And what would you suggest as replacement for horizontal progression?
Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.
And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.
And what would you suggest as replacement for horizontal progression?
Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.
And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.
BladedMischief wrote: »so what's to complain about?
bigelle.x3_ESO wrote: »Is it too late to completely overhaul the CP system? Maybe even remove the CP system with some compensation for time invested? If you're low CP:
- You have a tedious grind ahead. Hundreds of hours to just be on an even footing with passives.
- It is extremely unfriendly to new players. Veterans of this game already have a mechanical skill advantage, knowledge advantage, gear advantage. How much more *** can we pile on the newbies?
- Cannot compete in cyrodiil. At best you can pray for a horde of people on your team so you can tag along and "contribute" with 1 spam and hope that maybe that high level keeps his eyes on your buddies and not one shot you.
- Definitely cannot compete in battlegrounds. A structured pvp mode where you can't rely on sheer overwhelming numbers? You are even more screwed. Good luck trying to get past that infinite block or trying to survive an onslaught from someone that passively deals exponential more damage.
- Can't do meaningful pve. Even with the best minmaxed gear possible, good luck trying to get into any high level pve content without all those passive stats. Doing dungeons is a gamble. Will that one dude leave because your CP sucks? Probably.
In short, CP is bad. We should get rid of it.
bigelle.x3_ESO wrote: »Is it too late to completely overhaul the CP system? Maybe even remove the CP system with some compensation for time invested? If you're low CP:
- You have a tedious grind ahead. Hundreds of hours to just be on an even footing with passives.
- It is extremely unfriendly to new players. Veterans of this game already have a mechanical skill advantage, knowledge advantage, gear advantage. How much more *** can we pile on the newbies?
- Cannot compete in cyrodiil. At best you can pray for a horde of people on your team so you can tag along and "contribute" with 1 spam and hope that maybe that high level keeps his eyes on your buddies and not one shot you.
- Definitely cannot compete in battlegrounds. A structured pvp mode where you can't rely on sheer overwhelming numbers? You are even more screwed. Good luck trying to get past that infinite block or trying to survive an onslaught from someone that passively deals exponential more damage.
- Can't do meaningful pve. Even with the best minmaxed gear possible, good luck trying to get into any high level pve content without all those passive stats. Doing dungeons is a gamble. Will that one dude leave because your CP sucks? Probably.
In short, CP is bad. We should get rid of it.
Utter nonsense. I've seen plenty of people with less than 500 CP's outdo those at 690 and above in both pve and pvp. CP's are a bonus, yes. However some things are far more important such as your own build and rotation. Getting another 30, 50 or 100 CP's won't automatically make you far superior to what you were or indeed better than others simply because you have more CP.
Also why shouldn't those that have played for 4-5 years have an advantage over someone who's played for 4-5 days? Your whole post just screams "I'm too lazy and have a sense of entitlement so remove CP's cus' I CBA."
bigelle.x3_ESO wrote: »Is it too late to completely overhaul the CP system? Maybe even remove the CP system with some compensation for time invested? If you're low CP:
[...]
In short, CP is bad. We should get rid of it.
Utter nonsense. I've seen plenty of people with less than 500 CP's outdo those at 690 and above in both pve and pvp. CP's are a bonus, yes. However some things are far more important such as your own build and rotation. Getting another 30, 50 or 100 CP's won't automatically make you far superior to what you were or indeed better than others simply because you have more CP.
Also why shouldn't those that have played for 4-5 years have an advantage over someone who's played for 4-5 days? Your whole post just screams "I'm too lazy and have a sense of entitlement so remove CP's cus' I CBA."
TheCyberDruid wrote: »Er... you are so focussed on PVP (and yes you really suck in PVP until you have high CP) that you ignore that you can easily get to CP 250-300 with just the PVE content that the game offers. Granted crafting takes very long to max everything, but then again it's just one aspect of the game.
bigelle.x3_ESO wrote: »
Utter nonsense. I've seen plenty of people with less than 500 CP's outdo those at 690 and above in both pve and pvp. CP's are a bonus, yes. However some things are far more important such as your own build and rotation. Getting another 30, 50 or 100 CP's won't automatically make you far superior to what you were or indeed better than others simply because you have more CP.
certain builds aren't possible without CP. that makes CP more than just a "bonus".Also why shouldn't those that have played for 4-5 years have an advantage over someone who's played for 4-5 days? Your whole post just screams "I'm too lazy and have a sense of entitlement so remove CP's cus' I CBA."
