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Can we make cyrodill delves alliance only

  • TastesAllColors
    TastesAllColors
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    I once met an AD player in a delve close to his base. We talked. We decided to split up the delve. So we farmed one "branch" or section, and then we'd switch sections. That way we didn't accidentally kill each other. It seemed to work for me. It was fun for both of us and we both got to farm the delve.

    Then a bunch of ADs came in and killed me. No biggie. I had fun. I thought it was hilarious.

    Life is a comedy.
  • bloodthirstyvampire
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    Berenhir wrote: »
    Buff up!

    Stam blade
  • bloodthirstyvampire
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    Acrolas wrote: »
    It's not a terrible idea to let the skyshard animation proc a 100% reduction in incoming damage for its duration.

    You can only collect once and you can only collect out of combat, so there's really no practical way to exploit it.

    You see if your attacked during the animation the animation continues and you get no skyshard, in the end personally I think pve should never ever have been put in a cyrodill to begin with skyshards and dolmens included, a dolmen in cyrodill is a mouse trap unless you join a dolmen group
  • mikecrci
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    The whole point of Cyrodiil is that it's supposed to be a warzone.



  • Niobium
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    Cyrodiil is PvP, plain and simple.

    Delves with no PvP? Can you see the logical conclusion of that? Fight not going your way - quick! Zone in to a delve, they can't do anything.

    Many folks have given good advice on how to get the skyshards with minimal actual PvP and I agree. Choose your campaign and play time wisely.

    And this is coming from someone who only PvP's for warhorn / caltrops / vigor and shards.
  • makreth
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    I kissed an EP once and I liked it...
  • RexyCat
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    Brumme wrote: »
    i dont attack people in delves , they are here for the boss and so im i.....
    like i dont attack people fishing , why would i, im not a jerk

    Once I did a dolmen and another player showed up from another alliance to kill Deadras. It was really hard to NOT hit that player or getting hit while focusing on killing creatures from dolmen.

    There is no way to intermediate coop between alliances (like we do in PvE zones outside of Cyrodiil) and then continue in a PvP state afterwards. It would have been great if one could use a toggle at places like dolmen, dvelve and group dungeons in Cyrodiil to not attack other alliances the same way as we would in the rest of Tamriel by activating "do not kill innocent" in PvE from settings menu. Here it would mean that neither player can kill other player or that this player who has this active can be killed from other player. I think something like that would work better then an immunity and let PvE player roam more freely in Cyrodiil. Maybe it should be a timed a toggle, so PvE player still can get killed if they stay too long in such places, but that would reduce gankers from staying in those places for easy targets. It should also be limited to zones the way justice system work for Vvardenfell where you get the option to activate it instead of a warning that you are now trespassing.

    Both "do not kill innocent" and zone based justice system exist in this game, so it shouldn't be too hard to transfer it to Cyrodiil and PvP play will still be able to kill people on the way to or from those places, they can even fight each other if PvP player are willing to not use this toggle and it would make it possible to work across alliances for PvE content (at least within zones where this is possible).

    Would it be possible to abuse something like this? I don't know, but I think this change would give more PvE player a reason to take a step into Cyrodiil and have at least more fun then now. With some safe zones where you don't have to expect to get killed from behind while fighting a boss, typical the very last moment when you are on your way to kill boss and then a ganker takes you out or when you are looked into an animotion for channeling Skyshards, opening a chest or what ever you do in those places. As a trade off for player with this mode active and in this kind of zones should have much less gain from AP. That way PvE player will still need to work on getting PvP experience (and get their Alliance skill line up) from doing PvP.
  • Sevn
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    Risk-reward. It's a PvP-enabled zone. There are many ways to deal with it, if you want advice or help:

    - go to a less populated campaign
    - go during off hours
    - get a group together for safety
    - use sneak and invisibility potions
    - etc.

    Some people want everything to be soloable, even group dungeons and the like, or for it to be an option. Some people wish vMA wasn't solo (or that there would be an option to take a friend or NPC mercenary). Some people wish all PvE zones had open world PvP (or an option for it). And so on. Same for people who want some or all of Cyro to exempt from PvP.

    Cyrodiil is PvP. You have to plan for that, and appreciate the challenge :)

    And just what type of challenge comes from attacking someone who is stuck in an animation or fighting a delve boss? C'mon let's be real, there is a tiny portion of the pvp population that actually pvps for a challenge. The rest are looking for easy kills to either farm ap or simply feel good about themselves.

    Funny thing is these are the same types to claim to dislike pve because there is no challenge. The irony.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • RexyCat
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    Alamakot wrote: »
    Aisle9 wrote: »
    A mob in a delve in Glenumbra attacked me while I was opening a chest.

    Can we have less PvE in PvE pls ?

    Been attacked by mobs many times when collecting skyshards, in delves, public dungs and open field...



