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CP thread

  • bigelle.x3_ESO
    bigelle.x3_ESO
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    Aisle9 wrote: »
    I suggested compensation for time spent. I also suggested an alternate progression system, one that doesn't negatively impact balance, widen the gap between newer and veteran players, create ridiculous builds, alienate players from content, etc etc.

    That selective reading though.

    ->
    Uviryth wrote: »
    And what would you suggest as replacement for horizontal progression?
    Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.

    And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.

    cosmetics? crowns? auras? weapon skins? armor skins? dyes? mounts? titles? costumes? capes? recipes? mount training? gold? those things where you can skip a day when doing the insanely long crafting researches?

    I find all of the above meaningless, I'd rather have character [vertical] progression.

    It's not selective reading, your argument is just bad.

    Have a nice day.

    That wasn't the comment I referred to when I said I offered an alternate form of progression. That selective reading though.
  • bigelle.x3_ESO
    bigelle.x3_ESO
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    Checkmath wrote: »
    a rewarding system for spending time without giving veterans some small advantage over new players? you make me laugh. as said, exactly this progression is what keeps player going. everything else would be no replacement. you cant design a rewarding system, which gives veterans a bit of power without widening that gap. people want that gap, thats the point.

    There is already a gap. CP makes it a black hole. Removing CP turns it back into a gap.
  • Derra
    Derra
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    They´ll eventually have to revamp the system as people will approach a point where there will be no more differences between builds. Everyone will simply have point in every perk.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Checkmath
    Checkmath
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    right there is a gap because of veterans know what they are doing, its called skill.
    but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
    if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.
  • Aisle9
    Aisle9
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    Aisle9 wrote: »
    I suggested compensation for time spent. I also suggested an alternate progression system, one that doesn't negatively impact balance, widen the gap between newer and veteran players, create ridiculous builds, alienate players from content, etc etc.

    That selective reading though.

    ->
    Uviryth wrote: »
    And what would you suggest as replacement for horizontal progression?
    Its either something like CP or an armorprogression-system where you can basically throw your armor in the dumpster each time better equipment gets introduced.

    And please dont answer with "nothing, I play for the funsies". If that where true you wouldnt complain either way.

    cosmetics? crowns? auras? weapon skins? armor skins? dyes? mounts? titles? costumes? capes? recipes? mount training? gold? those things where you can skip a day when doing the insanely long crafting researches?

    I find all of the above meaningless, I'd rather have character [vertical] progression.

    It's not selective reading, your argument is just bad.

    Have a nice day.

    That wasn't the comment I referred to when I said I offered an alternate form of progression. That selective reading though.

    Do you mean this one:
    Carraig wrote: »
    Question for the OP;

    Do you have an alternative for the CP system? I mean, we all can complain, not many can come with alternatives, but maybe you can surprise us.

    How about the vertical system like the old Veteran Level system we had before the C? Every toon had to be grinded through 16 levels of 800,000 XP (and even 1,000,000 points per level at the introduction), needing to get new gear almost every level?

    No thanks. The CP system may not be perfect, but it's a good enough system until the devs figure out a new one.

    Why does there need to be an alternative? What is wrong with just playing content for the content rewards? Why does there need to be passive stat inflation that throws balance out of wack?

    If there really needs to be an alternative I'd propose something that first and foremost doesn't do what the CP system does wrong, ie widen the gap between veterans and newer/casual players, make balance difficult, creates silly builds, promotes unnecessary and tedious grind, etc. Probably something cosmetic and title based. Maybe getting 50,000,000 exp dual wielding daggers grants a glowing dagger skin. Maybe you can customize an emblem on it. Maybe you can dye it. Maybe you can get a crown, or a cape or a new title, or something else that glows.

    Cause that looks to me like your original point was to not give one, then you moved to another cosmetic alternative to character [vertical] progression.

    If it's not, I apologize, would you please point me where you gave another alternative, one that actually has character [vertical] progression ?
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • bigelle.x3_ESO
    bigelle.x3_ESO
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    Checkmath wrote: »
    right there is a gap because of veterans know what they are doing, its called skill.
    but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
    if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.

