bigelle.x3_ESO wrote: »I suggested compensation for time spent. I also suggested an alternate progression system, one that doesn't negatively impact balance, widen the gap between newer and veteran players, create ridiculous builds, alienate players from content, etc etc.
That selective reading though.
->bigelle.x3_ESO wrote: »And what would you suggest as replacement for horizontal progression?
Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.
And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.
cosmetics? crowns? auras? weapon skins? armor skins? dyes? mounts? titles? costumes? capes? recipes? mount training? gold? those things where you can skip a day when doing the insanely long crafting researches?
I find all of the above meaningless, I'd rather have character [vertical] progression.
It's not selective reading, your argument is just bad.
Have a nice day.
a rewarding system for spending time without giving veterans some small advantage over new players? you make me laugh. as said, exactly this progression is what keeps player going. everything else would be no replacement. you cant design a rewarding system, which gives veterans a bit of power without widening that gap. people want that gap, thats the point.
bigelle.x3_ESO wrote: »bigelle.x3_ESO wrote: »I suggested compensation for time spent. I also suggested an alternate progression system, one that doesn't negatively impact balance, widen the gap between newer and veteran players, create ridiculous builds, alienate players from content, etc etc.
That selective reading though.
->bigelle.x3_ESO wrote: »And what would you suggest as replacement for horizontal progression?
Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.
And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.
cosmetics? crowns? auras? weapon skins? armor skins? dyes? mounts? titles? costumes? capes? recipes? mount training? gold? those things where you can skip a day when doing the insanely long crafting researches?
I find all of the above meaningless, I'd rather have character [vertical] progression.
It's not selective reading, your argument is just bad.
Have a nice day.
That wasn't the comment I referred to when I said I offered an alternate form of progression. That selective reading though.
bigelle.x3_ESO wrote: »Question for the OP;
Do you have an alternative for the CP system? I mean, we all can complain, not many can come with alternatives, but maybe you can surprise us.
How about the vertical system like the old Veteran Level system we had before the C? Every toon had to be grinded through 16 levels of 800,000 XP (and even 1,000,000 points per level at the introduction), needing to get new gear almost every level?
No thanks. The CP system may not be perfect, but it's a good enough system until the devs figure out a new one.
Why does there need to be an alternative? What is wrong with just playing content for the content rewards? Why does there need to be passive stat inflation that throws balance out of wack?
If there really needs to be an alternative I'd propose something that first and foremost doesn't do what the CP system does wrong, ie widen the gap between veterans and newer/casual players, make balance difficult, creates silly builds, promotes unnecessary and tedious grind, etc. Probably something cosmetic and title based. Maybe getting 50,000,000 exp dual wielding daggers grants a glowing dagger skin. Maybe you can customize an emblem on it. Maybe you can dye it. Maybe you can get a crown, or a cape or a new title, or something else that glows.
right there is a gap because of veterans know what they are doing, its called skill.
but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.
bigelle.x3_ESO wrote: »right there is a gap because of veterans know what they are doing, its called skill.
but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.
You are absolutely right. Barry Bonds was a MLB veteran. But that wasn't enough for him. He wanted that gap. He wanted to show the rookies that he was top dog. So he took some roids. That gave him the progression he needed to hit a record amount of home runs. Because forget skill and gear and whatnot. There needs to be an extra thing!
bigelle.x3_ESO wrote: »a rewarding system for spending time without giving veterans some small advantage over new players? you make me laugh. as said, exactly this progression is what keeps player going. everything else would be no replacement. you cant design a rewarding system, which gives veterans a bit of power without widening that gap. people want that gap, thats the point.
There is already a gap. CP makes it a black hole. Removing CP turns it back into a gap.
DRAGON_KILLER_HUNTER wrote: »Hi,
DC already killed PVP on EU server. EP and AD left PVP, some of them left TESO because they were only playing PVP but it's no fun anymore, there are DC zergs everywhere.
Honestly i go 5 maybe 10 minutes in Vivec with my red or my yellow then i leave after being zerged 5 times.
To see how DC killed PVP just check the leaderboard : the 25th DC are more alliance points than the 1st AD..............
Between this unbalanced campaign issues and the infinite loading screens..... RIP PVP on EU servers........
I gonna left this game as 3/4 of AD and EP
Good luck Serjustin
I_killed_Vivec wrote: »
No thanks. I was dubious about the change from VR ("vertical") to CP ("horizontal"). I want to progress, I want that progression to mean something, I want to fail at tasks I'm not ready for, go away and get better then come back and succeed:)
I_killed_Vivec wrote: »And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".
bigelle.x3_ESO wrote: »I_killed_Vivec wrote: »And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".
Could you point out where I said that?
bigelle.x3_ESO wrote: »Get a guild member, or you yourself, make exp potions and some training gear. Get the 10% experience buff from eso+. Buy some exp scrolls from the crown store with your eso+ crown monthly allotment.
Watch as the cp accumulates at breakneck speed.
Seriously, it's not that much of a grind if you don't want it to be. If no guildies or can't do it yourself, check guild sellers for the stuff you need. If you say you should spend time/gold/money on it, well, everything has a price, even if you pay with time.
CP690 is a goal...you work to it. It is what it is.
