VaranisArano wrote: »redspecter23 wrote: »The easiest way to beat a zergball is to just not be where they are. If they are collectively 24 people taking one keep at a time, you could be two 12 man groups taking 2 keeps at a time and being twice as efficient.
yea cos the point of pvp is to take keeps faster than the other factions. not to actually *** murder each other over and over like PvP would imply.
can we please close this forum to the public and only give access to actual pvpers before this game goes south due to ZOS listening to incompetent trash voicing *** opinions about things they have absolutely no clue about? meh guess its already too late....
You do realize that PVP in Cyrodiil is clearly about both taking objectives AND killing players?
You get rewarded for both and focusing on objectives inevitably leads to fights between players. If I want a fight, I know where to find a fight. I go to a contested objective. Much easier than wandering in a field waiting for someone to wander by so I can murder them/they can murder me.
The only PVP modes in this game that are unequivocally only about killing other players are Deathmatch Battlegrounds and Dueling. Everything else has some form of objective built in to the PVP mode that helps generate conflict.
1) i dont care in the slightest bit what the original design is trying to do. never did, never will as im a pvper and not some [snip] zergling that requires guidance. i dont need some stupid brainless mechanic to tell me where to go.
2) you dont find fights at objectives. you find brainless zergs fighting mostly doors and npc´s and even if they meet an opposing player force its zero competitive and just mindless boring zerging. its very obvious that the mental capacity of the ppl involved there doesnt allow for anything more complex which is why they should just go back to pve where they belong.
3) this kind of players (trash) have ruined MMO´s for almost 2 decades now. its more than overdue that these *** tiers get forcefully pushed back under the rock they came from so the steering wheel can be taken over again by real players that can actually drive.
VaranisArano wrote: »VaranisArano wrote: »redspecter23 wrote: »The easiest way to beat a zergball is to just not be where they are. If they are collectively 24 people taking one keep at a time, you could be two 12 man groups taking 2 keeps at a time and being twice as efficient.
yea cos the point of pvp is to take keeps faster than the other factions. not to actually *** murder each other over and over like PvP would imply.
You do realize that PVP in Cyrodiil is clearly about both taking objectives AND killing players?
You get rewarded for both and focusing on objectives inevitably leads to fights between players. If I want a fight, I know where to find a fight. I go to a contested objective. Much easier than wandering in a field waiting for someone to wander by so I can murder them/they can murder me.
The only PVP modes in this game that are unequivocally only about killing other players are Deathmatch Battlegrounds and Dueling. Everything else has some form of objective built in to the PVP mode that helps generate conflict.
1) i dont care in the slightest bit what the original design is trying to do. never did, never will as im a pvper and not some [snip] zergling that requires guidance. i dont need some stupid brainless mechanic to tell me where to go.
2) you dont find fights at objectives. you find brainless zergs fighting mostly doors and npc´s and even if they meet an opposing player force its zero competitive and just mindless boring zerging. its very obvious that the mental capacity of the ppl involved there doesnt allow for anything more complex which is why they should just go back to pve where they belong.
3) this kind of players (trash) have ruined MMO´s for almost 2 decades now. its more than overdue that these *** tiers get forcefully pushed back under the rock they came from so the steering wheel can be taken over again by real players that can actually drive.
Sorry. I didn't realize that the fights I find at outposts and keeps and resource don't actually count as "real fights" compared to...what exactly?
open field 1v1 fights?
mid-bridge duels?
Trying to be all "I'm a pure PVPer who only focuses on murdering people" is fine. More power to you. Murder those players. Cyrodiil is definitely about murdering players.
Trying to be all "All those other ways that players fight players in Cyrodiil totally doesn't count in a discussion about Cyrodiil PVP because I don't like those ways," is pretending that your way to play the game is the only way to play the game. Which it isn't, by design, from the very beginning of AvAvA in Cyrodiil for groups of 8 to 24 players. Because Cyrodiil is about murdering players, but its also about capturing keeps, outposts, resources, farming enemies, ganking players, solos, small groups, bombers,1 vXers, zergs, organized raids, faction stacks, emperorship pushes, Alessia bridge farms, remember the Chalamo, delve bosses, skyshards, fishing with a side order of getting ganked, scroll runs, and so much more.
