Sets like Rattlecage provide buffs that can be obtained via various means with equal efficiency. Those sets are an option among many others and no source of those buffs outperforms all others. SPC and similar sets provide unique buffs that can't really be compared to sets that provide minor or major buffs (but since SPC is BiS for every single PvE heal build and also strong in PvP group play it could actually be considered OP, with the only downside it that it is only useful for dedicated healer builds due to the proc conditions).
But sets like Riposte or Duroks outperform pretty much any other source of those potent debuffs with little to no counterplay. And no, not attacking and purging isn't viable in actual combat for reasons that have been stated already.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Seventh legion is broken due to no cooldown on the heal. remove it and it's fine.
No one ever said that: Truth, Hundings, Julianos, Kagrenac, Senche, Marksman, NMG, Worm, SPC, VO, IA, Moondancer, Architect, Alkosh, sunder, Morag, agility, will power, heem ja's are op
Duroks is op because you have easy 100% uptime of major defile
Shieldbreaker is OP because it completely hardcountera shields
Blood Spawn is strong and maybe the resistance should be reduced to 4k
Troll king is bugged and can't be reduced by defiles and equals 12x the bonuses of a normal piece - - - > too strong
Illambris isn't even used in many builds anymore
Skoria is op because it is the only damage set that hasn't gone through the counterplay changes
Slimecraw is fine because it will only buff your damage by 8% you still have to do the damage on your own
Bone pirate is fine after the 50% regen nerf
Nerieneth isn't even good
Plague doctor is fine but it opened the gate for zergs to zerg with 35k health while keep wearing a dmg set with full stam/mag glyphs
Stamdk is strong in PvE single target damage and tanking but sucks for everything else especially pvp where it is outclassed by every other spec
Magdk is finally viable again and strong and is what classes should be: strong but not op
Stamnb is too strong due to bugged incap/ fear cc but crappy in pve
Magnb is like magdk strong but balanced and nice for pve
Stamsorc has good AoE in pve but is on the low end of pvp
Magsorc has some critical points but is fine overall
Stamplar is nice for aoe and WM buffs in PvE but is on almost the same level as stamsorc in pvp
Magplar needs it's bugs fixed and it will be fine
Stamwarden is meh in pve and damn op in pvp
Magwarden is crappy in pve but is almost equally strong as stamwarden
Riposte is too strong because it has no cd and can proc on shields and buffs shield strength by 15% that's the part where the problem lies
Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Seventh legion is broken due to no cooldown on the heal. remove it and it's fine.
No one ever said that: Truth, Hundings, Julianos, Kagrenac, Senche, Marksman, NMG, Worm, SPC, VO, IA, Moondancer, Architect, Alkosh, sunder, Morag, agility, will power, heem ja's are op
Duroks is op because you have easy 100% uptime of major defile
Shieldbreaker is OP because it completely hardcountera shields
Blood Spawn is strong and maybe the resistance should be reduced to 4k
Troll king is bugged and can't be reduced by defiles and equals 12x the bonuses of a normal piece - - - > too strong
Illambris isn't even used in many builds anymore
Skoria is op because it is the only damage set that hasn't gone through the counterplay changes
Slimecraw is fine because it will only buff your damage by 8% you still have to do the damage on your own
Bone pirate is fine after the 50% regen nerf
Nerieneth isn't even good
Plague doctor is fine but it opened the gate for zergs to zerg with 35k health while keep wearing a dmg set with full stam/mag glyphs
Stamdk is strong in PvE single target damage and tanking but sucks for everything else especially pvp where it is outclassed by every other spec
Magdk is finally viable again and strong and is what classes should be: strong but not op
Stamnb is too strong due to bugged incap/ fear cc but crappy in pve
Magnb is like magdk strong but balanced and nice for pve
Stamsorc has good AoE in pve but is on the low end of pvp
Magsorc has some critical points but is fine overall
Stamplar is nice for aoe and WM buffs in PvE but is on almost the same level as stamsorc in pvp
Magplar needs it's bugs fixed and it will be fine
Stamwarden is meh in pve and damn op in pvp
Magwarden is crappy in pve but is almost equally strong as stamwarden
Riposte is too strong because it has no cd and can proc on shields and buffs shield strength by 15% that's the part where the problem lies
You actually went through that and analyzed it
Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Seventh legion is broken due to no cooldown on the heal. remove it and it's fine.