It's not just a goal though. It's not like you're just mindless leveling trying to fill up that exp bar. It gives passives. Passive skill cost reduction. Passive defensive stats. Passive damage enhancing stats. Passive resource recovery. All of these negatively impact balance. All of these negatively impact newer players trying to keep up with the already heavily advantaged veteran players. Why are we devaluing the emphasis on skill and builds with this broken system? For example, how is the state of battlegrounds now that CP has been introduced? I'll save you the trip to the BG forums. Terrible.
https://www.youtube.com/watch?v=i_tYqTGfqjg&feature=youtu.be@TheValar85 here you go:https://www.youtube.com/watch?v=i_tYqTGfqjg&feature=youtu.be
Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.
Petless, I guess it would be with Frags instead of the pet and use every time it procs.
I'll try that at some point.
I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).
The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).
Replace Force Pulse with execute when in range, apply all the dots.
(LA = Light Attack, HA = Heavy Attack).
Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.
Sorry about the quality, it'll get better when I replace the laptop with a proper rig.
Hope this helps.
Stay safe.
#VictoryMeteor
*edit*
I just noticed it's not 300 CP, it's 298... oh well, close enough
bigelle.x3_ESO wrote: »I_killed_Vivec wrote: »
No thanks. I was dubious about the change from VR ("vertical") to CP ("horizontal"). I want to progress, I want that progression to mean something, I want to fail at tasks I'm not ready for, go away and get better then come back and succeed:)
Why are these two things mutually exclusive? You can still fail at something, get better, and come back without CP unless your failure is a direct result of lacking low weighted 30 CP points. I doubt it. You can also have a game without CP that still has progression. I know this because every other MMO has done it because ESO is the only MMO silly enough to have this kind of progression system, the kind that degrades future balance patches and alienates newer players with the looming threat of the hundreds of hours of grind that awaits them.
To the max CP people: You're already at the cap right? So if the cap was lowered, you'd still be at the cap right? Would you really forego better balance, better builds, better relationship between the game and newer players, better PvP just so you get an extra low weighted 30 CP points every few months? Is that worth dooming countless of newcomers to hundreds, if not thousands, of hours of mediocrity while they slave away at their computers running the same dungeon for the 380th time in a row trying to get that exp to level up? Seems like a selfish decision for the sake of "vertical progression". Yeah those 30 low weighted points every major update. Such progression. What would we ever do without those! Seems like a bloodstained greatsword skin, or maybe an electrifying aura staff, or maybe a dagger shrouded with a black mist would be better rewards for time spent in the game.I_killed_Vivec wrote: »And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".
Could you point out where I said that?
TheValar85 wrote: »@TheValar85 here you go:https://www.youtube.com/watch?v=i_tYqTGfqjg&feature=youtu.be
Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.
Petless, I guess it would be with Frags instead of the pet and use every time it procs.
I'll try that at some point.
I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).
The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).
Replace Force Pulse with execute when in range, apply all the dots.
(LA = Light Attack, HA = Heavy Attack).
Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.
Sorry about the quality, it'll get better when I replace the laptop with a proper rig.
Hope this helps.
Stay safe.
#VictoryMeteor
*edit*
I just noticed it's not 300 CP, it's 298... oh well, close enough
thank youits a clear one no *** just the gear rotation and presentation
not like others when you have to skip almost 10 min. to actualy see the important stuffs. Btw where did you got the jewlerey?
This, and it was predicted,want a good example? here it is: the chapter morrowind.
guess what, a lot of players left the game, mostly veterans, because the devs took something away.
luckily morrowind was a succes for new players.
This so much, its not much disagreement that an low level power creep is good for PvE, this can be CP or better gear, this allows players to do harder content even if they are pretty much as their maximum skill levels, for many semi casuals this is progressing trough the vet dungeons and perhaps vet craglorn trials or vMA.right there is a gap because of veterans know what they are doing, its called skill.
but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.

There is a no CP campaign. There should be a no-CP battleground too.
I actually know people who exclusively play on the sub-50 campaign because it's also no CP. they delete their character every time it reaches 50 and make a new one.
And if you don't go to the non-CP campaign and invite other people that don't want to worry about CP in PvP, then that is your problem, not the game's. Be the change you want to be in PvP. Make the non-CP campaign pop-locked!
https://www.youtube.com/watch?v=z5KYZ74OAak TheValar85 wrote: »@TheValar85 here you go:https://www.youtube.com/watch?v=i_tYqTGfqjg&feature=youtu.be
Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.
Petless, I guess it would be with Frags instead of the pet and use every time it procs.
I'll try that at some point.
I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).
The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).
Replace Force Pulse with execute when in range, apply all the dots.
(LA = Light Attack, HA = Heavy Attack).
Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.
Sorry about the quality, it'll get better when I replace the laptop with a proper rig.
Hope this helps.
Stay safe.
#VictoryMeteor
*edit*
I just noticed it's not 300 CP, it's 298... oh well, close enough
thank youits a clear one no *** just the gear rotation and presentation
not like others when you have to skip almost 10 min. to actualy see the important stuffs. Btw where did you got the jewlerey?
@TheValar85 Infallible Aether is from Craglorn trials (Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia), but I'm going to try with an overland set instead, 4 pieces Shadow Dancer, or 5 pieces Elegance + 1 Iceheard instead.
If you decide to go for IA, you can get the jewelry from the normal ones, the important bit is the 5% damage buff from Minor Slayer, that doesn't change, it's always the same even on blue ones. You'll lose a bit of magicka and a bit of spell power compared to the gold ones you get from the veteran trial, but it's not that big a deal. I think there's a chance to get the purple jewelry from the coffer you get from the quest there, but it's low. Also, they can drop from chests.