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ZOS, why will be storage crates only obtainable by master writs, tel var stones and for crowns?GOLD?

  • Dapper Dinosaur
    Dapper Dinosaur
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    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.
  • Elsonso
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    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.
    Edited by Elsonso on January 6, 2018 4:27PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ydrisselle
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    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.
  • SaintSubwayy
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    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    Where's that Information comin from??

    pls link a Post, or a Link to that statement.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Ydrisselle
    Ydrisselle
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    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    Where's that Information comin from??

    pls link a Post, or a Link to that statement.

    It was mentioned during the last Live stream.
  • Elsonso
    Elsonso
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    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    The whole point of this thread, as I see it, is that gold is already a universal currency in the game for buying furniture and there is already a merchant set up to sell furniture for gold, so just sell them for gold. In this game, as it exists today, they are actually going out of their way to avoid selling them for gold.

    What's more is that they have tied Housing System storage directly to the Imperial City DLC. That is waaaaay out in left field. I can only imagine that they are trying to boost Imperial City sewers and so they latched onto Housing Storage in an attempt to fix that. We will see whether they are addressing a lack of activity or not enough stuff to spend Tel Var stones on when we see how many Tel Var stones they are selling them for.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SaintSubwayy
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    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    The whole point of this thread, as I see it, is that gold is already a universal currency in the game for buying furniture and there is already a merchant set up to sell furniture for gold, so just sell them for gold. In this game, as it exists today, they are actually going out of their way to avoid selling them for gold.

    What's more is that they have tied Housing System storage directly to the Imperial City DLC. That is waaaaay out in left field. I can only imagine that they are trying to boost Imperial City sewers and so they latched onto Housing Storage in an attempt to fix that. We will see whether they are addressing a lack of activity or not enough stuff to spend Tel Var stones on when we see how many Tel Var stones they are selling them for.

    Well its not directly tied to IC, since you can ghet them also from Writ Vouchers and via Crownstore.

    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Ydrisselle
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    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    The whole point of this thread, as I see it, is that gold is already a universal currency in the game for buying furniture and there is already a merchant set up to sell furniture for gold, so just sell them for gold. In this game, as it exists today, they are actually going out of their way to avoid selling them for gold.

    What's more is that they have tied Housing System storage directly to the Imperial City DLC. That is waaaaay out in left field. I can only imagine that they are trying to boost Imperial City sewers and so they latched onto Housing Storage in an attempt to fix that. We will see whether they are addressing a lack of activity or not enough stuff to spend Tel Var stones on when we see how many Tel Var stones they are selling them for.

    Well its not directly tied to IC, since you can ghet them also from Writ Vouchers and via Crownstore.

    Exactly. And it seems they will be able to be bought with gold, through Guild Stores (and I assume direct trading too) from a crafter, who get them with writ vouchers. Is it one step more than buying directly form a merchant? Yes, but at least it gives an incentive to be a crafter.
  • SaintSubwayy
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    Ydrisselle wrote: »
    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    The whole point of this thread, as I see it, is that gold is already a universal currency in the game for buying furniture and there is already a merchant set up to sell furniture for gold, so just sell them for gold. In this game, as it exists today, they are actually going out of their way to avoid selling them for gold.

    What's more is that they have tied Housing System storage directly to the Imperial City DLC. That is waaaaay out in left field. I can only imagine that they are trying to boost Imperial City sewers and so they latched onto Housing Storage in an attempt to fix that. We will see whether they are addressing a lack of activity or not enough stuff to spend Tel Var stones on when we see how many Tel Var stones they are selling them for.

    Well its not directly tied to IC, since you can ghet them also from Writ Vouchers and via Crownstore.

    Exactly. And it seems they will be able to be bought with gold, through Guild Stores (and I assume direct trading too) from a crafter, who get them with writ vouchers. Is it one step more than buying directly form a merchant? Yes, but at least it gives an incentive to be a crafter.

