“Hey BGs?”
“Are there any groups on to fight?”
“Yeah some aussies are staying up past their bedtime”
“Awesome”
And then we try to queue against the other premades, which sometimes is easy and sometimes is hard depending on how interested that group is in fighting us.
I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Emma_Overload wrote: »I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Because it's so much easier for well-built, experienced players to kill weaker, less experienced players in No-CP. A CP690 PvE player may not have much experience in PvP, but he knows how to read build guides (including CP allocations!) and grind for gear. That CP690 "carebear" can easily obtain some kind of super tanky survival build and make himself a real nuisance to impatient PvPers when CP is enabled. He may not be getting a lot of kills himself, but at least he doesn't feel like he's getting stomped on.
Personally, I don't think there's anything wrong with that. Experienced, well organized PvPers already have enormous advantages that carry over into Battlegrounds, so I don't see any problem with weaker players, PUGs and carebears adopting builds that frustrate them. I say make them work for their kills!
Emma_Overload wrote: »I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Because it's so much easier for well-built, experienced players to kill weaker, less experienced players in No-CP. A CP690 PvE player may not have much experience in PvP, but he knows how to read build guides (including CP allocations!) and grind for gear. That CP690 "carebear" can easily obtain some kind of super tanky survival build and make himself a real nuisance to impatient PvPers when CP is enabled. He may not be getting a lot of kills himself, but at least he doesn't feel like he's getting stomped on.
Personally, I don't think there's anything wrong with that. Experienced, well organized PvPers already have enormous advantages that carry over into Battlegrounds, so I don't see any problem with weaker players, PUGs and carebears adopting builds that frustrate them. I say make them work for their kills!
And I say playing a Deathmatch where there’s 5 kills in 8 minutes before people start leaving the match is horrendous gameplay.
CP allows broken permablock and healbot builds to exist. It also allows the current OP Heavy Armor Stam builds to play. All while this happens, players who aren’t CP690 get destroyed by max level people with zero chance of success, which isolates a large amount of players right from the start. Pre-mades are more frequent too.
No-CP PvP puts people on as much of an even playing field as possible for the current state of the game. There is no CP to cover for the weaknesses of your build. Skill has to account for that and broken builds that can tank a group and still dish out high damage don’t exist. I don’t need my 900+ CP to 1vX, I just need my skill and improvements as a player to actually mean something instead of fighting a near-invincible BG tank that sits on the flag.
Skill >>> CP/Gear/Builds in No-CP.
I’ve stopped playing BGs because if I want toxic gameplay full of broken builds then I’d rather go 1vX in Cyrodiil. BGs used to be fun, competitve PvP, but not anymore
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Emma_Overload wrote: »I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Because it's so much easier for well-built, experienced players to kill weaker, less experienced players in No-CP. A CP690 PvE player may not have much experience in PvP, but he knows how to read build guides (including CP allocations!) and grind for gear. That CP690 "carebear" can easily obtain some kind of super tanky survival build and make himself a real nuisance to impatient PvPers when CP is enabled. He may not be getting a lot of kills himself, but at least he doesn't feel like he's getting stomped on.
Personally, I don't think there's anything wrong with that. Experienced, well organized PvPers already have enormous advantages that carry over into Battlegrounds, so I don't see any problem with weaker players, PUGs and carebears adopting builds that frustrate them. I say make them work for their kills!
And I say playing a Deathmatch where there’s 5 kills in 8 minutes before people start leaving the match is horrendous gameplay.
CP allows broken permablock and healbot builds to exist. It also allows the current OP Heavy Armor Stam builds to play. All while this happens, players who aren’t CP690 get destroyed by max level people with zero chance of success, which isolates a large amount of players right from the start. Pre-mades are more frequent too.
No-CP PvP puts people on as much of an even playing field as possible for the current state of the game. There is no CP to cover for the weaknesses of your build. Skill has to account for that and broken builds that can tank a group and still dish out high damage don’t exist. I don’t need my 900+ CP to 1vX, I just need my skill and improvements as a player to actually mean something instead of fighting a near-invincible BG tank that sits on the flag.
Skill >>> CP/Gear/Builds in No-CP.