No one ever said that: Truth, Hundings, Julianos, Kagrenac, Senche, Marksman, NMG, Worm, SPC, VO, IA, Moondancer, Architect, Alkosh, sunder, Morag, agility, will power, heem ja's are op
Duroks is op because you have easy 100% uptime of major defile
Shieldbreaker is OP because it completely hardcountera shields
Blood Spawn is strong and maybe the resistance should be reduced to 4k
Troll king is bugged and can't be reduced by defiles and equals 12x the bonuses of a normal piece - - - > too strong
Illambris isn't even used in many builds anymore
Skoria is op because it is the only damage set that hasn't gone through the counterplay changes
Slimecraw is fine because it will only buff your damage by 8% you still have to do the damage on your own
Bone pirate is fine after the 50% regen nerf
Nerieneth isn't even good
Plague doctor is fine but it opened the gate for zergs to zerg with 35k health while keep wearing a dmg set with full stam/mag glyphs
Stamdk is strong in PvE single target damage and tanking but sucks for everything else especially pvp where it is outclassed by every other spec
Magdk is finally viable again and strong and is what classes should be: strong but not op
Stamnb is too strong due to bugged incap/ fear cc but crappy in pve
Magnb is like magdk strong but balanced and nice for pve
Stamsorc has good AoE in pve but is on the low end of pvp
Magsorc has some critical points but is fine overall
Stamplar is nice for aoe and WM buffs in PvE but is on almost the same level as stamsorc in pvp
Magplar needs it's bugs fixed and it will be fine
Stamwarden is meh in pve and damn op in pvp
Magwarden is crappy in pve but is almost equally strong as stamwarden
Riposte is too strong because it has no cd and can proc on shields and buffs shield strength by 15% that's the part where the problem lies
You actually went through that and analyzed it
Of course I would like to play a more balanced game i know the list about stupid game design would be endless but if the started fixing more problems than they introduce we could eventually see a somewhat balanced game.
Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Seventh legion is broken due to no cooldown on the heal. remove it and it's fine.
No one ever said that: Truth, Hundings, Julianos, Kagrenac, Senche, Marksman, NMG, Worm, SPC, VO, IA, Moondancer, Architect, Alkosh, sunder, Morag, agility, will power, heem ja's are op
Duroks is op because you have easy 100% uptime of major defile
Shieldbreaker is OP because it completely hardcountera shields
Blood Spawn is strong and maybe the resistance should be reduced to 4k
Troll king is bugged and can't be reduced by defiles and equals 12x the bonuses of a normal piece - - - > too strong
Illambris isn't even used in many builds anymore
Skoria is op because it is the only damage set that hasn't gone through the counterplay changes
Slimecraw is fine because it will only buff your damage by 8% you still have to do the damage on your own
Bone pirate is fine after the 50% regen nerf
Nerieneth isn't even good
Plague doctor is fine but it opened the gate for zergs to zerg with 35k health while keep wearing a dmg set with full stam/mag glyphs
Stamdk is strong in PvE single target damage and tanking but sucks for everything else especially pvp where it is outclassed by every other spec
Magdk is finally viable again and strong and is what classes should be: strong but not op
Stamnb is too strong due to bugged incap/ fear cc but crappy in pve
Magnb is like magdk strong but balanced and nice for pve
Stamsorc has good AoE in pve but is on the low end of pvp
Magsorc has some critical points but is fine overall
Stamplar is nice for aoe and WM buffs in PvE but is on almost the same level as stamsorc in pvp
Magplar needs it's bugs fixed and it will be fine
Stamwarden is meh in pve and damn op in pvp
Magwarden is crappy in pve but is almost equally strong as stamwarden
Riposte is too strong because it has no cd and can proc on shields and buffs shield strength by 15% that's the part where the problem lies
You actually went through that and analyzed it
Of course I would like to play a more balanced game i know the list about stupid game design would be endless but if the started fixing more problems than they introduce we could eventually see a somewhat balanced game.