    Yes, Crafters get something for their work (finally)^^
    And IMO telvar is a great choice, since IC was released fewer and fewer ppl farm there. But its a great zone and highly underrated.
    Only thing im convcernd about is that IC is still tied to PVP Campains, this can end up in imbalance when the patch comes live.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    stop complaining and get playing all aspects of the game? what you not a crafter? stop wasting ur time and get to an anvil...u don't pvp? nothing stops you to backstab the closest dunmer... u don't have enough time to play eso for all aspects? you can always quit ur job...leave ur family...seal urself in a basement with network and forget about the world...while focus on E$O
  • MehrunesFlagon
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    altemriel wrote: »
    well yes, but not everyone likes the sewers zergs, you know...

    I hate zergs.
  • KanedaSyndrome
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    I think it's fine that it takes some effort to get.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • OutLaw_Nynx
    OutLaw_Nynx
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    Crafting isn’t hard to get into. OP, you need to chill. Be happy Zos is even giving us the chance to do this. People like you act like we’d be better off if Zos never updated the game.
  • Demycilian
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    I think it's fine that it takes some effort to get.

    Well, effort - or the cashshop. Good to see the pay for convenience scheme is taken a hold of ESO. In addition to the element of gambling.

    One would wish people resisted this with all their might, rather than being all taken by their own skill in pvp. This is real gold.
  • Dasovaruilos
    Dasovaruilos
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    What I don't understand is that it is perfectly possible to just buy a bunch of Alchemy and Enchanting writs, which are really cheap to make, and do the writs. You don't need to be a crafter, you don't need to be a PvPer.

    Seriously... 3 topics complaining about this but I think ZOS NAILED this one.

    PvPers can buy the chests and coffers in game by PvPing
    PvErs can buy the chests and coffers in game by PvEing (crafting or just getting gold to buy Alchemy, Provisioning, Enchanting writs)
    And the super lazys can just buy outright from the Store.

    What is not to like?

    The only way to complain here is that it is not FREE, but what is the fun in that?
  • Elsonso
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    Ydrisselle wrote: »
    There isn't much more for him/her to say. Yes, they should have it in the game for gold.

    But you WILL be able to buy them with gold, from other players.

    So, is it OK then if they drop the Tel Var part then? Make it only Master Writ Voucher? That is the only form of currency that makes sense for furniture, since it is a currency derived from crafting.

    If you don't want to buy them for Telvar stones, just use Master writ vouchers or buy them from other players. Or simply level a new toon to lvl18 and get one free.
    If some players are doing mostly PvP, and don't have enough gold or a crafter alt, still will be able to buy these items. Good for them.

    The whole point of this thread, as I see it, is that gold is already a universal currency in the game for buying furniture and there is already a merchant set up to sell furniture for gold, so just sell them for gold. In this game, as it exists today, they are actually going out of their way to avoid selling them for gold.

    What's more is that they have tied Housing System storage directly to the Imperial City DLC. That is waaaaay out in left field. I can only imagine that they are trying to boost Imperial City sewers and so they latched onto Housing Storage in an attempt to fix that. We will see whether they are addressing a lack of activity or not enough stuff to spend Tel Var stones on when we see how many Tel Var stones they are selling them for.

    Well its not directly tied to IC, since you can ghet them also from Writ Vouchers and via Crownstore.

    It is directly tied to the Imperial City DLC. It is not exclusively tied to the DLC. It should be tied to Crafting in some manner. It should be tied to the Crown Store. Why is it tied to Imperial City?
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SirAxen
    SirAxen
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    Some of you people are ridiculous. It's like you expect to just log-in and have a brand new storage chest in your mail waiting on you. Maybe try just playing the game some and taking part in all it has to offer? Be surprised how quickly you'll have a precious storage chest without any fuss and no dent in your wallet.
  • Apache_Kid
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    monktoasty wrote: »
    Apache_Kid wrote: »
    monktoasty wrote: »
    Aeslief wrote: »
    It is obtainable by all. No one is forced to do anything. End of story.