    You are absolutely right. Barry Bonds was a MLB veteran. But that wasn't enough for him. He wanted that gap. He wanted to show the rookies that he was top dog. So he took some roids. That gave him the progression he needed to hit a record amount of home runs. Because forget skill and gear and whatnot. There needs to be an extra thing!
  • Aisle9
    Aisle9
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    Checkmath wrote: »
    right there is a gap because of veterans know what they are doing, its called skill.
    but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
    if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.

    You are absolutely right. Barry Bonds was a MLB veteran. But that wasn't enough for him. He wanted that gap. He wanted to show the rookies that he was top dog. So he took some roids. That gave him the progression he needed to hit a record amount of home runs. Because forget skill and gear and whatnot. There needs to be an extra thing!

    Except CPs are not comparable to roids, more like to training for longer and harder, and have a justified advantage over someone that just joined the discipline.

    Just saying.

    Roids are cheating, so is your argument that everyone with more CP than you is cheating ? Just need a clarification.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • VaranisArano
    VaranisArano
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    Checkmath wrote: »
    a rewarding system for spending time without giving veterans some small advantage over new players? you make me laugh. as said, exactly this progression is what keeps player going. everything else would be no replacement. you cant design a rewarding system, which gives veterans a bit of power without widening that gap. people want that gap, thats the point.

    There is already a gap. CP makes it a black hole. Removing CP turns it back into a gap.

    If that were the case for ALL game content, you'd never see low CP completes of vet dungeons and Vet Maelstrom. That's not the case, because for most game content the CP is the cherry on top of the sundae of player skill and experience. Particularly since ZOS keeps frontloading CP by making it easier to gain CP at lower CP levels and by making the CP trees give higher rewards for the earlier CP.

    My experience playing CP PVP was that the CP was the cherry on top of the sundae of my skill and experience. The cherry was nice and shiny at about 400 CP when I started. My sundae was...melted. I went into CP PVP as a long-time player with no PVP experience and my CP benefited me about as much as a snowflake in hell.

    Not everyone is going to have that experience, and having CP does explain the difference between all the "Overland questing is too easy!" and "No, overland questing without CP is a reasonable difficulty." threads that pop up every once and a while. CP certain makes the game much easier for an experienced player. But in my experience, its a gap. Not a black hole.
  • Checkmath
    Checkmath
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    just get it into your head: people want a gap between veterans and new players based on their time spent in the game. Players want to feel the progression, to feel that their time spent is justified. new players want it, because its motivating to feel getting better, not only through finger skill, also just by spending time in the game and learning. the developers want it, because it attracts people. so just accept, that the cp system is a way to go for all three parties here. its not optimal, but it works. so unless you have the idea about a better system and give it to ZOS, then just accept, that everyone wants the cp system, wants that vertical progression, wants the gap widening. it doesnt matter, if you can do some good or bad examples from real life, because this is a game and everyone is satisfied how the game works. this game keeps living, because we have that system and as soon as huge changes are made, people get upset, neither player nor devs want that, thats why it continues like this. and a not well thought out original post like yours will not change anything.
  • Checkmath
    Checkmath
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    Hi,
    DC already killed PVP on EU server. EP and AD left PVP, some of them left TESO because they were only playing PVP but it's no fun anymore, there are DC zergs everywhere.
    Honestly i go 5 maybe 10 minutes in Vivec with my red or my yellow then i leave after being zerged 5 times.
    To see how DC killed PVP just check the leaderboard : the 25th DC are more alliance points than the 1st AD..............

    Between this unbalanced campaign issues and the infinite loading screens..... RIP PVP on EU servers........

    I gonna left this game as 3/4 of AD and EP

    Good luck Serjustin

    thx for the very unrelated post....
  • I_killed_Vivec
    I_killed_Vivec
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    Well now I'm confused...

    I'm an average, casual player who, because I've played since beta, is now well over CP cap, has achieved level 50 in relevant class, weapon and armour skills, has a main character who is a master crafter... and a master angler. Play for long enough and all that just happens :)

    And I still manage to gain CP at a rate faster than the cap increases.

