
myrrrorb14_ESO wrote: »Eh, Weapon damage and spell power are great and all...but shadow stone is where the dps is once your done with the number pissing contests lol. But yeah I have with apprentice stone a little over 4700 spell power, with spell power cure thats nearly 5k and Could "technically" be over 5k if I used a master staff and gave up nirnhoned. but again, that would not be more dps.
If you have over 38.3% crit chance you need to use Shadow stone. that is just how the math works out. and the only master weps worth using are those with either sharpend or precise dps wise (unless ur niche of course)
so yeah. spell power is not everything. weapon power isn't everything. Crit severity has a HUGE effect on your dps.
Surprised the threshold is that low. Thanks for the info

I think I saw this build utilizing Pelinal's Aptitude Set. It was a Templar build (6% weapon dmg passive) + WW passive (18% weapon dmg) + 5 pcs medium armour (12% weapon dmg).Highest I´ve seen is 7,1k.
Werewolf
Kena procced
7th legion proc
Orc
Nirnhooned weapon
Weapon damage glyph proc
+ wrath passive
WatchYourSixx wrote: »Theoretically speaking, you can reach insane amounts of weapon damage.
Using UESP's Build Editor, en.uesp.net/wiki/Special:EsoBuildEditor you can throw together a build using 2pc Kena, 5pc clever alchemist, and 5pc ravager.
In order to get the highest theoretical weapon damage, I chose these options, assuming ravager, clever alchemist, and kena are all procced at the same time. I also chose orc since this will be my build for my werewolf and the melee bonus is going to be the best bet. Khajiit or redguard would be another solid choice. (though ill be running either hundings or briarheart instead of clever alchemist.)
-Warrior stone, with 7 legendary divines (362 wep dmg)
-nirnhoned dagger main hand, with infused offhand, and a procced weapon damage glyph. (452 wep dmg)
-With everything procced gear wise, you have 2209 weapon damage
-With the weapon set up of 1 nirn 1 infused daggers, legendary, you have 1852 weapon damage
-With 3 weapon damage glyphs you will get 522 weapon damage from jewelry
-spell power cure buff of 258
-weapon damage glyph on weapon procced for 452 weapon damage
This gives you a grand total of 5293.
BUT WAIT, theres more
-templar, 6%
-at least 5pc medium, 12%
-fighters guild skills x5, 15%
-flawless dawnbreaker, 5%
-major brutality, 20%
-minor brutality, 5%
With those bonuses and the aforementioned 5293 weapon damage, you would be sitting at a hefty 9217!!!!
Are you drooling? because I'm drooling. BUT WAIT, you can go HIGHER! Werewolf form is where its at!
Now, since you will be going to werewolf form, you lose any "slot this and get this bonus" so we lose 20% weapon damage, just from going into werewolf form. HOWEVER, if we get the passives, we gain 18%. Then if we have the morphed version of hircine's rage, we can gain a 10% bonus to weapon damage!
This gives us a 28% increase, instead of a 20% increase.
So, for stamina users and using an unrealistic, but impressive, build, you can achieve 9670 MAXIMUM Weapon damage using KENA, CLEVER ALCHEMIST, and RAVAGER, with the aforementioned buffs and specifics above.
In werewolf form, with that set up, you are looking at 25.2k health (not cyrodiil), 40.4k stamina, 44.8% weapon crit, 67% weapon critical damage (can be adjusted by precise strikes, I just chose 17%) I also only went 48 points into piercing, giving only 3900~ penetration. However, with so much weapon damage, its equivalent to fully penetrating a target. Howl of Agony, WW's staple dps skill, has a tooltip value of 27000, and a crit value of 45902, with the values i chose for crit damage. On a feared target, you would see 35732 non-crit, and 54147 crit. (assuming fully penetrated, no damage reductions) that would hurt. A LOT.
self buffed, you can get to 8959 weapon damage using the same setup, minus the spc and minor brutality.
I would do a spell damage one as well, but I think everyone has pretty much covered that. Weapon damage is so much higher because you can get over 50% bonuses, in addition to a insanely high base damage with ravager. I'd imagine magicka would be something like 2pc kena, 5pc clever alchemist, 5 pc scathing mage, with a overload build, all sorc spells on bars. nirnhoned sword main with infused offhand sword, spell damage glyphs, etc etc.
WatchYourSixx wrote: »Theoretically speaking, you can reach insane amounts of weapon damage.