I’ve stopped playing BGs because if I want toxic gameplay full of broken builds then I’d rather go 1vX in Cyrodiil. BGs used to be fun, competitve PvP, but not anymore
I disagree completely with the cp arguments.
Heal bots, permblockers and extrem tanky dps builds did also exist in no cp and were already quite popular in no-cp bg. People highly exaggerate what cp enable someone to do now after morrowind and how much you have to change to make a cp build work in no cp.
A low cp person will most likely so or so be getting destroyed because he will not be as experienced as another player who had played the game for a long time and got cp that way. If you don't know how to pvp then cp will not save you. Still i would prefer if battle leveling included cp so everyone has the same chances and does not have an addition disadvantage to his lack of experience.
Emma_Overload wrote: »I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Because it's so much easier for well-built, experienced players to kill weaker, less experienced players in No-CP. A CP690 PvE player may not have much experience in PvP, but he knows how to read build guides (including CP allocations!) and grind for gear. That CP690 "carebear" can easily obtain some kind of super tanky survival build and make himself a real nuisance to impatient PvPers when CP is enabled. He may not be getting a lot of kills himself, but at least he doesn't feel like he's getting stomped on.
Personally, I don't think there's anything wrong with that. Experienced, well organized PvPers already have enormous advantages that carry over into Battlegrounds, so I don't see any problem with weaker players, PUGs and carebears adopting builds that frustrate them. I say make them work for their kills!
And I say playing a Deathmatch where there’s 5 kills in 8 minutes before people start leaving the match is horrendous gameplay.
CP allows broken permablock and healbot builds to exist. It also allows the current OP Heavy Armor Stam builds to play. All while this happens, players who aren’t CP690 get destroyed by max level people with zero chance of success, which isolates a large amount of players right from the start. Pre-mades are more frequent too.
No-CP PvP puts people on as much of an even playing field as possible for the current state of the game. There is no CP to cover for the weaknesses of your build. Skill has to account for that and broken builds that can tank a group and still dish out high damage don’t exist. I don’t need my 900+ CP to 1vX, I just need my skill and improvements as a player to actually mean something instead of fighting a near-invincible BG tank that sits on the flag.
Skill >>> CP/Gear/Builds in No-CP.
I’ve stopped playing BGs because if I want toxic gameplay full of broken builds then I’d rather go 1vX in Cyrodiil. BGs used to be fun, competitve PvP, but not anymore
I disagree completely with the cp arguments.
Heal bots, permblockers and extrem tanky dps builds did also exist in no cp and were already quite popular in no-cp bg. People highly exaggerate what cp enable someone to do now after morrowind and how much you have to change to make a cp build work in no cp.
A low cp person will most likely so or so be getting destroyed because he will not be as experienced as another player who had played the game for a long time and got cp that way. If you don't know how to pvp then cp will not save you. Still i would prefer if battle leveling included cp so everyone has the same chances and does not have an addition disadvantage to his lack of experience.
Given the current situation, ZOS can still significantly improve the experience and playerbase size. Need to follow simple three steps:
1. Balance builds again..... meaning remove CP. Also allows lower CP players to play BGs again which they no longer can. That’s an entire population of players no longer able to enjoy BGs, all while buffing premade groups to steamroll pugs and allowing permablock/OP builds to play
2. Add Battlegrounds to the base game. You increase the population by a lot this way alone. Much healthier overall for the game.
3. Allow players to pick from three game modes:
• Deathmatch
• Flag (Domination, Crazy King)
• Relic (Relic Hunter, Chaosball)
The ability to play what you want in these catagories (alongside the much larger population) allows you to also work toward earning the *titles* you want. Rn getting certain titles like the Chaos titles or Standard-Guardian takes FOREVER.
Done.
You can argue about that all alone if you want, and I am sad you believe that is true, because it isnt. Theres no way you can make a build as tanky without CP as withy cp. If you believe that I suggest you actually read the tooltip on some of the defensive CP points. But continue, in a month youll be playing with a base below 30 players EU wide, instead of like before a competitive scene where all players from 160-689 CP could compete. If you dont realize someone below cp 690 will shud away from BG's then its already a lost cause.
I disagree completely with the cp arguments.
Heal bots, permblockers and extrem tanky dps builds did also exist in no cp and were already quite popular in no-cp bg. People highly exaggerate what cp enable someone to do now after morrowind and how much you have to change to make a cp build work in no cp.