That’s not exactly a post to respond to which would help get you there lol. Your list is pretty accurate though on some of the things you say. Other stuff you speak on shows you clearly aren’t very familiar with sets at hand though so how could you possibly help with that?
For example, your cooldown nerfs to Wizard’s Riposte turn a usable set that mainly benefits solo/small group players vs large groups into one of the worst sets in the game. You say Seventh is fine besides the heal not having a cooldown, but that’s not why it’s ridiculously strong atm. Nerien’eth is not good in your eyes but in truth it’s very good in PvE.... for any class that casts Force Pulse (especially with Asylum Destro) a lot it is the most powerful set out there, meaning BiS. Etc etc
If you’re trying to provide meaningful feedback rather than some one-sentence (if even that) list that summarizes every meaningful set in the game as well as class balance, then you can analyze the sets/classes individually and comparatively to competition with testing to prove which sets and facets of classes truly are over/underperforming.
A nerf to wizard riposte would include 3 things.
First individual cd for all enemies
Second reduce the duration to 2 seconds and set the CD to 2.5 seconds
Third don't let it proc on shields
Oh boy, you really are stubborn with your views lol. Nerfing the duration by 87%, adding cooldowns, and not allowing it to proc on Shields is a horrible way to balance. You outright kill the set.Wizard’s Riposte is kinda broken.
Seventh Legion is kinda broken.
Armor of Truth is kinda broken.
Ravager is kinda broken.
Hunding’s Rage is kinda broken.
Julianos is kinda broken.
Durok’s Bane is kinda broken.
Marksman’s is kinda broken.
Senche’s Bite is kinda broken.
Kagrenac’s Hope is kinda broken.
Night Mother’s Gaze is kinda broken.
Worm’s Raiment is kinda broken.
Shieldbreaker is kinda broken.
Spell Power Cure is kinda broken.
Rattlecage is kinda broken.
Vicious Ophidian is kinda broken.
Infallible Mage is kinda broken.
Moondancer is kinda broken.
Master Architect is kinda broken.
War Machine is kinda broken.
Alkosh is kinda broken.
Sunderflame is kinda broken.
Morag Tong is kinda broken.
Werewolf Hide is kinda broken.
Agility is kinda broken.
Willpower is kinda broken.
Blood Spawn is kinda broken.
Troll King is kinda broken.
Slimecraw is kinda broken.
Ilambris is kinda broken.
Valkyn Skoria is kinda broken.
Nerien’eth is kinda broken.
Heem Jas’ is kinda broken.
Plague Doctor is kinda broken.
Bone Pirate is kinda broken.
Stam DK is kinda broken.
Mag DK is kinda broken.
Stam NB is kinda broken.
Mag NB is kinda broken.
Stam Sorcs are is kinda broken.
Mag Sorcs is kinda broken.
Stam Templar is kinda broken.
Mag Templar is kinda broken.
Stam Warden is kinda broken.
Mag Warden is kinda broken.
Did I get everything? Everything is broken nowadays it seems.....
Seventh legion is broken due to no cooldown on the heal. remove it and it's fine.