Using UESP's Build Editor, en.uesp.net/wiki/Special:EsoBuildEditor you can throw together a build using 2pc Kena, 5pc clever alchemist, and 5pc ravager.
In order to get the highest theoretical weapon damage, I chose these options, assuming ravager, clever alchemist, and kena are all procced at the same time. I also chose orc since this will be my build for my werewolf and the melee bonus is going to be the best bet. Khajiit or redguard would be another solid choice. (though ill be running either hundings or briarheart instead of clever alchemist.)
-Warrior stone, with 7 legendary divines (362 wep dmg)
-nirnhoned dagger main hand, with infused offhand, and a procced weapon damage glyph. (452 wep dmg)
-With everything procced gear wise, you have 2209 weapon damage
-With the weapon set up of 1 nirn 1 infused daggers, legendary, you have 1852 weapon damage
-With 3 weapon damage glyphs you will get 522 weapon damage from jewelry
-spell power cure buff of 258
-weapon damage glyph on weapon procced for 452 weapon damage
This gives you a grand total of 5293.
BUT WAIT, theres more
-templar, 6%
-at least 5pc medium, 12%
-fighters guild skills x5, 15%
-flawless dawnbreaker, 5%
-major brutality, 20%
-minor brutality, 5%
With those bonuses and the aforementioned 5293 weapon damage, you would be sitting at a hefty 9217!!!!
Are you drooling? because I'm drooling. BUT WAIT, you can go HIGHER! Werewolf form is where its at!
Now, since you will be going to werewolf form, you lose any "slot this and get this bonus" so we lose 20% weapon damage, just from going into werewolf form. HOWEVER, if we get the passives, we gain 18%. Then if we have the morphed version of hircine's rage, we can gain a 10% bonus to weapon damage!
This gives us a 28% increase, instead of a 20% increase.
So, for stamina users and using an unrealistic, but impressive, build, you can achieve 9670 MAXIMUM Weapon damage using KENA, CLEVER ALCHEMIST, and RAVAGER, with the aforementioned buffs and specifics above.
In werewolf form, with that set up, you are looking at 25.2k health (not cyrodiil), 40.4k stamina, 44.8% weapon crit, 67% weapon critical damage (can be adjusted by precise strikes, I just chose 17%) I also only went 48 points into piercing, giving only 3900~ penetration. However, with so much weapon damage, its equivalent to fully penetrating a target. Howl of Agony, WW's staple dps skill, has a tooltip value of 27000, and a crit value of 45902, with the values i chose for crit damage. On a feared target, you would see 35732 non-crit, and 54147 crit. (assuming fully penetrated, no damage reductions) that would hurt. A LOT.
self buffed, you can get to 8959 weapon damage using the same setup, minus the spc and minor brutality.
I would do a spell damage one as well, but I think everyone has pretty much covered that. Weapon damage is so much higher because you can get over 50% bonuses, in addition to a insanely high base damage with ravager. I'd imagine magicka would be something like 2pc kena, 5pc clever alchemist, 5 pc scathing mage, with a overload build, all sorc spells on bars. nirnhoned sword main with infused offhand sword, spell damage glyphs, etc etc.
You actually screwed up with daggers. Swords give you even more weapon damage.
hedna123b14_ESO wrote: »Highest theoretical weapon damage unbuffed as far as I am aware (feel free to correct if you know of any others)
2 Kena
5 briar heart
5 clever alchemist
Master bow infused
Spellpower cure buff
Total = 4565
With major/minor spell power buff 25%
Medium armor buff 12%
Templar/Sorc 6 %
Dawnbreaker 8%
Cyrodil campaign buff 5%
Total theoreticall buff percentage 56%
Total weapon damage = 7121
Highest spell damage:
2 Kena
5 moondancer
5 clever alchemist
Spellpower power cure
Total = 4394
Major and minor buffs 25%
Sorc buff 12%
Cyrodil buff 5%
Total buff = 42%
Total spell damage = 6239
Interesting. Although for weapon damage you are disregarding werewolf form, it gives a huge boost making 6.4k possible with 2p kena, 5p clever alchemist, 3p agility and master weapons. With all the buffs and the setup you suggested werewolf form may make it possible to crack 8k weapon damage.
WatchYourSixx wrote: »@Jade1986 check out my post above, and you can see how quickly it adds up
WatchYourSixx wrote: »@Jade1986 Well what kind of archer build do you want? :P I can find out the highest weapon damage possible with an archer build, or provide you with a legitimate build that's more than snipe spam..