If the only thing you like about Cyrodiil is fighting and murdering players, more power to you. I make no bones about enjoying a lot more of Cyrodiil than that.
[Edited for quote]
Just tried to kill the usual red ball group at Roe (EU). Lots and lots and lots of AD and DC but it is useless. Nothing helps. They are immortal.
I really don't care how this is possible, I only know that the game has now forever lost its meaning.
I have played quite a lot of pvp, mainly DAOC and Eve online. I remember how frustrating it was to get steamrolled by a group of trolls from Midgard and and how I simply had no idea what to do. But we adapted, made bomb groups, learned to kite and make them overextend and we managed to level the playing field. Trolls could bleed.
In Eve I remember how we panicked when Selene and her mercenary gang jumped into our system. With a TITAN no less! We lost countless ships and ISK but eventually we adapted and learnt how to deal with them. We even built our own titans and stroke back.
The point I am trying to make is this: I don't mind horrible odds, I don't mind dying to players who are dedicated and better than me.
But I do mind when a game has a Godmode and it is allowed to go on forever.
Cancelled my sub and moving on. Pity, I was really enjoying the game.
you mean the 5 pieces of Cheater engine set?
VaranisArano wrote: »VaranisArano wrote: »redspecter23 wrote: »The easiest way to beat a zergball is to just not be where they are. If they are collectively 24 people taking one keep at a time, you could be two 12 man groups taking 2 keeps at a time and being twice as efficient.
yea cos the point of pvp is to take keeps faster than the other factions. not to actually *** murder each other over and over like PvP would imply.
You do realize that PVP in Cyrodiil is clearly about both taking objectives AND killing players?
You get rewarded for both and focusing on objectives inevitably leads to fights between players. If I want a fight, I know where to find a fight. I go to a contested objective. Much easier than wandering in a field waiting for someone to wander by so I can murder them/they can murder me.
The only PVP modes in this game that are unequivocally only about killing other players are Deathmatch Battlegrounds and Dueling. Everything else has some form of objective built in to the PVP mode that helps generate conflict.
1) i dont care in the slightest bit what the original design is trying to do. never did, never will as im a pvper and not some [snip] zergling that requires guidance. i dont need some stupid brainless mechanic to tell me where to go.
2) you dont find fights at objectives. you find brainless zergs fighting mostly doors and npc´s and even if they meet an opposing player force its zero competitive and just mindless boring zerging. its very obvious that the mental capacity of the ppl involved there doesnt allow for anything more complex which is why they should just go back to pve where they belong.
3) this kind of players (trash) have ruined MMO´s for almost 2 decades now. its more than overdue that these *** tiers get forcefully pushed back under the rock they came from so the steering wheel can be taken over again by real players that can actually drive.
Sorry. I didn't realize that the fights I find at outposts and keeps and resource don't actually count as "real fights" compared to...what exactly?
open field 1v1 fights?
mid-bridge duels?
Trying to be all "I'm a pure PVPer who only focuses on murdering people" is fine. More power to you. Murder those players. Cyrodiil is definitely about murdering players.
Trying to be all "All those other ways that players fight players in Cyrodiil totally doesn't count in a discussion about Cyrodiil PVP because I don't like those ways," is pretending that your way to play the game is the only way to play the game. Which it isn't, by design, from the very beginning of AvAvA in Cyrodiil for groups of 8 to 24 players. Because Cyrodiil is about murdering players, but its also about capturing keeps, outposts, resources, farming enemies, ganking players, solos, small groups, bombers,1 vXers, zergs, organized raids, faction stacks, emperorship pushes, Alessia bridge farms, remember the Chalamo, delve bosses, skyshards, fishing with a side order of getting ganked, scroll runs, and so much more.