    But the OP says I'd be better off (as an average casual player) with no CP? Or at least with CP replaced by something "horizontal" like capes or recipes or dyes (dyes are useless, I'm a warrior not a prettyboy - Coldharbour Black will do, thank you).

    No thanks. I was dubious about the change from VR ("vertical") to CP ("horizontal"). I want to progress, I want that progression to mean something, I want to fail at tasks I'm not ready for, go away and get better then come back and succeed:)

    I don't care if that progression is called vertical or horizontal (which seems to mean "vertical but in a greater variety of options"), but there must be progression.

    And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".
  • bigelle.x3_ESO
    bigelle.x3_ESO
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    No thanks. I was dubious about the change from VR ("vertical") to CP ("horizontal"). I want to progress, I want that progression to mean something, I want to fail at tasks I'm not ready for, go away and get better then come back and succeed:)

    Why are these two things mutually exclusive? You can still fail at something, get better, and come back without CP unless your failure is a direct result of lacking low weighted 30 CP points. I doubt it. You can also have a game without CP that still has progression. I know this because every other MMO has done it because ESO is the only MMO silly enough to have this kind of progression system, the kind that degrades future balance patches and alienates newer players with the looming threat of the hundreds of hours of grind that awaits them.

    To the max CP people: You're already at the cap right? So if the cap was lowered, you'd still be at the cap right? Would you really forego better balance, better builds, better relationship between the game and newer players, better PvP just so you get an extra low weighted 30 CP points every few months? Is that worth dooming countless of newcomers to hundreds, if not thousands, of hours of mediocrity while they slave away at their computers running the same dungeon for the 380th time in a row trying to get that exp to level up? Seems like a selfish decision for the sake of "vertical progression". Yeah those 30 low weighted points every major update. Such progression. What would we ever do without those! Seems like a bloodstained greatsword skin, or maybe an electrifying aura staff, or maybe a dagger shrouded with a black mist would be better rewards for time spent in the game.

    And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".

    Could you point out where I said that?
    Edited by bigelle.x3_ESO on January 3, 2018 4:15PM
  • Aisle9
    Aisle9
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    And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".

    Could you point out where I said that?

    There you go:
    jabrone77 wrote: »
    Get a guild member, or you yourself, make exp potions and some training gear. Get the 10% experience buff from eso+. Buy some exp scrolls from the crown store with your eso+ crown monthly allotment.
    Watch as the cp accumulates at breakneck speed.
    Seriously, it's not that much of a grind if you don't want it to be. If no guildies or can't do it yourself, check guild sellers for the stuff you need. If you say you should spend time/gold/money on it, well, everything has a price, even if you pay with time.
    CP690 is a goal...you work to it. It is what it is.

    It's not just a goal though. It's not like you're just mindless leveling trying to fill up that exp bar. It gives passives. Passive skill cost reduction. Passive defensive stats. Passive damage enhancing stats. Passive resource recovery. All of these negatively impact balance. All of these negatively impact newer players trying to keep up with the already heavily advantaged veteran players. Why are we devaluing the emphasis on skill and builds with this broken system? For example, how is the state of battlegrounds now that CP has been introduced? I'll save you the trip to the BG forums. Terrible.

    Oh, BTW, passive skill cost reduction has been removed since Morrowind... I know I already said that, but I couldn't find the quote.

    *edit*
    Here's a little bit of irony: I'm fairly sure they canned non-CP BGs because premades were dominating over pugs, or less experienced players, as the lack of CPs (mitigation) would mean less survival chance and easier bursts by people that knew what they were doing...

    I may be wrong about that, but I seem to remember there was an argument about it.

    Edited by Aisle9 on January 3, 2018 5:32PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Aisle9
    Aisle9
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    @TheValar85 here you go:
    https://www.youtube.com/watch?v=i_tYqTGfqjg&amp;feature=youtu.be

    Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.

    Petless, I guess it would be with Frags instead of the pet and use every time it procs.

    I'll try that at some point.

    I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).

    The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).

