We need gold sinks
Considering there are some styles I know that I still don't have enough style mats to make, I like this change.
But, on the other hand, ZOS is going to lose Revenue on the Mimic Stone packs as no one would ever need those again.
Carbonised wrote: »Style mats are easy to buy in large amounts on every guild trader. The most expensive ones cost a few hundred gold each, the cheapest ones less than 100. The only exceptions being dwemer frames and brass, since they are required for furnishing recipes.
Carbonised wrote: »We need gold sinks
I would argue that there already are enough gold sinks in the game, when luxury furnishings cost 100k per item, when achievement furnishings cost 150k per item.
We also need a style stone sink, right now they are pretty worthless, and with this outfitting system, they will become truly useless and worthless.
One doesn't have to exclude the other. Personally I prefer a mix, where appearance changing required 1 style mat and 1k gold for the rarer motifs, instead of 2k per item. I think that's a more balanced solution, plus it actually makes style mats have a function besides being useless crafting bag fillers.
Doctordarkspawn wrote: »Carbonised wrote: »We need gold sinks
I would argue that there already are enough gold sinks in the game, when luxury furnishings cost 100k per item, when achievement furnishings cost 150k per item.
We also need a style stone sink, right now they are pretty worthless, and with this outfitting system, they will become truly useless and worthless.
One doesn't have to exclude the other. Personally I prefer a mix, where appearance changing required 1 style mat and 1k gold for the rarer motifs, instead of 2k per item. I think that's a more balanced solution, plus it actually makes style mats have a function besides being useless crafting bag fillers.
There's no shortage of them and you can just throw them away.
Why are you even bringing it up? Seems like a needless cost increase.
"WhiteCoatSyndrome wrote: »"Anyway we already have furniture as a style stone sink.
Carbonised wrote: »Not really true though. Basic racial style stones are vendor bought, and therefore don't need a sink, and apart from those, the only furniture that require style stones are the odd dwemer and clockwork furnishings.
Carbonised wrote: »The vast majority of style stones have no furnishing recipes associated with them, and once outfitting goes live, they won't be used in crafting either, since there's little to no reason to craft exotic styles any more.
WhiteCoatSyndrome wrote: »Carbonised wrote: »Not really true though. Basic racial style stones are vendor bought, and therefore don't need a sink, and apart from those, the only furniture that require style stones are the odd dwemer and clockwork furnishings.
This argument doesn't make sense. You're saying you can get an unlimited amount, so you don't need a way to get rid of them?Carbonised wrote: »The vast majority of style stones have no furnishing recipes associated with them, and once outfitting goes live, they won't be used in crafting either, since there's little to no reason to craft exotic styles any more.
That just means they need more furniture styles--and they've been adding them, just at a slow pace--and the rarer stones don't pile up as much anyway. Also dedicated crafters will only be able to make outfits for themselves, so anyone who wants a certain look will either have to ask someone to make it for them (consuming a style stone in the process) or become a crafter.
Carbonised wrote: »Everyone will need to gather all the motifs, if you craft for someone else you're still limited by not being able to craft jewelry, and only being able to craft 5 pieces for someone. No viable build uses more than 5 pieces of crafted equipment ever, due to the lackluster nature of many crafted sets, plus the inability to craft jewelry. So if I make you a 5 piece of glorious rare motif armor, you'll still have to have that motif learned to turn all your other pieces into that motif, and odds are you then have all the motif pieces learned already, and then don't care what motif i craft to you in the first place, since you will change the pieces regardless.
Carbonised wrote: »Also for furniture, it's not gonna happen. There are materials for trinimac style, malacath style and ancient orc style. Yet all furnishings from Wrothgar require Manganese. What about Mazzatun materials, Stalhrim shards, Hollowjack, Skinchanger, Silken Ring, Bloodforge, Dreadhorn, Order of the Hour, Minotaur, or all the 35+ other styles? I don't hink we're getting furnisture in those styles anytime soon.
Carbonised wrote: »The basic racial motif stones don't count, yes. It's perfectly logical. They don't have a "drop" source, they are bought deliberately from the NPCs in order to craft furnishing. The few stones that do drop from decon and looting are not nearly enough for the crafting needs, just look at how few are for sale in guild stores.
Carbonised wrote: »So, they have a very large sink, but they also have an endless supply through gold. So basically every racial motif stone is just 15 gold pieces converted into another material. Since they are NPc bought, their gold value is also stuck. They can never have a value beyond 15 gold pieces, since that would be higher than what you can buy them for at the NPC. That is why they don't feature into the economy around motif stones.
We need gold sinks
We need gold sinks
Carbonised wrote: »Style mats are easy to buy in large amounts on every guild trader. The most expensive ones cost a few hundred gold each, the cheapest ones less than 100. The only exceptions being dwemer frames and brass, since they are required for furnishing recipes.
You have 500 Scarabs or Dried Blood or Ancient Scales or the other Style mats for the new motifs?