    Have another solution: let option of auto decline duels works in pvp :D
    Anyone going to collect skyshard or take quest will stay untouched even walking across enemy zerg, until will mess to battle by using any skill (damaging, healing, shielding) or other form of atack (light, heavy), this must set autodecline option automatically off.
    And -with this option on- pass closed gate of enemy base located skyshard to collect it. I think gate guards should tax this player for -let's say- 5k gold. Everyone will be happy ^^

    Not sure if I understand you correctly, but I see a problem with your suggestion. If you happens to solo fight a boss with adds in a cave. A player from another alliance show up and place her/him self in range of your healings (example of non damage skill). Now you are suddenly without any protection from auto decline duel option. Many abilities (or skills) are AoE and hard to control which target they will hit exactly, other have second procs (conditional) which make even harder to control.

    It will also be too easy to abuse from PvP player as those would probably make them self immune the very second some one attack them and still do damage (switching on/off this very fast). I believe it needs to be a combination of zones/places or even just certain objects where a toggle like this should be possible.
  • kargen27
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    makreth wrote: »
    I kissed an EP once and I liked it...

    You might want to lay off the skooma.
    and then the parrot said, "must be the water mines green too."
  • Twohothardware
    Twohothardware
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    I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.

    Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.
  • Nyladreas
    Nyladreas
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    A.) Get a sneaking set
    B.) Train your patience
    C.) Be Intelligent about your positioning
    D.) Profit.

    I got every single skyshard on every single one of my characters just doing that, never had to fight someone once. It takes a bit longer, sure, but it takes way less time than dying and having to run back.

    Sneaking sets:
    Night Terror Set: 3 piece bonus: Reduce detection radius while Sneaking by 2 meters and sneaking cost by 25%.
    Night Mother's Embrace Set: 5 piece bonus: Reduce detection radius while Sneaking by 2 meters and sneaking cost by 25%.
    Nightsilence Set: 5 piece bonus: Ignore Movement Speed penalty while Sneaking. (Crafted)

    Passives:
    Medium Armor Passive ( 7pieces) : Improved Sneak- reduce cost of sneaking by 49% & reduce detection area by 35%
    Khajit/Woodelf Racial passive: Stealthy (3/3): Reduce detection radius by 3 meters.

    And basically if you're a Khajiit/Wood Elf nightblade. With these you can LITERALLY stand on top of someone's head hidden. I kid you not.

    EDIT: Not to mention that these sets ARE PERFECT FOR THIEVES GUILD/DARK BROTHERHOOD QUESTS or just stealing in general. If you know your good spots you can get multiple thousands of gold just stealing in under an hour

    @TastesAllColors
    Edited by Nyladreas on January 8, 2018 2:10AM
  • DeadlyRecluse
    DeadlyRecluse
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    PvP in PvP zones is great. It's where I prefer to PvP, all things considered.
    Thrice Empress, Forever Scrub
  • Nyladreas
    Nyladreas
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    PvP will always have people who will try to grow their epeen even though their targets are easier to kill than critter NPCs.
    Edited by Nyladreas on January 8, 2018 2:04AM
  • kargen27
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    I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.

    Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.

    Putting delves and skyshards in Cyradiil is actually good for the game. Players who would otherwise never venture into PvP end up heading that way and some of those players discover they actually like PvP. Games like this depend on players repeating content and participating in as much content as possible. That is why some of the best gear for PvP is found doing trials and why some skills that work well for PvE are obtained by doing PvP.

    Imperial City does need a separate queue though. When it first came out it made sense that the queues were the same. With changes made there really is no reason for Imperial City and Cyradiil to have the same queue.
    and then the parrot said, "must be the water mines green too."
  • PrinceShroob
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    Most quest dialogue in the Imperial City quests takes place in safe locations where you can't attack or be attacked by enemy players. I'm of the opinion that you shouldn't be vulnerable to enemy player or alliance-aligned NPC attacks while you're in dialogue or getting a Skyshard. There's nothing more frustrating than having to take an entire town because you just want to turn in one quest by talking to one NPC.

    As a general rule, I don't attack solo players in Cyrodiil unless I'm attacked first. Remember to deactivate your combat pets because they'll attack enemy players on their own.

    I have never seen dedicated PvP extend into delves (though my PvP experience is limited), so I don't see the harm of disabling PvP while in delves. If anyone argues that you could, say, take an Elder Scroll and hide in a delve, you'd basically be committing suicide because you can't leave without bringing the full brunt of the enemy onto you.

    I think it might make for interesting tactics, though, since you can't reach the normal zone chat while in a delve; you could wait in a delve for reinforcements, but enemy NPCs and monsters spawn close to the entrance and respawn quickly, so you'd basically be fighting the entire time, wearing out your armor and weapons.
  • Rainraven
    Rainraven
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    Getting a skyshard in a delve to get killed by an AD while getting the skyshard I couldn't even fight back

    Well, that guy was a ***. I hope he steps on a LEGO.

    But unless they make three copies of each delve so Joe Daggerfall can't lock two factions out just by being in there, this should never happen. OR if I can get the boss delve buff by running up and touching the door. I guess that would also be ok-ish.

    It does really suck that people can be attacked while they're stuck in that unbreakable shard-absorb animation though. However many seconds that is, it's a LONG time to be defenseless and motionless in Cyrodiil.
  • Nyladreas
    Nyladreas
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    kargen27 wrote: »
    I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.

    Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.

    Putting delves and skyshards in Cyradiil is actually good for the game. Players who would otherwise never venture into PvP end up heading that way and some of those players discover they actually like PvP. Games like this depend on players repeating content and participating in as much content as possible. That is why some of the best gear for PvP is found doing trials and why some skills that work well for PvE are obtained by doing PvP.

    Imperial City does need a separate queue though. When it first came out it made sense that the queues were the same. With changes made there really is no reason for Imperial City and Cyradiil to have the same queue.

    "Some of those players discover that they acatually like PvP" what game do you play buddy?

    If you think having the *** ganked out of them, zergs blocking their movement and having entrances to every place blocked by 1 shot-wonder nightblades, will make someone like the PvP aspect of the game... Think again...
  • MajBludd
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    It's a pvp zone, ic is a pvp zone with pve mobs. They gank you for your tel vars cause it's easier to kill you and get half your stones than farm for that 50%.

    They kill you in delves or riding to the sewers, etc because it's pvp and they get ap. It's part of the game. Why get upset about it?

    If you don't want to get killed in pvp, Do Not Go To Cyro. You also know that you can rez and ride back right?

    So, put your big boy pants on and deal with it. Learn to enjoy the fact that death may await you at any moment.
    Edited by MajBludd on January 8, 2018 3:00AM
  • kargen27
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    DoShazarr wrote: »
    kargen27 wrote: »
    I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.

    Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.

    Putting delves and skyshards in Cyradiil is actually good for the game. Players who would otherwise never venture into PvP end up heading that way and some of those players discover they actually like PvP. Games like this depend on players repeating content and participating in as much content as possible. That is why some of the best gear for PvP is found doing trials and why some skills that work well for PvE are obtained by doing PvP.

    Imperial City does need a separate queue though. When it first came out it made sense that the queues were the same. With changes made there really is no reason for Imperial City and Cyradiil to have the same queue.

    "Some of those players discover that they acatually like PvP" what game do you play buddy?

    If you think having the *** ganked out of them, zergs blocking their movement and having entrances to every place blocked by 1 shot-wonder nightblades, will make someone like the PvP aspect of the game... Think again...

    Elder Scrolls Online pal...

    and your cynicism aside there are people who go to Cyradiil for the PvE aspect that end up liking the PvP aspect. I know plenty of people that went in only to get Vigor and now are in there most the time. If your only experience is dying over and over as you try and get that last blue fish then yeah probably not going to shine a good light on your PvP experience. Still the game survives by how much content we play and repeat and for that reason Cyradiil will not get a PvE only instance. Then again ya never know they have made some silly decisions in the past.
    and then the parrot said, "must be the water mines green too."
  • Lylith
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    i usually stealth thru delves and i won't attack an opposing player if i can avoid it. i'm only there for the shard or to complete the delve.

    even if i am attacked, i try to give them an out, if they're observant enough to take it.




  • kyle.wilson
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    No, all areas in Cyrodiil should be open to PVP.

    Yet, I usually make a policy of not attacking first. If they don't attack, then I ignore them. If they attack me, they die.

    I had 2 players at CP cap attack me while grinding a level 25 in a delve. I t-bagged them, till they sent me hate whispers. Don't be the *** looking for kills that way.


  • Qbiken
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    You´ll be surprised how few people you find in those delves.....
  • Rohamad_Ali
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    What do you mean by alliance only ? Have you tried grouping to get them safely ?
  • Tasear
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    Kinda boring there should be some risk m
  • MehrunesFlagon
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    mikecrci wrote: »
    Bhaal5 wrote: »
    Sleep with one eye open


    ...holding your pillow tight.

    Also, that feeling of creeping danger anytime you step foot in Cyrodiil is one of the highlights of the game. It would be a mistake to make any part of Cyrodiil PVE, just as it would be foolish to make the other zones PVP.

    The night is dark and full of terrors.
  • Pink_E_808
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    Very first time I went into a delve in Cyrodiil, I met two much higher level DC guys just inside the door (I'm AD) and they killed me off quick. Didn't go back into another for a long time, lol. After I got brave enough (and leveled up my own CP some more) to try them again, I ended up fighting bosses with someone from EP in three different delves. We didn't even travel to them together, just happened to go to the same ones at the same time. It was fun!! It can be frustrating sometimes getting killed by another player when I have to res far away from the delve I was in, but I think it's much more interesting and challenging having to keep my guard up. I'll try to defend myself if someone attacks me, but I won't attack first, I'd rather just get my skyshard if I haven't already and kill some bosses.
  • Enslaved
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    I kill any enemy in Cyro delves that is over cp 400 or shows an hostile intent.
  • MakoFore
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    exploring around cyrodil- with the right attitude, skill and gear can be so much excitmeent. a shame that people have an aversion to games where someone has to be the loser suddenly
    us pvpers have literally one zone and pve wants to take it away too. fighting over a shard happens to be one of the best fights ive ever been in- please dont change it to appease pve zos
  • Minyassa
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    And this exact thing is why some people are so rabidly anti-pvp.
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