There's no need to figure out anything:)
All projectiles notifications will still work.
The major hit is only to ambush and dizzying swings.
Snipes will get a notification when they are fired. Previously it was redundant.
The rest is the same.
Enjoy:P
seriously, you'd have made a great disney villain (i know you don't see yourself as such - which makes it even more apropos)...
i'm trying not to root for you - but, it's tough - i almost always wanna root for the villians
Yolokin_Swagonborn wrote: »What about all the other private addons that do things?
Rohamad_Ali wrote: »
I know, but it's only a matter of time now ^.^
There's no need to figure out anything:)
All projectiles notifications will still work.
The major hit is only to ambush and dizzying swings.
Snipes will get a notification when they are fired. Previously it was redundant.
The rest is the same.
Enjoy:P
seriously, you'd have made a great disney villain (i know you don't see yourself as such - which makes it even more apropos)...
i'm trying not to root for you - but, it's tough - i almost always wanna root for the villians
JamieAubrey wrote: »I just hope I can keep this COOL/KOS section
Literally nothing else is affected besides what's in the patch notes. Which in itself is largely irrelevant for pvp.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »
I know, but it's only a matter of time now ^.^
Do you know they've made a "fix" for Miat's 3 times now ? It is not that I am wanting to curb your optimism but provide a cushion for when the reality of ZOS's solution does not meet expectations . They say three times a charm but they need to do more restrictions on the TS before live to make that statement true .
I hope ZOS looks at it cause I sincerely hope MIAT addon is dead (as well as other similar addons if any)
Again. To be clear and to incite a new wave of pseudo-educated complains^^:
The notifications consist of 2 distinct parts:
1. Those that rely on ACTION_RESULT_BEGIN result type of EVENT_COMBAT_EVENT.
These allow(-ed) to track the start of channeled (read cast time) abilities targeted at the player.
Examples: start of snipe, ambush, dizzying swing, dark flare, all heavy attacks etc single target channels.
The addon show(-ed) those as an icon that is being filled up from the bottom.
This part was explicitly disabled as per the patch notes (and limited personal testing).
2. Those that rely on ACTION_RESULT_EFFECT_GAINED result type of EVENT_COMBAT_EVENT.
These track the moment a single target projectile is fired against the player.
Examples: crystal frag, snipe again, flame reach, assassin's will etc.
The addon shows them as a pop up notification with dark background that quickly fades out. It is accompanied with a sound.
This part has nothing to do with the part 1 and was not affected in any shape of form in this update both in the patch notes and in testing.
So what exactly will be different after the update goes live:
You won't see:
1. heavy attacks of any sort,
2. ambush and dizzying swing before they land,
3. start of snipes, dark flares, crystal frags.
You will see:
All ranged attacks when they fire. Including snipes, flares and frags.
In the result dizzying swings will be easier to land. Ambush from stealth will be easier to land. Charged heavy attacks will be easier to land.
These are all the changes in the current update.
Now please have fun:)
Yolokin_Swagonborn wrote: »What about all the other private addons that do things?
So while disabling the cast bars is a step towards the right direction (combat advantage goes from 1s+ extra time to react/plan for an incoming attack to <1s in most cases), I still think no notifications should be shown for the travel times of projectiles that you can't actually see due to camera angle.
That said, the cast bar being shown was/is definitely the worst thing about the addon and I'm happy it's finally getting fixed.