Scam crates have to die. So do microtransactions. If videogambling companies can not make games without them, then they have to die too.
Scam crates have to die. So do microtransactions. If videogambling companies can not make games without them, then they have to die too.
It's an over-saturated market desperately trying to recoup its pipe dream expenditures.
Post World of Warcraft's phenomenal success, every programmer and his donkey shuffled foward to stick their hand in the money bin. WOW would have been profitable with half a million players. With a well made and polished game, good timing and excellent marketing they ended up with twenty times that.
Hundreds of millions of dollars were spent developing new MMOs all keen to eat into WOW's playerbase. But they typically failed. Even the big IPs like Lord of the Rings. ESO seems to also be in that category. I think they came really close to being a hit but some bad design decisions (eg. its hellish inventory management) severely detracted from its great story, world, armours and weapons and combat.
lordrichter wrote: »Scam crates have to die. So do microtransactions. If videogambling companies can not make games without them, then they have to die too.
It's an over-saturated market desperately trying to recoup its pipe dream expenditures.
Post World of Warcraft's phenomenal success, every programmer and his donkey shuffled foward to stick their hand in the money bin. WOW would have been profitable with half a million players. With a well made and polished game, good timing and excellent marketing they ended up with twenty times that.
Hundreds of millions of dollars were spent developing new MMOs all keen to eat into WOW's playerbase. But they typically failed. Even the big IPs like Lord of the Rings. ESO seems to also be in that category. I think they came really close to being a hit but some bad design decisions (eg. its hellish inventory management) severely detracted from its great story, world, armours and weapons and combat.
Inventory management? Really?
ESO has some pretty decent inventory management for an RPG game. It is item count based, with stacking, rather than weight based. It has reasonable limits that can be expanded using in-game gold. The expansions are on the expensive side, but gold really isn't an issue in this game like it is in other games. Max bag and bank space is large enough to store stuff, without being so large that the player never has to decide what to keep and what to throw out. I have more inventory problems in games like Skyrim and Fallout than I do in ESO. ESO is easy.
Just about everything costs money,and I'm willing to pay a fee to play a game. However I'm not willing to pay large amounts for nothing. Virtual items are generally worthless, in fact they're not even yours. We just have been duped into thinking that they have value. Tricked into thinking they're ours, and they keep rolling in the dough because we're too blind to see it.
lordrichter wrote: »Scam crates have to die. So do microtransactions. If videogambling companies can not make games without them, then they have to die too.
It's an over-saturated market desperately trying to recoup its pipe dream expenditures.
Post World of Warcraft's phenomenal success, every programmer and his donkey shuffled foward to stick their hand in the money bin. WOW would have been profitable with half a million players. With a well made and polished game, good timing and excellent marketing they ended up with twenty times that.
Hundreds of millions of dollars were spent developing new MMOs all keen to eat into WOW's playerbase. But they typically failed. Even the big IPs like Lord of the Rings. ESO seems to also be in that category. I think they came really close to being a hit but some bad design decisions (eg. its hellish inventory management) severely detracted from its great story, world, armours and weapons and combat.
Inventory management? Really?
ESO has some pretty decent inventory management for an RPG game. It is item count based, with stacking, rather than weight based. It has reasonable limits that can be expanded using in-game gold. The expansions are on the expensive side, but gold really isn't an issue in this game like it is in other games. Max bag and bank space is large enough to store stuff, without being so large that the player never has to decide what to keep and what to throw out. I have more inventory problems in games like Skyrim and Fallout than I do in ESO. ESO is easy.
Without addons, inventory management is horrible mess, whose capacity is effectively shrinking as amount of clutter introduced to the game increases over time, while capacity does not.
However, it is not result of bad design. ZOS may have criminal programmes and QA, but its designers and monetization experts are top notch. Low capacity makes crafting bag very useful, which in turn makes "optional" subscription much less optional. Also, as players are forced to throw away perfectly usable items some other players, or they themselves at some future point, will have to grind, it is possible to throw rewards at player at high rate (apparently some psychologists as ZOS concluded it is necessary) without putting basic treadmill game loop to stop (though inventory is only one part of dark triade; BoP/BoE and guild trade are the other two).
ThePrinceOfBargains wrote: »I have a lot of fun with Crown Crates and the associated content. I really don’t understand why the subject gets so much air time: no-one is holding a gun to your head. You don’t have to buy them.
Obviously because people want the stuff that’s in them, but don’t want to participate in this crappy, exploitative business model. What is so difficult about that concept? I don’t get why that’s confusing to you and people that continue to defend this BS.
lordrichter wrote: »Inventory management? Really?
However, it is not result of bad design. ZOS may have criminal programmers and QA, but its designers and monetization experts are top notch. Low capacity makes crafting bag very useful, which in turn makes "optional" subscription much less optional. Also, as players are forced to throw away perfectly usable items some other players, or they themselves at some future point, will have to grind, it is possible to throw rewards at player at high rate (apparently some psychologists as ZOS concluded it is necessary) without putting basic treadmill game loop to stop (though inventory is only one part of dark triade; BoP/BoE and guild trade are the other two).
Crown Crates aka loot boxes are one of the worst things to have happened to the gaming industry in recent years, they are predatory in nature relying on the same physiological tactics used by gambling.
I have a lot of fun with Crown Crates and the associated content. I really don’t understand why the subject gets so much air time: no-one is holding a gun to your head. You don’t have to buy them.
Hypothetically, academically, whatever your preferred term is for assuming the following is true for the purpose of this discussion - if crown crates were necessary to keep ESO up and running, would you be okay with them (this does not mean you have to buy them)? Or would you rather have the game shut down?
at the end of the day it doesn't matter if ESO ends up a [snip] game, if it's just profitable. At least I imagine that to be the mindset of whoever thought this was worth implementing into the game.
Speaking of MMO...what the hell this game had to be a MMO to begin with ? Why not Skyrim with Multiplatyer ? You know, the one they had to block out of steam because they were afraid of the competition ?
Said Karl Marx 140+ years ago, and guess what, most businesses do that if you believe in Marxist political economy which you seem.If your business relies on exploitation then to hell with your business.