They are always grouped and go like train killing wolves, crabs and similar.transGemini wrote: »Forgive my ignorance but how do you spot a bot?
Fact is, bots do not get banned. End of discussion.
If you see a bot disappear, it is not because of your report, but because the account got linked to gold selling. And yes, gold sellers tend to lose their accounts quite often. No matter how many guild banks you have and how careful you are, some buyers report sellers after a purchase and it makes part of the gold trackable.
You don't believe me? Get a bot yourself. Not very hard. Just google for a good botting software. Report yourself 10 times. Bot for another month. Then come back and tell me I was right. As long as you don't sell gold, no one will touch your bot.
Yes, I know ZOS made an official statement that bots are getting banned. I just haven't heard of a single case where an account of any gold seller I know got banned for actual botting.
Source: I'm a long-time member of elitepvpers and EpicNPC communities. No, I do not bot myself, but I know many people who do in multiple games incl. ESO and make a good living off it.
SisterGoat wrote: »lordrichter wrote: »Bots are a simple solution. Just add CAPTCHA to the game and require the player to pass it to get loot from anything.
There are bot programs that know how to get around captcha now...
SisterGoat wrote: »Every game I've played that puts in new systems to combat bots, the botters find their way around them in a week. One game made the game so restrictive that it was extremely uncomfortable for normal players, yet bots still somehow found ways around them. It's almost not even worth it to put in the effort to stop them.
transGemini wrote: »Forgive my ignorance but how do you spot a bot?
There is a need for one or more of the following:
1. Active Game masters patrolling the servers and banning the bots on-sight or per reports 24/7 or most of the week(The easiest solution to this issue. I will be happy to see Game Masters involved in keeping the peace).
2. An automatic system to ban the bots if found positive for botting(system of this type will have to be very good in checking if a player is botting in order to avoid false positives, i.e mistakenly banning a real player for botting).
3. Other - Many suggestions on how to deal with bots can be found in this thread and other threads. Please consider those suggestions.
BlazingDynamo wrote: »This is 1Ts fault. Overland zones are a breeze and take not effort to kill things.
BlazingDynamo wrote: »This is 1Ts fault. Overland zones are a breeze and take not effort to kill things.
You have to look at the whole situation in a business like manner. As long as revenue generated (from the bots) is greater than or equal to the revenue lost from people quitting the game because they feel the botting is affecting their gameplay, ZOS will feel under no pressure at all to alleviate the situation. It's a business, pure and simple. Why spend more of the profits or income to try to quell a problem that is not (at the present) affecting your bottom line?
Zweible
You have to look at the whole situation in a business like manner. As long as revenue generated (from the bots) is greater than or equal to the revenue lost from people quitting the game because they feel the botting is affecting their gameplay, ZOS will feel under no pressure at all to alleviate the situation. It's a business, pure and simple. Why spend more of the profits or income to try to quell a problem that is not (at the present) affecting your bottom line?
Zweible
You have to look at the whole situation in a business like manner. As long as revenue generated (from the bots) is greater than or equal to the revenue lost from people quitting the game because they feel the botting is affecting their gameplay, ZOS will feel under no pressure at all to alleviate the situation. It's a business, pure and simple. Why spend more of the profits or income to try to quell a problem that is not (at the present) affecting your bottom line?
Zweible
Then why bother even having a ToS to sign ?
Wildcopper wrote: »
On the PS4 NA Server, today I spotted bots in the following locations...
Glenumbra, Camlorn (2 different instance, one of them all the psn's began with "Lancer" with letters and numbers after them. The ring leader was a CP594 with about 20 bots all similarly named.
Bangkorai killing bears as you take the passage from north to south Bangkorai
Auridon killing bears and wolves (roughly centre of map)
Betnikh killing wolves
Rivenspire killing wolves in the derelict castle to the east of Shornhelm (by the Public Dungeon)
I would estimate approximately 100 bots spotted and reported in a short period of time. We need GMs badly - and they need to investigate further. It might be useful to make DLC animals drop double the rate of leather compared to the normal zones. That would force the bots to either spend some of their cash constantly (which I doubt they'd do) or enable genuine players the ability to drive their prices down even further, thus making it worthless for the bots to bother...
So then why within 2 minutes of reporting one was the account no longer there?
Wrong. In all top MMOs, GMs are paid professionals, not some random players.Wildcopper wrote: »
This is how Gamemasters work... it's how they work in most top MMOs.. sorry if that disappoints you.
As said in this thread above, ZOS needs to leverage their greatest asset to fight bots: the players.
You have tens of thousands of people who will happily do 90% of the work for you to identify bots. Use it!
Give some accounts a higher form of reporting that will flag a character as a potential bot and have that flags sent to someone dedicated to shutting down the account.
Once the account is shut down, escalate it to true customer service to investigate and take the appropriate actions.
If an account abuses the reporting flag, remove their ability to flag.
And it’s not like we’re talking about hundreds of bots, it’s just a few dozen. It’s not that much of a drain on the staff but it’s a HUGE step towards retaining players.
Wildcopper wrote: »Wrong. In all top MMOs, GMs are paid professionals, not some random players.Wildcopper wrote: »
This is how Gamemasters work... it's how they work in most top MMOs.. sorry if that disappoints you.
Giving that kind of power to random players is the worst idea ever.