    Not by people who d9nt craft or join cry land pvp

    Dang sounds like you should start doing that stuff if you want some storage. You should do crafting anyways. It's extremely beneficial. I can't imagine how people play this game and don't do any crafting. Blows my mind.

    Also try PvP you might like it.

    PvP is full of babies and they nerf our classes cause they get beat by each other..no thanks. pvp is literally a cancer


    PvE is full of babies who play the part of the game that takes infinitely less skill. What do you mean "they nerf our classes"? Who? The PvP players? That's on ZoS for refusing to balance both separately. You probably are that guy who went into PvP one time without knowing what you were doing and got cut-down in .8 seconds every fight you were in and now you're forever mad about it.

    In my opinion if you dont play PvP in this game you're not very good at the game. Expand your horizons. Learn to play. You might enjoy it.

    Your button mashing is clearly more intricate than his.

    The common ground is they desperately need to balance the two separately.

    Until then, PVP cheese balls and scumbags will hurt the PVE majority.

    In PvE there are only so many different things that can happen to you. Every trial and dungeon has its own mechanics. Once you learn the mechanics, you react to them the same way every time depending on what character you play. You learn the same rotation, doing it over and over until you can do it by muscle memory.

    While PvP has rotations, the different variables for mechanics you have to wade through are infinite because of all the different combinations of builds and number of characters you can be fighting at once causing you to make calculations and react in real time because it's not the trial you've ran 50 times with the mechanics never changing. PvP requires you to change up your rotations constantly depending on who you are fighting and how they are fighting. PvP requires more intuition and in my opinion, requires more skill to become good/great at.

    Also the fact that you refer to people who play PvP as "cheeseballs and scumbags" really shows that you have no idea what you're talking about as you clearly don't play both PvE and PvP equally. You and your buddy and everyone else that refers to PvP and those who play it as a "cancer" are the real cheeseballs and scumbags.

    Not everyone who PVPs abuses bugged or unbalanced sets certainly. But it sure does spread and quickly. The streamers amplify this as well.

    I’ve spent a considerable amount of time in Cyrodiil. Mostly solo, a few coordinated small groups and rarely Zerg surfing. I’ve seen so much cheese over the years since release. Some has been positive, but most has been negative. Salt, spies, squeakers and bugged/cheese builds plague Cyrodiil daily.

    I’m sorry to say, PVP is just not that interesting nor overly essential to ESO’s long term health.

    I promise you it is essential to ESO's long term health. I and many others wouldn't play this game if it was only PvE. PvE is the same content every time. The trials and dungeons don't change. My experience in PvP is always different. It's also more popular than ever at least on Xbox NA. Both CP campaigns have large queues every night. You're wrong.

    That’s great that you enjoy PVP. More power to you. I enjoy it sometimes as well.

    Thing is, in every MMO...PVP folks bank that everyone plays as they do and they are the majority.

    Unfortunately, that’s not the case.

    I wish I could find the article so I understand if everyone says "yeah, yeah, show us proof" but a couple years back a survey was done as to what percentage of players in MMOs indulged in PvP, it was something like 11%.

    I will try to find it again...but don't hold your breath.

    Surveys like that are never accurate and sometimes wildly inaccurate. And 11% is still a sizable chunk of your player base.

    Sources were the game dev's themselves so...

    11% is a goodly portion I agree but hardly the majority and, as such, should not be used to screw up things for the majority which is precisely why I think that the vaunted (and pretty much impossible to achieve) goal of "balance" needs to be separate.

    So it was a study and not a survey? Now im confused

    Also was this game included in the study? All important.

    I agree they need to be balanced separately for more balance. but ZoS has shown just about 0 interest in ever doing that so it's just not going to happen.

    PvP is this game is way more balanced than people give it credit for anyways

    Let’s say it’s 25% for ESO. (Even though that’s woefully high in my opinion)

    The 75% majority is understandably upset over balancing making changes due to the PvP minority.

