It's not a terrible idea to let the skyshard animation proc a 100% reduction in incoming damage for its duration.
You can only collect once and you can only collect out of combat, so there's really no practical way to exploit it.
i dont attack people in delves , they are here for the boss and so im i.....
like i dont attack people fishing , why would i, im not a jerk
tinythinker wrote: »Risk-reward. It's a PvP-enabled zone. There are many ways to deal with it, if you want advice or help:
- go to a less populated campaign
- go during off hours
- get a group together for safety
- use sneak and invisibility potions
- etc.
Some people want everything to be soloable, even group dungeons and the like, or for it to be an option. Some people wish vMA wasn't solo (or that there would be an option to take a friend or NPC mercenary). Some people wish all PvE zones had open world PvP (or an option for it). And so on. Same for people who want some or all of Cyro to exempt from PvP.
Cyrodiil is PvP. You have to plan for that, and appreciate the challenge
A mob in a delve in Glenumbra attacked me while I was opening a chest.
Can we have less PvE in PvE pls ?
Been attacked by mobs many times when collecting skyshards, in delves, public dungs and open field...
Have another solution: let option of auto decline duels works in pvp
Anyone going to collect skyshard or take quest will stay untouched even walking across enemy zerg, until will mess to battle by using any skill (damaging, healing, shielding) or other form of atack (light, heavy), this must set autodecline option automatically off.
And -with this option on- pass closed gate of enemy base located skyshard to collect it. I think gate guards should tax this player for -let's say- 5k gold. Everyone will be happy ^^
Twohothardware wrote: »I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.
Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.
bloodthirstyvampire wrote: »Getting a skyshard in a delve to get killed by an AD while getting the skyshard I couldn't even fight back
Twohothardware wrote: »I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.
Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.
Putting delves and skyshards in Cyradiil is actually good for the game. Players who would otherwise never venture into PvP end up heading that way and some of those players discover they actually like PvP. Games like this depend on players repeating content and participating in as much content as possible. That is why some of the best gear for PvP is found doing trials and why some skills that work well for PvE are obtained by doing PvP.
Imperial City does need a separate queue though. When it first came out it made sense that the queues were the same. With changes made there really is no reason for Imperial City and Cyradiil to have the same queue.
Twohothardware wrote: »I feel like they need to separate the delves, quests, and anything related to PvE content from PvP Cyrodiil. All it does is limit access to the larger player base that would like to explore the areas without being ganked by the PvP crowd and every player in Cyrodiil that's running PvE stuff is one more player that's taking up a slot hurting their Alliance on the PvP front.
Imperial City is another that needs to be taken completely out of the main Campaign queue. It's stupid that people that are completely outside of the main Cyrodiil area take up available slots in the Campaign. Even if it's just 4-5 players or 50 that's again more players hurting the Alliance in PvP when we've got as high as 300+ player queues at times for people trying to get in and actually PvP.
Putting delves and skyshards in Cyradiil is actually good for the game. Players who would otherwise never venture into PvP end up heading that way and some of those players discover they actually like PvP. Games like this depend on players repeating content and participating in as much content as possible. That is why some of the best gear for PvP is found doing trials and why some skills that work well for PvE are obtained by doing PvP.
Imperial City does need a separate queue though. When it first came out it made sense that the queues were the same. With changes made there really is no reason for Imperial City and Cyradiil to have the same queue.
"Some of those players discover that they acatually like PvP" what game do you play buddy?
If you think having the *** ganked out of them, zergs blocking their movement and having entrances to every place blocked by 1 shot-wonder nightblades, will make someone like the PvP aspect of the game... Think again...