Silver_Strider wrote: »Vaermina caught something in Black Marsh and gave up.
She headed Elsweyr.
I came across a mid-2014 presentation where they covered planned expansions and updates. They were just about to roll justice system and talked about Wrothgar being in early planning. They showed off Murkmire as a planned expansion zone that was south of Shadowfen, and it sounded pretty far along.
Was there ever any indication what happened to this zone?
WhiteCoatSyndrome wrote: »The NPCs have name-dropped it a few times in some of the more recent content. Hopefully that means they haven't forgotten about it.
Shadows of the Hist and the Argonian Behemoth in VMA are what remains of that presentation if my recollection is correct
that is the same year they previewed the Justice System and planned player guards due to the ineptitude of the NPC guard AI, wasn't it?
WhiteCoatSyndrome wrote: »The NPCs have name-dropped it a few times in some of the more recent content. Hopefully that means they haven't forgotten about it.
They have? Can you please tell us where?Shadows of the Hist and the Argonian Behemoth in VMA are what remains of that presentation if my recollection is correct
that is the same year they previewed the Justice System and planned player guards due to the ineptitude of the NPC guard AI, wasn't it?
What also remained are the design of the Kothringi armour which is now called Silken Ring as well as the Morag Tong, Dark Brotherhood and Thieve's guild armor.



VaranisArano wrote: »Side note: here's an interesting thread with some pictures of what the game looks like without the fog. Rivenspire in particular looks...interesting. The distant mountain texture would need major work.
https://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept
xenowarrior92eb17_ESO wrote: »VaranisArano wrote: »Side note: here's an interesting thread with some pictures of what the game looks like without the fog. Rivenspire in particular looks...interesting. The distant mountain texture would need major work.
https://forums.elderscrollsonline.com/en/discussion/156070/eso-contextual-fog-concept
unless ZoS does something officially I wont even bother to use Hook64... I did for 3 months and my eyes suffered greatly for the simple fact that the fog hides low res textures and seriously...without it you will go blind slowly and surely...do I want fog removal? hell yeah...but zos needs to put some muscle into upgrading far textures to high res...and tbh I would rather have them spending that time fixing cyrodill lagfest... yes I haven't given up on it yet! as if il ever...! but overall lets face it..this is 2018 and ESO looks great for an MMO but there sre some things that could do better...especially on graphics part and yes I know as long as there are consoles...I have a feeling we wont rly see any graphics changes unless they want to put a bridge or add more options to graphic tweaks so those people like me with nuclear reactors can use it to maximum power not being forced into the power of a toaster...
They could, however it would have two issues.Darkstorne wrote: »I really do hope they've been reworking it as a solo zone for a fourth quarter DLC. It'd be great to see more of Argonia. I don't think it could sell as an expansion though, since swampland sort of lacks that mass market appealFingers crossed they use it as an opportunity to improve their environment design too, since ZOS have always struggled with forest/woodland design in this engine. Hoping they can improve on that front, and Murkmire is a good opportunity.
There's some amazing concept art too, showing how much the zone varies in environment design. From thick swamps to open vistas:
But... we all know how that vista would look in-game with this engine
Please sort out the draw distance and fog system in 2018 ZOS
They have? Can you please tell us where?
Darkstorne wrote: »There's some amazing concept art too, showing how much the zone varies in environment design. From thick swamps to open vistas:
Was there ever any indication what happened to this zone?
They're having a few problems constructing the zone. It is a swamp, after all.
Still waiting for some news about Spell Crafting...