    I think that’s a valid concern.

    I agree with you it's a valid concern even if I'm skeptical of your numbers. As someone who plays both PvE and PvP I hate when PvE gets nerfed because of PvP but they just won't balance them separately. Idk if it's just a principle thing or a time thing or what but they aren't going to do it. PvP isn't just going to go away either. And if we are being completely honest the nerfs to PvE that were directly caused by PvP were not that big. I think we all wish it was balanced separately but that's a pipe dream at this point.
  • Apache_Kid
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    monktoasty wrote: »
    Apache_Kid wrote: »
    monktoasty wrote: »
    Aeslief wrote: »
    It is obtainable by all. No one is forced to do anything. End of story.

    Not by people who d9nt craft or join cry land pvp

    Dang sounds like you should start doing that stuff if you want some storage. You should do crafting anyways. It's extremely beneficial. I can't imagine how people play this game and don't do any crafting. Blows my mind.

    Also try PvP you might like it.

    PvP is full of babies and they nerf our classes cause they get beat by each other..no thanks. pvp is literally a cancer


    PvE is full of babies who play the part of the game that takes infinitely less skill. What do you mean "they nerf our classes"? Who? The PvP players? That's on ZoS for refusing to balance both separately. You probably are that guy who went into PvP one time without knowing what you were doing and got cut-down in .8 seconds every fight you were in and now you're forever mad about it.

    In my opinion if you dont play PvP in this game you're not very good at the game. Expand your horizons. Learn to play. You might enjoy it.

    Your button mashing is clearly more intricate than his.

    The common ground is they desperately need to balance the two separately.

    Until then, PVP cheese balls and scumbags will hurt the PVE majority.

    In PvE there are only so many different things that can happen to you. Every trial and dungeon has its own mechanics. Once you learn the mechanics, you react to them the same way every time depending on what character you play. You learn the same rotation, doing it over and over until you can do it by muscle memory.

    While PvP has rotations, the different variables for mechanics you have to wade through are infinite because of all the different combinations of builds and number of characters you can be fighting at once causing you to make calculations and react in real time because it's not the trial you've ran 50 times with the mechanics never changing. PvP requires you to change up your rotations constantly depending on who you are fighting and how they are fighting. PvP requires more intuition and in my opinion, requires more skill to become good/great at.

    Also the fact that you refer to people who play PvP as "cheeseballs and scumbags" really shows that you have no idea what you're talking about as you clearly don't play both PvE and PvP equally. You and your buddy and everyone else that refers to PvP and those who play it as a "cancer" are the real cheeseballs and scumbags.

    Not everyone who PVPs abuses bugged or unbalanced sets certainly. But it sure does spread and quickly. The streamers amplify this as well.

    I’ve spent a considerable amount of time in Cyrodiil. Mostly solo, a few coordinated small groups and rarely Zerg surfing. I’ve seen so much cheese over the years since release. Some has been positive, but most has been negative. Salt, spies, squeakers and bugged/cheese builds plague Cyrodiil daily.

    I’m sorry to say, PVP is just not that interesting nor overly essential to ESO’s long term health.

    I promise you it is essential to ESO's long term health. I and many others wouldn't play this game if it was only PvE. PvE is the same content every time. The trials and dungeons don't change. My experience in PvP is always different. It's also more popular than ever at least on Xbox NA. Both CP campaigns have large queues every night. You're wrong.

    That’s great that you enjoy PVP. More power to you. I enjoy it sometimes as well.

    Thing is, in every MMO...PVP folks bank that everyone plays as they do and they are the majority.

    Unfortunately, that’s not the case.

    I wish I could find the article so I understand if everyone says "yeah, yeah, show us proof" but a couple years back a survey was done as to what percentage of players in MMOs indulged in PvP, it was something like 11%.

    I will try to find it again...but don't hold your breath.