    Replace Force Pulse with execute when in range, apply all the dots.

    (LA = Light Attack, HA = Heavy Attack).

    Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.

    Sorry about the quality, it'll get better when I replace the laptop with a proper rig.

    Hope this helps.
    Stay safe.

    #VictoryMeteor

    *edit*
    I just noticed it's not 300 CP, it's 298... oh well, close enough

    Edited by Aisle9 on January 3, 2018 5:41PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • TheValar85
    TheValar85
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    Aisle9 wrote: »
    @TheValar85 here you go:
    https://www.youtube.com/watch?v=i_tYqTGfqjg&amp;feature=youtu.be

    Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.

    Petless, I guess it would be with Frags instead of the pet and use every time it procs.

    I'll try that at some point.

    I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).

    The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).

    Replace Force Pulse with execute when in range, apply all the dots.

    (LA = Light Attack, HA = Heavy Attack).

    Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.

    Sorry about the quality, it'll get better when I replace the laptop with a proper rig.

    Hope this helps.
    Stay safe.

    #VictoryMeteor

    *edit*
    I just noticed it's not 300 CP, it's 298... oh well, close enough

    thank you :) its a clear one no *** just the gear rotation and presentation :D not like others when you have to skip almost 10 min. to actualy see the important stuffs. Btw where did you got the jewlerey?
    GM Of The Lusty Argonian ERP
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  • QuebraRegra
    QuebraRegra
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    wait, who said the CP system would suck? this guy (go look it up).

    Rather than just boost away at the power creep, it might have been better to have focused more on the non direct combat passives (ie. treasure hunter, etc.). The real issue is that without the illusion (cause yer on a buff/nerf treadmill) of progression, there's not enough new content to keep the playerbase playing.

    Should have thought more about procedural generation for additional content, and maybe some easy changes to the justice system (bounties, both PVP, and PVE), and some huge freakin big monster style group world events.

    of course they would need to invest some of that cash in some new server infrastructure, etc.
  • I_killed_Vivec
    I_killed_Vivec
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    No thanks. I was dubious about the change from VR ("vertical") to CP ("horizontal"). I want to progress, I want that progression to mean something, I want to fail at tasks I'm not ready for, go away and get better then come back and succeed:)

    Why are these two things mutually exclusive? You can still fail at something, get better, and come back without CP unless your failure is a direct result of lacking low weighted 30 CP points. I doubt it. You can also have a game without CP that still has progression. I know this because every other MMO has done it because ESO is the only MMO silly enough to have this kind of progression system, the kind that degrades future balance patches and alienates newer players with the looming threat of the hundreds of hours of grind that awaits them.

    To the max CP people: You're already at the cap right? So if the cap was lowered, you'd still be at the cap right? Would you really forego better balance, better builds, better relationship between the game and newer players, better PvP just so you get an extra low weighted 30 CP points every few months? Is that worth dooming countless of newcomers to hundreds, if not thousands, of hours of mediocrity while they slave away at their computers running the same dungeon for the 380th time in a row trying to get that exp to level up? Seems like a selfish decision for the sake of "vertical progression". Yeah those 30 low weighted points every major update. Such progression. What would we ever do without those! Seems like a bloodstained greatsword skin, or maybe an electrifying aura staff, or maybe a dagger shrouded with a black mist would be better rewards for time spent in the game.

    And I don't think I have anything polite to say to anyone who complains "It's not fair that your character is more powerful than mine just because you've been playing for three years and I haven't".

    Could you point out where I said that?

    Really? You can't have it both ways. Are those final CP before cap "low weighted" or are they required to pull a player out of "mediocrity"? How many CP do you think are needed to transform a player from mediocrity to magnificence? And at what point do they become "low weighted"? At what point can failure no longer be blamed on 30 "low weighted CP points"?

    Not that your comment about reducing cap is relevant to what I said about progression because you said before you want to do away with all CP. Besides, bring in a new lower cap and then increment it over time and soon enough someone like you will be complaining that some people just have too much CP and something must be done. No, you said replace vertical progression with horizontal and gave examples such as capes, recipes and dyes... and now weapon skins. No progression at all.

