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Whatever happened to Murkmire?

davey1107
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I came across a mid-2014 presentation where they covered planned expansions and updates. They were just about to roll justice system and talked about Wrothgar being in early planning. They showed off Murkmire as a planned expansion zone that was south of Shadowfen, and it sounded pretty far along.

Was there ever any indication what happened to this zone?
  • Dracane
    Dracane
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    It's currently unclear and hasn't been mentioned in a long time.
    I doubt, they will throw away all the work and completely forget about Murkmire. It might come eventually.
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  • Kiara
    Kiara
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    I'd like to know myself, I wait for it so long and I hope we'll get it next year as DLC.
  • Samadhi
    Samadhi
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    Shadows of the Hist and the Argonian Behemoth in VMA are what remains of that presentation if my recollection is correct
    that is the same year they previewed the Justice System and planned player guards due to the ineptitude of the NPC guard AI, wasn't it?
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  • Elsonso
    Elsonso
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    It will appear, probably as a quarterly DLC. That was the fate of Clockwork City, a place we heard about and watched trailers about for a very long time.
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  • Silver_Strider
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    Vaermina caught something in Black Marsh and gave up.

    She headed Elsweyr.
    Argonian forever
  • Kiara
    Kiara
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    Vaermina caught something in Black Marsh and gave up.

    She headed Elsweyr.

    It was Knahaten Flu I guess.
  • altemriel
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    davey1107 wrote: »
    I came across a mid-2014 presentation where they covered planned expansions and updates. They were just about to roll justice system and talked about Wrothgar being in early planning. They showed off Murkmire as a planned expansion zone that was south of Shadowfen, and it sounded pretty far along.

    Was there ever any indication what happened to this zone?



    Murkmire was planned to be adventurer group content zone, similar to Craglorn. But Craglorn was not very successful like this, it was changed lately, to be also group- and also solo-play zone.

    Murkmire, nobody knows, if they will release it one day as a whole zone, or if they will split it into smaller parts and release it like that, or at all.
  • Chelo
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    Still waiting for some news about Spell Crafting...
  • WhiteCoatSyndrome
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    The NPCs have name-dropped it a few times in some of the more recent content. Hopefully that means they haven't forgotten about it.
    #proud2BAStarObsessedLoony
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  • Doctordarkspawn
    Doctordarkspawn
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    Likely: They saw how much Craglorn needed to be nerfed in order to be populated and decided not to bother.

  • Taleof2Cities
    Taleof2Cities
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    Soon.™
  • Ratzkifal
    Ratzkifal
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    The NPCs have name-dropped it a few times in some of the more recent content. Hopefully that means they haven't forgotten about it.

    They have? Can you please tell us where?
    Samadhi wrote: »
    Shadows of the Hist and the Argonian Behemoth in VMA are what remains of that presentation if my recollection is correct
    that is the same year they previewed the Justice System and planned player guards due to the ineptitude of the NPC guard AI, wasn't it?

    What also remained are the design of the Kothringi armour which is now called Silken Ring as well as the Morag Tong, Dark Brotherhood and Thieve's guild armor.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Doctordarkspawn
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    Ratzkifal wrote: »
    The NPCs have name-dropped it a few times in some of the more recent content. Hopefully that means they haven't forgotten about it.

    They have? Can you please tell us where?
    Samadhi wrote: »
    Shadows of the Hist and the Argonian Behemoth in VMA are what remains of that presentation if my recollection is correct
    that is the same year they previewed the Justice System and planned player guards due to the ineptitude of the NPC guard AI, wasn't it?

    What also remained are the design of the Kothringi armour which is now called Silken Ring as well as the Morag Tong, Dark Brotherhood and Thieve's guild armor.

    I believe it was directly quoted by the argonian in DB but I'm not sure.

    One thing I can assure people: If Murkmire makes an appearence it'll likely be something akin to the standard. Because Craglorn just wasn't fun for so many people because of the forced grouping. (I'll continue to call it forced. It's forced by design.)
  • Glurin
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    They're having a few problems constructing the zone. It is a swamp, after all.

    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Darkstorne
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    I really do hope they've been reworking it as a solo zone for a fourth quarter DLC. It'd be great to see more of Argonia. I don't think it could sell as an expansion though, since swampland sort of lacks that mass market appeal :tongue: Fingers crossed they use it as an opportunity to improve their environment design too, since ZOS have always struggled with forest/woodland design in this engine. Hoping they can improve on that front, and Murkmire is a good opportunity.

    There's some amazing concept art too, showing how much the zone varies in environment design. From thick swamps to open vistas:

    eso-murkmire-adventure-zone.jpg
    ESO_Murkmire_4.jpg

    But... we all know how that vista would look in-game with this engine :tongue:

    38729207074_2738a19d3e_o.jpg

    Please sort out the draw distance and fog system in 2018 ZOS <3
  • VaranisArano
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    It sank into the murk and mire of the swamps of Argonia.
  • Elsonso
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    The fog system is designed to hide how small the vista is.
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  • VaranisArano
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    Side note: here's an interesting thread with some pictures of what the game looks like without the fog. Rivenspire in particular looks...interesting. The distant mountain texture would need major work.
    https://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Side note: here's an interesting thread with some pictures of what the game looks like without the fog. Rivenspire in particular looks...interesting. The distant mountain texture would need major work.
    https://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept

    unless ZoS does something officially I wont even bother to use Hook64... I did for 3 months and my eyes suffered greatly for the simple fact that the fog hides low res textures and seriously...without it you will go blind slowly and surely...do I want fog removal? hell yeah...but zos needs to put some muscle into upgrading far textures to high res...and tbh I would rather have them spending that time fixing cyrodill lagfest... yes I haven't given up on it yet! as if il ever...! but overall lets face it..this is 2018 and ESO looks great for an MMO but there sre some things that could do better...especially on graphics part and yes I know as long as there are consoles...I have a feeling we wont rly see any graphics changes unless they want to put a bridge or add more options to graphic tweaks so those people like me with nuclear reactors can use it to maximum power not being forced into the power of a toaster...
  • BigBadVolk
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    I think so far they dont know how to fit it in the story so far, so they halt its release until the time is right
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
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  • zaria
    zaria
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    Side note: here's an interesting thread with some pictures of what the game looks like without the fog. Rivenspire in particular looks...interesting. The distant mountain texture would need major work.
    https://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept

    unless ZoS does something officially I wont even bother to use Hook64... I did for 3 months and my eyes suffered greatly for the simple fact that the fog hides low res textures and seriously...without it you will go blind slowly and surely...do I want fog removal? hell yeah...but zos needs to put some muscle into upgrading far textures to high res...and tbh I would rather have them spending that time fixing cyrodill lagfest... yes I haven't given up on it yet! as if il ever...! but overall lets face it..this is 2018 and ESO looks great for an MMO but there sre some things that could do better...especially on graphics part and yes I know as long as there are consoles...I have a feeling we wont rly see any graphics changes unless they want to put a bridge or add more options to graphic tweaks so those people like me with nuclear reactors can use it to maximum power not being forced into the power of a toaster...
    Darkstorne wrote: »
    I really do hope they've been reworking it as a solo zone for a fourth quarter DLC. It'd be great to see more of Argonia. I don't think it could sell as an expansion though, since swampland sort of lacks that mass market appeal :tongue: Fingers crossed they use it as an opportunity to improve their environment design too, since ZOS have always struggled with forest/woodland design in this engine. Hoping they can improve on that front, and Murkmire is a good opportunity.

    There's some amazing concept art too, showing how much the zone varies in environment design. From thick swamps to open vistas:

    eso-murkmire-adventure-zone.jpg
    ESO_Murkmire_4.jpg

    But... we all know how that vista would look in-game with this engine :tongue:

    38729207074_2738a19d3e_o.jpg

    Please sort out the draw distance and fog system in 2018 ZOS <3
    They could, however it would have two issues.
    1 you gpu must be able to handle it,
    2 your line cpu and gpu must be able to handle players, npc and monsters on an longer distance, having them pop up would just look weird.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • WhiteCoatSyndrome
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    Ratzkifal wrote: »
    They have? Can you please tell us where?

    The most recent was in Clockwork City. It wasn't a major reveal just a minor reference, something along the lines of 'this stinks as badly as the swamps of Murkmire'. Sorry I don't remember the exact words.
    Darkstorne wrote: »
    There's some amazing concept art too, showing how much the zone varies in environment design. From thick swamps to open vistas:

    eso-murkmire-adventure-zone.jpg

    After the Shadows of the Hist DLC, now I'm wondering if that burned looking patch is volcanic or lots of the same orange goo that was in the dungeon.

    #proud2BAStarObsessedLoony
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  • Nerouyn
    Nerouyn
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    davey1107 wrote: »
    Was there ever any indication what happened to this zone?

    Nothing officially, but we can connect the dots.

    Like many MMOs, ESO didn't sell as well as they'd hoped. So like many MMOs plans they had laid out for the future were just never mentioned again.

    My impression from forum talk is that there wasn't much player interest in seeing Murkmire. I wanted to see it but the majority felt otherwise.
  • Doctordarkspawn
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    Glurin wrote: »
    They're having a few problems constructing the zone. It is a swamp, after all.


    I needed this laugh today, thank you.
  • ManwithBeard9
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    Like others have stated, it was originally planned as another 4-man adventure zone looks Craglorn. But thanks to the capital/solo friendly route this game has taken, they had to scrap that and rework the entire zone. It'll be introduced as either a quarterly or chapter update.
  • mb10
    mb10
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    Will definitely come out eventually imo, maybe even the next chapter this year.
  • Aliyavana
    Aliyavana
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    mb10 wrote: »
    Will definitely come out eventually imo, maybe even the next chapter this year.

    Eww no, summerset should be next and not another ep expansion
  • primethief147
    primethief147
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    aliyavana wrote: »
    mb10 wrote: »
    Will definitely come out eventually imo, maybe even the next chapter this year.

    Eww no, summerset should be next and not another ep expansion

    While i personally would rather have murkmire,
    I think its pretty safe to say that Summerset is the next chapter.
  • ArchMikem
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    They have to find a good place in their storyline to place it. It's a Chapter so it has to fit into this new Daedric War story somewhere.
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  • Huyen
    Huyen
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    Chelo wrote: »
    Still waiting for some news about Spell Crafting...

    Spellcrafting would make the imbalance we currently got even worse, and eventually break the game. If you want spellcrafting go play Oblivion instead.
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