    Surveys like that are never accurate and sometimes wildly inaccurate. And 11% is still a sizable chunk of your player base.

    Sources were the game dev's themselves so...

    11% is a goodly portion I agree but hardly the majority and, as such, should not be used to screw up things for the majority which is precisely why I think that the vaunted (and pretty much impossible to achieve) goal of "balance" needs to be separate.

    So it was a study and not a survey? Now im confused

    Also was this game included in the study? All important.

    I agree they need to be balanced separately for more balance. but ZoS has shown just about 0 interest in ever doing that so it's just not going to happen.

    PvP is this game is way more balanced than people give it credit for anyways

    Ack, you're right to call me out. Survey is the wrong word. My bad and I apologise. It was an article, written by one of the majors (game mag) over the constant whinging between PvP and PvE essentially over resources spent by dev houses and whether or not resources spent were "worth it" and for what percentage of their player base they appeased (balancing PvP at the expense of PvE or, rarely but it happened, vice versa).

    The "moral" of the article was that PvP was in no way a large enough percentage to be strictly "worth it" BUT it has a very dedicated "11%" and was deemed to be worthy of attention. Fine by me with that one caveat.

    I have no clue about how balanced PvP is in this game. I pay no attention to it given it's of no interest to me aside from when PvPers howl about "balance" and then the nerf stick gets hauled out and, in the thrashing about, PvEers get smacked. That annoys me no end.

    No, this game wasn't and I'd sure love to have a percentage. I doubt it's as high as some would claim and I think there is a group of very passionate, dedicated PvPers but they are the minority. I would bet on that one.

    Thanks for clearing all of that up.

    Now I agree it's the minority but it's still a substantial part of the player base. Paying customers. Many of whom I would but are ESO plus subs. Many have probably bought crowns too.

    I also agree it should be balanced separately but it doesn't seem like that's ever going to happen. I play both forms of content and hate when one gets nerfed for the other but I don't feel the nerfs directly caused by PvP have been that detrimental all things considered.
  • DieAlteHexe
    DieAlteHexe
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    monktoasty wrote: »
    Apache_Kid wrote: »
    monktoasty wrote: »
    Aeslief wrote: »
    It is obtainable by all. No one is forced to do anything. End of story.

    Not by people who d9nt craft or join cry land pvp

    Dang sounds like you should start doing that stuff if you want some storage. You should do crafting anyways. It's extremely beneficial. I can't imagine how people play this game and don't do any crafting. Blows my mind.

    Also try PvP you might like it.

    PvP is full of babies and they nerf our classes cause they get beat by each other..no thanks. pvp is literally a cancer


    PvE is full of babies who play the part of the game that takes infinitely less skill. What do you mean "they nerf our classes"? Who? The PvP players? That's on ZoS for refusing to balance both separately. You probably are that guy who went into PvP one time without knowing what you were doing and got cut-down in .8 seconds every fight you were in and now you're forever mad about it.

    In my opinion if you dont play PvP in this game you're not very good at the game. Expand your horizons. Learn to play. You might enjoy it.

    Your button mashing is clearly more intricate than his.

    The common ground is they desperately need to balance the two separately.

    Until then, PVP cheese balls and scumbags will hurt the PVE majority.

    In PvE there are only so many different things that can happen to you. Every trial and dungeon has its own mechanics. Once you learn the mechanics, you react to them the same way every time depending on what character you play. You learn the same rotation, doing it over and over until you can do it by muscle memory.

    While PvP has rotations, the different variables for mechanics you have to wade through are infinite because of all the different combinations of builds and number of characters you can be fighting at once causing you to make calculations and react in real time because it's not the trial you've ran 50 times with the mechanics never changing. PvP requires you to change up your rotations constantly depending on who you are fighting and how they are fighting. PvP requires more intuition and in my opinion, requires more skill to become good/great at.