Strawman. Not once did I say veterans should not get an advantage.
Ad hominem. surprisingly i'm actually not that lazy. farmed tirelessly for them gears, potions, enchantments only to realize that it's all for nothing unless i spend another few hundred hours getting CP.
BladedMischief wrote: »Personally, I see nothing wrong with CP. It gives us a goal to work towards, along with the story of course. It also gives you benefits, so what's to complain about?
Also, I've ran dungeons with CP50s and CP500. There's no "Your CP sucks"
If you think your CP sucks, then level, get advice on where to put the points.
Honestly, I don't really see the issue with CP.
BladedMischief wrote: »It also gives you benefits, so what's to complain about?
Question for the OP;
Do you have an alternative for the CP system? I mean, we all can complain, not many can come with alternatives, but maybe you can surprise us.
How about the vertical system like the old Veteran Level system we had before the C? Every toon had to be grinded through 16 levels of 800,000 XP (and even 1,000,000 points per level at the introduction), needing to get new gear almost every level?
No thanks. The CP system may not be perfect, but it's a good enough system until the devs figure out a new one.
bigelle.x3_ESO wrote: »BladedMischief wrote: »so what's to complain about?
- You have a tedious grind ahead. Hundreds of hours to just be on an even footing with passives.
- It is extremely unfriendly to new players. Veterans of this game already have a mechanical skill advantage, knowledge advantage, gear advantage. How much more *** can we pile on the newbies?
- Cannot compete in cyrodiil. At best you can pray for a horde of people on your team so you can tag along and "contribute" with 1 spam and hope that maybe that high level keeps his eyes on your buddies and not one shot you.
- Definitely cannot compete in battlegrounds. A structured pvp mode where you can't rely on sheer overwhelming numbers? You are even more screwed. Good luck trying to get past that infinite block or trying to survive an onslaught from someone that passively deals exponential more damage.
- Can't do meaningful pve. Even with the best minmaxed gear possible, good luck trying to get into any high level pve content without all those passive stats. Doing dungeons is a gamble. Will that one dude leave because your CP sucks? Probably.
bigelle.x3_ESO wrote: »And what would you suggest as replacement for horizontal progression?
Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.
And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.
cosmetics? crowns? auras? weapon skins? armor skins? dyes? mounts? titles? costumes? capes? recipes? mount training? gold? those things where you can skip a day when doing the insanely long crafting researches?
bigelle.x3_ESO wrote: »The default response of someone with nothing to say. It's ok.
bigelle.x3_ESO wrote: »A CP 250-300 can't do poopers in pvp.
Characters in mmorpgs have to always get stronger, its one of the main features of this genre.
bigelle.x3_ESO wrote: »
Characters in mmorpgs have to always get stronger, its one of the main features of this genre.
How does a 690 CP char get stronger? Everything has a cap and removing CP is simply lowering it while at the same time removing the possibility of wacky builds, tedious grind, and disheartened newcomers.
PvP:
- Sotha Sil is a no-CP campaign.
- Are BGs not non-CP anymore ? They used to.
- Situational awareness is worth more than 1k CP in Cyro.
- Despite having 750 CP I play in Sotha Sil and have meaningful PvP (no-CP campaign). Even 1vX on occasion.
PvE:
- 300 CP and purple gear is more than enough to achieve 25k dps on a target skeleton, self-buffed, which will go up to 30 - 32k with raid buffs (SPC, Combat Prayer, Warhorn). I have video evidence of that, can upload if needed. 300 CP with catch up mechanics, training gear, ambrosia/xp scrolls can be achieved in less than a week just by doing story missions/Caldwell silver and gold. You don't even need to grind. Even better, I'm no top tier player with a 2k $ gaming rig, I play on a laptop with an average of 20 FPS, and 130 ms ping, better players than me can probably go even higher.
bigelle.x3_ESO wrote: »
Characters in mmorpgs have to always get stronger, its one of the main features of this genre.
How does a 690 CP char get stronger? Everything has a cap and removing CP is simply lowering it while at the same time removing the possibility of wacky builds, tedious grind, and disheartened newcomers.
He doesnt, a ceiling is also part of the equation. There needs to be a goal.
A player who is at that level is the one you can target with fluff like dyes and stuff.