If the only thing you like about Cyrodiil is fighting and murdering players, more power to you. I make no bones about enjoying a lot more of Cyrodiil than that.
[Edited for quote]
VaranisArano wrote: »VaranisArano wrote: »redspecter23 wrote: »The easiest way to beat a zergball is to just not be where they are. If they are collectively 24 people taking one keep at a time, you could be two 12 man groups taking 2 keeps at a time and being twice as efficient.
yea cos the point of pvp is to take keeps faster than the other factions. not to actually *** murder each other over and over like PvP would imply.
You do realize that PVP in Cyrodiil is clearly about both taking objectives AND killing players?
You get rewarded for both and focusing on objectives inevitably leads to fights between players. If I want a fight, I know where to find a fight. I go to a contested objective. Much easier than wandering in a field waiting for someone to wander by so I can murder them/they can murder me.
The only PVP modes in this game that are unequivocally only about killing other players are Deathmatch Battlegrounds and Dueling. Everything else has some form of objective built in to the PVP mode that helps generate conflict.
1) i dont care in the slightest bit what the original design is trying to do. never did, never will as im a pvper and not some [snip] zergling that requires guidance. i dont need some stupid brainless mechanic to tell me where to go.
2) you dont find fights at objectives. you find brainless zergs fighting mostly doors and npc´s and even if they meet an opposing player force its zero competitive and just mindless boring zerging. its very obvious that the mental capacity of the ppl involved there doesnt allow for anything more complex which is why they should just go back to pve where they belong.
3) this kind of players (trash) have ruined MMO´s for almost 2 decades now. its more than overdue that these *** tiers get forcefully pushed back under the rock they came from so the steering wheel can be taken over again by real players that can actually drive.
Sorry. I didn't realize that the fights I find at outposts and keeps and resource don't actually count as "real fights" compared to...what exactly?
open field 1v1 fights?
mid-bridge duels?
Trying to be all "I'm a pure PVPer who only focuses on murdering people" is fine. More power to you. Murder those players. Cyrodiil is definitely about murdering players.
Trying to be all "All those other ways that players fight players in Cyrodiil totally doesn't count in a discussion about Cyrodiil PVP because I don't like those ways," is pretending that your way to play the game is the only way to play the game. Which it isn't, by design, from the very beginning of AvAvA in Cyrodiil for groups of 8 to 24 players. Because Cyrodiil is about murdering players, but its also about capturing keeps, outposts, resources, farming enemies, ganking players, solos, small groups, bombers,1 vXers, zergs, organized raids, faction stacks, emperorship pushes, Alessia bridge farms, remember the Chalamo, delve bosses, skyshards, fishing with a side order of getting ganked, scroll runs, and so much more.
If the only thing you like about Cyrodiil is fighting and murdering players, more power to you. I make no bones about enjoying a lot more of Cyrodiil than that.
[Edited for quote]
I think this was more adressed to the people that actively seek to avoid any actual player confrontation unless it´s in a 10vs1 scenario and prefer to get points by raiding empty keeps.
There are quite a few of these people these days sadly.
It may be a little overdramatic but for some i feel it hits the nail on the head.
Malamar1229 wrote: »RinaldoGandolphi wrote: »ZOS patched the game in a way that stacking half or all of your faction has the highest chance of success.
The only possible way to play if you do not want to run with half/all of your faction yourself is running in a coordinated ballgrp.
You could blame the players for doing it 18 months ago. You no longer can.
ZOS has demonstrated with their patching policy that they want you to get farmed by such groups as much as they want the whole faction to stack up.
@Derra
If I could like this a million times I would.