    Also the fact that you refer to people who play PvP as "cheeseballs and scumbags" really shows that you have no idea what you're talking about as you clearly don't play both PvE and PvP equally. You and your buddy and everyone else that refers to PvP and those who play it as a "cancer" are the real cheeseballs and scumbags.

    Not everyone who PVPs abuses bugged or unbalanced sets certainly. But it sure does spread and quickly. The streamers amplify this as well.

    I’ve spent a considerable amount of time in Cyrodiil. Mostly solo, a few coordinated small groups and rarely Zerg surfing. I’ve seen so much cheese over the years since release. Some has been positive, but most has been negative. Salt, spies, squeakers and bugged/cheese builds plague Cyrodiil daily.

    I’m sorry to say, PVP is just not that interesting nor overly essential to ESO’s long term health.

    I promise you it is essential to ESO's long term health. I and many others wouldn't play this game if it was only PvE. PvE is the same content every time. The trials and dungeons don't change. My experience in PvP is always different. It's also more popular than ever at least on Xbox NA. Both CP campaigns have large queues every night. You're wrong.

    That’s great that you enjoy PVP. More power to you. I enjoy it sometimes as well.

    Thing is, in every MMO...PVP folks bank that everyone plays as they do and they are the majority.

    Unfortunately, that’s not the case.

    I wish I could find the article so I understand if everyone says "yeah, yeah, show us proof" but a couple years back a survey was done as to what percentage of players in MMOs indulged in PvP, it was something like 11%.

    I will try to find it again...but don't hold your breath.

    Surveys like that are never accurate and sometimes wildly inaccurate. And 11% is still a sizable chunk of your player base.

    Sources were the game dev's themselves so...

    11% is a goodly portion I agree but hardly the majority and, as such, should not be used to screw up things for the majority which is precisely why I think that the vaunted (and pretty much impossible to achieve) goal of "balance" needs to be separate.

    So it was a study and not a survey? Now im confused

    Also was this game included in the study? All important.

    I agree they need to be balanced separately for more balance. but ZoS has shown just about 0 interest in ever doing that so it's just not going to happen.

    PvP is this game is way more balanced than people give it credit for anyways

    Ack, you're right to call me out. Survey is the wrong word. My bad and I apologise. It was an article, written by one of the majors (game mag) over the constant whinging between PvP and PvE essentially over resources spent by dev houses and whether or not resources spent were "worth it" and for what percentage of their player base they appeased (balancing PvP at the expense of PvE or, rarely but it happened, vice versa).

    The "moral" of the article was that PvP was in no way a large enough percentage to be strictly "worth it" BUT it has a very dedicated "11%" and was deemed to be worthy of attention. Fine by me with that one caveat.

    I have no clue about how balanced PvP is in this game. I pay no attention to it given it's of no interest to me aside from when PvPers howl about "balance" and then the nerf stick gets hauled out and, in the thrashing about, PvEers get smacked. That annoys me no end.

    No, this game wasn't and I'd sure love to have a percentage. I doubt it's as high as some would claim and I think there is a group of very passionate, dedicated PvPers but they are the minority. I would bet on that one.

    Thanks for clearing all of that up.

    Now I agree it's the minority but it's still a substantial part of the player base. Paying customers. Many of whom I would but are ESO plus subs. Many have probably bought crowns too.

    I also agree it should be balanced separately but it doesn't seem like that's ever going to happen. I play both forms of content and hate when one gets nerfed for the other but I don't feel the nerfs directly caused by PvP have been that detrimental all things considered.

    And there it stands which, for 20 years now, has annoyed me no end. It could very well be that I don't understand the "why" of being unable to "balance" them separately but I recall some really awful nerfs (to both playstyles) over the years.

    I've no issue with PvP so long as it doesn't impact my gaming. In fact, I think it's good that it is in games so that those for whom challenge is very important have something to enjoy. I couldn't care less because I don't game for "challenge" (life provides me plenty of those) but to relax and have fun.