A low cp person will most likely so or so be getting destroyed because he will not be as experienced as another player who had played the game for a long time and got cp that way. If you don't know how to pvp then cp will not save you. Still i would prefer if battle leveling included cp so everyone has the same chances and does not have an addition disadvantage to his lack of experience.
Waffennacht wrote: »Emma_Overload wrote: »I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Because it's so much easier for well-built, experienced players to kill weaker, less experienced players in No-CP. A CP690 PvE player may not have much experience in PvP, but he knows how to read build guides (including CP allocations!) and grind for gear. That CP690 "carebear" can easily obtain some kind of super tanky survival build and make himself a real nuisance to impatient PvPers when CP is enabled. He may not be getting a lot of kills himself, but at least he doesn't feel like he's getting stomped on.
Personally, I don't think there's anything wrong with that. Experienced, well organized PvPers already have enormous advantages that carry over into Battlegrounds, so I don't see any problem with weaker players, PUGs and carebears adopting builds that frustrate them. I say make them work for their kills!
And I say playing a Deathmatch where there’s 5 kills in 8 minutes before people start leaving the match is horrendous gameplay.
CP allows broken permablock and healbot builds to exist. It also allows the current OP Heavy Armor Stam builds to play. All while this happens, players who aren’t CP690 get destroyed by max level people with zero chance of success, which isolates a large amount of players right from the start. Pre-mades are more frequent too.
No-CP PvP puts people on as much of an even playing field as possible for the current state of the game. There is no CP to cover for the weaknesses of your build. Skill has to account for that and broken builds that can tank a group and still dish out high damage don’t exist. I don’t need my 900+ CP to 1vX, I just need my skill and improvements as a player to actually mean something instead of fighting a near-invincible BG tank that sits on the flag.
Skill >>> CP/Gear/Builds in No-CP.
I’ve stopped playing BGs because if I want toxic gameplay full of broken builds then I’d rather go 1vX in Cyrodiil. BGs used to be fun, competitve PvP, but not anymore
I disagree completely with the cp arguments.
Heal bots, permblockers and extrem tanky dps builds did also exist in no cp and were already quite popular in no-cp bg. People highly exaggerate what cp enable someone to do now after morrowind and how much you have to change to make a cp build work in no cp.
A low cp person will most likely so or so be getting destroyed because he will not be as experienced as another player who had played the game for a long time and got cp that way. If you don't know how to pvp then cp will not save you. Still i would prefer if battle leveling included cp so everyone has the same chances and does not have an addition disadvantage to his lack of experience.
If a Low CP opponent will get destroyed because of his lack of experience, what reason is there to add CP difference to compound his losing? You actually make an argument for CP removal in BGs in your comment.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Cp and no-cp pvp have problem but for now i like the cp pvp more. It is a personal preference but it is kinda funny how many player are extremely bias against cp and blame everything on cp.
killimandrosb16_ESO wrote: »what kinda puzzles me are all those talking about inexperienced players have the option to do better in a CP campaign....It contradicts its own argument, as an inexperienced player wont be CP 690. So basically you want the inexperienced players to BOTH overcome the CP gap AND at the same time do this against players who have honed their cp builds and gear? Its beyond ridiculous for any new or inexperienced player. In NO CP they have at least equal terms when it comes to CP honing. If youre at 690 CP, youre not inexperienced unless you bought your toon.
Hankrabbit wrote: »CP in BG was a terrible idea, because it has excluded a large part of the community from doing BG. The argument about experience many people come up with is not correct. Talented beginners with a good build (from youtube or mates) could keep up, but with cp it is impossible.
a short story:
i am getting many messages after BGs about my build. Often they come from low-cp-players.Unfortunately the only thing that i can tell them is "grind cp". Otherwise even with the best build you will have no chance.
I usually have a bad conscience after I killed low-cp-players. CP-Bg is just bs in my eyes.
VaranisArano wrote: »1. As long as Battlegrounds is behind the paywall of Morrowind, Battlegrounds is inherently limited. Now, if ZOS' marketing data says most active players have Morrowind, carry on. If not, well, there's the root of your population problem.