    I pointed out at the start of my comment that I am an average, casual player, who has still managed to accrue well over CP cap. It doesn't take "thousands of hours of mediocrity" and I never slaved away at any dungeons, and certainly not for 380 runs. Play the game, do the quests, do some PvP, do some crafting. Forget about CP cap, just enjoy the game... oh look, CP cap, when did that happen?! :)

    As for your final comment, where did I say that you said it? It's not all about you, you know ;)
  • shaielzafine
    shaielzafine
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    I personally think the CP system is fine. I'm not max CP yet (around 400 rn) and I don't mind the slower grind. Since it's an MMORPG you have the option of playing with others, joining guilds and friends. I don't respond to people who ask for cp600+ dps / heals / tank in zone chat. You can easily get to 690 in skyreach, but all you'll be learning there is how to get rid of mobs. When I need help, I ask guildies or friends, and when other people ask for help, I help them. I finished vRoM & got amberplasm skin around cp 220, even if people say don't even try if you're under max cp. I've done all normal mode trials, vet HM dungeons, and currently working on finishing vMA & vDSA. After that I'll join the vet trial progression groups that some of my guilds host. The CP system makes it feel like there's progression / "leveling up" for your character not a barrier to entry for harder content.

    As for PvP, I jumped to Cyrodiil- Vivec at around CP 190 and joined a PvP focused guild. They really helped a lot in explaining things like how to make AP more efficiently, what the ideal build is for my role, etc. Now I don't have to zerg to earn AP. While I know I can't beat most of these tanky max CP guys (with a 1vpotato build) in a duel, now I know what to do to live longer / survive in Cyrodiil or Imperial CIty. There's also the option of going to a nonCP campaign if that CP difference bothers you. It's all enjoyable except for the loading screens & the lag when there are 3 way zerg fights.
  • Ruckly
    Ruckly
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    IMO the CP system is out of place. You can get your 1-50 doing quests and side quests straight through coldharbor. But after that you have to get to CP 690 and you have what Craglorn to do it with? You can do the quest lines for the other factions but that would take away the genuine experience from any alt you may want to make for those factions to do those quests with. You can run dungeons and that is what I do but it takes a long time and the result is a multi-month time frame before you can step into Cyrodiil at CP 690. The difference in marginal combat between CP 200 and 690 is what >20%? And the CP points give pure stats. Woopty-doo stats. Grind half my life away for stats.

    So the alternative is to grind dolmens, grind an instance, or idle in a fort under siege in Cyrodiil and wait for the CP and AP to pour in.

    And as far as learning to play the game right it's not like learning to play piano as far as CP goes. I don't see a correlation between CP and progressive speed cross-association or adaptive situation reinforcement.
  • AlnilamE
    AlnilamE
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    There is a no CP campaign. There should be a no-CP battleground too.

    I actually know people who exclusively play on the sub-50 campaign because it's also no CP. they delete their character every time it reaches 50 and make a new one.

    And if you don't go to the non-CP campaign and invite other people that don't want to worry about CP in PvP, then that is your problem, not the game's. Be the change you want to be in PvP. Make the non-CP campaign pop-locked!
    The Moot Councillor
  • DeadlyRecluse
    DeadlyRecluse
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    I just want a CP system that makes me actually choose instead of giving me it all.

    You (almost) never choose between more damage, more resource sustain, or more defenses. You just figure out the most efficient for your setup, which is a mildly interesting problem, but you can reach 90 percent efficiency in your distribution really easily. There are a very few exceptions (things like the befoul and tumbling stars), but for the most part, CP is a vertical progression system disguised as a horizontal system.

    It also greats an unfortunate divide between CP and noCP campaigns, where certain things (siege is the most glaring example, but NPCs, too) overperform in noCP and are basically ignorable in CP. Differences in the actual player-vs-player combat aside, I don't think it's too helpful to have such drastically different PvP environments. Plus splitting pop, etc. etc....