    Still trying to find that article. It's bugging me that I can't...

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MLGProPlayer
    MLGProPlayer
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    You will be able to buy them from guild traders like all other master writ and PvP rewards.
  • MLGProPlayer
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    Crafting isn’t hard to get into. OP, you need to chill. Be happy Zos is even giving us the chance to do this. People like you act like we’d be better off if Zos never updated the game.

    It's the longest grind in the game. It takes over 8 months to research all traits because the process is time gated.

    Having said that, the storage furniture is tradable so you can just buy it from other players.
  • OutLaw_Nynx
    OutLaw_Nynx
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    Crafting isn’t hard to get into. OP, you need to chill. Be happy Zos is even giving us the chance to do this. People like you act like we’d be better off if Zos never updated the game.

    It's the longest grind in the game. It takes over 8 months to research all traits because the process is time gated.

    Having said that, the storage furniture is tradable so you can just buy it from other players.


    by the time OP made this post he/she could have started researching. People avoid crafting like the plague. It’s not like you have to stand at an Anvil for 9 hours straight. Press a button and bam, go about your way.
  • Yolokin_Swagonborn
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    It's like every time ZOS comes up with an idea, they also come up with some arbitrary restrictions to go along with that idea.

    People want to retrait their weapons? Great! lets let them do that.

    But then lets also create a confusing new currency that only lets you retrait a few at a time, and forces you to log onto multiple toons to do it. yeah! that sounds awesome!
  • cool_frood88

    by the time OP made this post he/she could have started researching. People avoid crafting like the plague. It’s not like you have to stand at an Anvil for 9 hours straight. Press a button and bam, go about your way.

    I don't understand the avoidance of crafting. It's one of my favourite aspects of the game, that it's not just combat-based and there's the opportunity for player interactions to help each other out...
    Recruitment Champion of Alith Legion.
    Ebonheart Pact PvX guild, EU server.
    Check out our website at alithlegion.com
  • Dapper Dinosaur
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    It's like every time ZOS comes up with an idea, they also come up with some arbitrary restrictions to go along with that idea.

    People want to retrait their weapons? Great! lets let them do that.

    But then lets also create a confusing new currency that only lets you retrait a few at a time, and forces you to log onto multiple toons to do it. yeah! that sounds awesome!

    The restriction is there so that everyone doesn't just suddenly have maxed-out BiS gear with no further reason to grind. Without the grind, the game dies ultra fast because the developers are so slow to introduce real content (dungeons, trials, PVP modes, etc) and everyone runs out of reasons to log on.

    Is it good game design to depend so much on the incentive to log on being to grind for gear to get ready for the hardest content? No, it's awful game design, but it is what it is.
  • Cinbri
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    Awesome idea that might revitalize IC.
  • LadyAstrum
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    monktoasty wrote: »
    I agree storage should be obtainable by all. End of story. No forced pvp.

    There's no forced pvp. At least read the reply above yours.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • Bobby_V_Rockit
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    coop500 wrote: »
    Crafters finally get a dried, crusty, slightly rotten bone thrown to us and people pitch a fit?

    Same for PVPers in the Tel-var section.

    Yeah no respect or sympathy for the OP here.

    Crafters dont exist, they are just players doing a thing that any other player can do, quit acting like it’s a serious life career.
  • Dapper Dinosaur
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    coop500 wrote: »
    Crafters finally get a dried, crusty, slightly rotten bone thrown to us and people pitch a fit?

    Same for PVPers in the Tel-var section.

    Yeah no respect or sympathy for the OP here.

    Crafters dont exist, they are just players doing a thing that any other player can do, quit acting like it’s a serious life career.

    Crafters have to spend a significant amount of time to get all of the required passives and research, have to spend significantly more time than any other player managing inventory space, are much more pressured into spending 15$ a month for the craft bag, and face a monumental gold investment for motif pages.

    So no, not everyone can be a crafter that's actually worth anything.
This discussion has been closed.