2. CP and No CP is a catch 22. Most players don't enjoy doing both because it takes completely different builds. I dislike having to swap gear to do both types of PVP, so I avoid No CP. So if you have one option or the other, you alienate a chunk of Battlegrounds players. If you have both, you divide the population further.
3. Most players don't enjoy ALL of the gamemodes. Some players are willing to put up with the gamemodes they don't like for the sake of the ones they do. Others aren't. So surely ZOS could allow people to opt in to the modes they want, right? Nope, ZOS is continuing to monetize Battlegrounds by introducing new modes which requires that players actually play those new modes. Its hard to get hyped for a new Battleground mode when you know that most players will stick with the same old deathmatch.
And finally, the point that no one really wants to discuss. Battlegrounds was designed as a sop to the small scale PVPers of Cyrodiil. You know, the solo gankers, the 2-4 man small groups that claim "small-scale is where the skill really is!" and the resource farm groups and 1vXer and solo duelists. That's what Battlegrounds was designed for - to provide all those small scale fights with no zergs to get in the way. And Battlegrounds has certain provided. Its 4v4v4 - no zergs.
And yet its still failing. Its been a failure of one form or another since it launched. It could be that its a combo of points 1-3 above. But I think its also because most of the Cyrodiil small-scalers really never wanted an equal fight on 4v4v4 terms. Those people that actually wanted to fight equally in Battlegrounds in a 4v4v4 - those are the premade groups in Battleground and there aren't enough of them to sustain the Battlegrounds population. There never were. So perhaps its time to consider whether or not the hype for small scale PVP that led ZOS to believe there was a large market for Battlegrounds was really just a lot of sound and fury, signifying nothing.
FrancisCrawford wrote: »
FrancisCrawford wrote: »
Emma_Overload wrote: »
Waffennacht wrote: »Emma_Overload wrote: »I still don't understand way so many (or at least so many ppl on the forum) are so against cp pvp.
Because it's so much easier for well-built, experienced players to kill weaker, less experienced players in No-CP. A CP690 PvE player may not have much experience in PvP, but he knows how to read build guides (including CP allocations!) and grind for gear. That CP690 "carebear" can easily obtain some kind of super tanky survival build and make himself a real nuisance to impatient PvPers when CP is enabled. He may not be getting a lot of kills himself, but at least he doesn't feel like he's getting stomped on.
Personally, I don't think there's anything wrong with that. Experienced, well organized PvPers already have enormous advantages that carry over into Battlegrounds, so I don't see any problem with weaker players, PUGs and carebears adopting builds that frustrate them. I say make them work for their kills!
And I say playing a Deathmatch where there’s 5 kills in 8 minutes before people start leaving the match is horrendous gameplay.
CP allows broken permablock and healbot builds to exist. It also allows the current OP Heavy Armor Stam builds to play. All while this happens, players who aren’t CP690 get destroyed by max level people with zero chance of success, which isolates a large amount of players right from the start. Pre-mades are more frequent too.
No-CP PvP puts people on as much of an even playing field as possible for the current state of the game. There is no CP to cover for the weaknesses of your build. Skill has to account for that and broken builds that can tank a group and still dish out high damage don’t exist. I don’t need my 900+ CP to 1vX, I just need my skill and improvements as a player to actually mean something instead of fighting a near-invincible BG tank that sits on the flag.
Skill >>> CP/Gear/Builds in No-CP.
I’ve stopped playing BGs because if I want toxic gameplay full of broken builds then I’d rather go 1vX in Cyrodiil. BGs used to be fun, competitve PvP, but not anymore
I disagree completely with the cp arguments.
Heal bots, permblockers and extrem tanky dps builds did also exist in no cp and were already quite popular in no-cp bg. People highly exaggerate what cp enable someone to do now after morrowind and how much you have to change to make a cp build work in no cp.
A low cp person will most likely so or so be getting destroyed because he will not be as experienced as another player who had played the game for a long time and got cp that way. If you don't know how to pvp then cp will not save you. Still i would prefer if battle leveling included cp so everyone has the same chances and does not have an addition disadvantage to his lack of experience.
If a Low CP opponent will get destroyed because of his lack of experience, what reason is there to add CP difference to compound his losing? You actually make an argument for CP removal in BGs in your comment.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus