Since the launch and implementation of battlegrounds, nearly every major decision regarding this game mode has been a terrible decision. These decisions have had an effect on the battlegrounds subcommunity that effect being keeping it from growing//helping it shrink. Let's start from the beginning, shall we?
Edited by ParaNostram on December 22, 2017 3:06PM
I understand why they felt tied down to the three team idea but from the get go that is the wrong way to do it. Two teams, if matchmaking is functional and everything goes as planned, each team should win about half the time meaning players should get in a win every two or so games. The second you throw in three teams, even if everyone is winning as much as they should, players would then be expected to lose more than they win. Even if this was all for the bad decisions they made, they would have had an uphill battle creating a healthy sized community to engage in this new content. Well, sadly that wasn't all for their mistakes. A disastrous launch with performance issues (some of which that persist to this day) firmly established that this mountain climb they had would start at the bottom of a valley.
Then came the content updates for it, a new game mode and a new game map. Not bad, the game mode felt underpolished but it wasn't by itself a bad decision. However, the fact that you still had to queue for every mode and every map. The more things added, the more diluted the pool, the less likely you are to get the game mode that is most people's favorite across most games, deathmatch. Then after that we got another game mode, each game mode being less polished and more chaotic than the last making it feel like you're face rolling for fifteen minutes, just worsening the problem. All the while less players come back to do battlegrounds after increasingly bad experiences.
Then the disaster that was adding CP to battlegrounds. Well now if you aren't CP 690 you're at a disadvantage at this game mode. Well, again, lost players and had a smaller pool. This all brings us to where we are, a diluted pool of game modes that you have no choice what you're going to play (I loathe the two new game modes by now) with a player base so small because of all of the bad decisions that they can't allow you to selectively queue without leaving modes just completely unplayed potentially. The community is too small to be divided for what could have easily been the solutions for their issues of letting people queue for what they want.
Idk, these are just my observations on the bad idea train that has been battlegrounds. What do you think? For me it's especially heartbreaking as I wanted a mode I could just jump in for some quick high octane PvP but now it's the part of the game that makes me most want to break something that shatters when I get my fifth Crazy King match in a row.
Edit: A point I forgot to make in here was that if ZOS wanted to add content they should have added more maps than game modes, maps are easier to design and balance for and always fun to see. New modes? Not so much, and the new modes added to already existing problems.
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