You just hit the nail straight on the head with the bolded part and drove it straight though in a single swing
you're not allowed to post anymore until you actually log in game!
dwemer_paleologist wrote: »remove allainces and there will be no more zergs and no more lagg.
you know, id be fine with "those other ways to play the game" if it wasnt for the fact that all of them ruined the real pvp this genre used to be about before all the random casual housewives, kids and their dads and what not invaded it and decided the "I DO WHAT I WANT AND THE REAL PLAYERS THAT HAVE BEEN PLAYING THIS GENRE FOR THE COMPETITIVE PVP CAN GO *** THEMSELF" way is totally fine. it is not, it never was and it never will be and its more than overdue to get wiped from this plane of existence together with everyone that promotes it. before this tragic accident called WoW happened all these ppl were playing random stuff like the sims and hello kitty and god knows what else. thats where they belong, where they should be. instead they hop from game to game zerging it up until pvp turned total dog *** and everyone leaves. then they are off to ruin the next promising game with their flawed selfish mentality. this has been going on for over 15 years now and the examples of mmos with alot of potential that were ruined by this extremely toxic type of players are countless.
same thing is happening in eso. dont believe it? compare cyrodiil at release to cyrodiil now. most of the solo/small scale players have already given up and whats left is those toxic zerglings that will instantly jump ship the very second a new mmo they can ruin launches.
so yes forgive me when i have nothing but disrespect and hate for that type of player. they are literally the cancer of the gaming industry.
killimandrosb16_ESO wrote: »you cant really blame a good PBAoE team for their style. Biggest problem is rather theres not enough dedicated squads, so the few doing it and practicing it for a long time, they dont have much opponents. And tbf a good bomb squad should be able to take on a mass of pugs. Btw, youre not a dedicated bomb squad if you use/z to get the group big enough and give discord details. Then youre a pug group on discord. If you dont have a group able to go in and give a team like that a real fight, its probably better to move on and find easier targets. I do see though the frustration, but theyre in another league I think. Not many left, and its probably also frustrating for them having to fight only zergs and pug squads, its no challenge is it
The problem is more that that specific group amalgamated most of the exceptional players from all guilds & alliances so that they do not have to fight equal opponents.
We did not really aggressivly recruited people from other guild, they came by themselves because their own guild either died or didn't meet their requirement
ZOS patched the game in a way that stacking half or all of your faction has the highest chance of success.
The only possible way to play if you do not want to run with half/all of your faction yourself is running in a coordinated ballgrp.
You could blame the players for doing it 18 months ago. You no longer can.
ZOS has demonstrated with their patching policy that they want you to get farmed by such groups as much as they want the whole faction to stack up.
Sad thing is that ZoS's policy was to make ppl spread up, atleast i remember them talking about it few patches ago, so that we would have better performance, thus adding towns and such. Ofc, their plans and reality are two different dimensions.
I wouldnt care ZS is on the map, if they didnt significantly worsened server performance for everyone playing.
Well what they told us and what they did are completely different things.
You don´t get ppl to spread up when towns take multiple people to conquer aswell as having flags that take multiple minutes to turn.
Meanwhile they took away almost everything that empowered solo and smallgrp play and in the process the solo ans smallscale players (the people that actually spread out on the map) joined their zergs or left (in the process being replaced by ppl that joined the zerg).
Also you could blame ZS a few patches/years ago maybe - because at that time they created a faction zerg by themselves by not dying and farming somewhere.
Nowadays the factionzerg is just native in it´s existance and the server will lag regardless if ZS is present or not - because zos patched the game in a way that the only realisticly achieveable enjoyable experience 3 out of 5 classes can have in cyro is by running around with 30 other players minimum.
Just tried to kill the usual red ball group at Roe (EU). Lots and lots and lots of AD and DC but it is useless. Nothing helps. They are immortal.
I really don't care how this is possible, I only know that the game has now forever lost its meaning.
I have played quite a lot of pvp, mainly DAOC and Eve online. I remember how frustrating it was to get steamrolled by a group of trolls from Midgard and and how I simply had no idea what to do. But we adapted, made bomb groups, learned to kite and make them overextend and we managed to level the playing field. Trolls could bleed.
In Eve I remember how we panicked when Selene and her mercenary gang jumped into our system. With a TITAN no less! We lost countless ships and ISK but eventually we adapted and learnt how to deal with them. We even built our own titans and stroke back.
The point I am trying to make is this: I don't mind horrible odds, I don't mind dying to players who are dedicated and better than me.
But I do mind when a game has a Godmode and it is allowed to go on forever.
Cancelled my sub and moving on. Pity, I was really enjoying the game.
killimandrosb16_ESO wrote: »you cant really blame a good PBAoE team for their style. Biggest problem is rather theres not enough dedicated squads, so the few doing it and practicing it for a long time, they dont have much opponents. And tbf a good bomb squad should be able to take on a mass of pugs. Btw, youre not a dedicated bomb squad if you use/z to get the group big enough and give discord details. Then youre a pug group on discord. If you dont have a group able to go in and give a team like that a real fight, its probably better to move on and find easier targets. I do see though the frustration, but theyre in another league I think. Not many left, and its probably also frustrating for them having to fight only zergs and pug squads, its no challenge is it
The problem is more that that specific group amalgamated most of the exceptional players from all guilds & alliances so that they do not have to fight equal opponents.
We did not really aggressivly recruited people from other guild, they came by themselves because their own guild either died or didn't meet their requirement
Intentional or not, it is the current state of things.
Valera Progib wrote: »
Mate, you say that you don’t mind to get killed by dedicated players that are better than you, yet you complain about extremely experienced and very well organised groups destroying you? Any of those players at Roe ( ) would destroy you 1x1, but when they stack it becomes impossible for pug to win, p.s. you are the pug here.
Earthgore will get some kind of nerf, but that will probably not massively change the situation...
You can always visit the Alessia bridge it will be much mor enjoyable Zerg vs Zerg experience...
Valera Progib wrote: »
Mate, you say that you don’t mind to get killed by dedicated players that are better than you, yet you complain about extremely experienced and very well organised groups destroying you? Any of those players at Roe ( ) would destroy you 1x1, but when they stack it becomes impossible for pug to win, p.s. you are the pug here.
Earthgore will get some kind of nerf, but that will probably not massively change the situation...
You can always visit the Alessia bridge it will be much mor enjoyable Zerg vs Zerg experience...
To make myself clear. I don't mind getting killed by good players.
What I do mind is bad game design. What happens in Cyro should not be possible. Intentional or not. I have played against that particular ball group many times and I very very rarely see them wipe. So I'll take any claims that they can be regularly beaten with a large dose of salt.
And of course I could just go pvp in another location. Or log into an alt, maybe on another faction. It just does not work for me. I have this stupid old fashioned realm pride ting. 11 AD characters, all PVP specced. And when the other factions hit us I want to be there to fight them. But I guess that's just me :-)
Valera Progib wrote: »
Mate, you say that you don’t mind to get killed by dedicated players that are better than you, yet you complain about extremely experienced and very well organised groups destroying you? Any of those players at Roe ( ) would destroy you 1x1, but when they stack it becomes impossible for pug to win, p.s. you are the pug here.
Earthgore will get some kind of nerf, but that will probably not massively change the situation...
You can always visit the Alessia bridge it will be much mor enjoyable Zerg vs Zerg experience...
To make myself clear. I don't mind getting killed by good players.
What I do mind is bad game design. What happens in Cyro should not be possible. Intentional or not. I have played against that particular ball group many times and I very very rarely see them wipe. So I'll take any claims that they can be regularly beaten with a large dose of salt.
And of course I could just go pvp in another location. Or log into an alt, maybe on another faction. It just does not work for me. I have this stupid old fashioned realm pride ting. 11 AD characters, all PVP specced. And when the other factions hit us I want to be there to fight them. But I guess that's just me :-)
So what you want to say is that you want to be there when the 100 man DC zerg comes to your AD keep so you can defend it with the 100 AD there? Even tough I think thats what wrong with a big part of the current PvP community, hear me out here.
Ofcouse a well organised EP group is coming then to kill alot of people. Its not bad game design, its the only thing that you can do against the insane stacks of enemies lately.