    I'd like to see a week where the effects of CP are cut 1/2 by battle spirit (before existing battle spirit modifications) and we see how that plays.
    Thrice Empress, Forever Scrub
  • Kuramas9tails
    Kuramas9tails
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    I have watched low level CP's beat max level CP's in Cyrodiil.
    I have seen max level CP's only hit 10K on a DPS test.

    It's more than just about CP's ya know? If you are skilled, know your build, rotation and have a good sense of awareness, CP wont make or break you.
      Your friendly neighborhood crazy cat lady of ESO
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    • Ruckly
      Ruckly
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      Wait there is a non-CP campaign in Cyrodiil. I always thought in a was non-ult campaign for some reason :( . I guess I don't really have anything to complain about except maybe the low population of the campaign(and how crappy heals are with one entire tree of my templar dedicated to heals) but w/e. Moving right along.
      Edited by Ruckly on January 3, 2018 9:23PM
    • Buffler
      Buffler
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      Some suggesting gear progression as an alternative? !@#$ off!

      If you think Im grinding PVE again to get the gear i need for PVP you are insane. That grind would be worse than CP grind (which isnt bad at all)

      Also, if they ever do bring in gear progression, watch the population diminish almost instantly.
    • Aisle9
      Aisle9
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      TheValar85 wrote: »
      Aisle9 wrote: »
      @TheValar85 here you go:
      https://www.youtube.com/watch?v=i_tYqTGfqjg&amp;feature=youtu.be

      Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.

      Petless, I guess it would be with Frags instead of the pet and use every time it procs.

      I'll try that at some point.

      I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).

      The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).

      Replace Force Pulse with execute when in range, apply all the dots.

      (LA = Light Attack, HA = Heavy Attack).

      Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.

      Sorry about the quality, it'll get better when I replace the laptop with a proper rig.

      Hope this helps.
      Stay safe.

      #VictoryMeteor

      *edit*
      I just noticed it's not 300 CP, it's 298... oh well, close enough

      thank you :) its a clear one no *** just the gear rotation and presentation :D not like others when you have to skip almost 10 min. to actualy see the important stuffs. Btw where did you got the jewlerey?

      @TheValar85 Infallible Aether is from Craglorn trials (Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia), but I'm going to try with an overland set instead, 4 pieces Shadow Dancer, or 5 pieces Elegance + 1 Iceheard instead.

      If you decide to go for IA, you can get the jewelry from the normal ones, the important bit is the 5% damage buff from Minor Slayer, that doesn't change, it's always the same even on blue ones. You'll lose a bit of magicka and a bit of spell power compared to the gold ones you get from the veteran trial, but it's not that big a deal. I think there's a chance to get the purple jewelry from the coffer you get from the quest there, but it's low. Also, they can drop from chests.

      Edited by Aisle9 on January 3, 2018 9:58PM
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    • zaria
      zaria
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      Checkmath wrote: »
      want a good example? here it is: the chapter morrowind.
      guess what, a lot of players left the game, mostly veterans, because the devs took something away.
      luckily morrowind was a succes for new players.
      This, and it was predicted,
      Checkmath wrote: »
      right there is a gap because of veterans know what they are doing, its called skill.
      but nobody only wants to have a bit more skill than someone, who just entered and reached level 50. people want to see, that they have more stats, people dont want same toolkits on their skills like a newbie. people want that gap, because it justifies their time spent. if there wouldnt be something similar, this game would have less players, because who would spend time playing it, when you dont have to invest time anymore after reaching a certain point.
      if you do it right, you can have perfect gear with cp300, perfect rotation, perfect everything. but people continue playing there because there is something, which needs time to achieve, time for progressing even further.
      This so much, its not much disagreement that an low level power creep is good for PvE, this can be CP or better gear, this allows players to do harder content even if they are pretty much as their maximum skill levels, for many semi casuals this is progressing trough the vet dungeons and perhaps vet craglorn trials or vMA.
      They add harder content every 3 month to compensate.

      Now you could say that PvP should be an even playing field, and for the battleground this makes sense, no removing cp would not make it even, gear is an issue however player skill is way more important, any decent PvP player would kill me even if I had bis gear including vma, master and perfect asylum stuff and he had crafted and overland on an 2K budget.
      On the other hand WOW has pvp gear you buy and this was critical it was also tired back then I played getting the best gear was an serious grind. Updates frequently made your bis gear trash.

