons (the other being shards) that non templar healers were absolute garbage compared to templar ones.
DocFrost72 wrote: »See I'd want literally anything done to fix this. Imagine if other classes had a 5 second global cooldown when someone in the vicinity, allied or foe, used an earthen heart ability, dark deal, netch, or siphoning? People would freaking lose their minds, and for good reason.
Otoh...Joy_Division wrote: »Just revert Repentance back to what it was.
This will not happen, and tbh repentance needed a change regarding group stamina return. It was one of two reasons (the other being shards) that non templar healers were absolute garbage compared to templar ones.
DocFrost72 wrote: »See I'd want literally anything done to fix this. Imagine if other classes had a 5 second global cooldown when someone in the vicinity, allied or foe, used an earthen heart ability, dark deal, netch, or siphoning? People would freaking lose their minds, and for good reason.
Otoh...Joy_Division wrote: »Just revert Repentance back to what it was.
This will not happen, and tbh repentance needed a change regarding group stamina return. It was one of two reasons (the other being shards) that non templar healers were absolute garbage compared to templar ones.
Doctordarkspawn wrote: »DocFrost72 wrote: »See I'd want literally anything done to fix this. Imagine if other classes had a 5 second global cooldown when someone in the vicinity, allied or foe, used an earthen heart ability, dark deal, netch, or siphoning? People would freaking lose their minds, and for good reason.
Otoh...Joy_Division wrote: »Just revert Repentance back to what it was.
This will not happen, and tbh repentance needed a change regarding group stamina return. It was one of two reasons (the other being shards) that non templar healers were absolute garbage compared to templar ones.
Then try giving everyone else meaningfull ways to help the team instead of nerfing the only one with any soul to it.
Try adding, not subtracting.
kypranb14_ESO wrote: »Repentance was overpowered and needed a nerf.
Siphoning Attacks was overpowered and needed a nerf.
Dark Deal was overpowered and needed a nerf.
Battle Roar and Helping Hands were overpowered and needed a nerf.
The trend is, that Templars were not the only ones to recieve a sustain nerf. Every class got one, the way it effects each class is a little different.
However, I do believe Templars were hit the hardest. Followed by Nightblades, Dragonknights, and Sorcerers were pretty much unaffected.
I made a Templar on PTS that could sustain without heavy attacks or Repentance in a trial environment. My first parse with the character was 25.3k DPS. I don't play stamina classes, and I'm not a pro player by any means. I'm assuming a great player could push out way more DPS than that.
My magicka Nightblade on live also sustains fine without heavy attacks. I'm really not sure what all this talk about heavy attacks being mandatory for sustain is.
DocFrost72 wrote: »See I'd want literally anything done to fix this. Imagine if other classes had a 5 second global cooldown when someone in the vicinity, allied or foe, used an earthen heart ability, dark deal, netch, or siphoning? People would freaking lose their minds, and for good reason.
Otoh...Joy_Division wrote: »Just revert Repentance back to what it was.
This will not happen, and tbh repentance needed a change regarding group stamina return. It was one of two reasons (the other being shards) that non templar healers were absolute garbage compared to templar ones.
Joy_Division wrote: »If non Templar healers are garbage, then non Templar healers need to offer something legitimately interesting to groups, not just toss out a bunch of nerfs and be satisfied we all suck and have crappy skills.
kypranb14_ESO wrote: »Repentance was overpowered and needed a nerf.
Siphoning Attacks was overpowered and needed a nerf.
Dark Deal was overpowered and needed a nerf.
Battle Roar and Helping Hands were overpowered and needed a nerf.
The trend is, that Templars were not the only ones to recieve a sustain nerf. Every class got one, the way it effects each class is a little different.
However, I do believe Templars were hit the hardest. Followed by Nightblades, Dragonknights, and Sorcerers were pretty much unaffected.
I made a Templar on PTS that could sustain without heavy attacks or Repentance in a trial environment. My first parse with the character was 25.3k DPS. I don't play stamina classes, and I'm not a pro player by any means. I'm assuming a great player could push out way more DPS than that.
My magicka Nightblade on live also sustains fine without heavy attacks. I'm really not sure what all this talk about heavy attacks being mandatory for sustain is.
Except NB, DKs, Sorcs and Wardens can still use their respective abilities. Templars can't, if there's more than one in the group. They weren't just nerfed, they lost access to the skill.
Also, Siphoning strikes wasn't nerfed, you can still sustain your main resource the same as before, you just lost access to the 2nd one. The only nerf was to saptanks.
Just saying.
Joy_Division wrote: »DocFrost72 wrote: »See I'd want literally anything done to fix this. Imagine if other classes had a 5 second global cooldown when someone in the vicinity, allied or foe, used an earthen heart ability, dark deal, netch, or siphoning? People would freaking lose their minds, and for good reason.
Otoh...Joy_Division wrote: »Just revert Repentance back to what it was.
This will not happen, and tbh repentance needed a change regarding group stamina return. It was one of two reasons (the other being shards) that non templar healers were absolute garbage compared to templar ones.
And your other classes still can't do it so that situation has not changed. No reason to gut one of the few abilities in the game that genuinely rewards success and gives a non BiS DPS reason for a class to be in a group.'
You have it backwards. If non Templar healers are garbage, then non Templar healers need to offer something legitimately interesting to groups, not just toss out a bunch of nerfs and be satisfied we all suck and have crappy skills.
Joy_Division wrote: »Just drop the whole "I understand why..."
Yeah, we understand. It was an ill-advised dumb changed that has made playing the class a lot more miserable and the game on the whole less fun overall.
Just revert Repentance back to what it was.
A bit too overpowered for suggested change.
Lightspeedflashb14_ESO wrote: »A bit too overpowered for suggested change.
How would it be too overpowered? It is really the only stamia management that the class has and as soon as you get 2 near each other, it is gone. I was just in a group on my stamplar in vwgt, got kick after the first trash pull because the other dps was a stamplar as well. They need to change this.