I can understand it might be a bit frustrating to not be able to kill them (us) but its not the game design. The game works fine if a 20 man super organised, perfect outfitted, and well experienced group can take on 50-80 pugs. It just means that youre not doing the right thing to counter it. Dont blame them, blame yourself. Read on the forums what you can do te be stronger against then (us) since there are alot of things wich makes our evening a really hard one.
So in short. Look at yourself and the people you play with. Not at us
I really don't care how this is possible, I only know that the game has now forever lost its meaning.
Tillalarrien wrote: »Dont want to go l2p route here, but problem isnt the single skill or playstyle here #nerfdestro, but the mentality PvPers seem to have. With our guild we maybe get 1 solid recruit out of 10 and even for those 10 there is 9999 ppl that prefer to spam zone with LFG rather then join and try to learn to play within dedicated PvP guilds.
I mean, do what suits you, but dont cry god mode then if u encounter a guild that minmaxed role numbers to perfections, in which every member uses sets that benefit whole group and which practiced teamwork for past 3 years.
If there is a problem its that there are not enough groups like that, or better not enough ppl interested in joining those. Instead they are happy running ungrouped in a blob of 40 to the nearest keep where they die to siegefire or those organised groups of 12-16 players.
And when they wipe enough times rather then figuring out how to play better as a group they go and complain on forums/call for nerfs. Exhibit A:I really don't care how this is possible, I only know that the game has now forever lost its meaning.
DRAGON_KILLER_HUNTER wrote: »you are destro ulti ball group guild leader arent you
Tillalarrien wrote: »Dont want to go l2p route here,
Tillalarrien wrote: »Dont want to go l2p route here, but problem isnt the single skill or playstyle here #nerfdestro, but the mentality PvPers seem to have. With our guild we maybe get 1 solid recruit out of 10 and even for those 10 there is 9999 ppl that prefer to spam zone with LFG rather then join and try to learn to play within dedicated PvP guilds.
I mean, do what suits you, but dont cry god mode then if u encounter a guild that minmaxed role numbers to perfections, in which every member uses sets that benefit whole group and which practiced teamwork for past 3 years.
If there is a problem its that there are not enough groups like that, or better not enough ppl interested in joining those. Instead they are happy running ungrouped in a blob of 40 to the nearest keep where they die to siegefire or those organised groups of 12-16 players.
And when they wipe enough times rather then figuring out how to play better as a group they go and complain on forums/call for nerfs. Exhibit A:I really don't care how this is possible, I only know that the game has now forever lost its meaning.
ZOS patched the game in a way that stacking half or all of your faction has the highest chance of success.
The only possible way to play if you do not want to run with half/all of your faction yourself is running in a coordinated ballgrp.
You could blame the players for doing it 18 months ago. You no longer can.
ZOS has demonstrated with their patching policy that they want you to get farmed by such groups as much as they want the whole faction to stack up.
Sad thing is that ZoS's policy was to make ppl spread up, atleast i remember them talking about it few patches ago, so that we would have better performance, thus adding towns and such. Ofc, their plans and reality are two different dimensions.
I wouldnt care ZS is on the map, if they didnt significantly worsened server performance for everyone playing.
Well what they told us and what they did are completely different things.
You don´t get ppl to spread up when towns take multiple people to conquer aswell as having flags that take multiple minutes to turn.
Meanwhile they took away almost everything that empowered solo and smallgrp play and in the process the solo ans smallscale players (the people that actually spread out on the map) joined their zergs or left (in the process being replaced by ppl that joined the zerg).
Also you could blame ZS a few patches/years ago maybe - because at that time they created a faction zerg by themselves by not dying and farming somewhere.
Nowadays the factionzerg is just native in it´s existance and the server will lag regardless if ZS is present or not - because zos patched the game in a way that the only realisticly achieveable enjoyable experience 3 out of 5 classes can have in cyro is by running around with 30 other players minimum.
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