      Without CP we would still have an variation of the the veteran system.
      now that was an grind, More fun every update would raise the gear cap to :)
      catgrind7_animation_by_olsen1a-d9tki34.gif
      Grinding just make you go in circles.
      Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    • QuebraRegra
      QuebraRegra
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      AlnilamE wrote: »
      There is a no CP campaign. There should be a no-CP battleground too.

      I actually know people who exclusively play on the sub-50 campaign because it's also no CP. they delete their character every time it reaches 50 and make a new one.

      And if you don't go to the non-CP campaign and invite other people that don't want to worry about CP in PvP, then that is your problem, not the game's. Be the change you want to be in PvP. Make the non-CP campaign pop-locked!

      Iemee see, I think I'm up to 30 alts cycled thru the non vet PVP since I started playing. Create, play, reach 50, delete, make a new one... such a waste as there was no AP banking back then :(

      It really was the best PVP experience without so much the CP imbalance.

    • tplink3r1
      tplink3r1
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      CP is fine and grinding is fun, move on.
      VR16 Templar
      VR3 Sorcerer
    • VaranisArano
      VaranisArano
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      All this complaining about CP grinding.

      People make getting CP sound like Conan on the Wheel of Pain.
      https://www.youtube.com/watch?v=z5KYZ74OAak
    • TheValar85
      TheValar85
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      Aisle9 wrote: »
      TheValar85 wrote: »
      Aisle9 wrote: »
      @TheValar85 here you go:
      https://www.youtube.com/watch?v=i_tYqTGfqjg&amp;feature=youtu.be

      Now, a little disclaimer here, Sorc is not my main (I main magblade) so I'm 100% sure this can be improved upon. Don't take this as a guide, nor as an expert opinion. I was dared to reach 30k and for all intents and purposes I failed at that. The dare was to reach 30k dps with full purple gear (purple glyphs too), no Maelstrom staff, and the cheapest gear I could find (so no Nirnhoned backbar either) and 300 CP.

      Petless, I guess it would be with Frags instead of the pet and use every time it procs.

      I'll try that at some point.

      I will also replace Infallible Aether with an overland set (I've been given some advice regarding that).

      The rotation is simply LA, Liquid Lightning, LA, Blockade, LA, Curse, LA, scamp, barswap, LA + force pulse (x2), HA, barswap, repeat. Apply Elemental Drain every time it runs out (that won't be an issue in group content, as it's usually the healer's job).

      Replace Force Pulse with execute when in range, apply all the dots.

      (LA = Light Attack, HA = Heavy Attack).

      Potions are Spell Power potions (Major Sorcery, Major Prophecy, Restore Magicka). Recipe is Lady Smock, Corn Flower, Water Hyacinth.

      Sorry about the quality, it'll get better when I replace the laptop with a proper rig.

      Hope this helps.
      Stay safe.

      #VictoryMeteor

      *edit*
      I just noticed it's not 300 CP, it's 298... oh well, close enough

      thank you :) its a clear one no *** just the gear rotation and presentation :D not like others when you have to skip almost 10 min. to actualy see the important stuffs. Btw where did you got the jewlerey?

      @TheValar85 Infallible Aether is from Craglorn trials (Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia), but I'm going to try with an overland set instead, 4 pieces Shadow Dancer, or 5 pieces Elegance + 1 Iceheard instead.

      If you decide to go for IA, you can get the jewelry from the normal ones, the important bit is the 5% damage buff from Minor Slayer, that doesn't change, it's always the same even on blue ones. You'll lose a bit of magicka and a bit of spell power compared to the gold ones you get from the veteran trial, but it's not that big a deal. I think there's a chance to get the purple jewelry from the coffer you get from the quest there, but it's low. Also, they can drop from chests.

      Thank you i am currently wearing the will power sett from jewlery i have the 3 moondancer set too but they are blue ones :D dam this game could use a Jewlecraft profession :D
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