monktoasty wrote: »What is better to have?
Also..when it says spell power..that means spells but not staff? Does it include staff spells? Light and heavy or is that weapon damage?
If Magicka adds spell power does that include staff stuff?
Actually this is something I want to know to...Wouldn't mage on a High Elf almost even out with apprentice because high elfs have 10% more magicka as a racial passive..so the more magicka you stack makes the racial more powerful?
Actually this is something I want to know to...Wouldn't mage on a High Elf almost even out with apprentice because high elfs have 10% more magicka as a racial passive..so the more magicka you stack makes the racial more powerful?
Lightspeedflashb14_ESO wrote: »@SodanTok is right on the money.
A huge deterant to using the mage as a end game viable option is that the extra 20% max stats you get from the first 300 champion points do not apply to it.
So the most percentage increase to the mage mundas you will usually see is 25%(10% race, 7% inner light, 6% undaunted, 2% from meteor.) Sorcs can add 8% to this but it comes at a high cost, they have to double bar yet another skill and they are left with only 4 free slots. Nightblades can add 8% with the passive from syphoning and then wardens can add 6%, as they have to slot an ulti and replace meteor. Ancient grace (4%) does apply to it but you really are better off with wearing a 3 piece of a five piece that has max magic in the first two set bonuses, as the max from that gets buffed with warhorn and the 4% from ancient grace does not.
MercTheMage wrote: »Lightspeedflashb14_ESO wrote: »@SodanTok is right on the money.
A huge deterant to using the mage as a end game viable option is that the extra 20% max stats you get from the first 300 champion points do not apply to it.
So the most percentage increase to the mage mundas you will usually see is 25%(10% race, 7% inner light, 6% undaunted, 2% from meteor.) Sorcs can add 8% to this but it comes at a high cost, they have to double bar yet another skill and they are left with only 4 free slots. Nightblades can add 8% with the passive from syphoning and then wardens can add 6%, as they have to slot an ulti and replace meteor. Ancient grace (4%) does apply to it but you really are better off with wearing a 3 piece of a five piece that has max magic in the first two set bonuses, as the max from that gets buffed with warhorn and the 4% from ancient grace does not.
Nightblades have it a lot easier, they get 8% from just having a siphoning skill barred.
Lightspeedflashb14_ESO wrote: »MercTheMage wrote: »Lightspeedflashb14_ESO wrote: »@SodanTok is right on the money.
A huge deterant to using the mage as a end game viable option is that the extra 20% max stats you get from the first 300 champion points do not apply to it.
So the most percentage increase to the mage mundas you will usually see is 25%(10% race, 7% inner light, 6% undaunted, 2% from meteor.) Sorcs can add 8% to this but it comes at a high cost, they have to double bar yet another skill and they are left with only 4 free slots. Nightblades can add 8% with the passive from syphoning and then wardens can add 6%, as they have to slot an ulti and replace meteor. Ancient grace (4%) does apply to it but you really are better off with wearing a 3 piece of a five piece that has max magic in the first two set bonuses, as the max from that gets buffed with warhorn and the 4% from ancient grace does not.
Nightblades have it a lot easier, they get 8% from just having a siphoning skill barred.
As I have stated, read closer. Though is little incentive for nightblades to stack magic like sorcs to do, as they don't have pets or a ward that scale on Max Magic.
MercTheMage wrote: »Lightspeedflashb14_ESO wrote: »MercTheMage wrote: »Lightspeedflashb14_ESO wrote: »@SodanTok is right on the money.
A huge deterant to using the mage as a end game viable option is that the extra 20% max stats you get from the first 300 champion points do not apply to it.
So the most percentage increase to the mage mundas you will usually see is 25%(10% race, 7% inner light, 6% undaunted, 2% from meteor.) Sorcs can add 8% to this but it comes at a high cost, they have to double bar yet another skill and they are left with only 4 free slots. Nightblades can add 8% with the passive from syphoning and then wardens can add 6%, as they have to slot an ulti and replace meteor. Ancient grace (4%) does apply to it but you really are better off with wearing a 3 piece of a five piece that has max magic in the first two set bonuses, as the max from that gets buffed with warhorn and the 4% from ancient grace does not.
Nightblades have it a lot easier, they get 8% from just having a siphoning skill barred.
As I have stated, read closer. Though is little incentive for nightblades to stack magic like sorcs to do, as they don't have pets or a ward that scale on Max Magic.
Pretty sure nightblades have shades and access to annulment lel
jnelson1182 wrote: »this whole limited action bar thing is really starting to bug me, especially for things that have to be double bared to stay active, since action bar space is already so scarce as it is I definitely don't think skills should have to b on both to stay active as long as they are slotted on the action bar in general the effect should remain.