No one ever said that: Truth, Hundings, Julianos, Kagrenac, Senche, Marksman, NMG, Worm, SPC, VO, IA, Moondancer, Architect, Alkosh, sunder, Morag, agility, will power, heem ja's are op
Duroks is op because you have easy 100% uptime of major defile
Shieldbreaker is OP because it completely hardcountera shields
Blood Spawn is strong and maybe the resistance should be reduced to 4k
Troll king is bugged and can't be reduced by defiles and equals 12x the bonuses of a normal piece - - - > too strong
Illambris isn't even used in many builds anymore
Skoria is op because it is the only damage set that hasn't gone through the counterplay changes
Slimecraw is fine because it will only buff your damage by 8% you still have to do the damage on your own
Bone pirate is fine after the 50% regen nerf
Nerieneth isn't even good
Plague doctor is fine but it opened the gate for zergs to zerg with 35k health while keep wearing a dmg set with full stam/mag glyphs
Stamdk is strong in PvE single target damage and tanking but sucks for everything else especially pvp where it is outclassed by every other spec
Magdk is finally viable again and strong and is what classes should be: strong but not op
Stamnb is too strong due to bugged incap/ fear cc but crappy in pve
Magnb is like magdk strong but balanced and nice for pve
Stamsorc has good AoE in pve but is on the low end of pvp
Magsorc has some critical points but is fine overall
Stamplar is nice for aoe and WM buffs in PvE but is on almost the same level as stamsorc in pvp
Magplar needs it's bugs fixed and it will be fine
Stamwarden is meh in pve and damn op in pvp
Magwarden is crappy in pve but is almost equally strong as stamwarden
Riposte is too strong because it has no cd and can proc on shields and buffs shield strength by 15% that's the part where the problem lies
You actually went through that and analyzed it
Of course I would like to play a more balanced game i know the list about stupid game design would be endless but if the started fixing more problems than they introduce we could eventually see a somewhat balanced game.
That’s not exactly a post to respond to which would help get you there lol. Your list is pretty accurate though on some of the things you say. Other stuff you speak on shows you clearly aren’t very familiar with sets at hand though so how could you possibly help with that?
For example, your cooldown nerfs to Wizard’s Riposte turn a usable set that mainly benefits solo/small group players vs large groups into one of the worst sets in the game. You say Seventh is fine besides the heal not having a cooldown, but that’s not why it’s ridiculously strong atm. Nerien’eth is not good in your eyes but in truth it’s very good in PvE.... for any class that casts Force Pulse (especially with Asylum Destro) a lot it is the most powerful set out there, meaning BiS. Etc etc
If you’re trying to provide meaningful feedback rather than some one-sentence (if even that) list that summarizes every meaningful set in the game as well as class balance, then you can analyze the sets/classes individually and comparatively to competition with testing to prove which sets and facets of classes truly are over/underperforming.
A nerf to wizard riposte would include 3 things.
First individual cd for all enemies
Second reduce the duration to 2 seconds and set the CD to 2.5 seconds
Third don't let it proc on shields
The heal is absolutely why people run 7th legion over other sets.
Ravager gives you more damage and has health bonus instead of health regen
Truth is the better back bar set that gives you more damage
Warriors Fury gives you more damage in the long run
Only veilded heritance is weaker damage wise.
So what could be the reason people use the set that gives you less damage?
It's the heal and nothing else. If you balance the heal the other sets would be used just like 7th is used atm
I couldn't find a good damage parse of nerieneth in trials and i haven't heard that anyone was praising it to be bis. Although I'm more of a stam guy in pve so i don't have to full insight
GrumpyDuckling wrote: »paulsimonps wrote: »Waffennacht wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
It's a very poor decision to use the alliance purge skill in almost every scenario
Its a skill for a dedicated group healer for group PvP, not for solo play, as has been said by multiple people now, its not skill used by a lot of people for obvious reasons.
@GrumpyDuckling with the speed of wish Wizards and Duroks can be reapplied on to you, using Purge, even efficient purge will force you to run out of magicka very quickly if you intend to always purge the negative effects off of you. And if you only use it sometimes then whats the point? The debuff is gonna be on you all the time then anyway. The way that Wizards and Duroks is right now, Purge is not an acceptable counter to them.
The discussion about purging started when someone was voicing concern about not being able to heal. I mentioned that Durok's wasn't as big a deal as people are making it out to be because it's as simple as purging it away once and not attacking the Durok's user while you are being defensive/focused on (because it requires the user to be attacked to activate). In that scenario, Durok's is less effective than enemy skills which apply Major Defile, and even the set Cyrodiil's Crest - so I don't understand the complaining about Durok's.
Wizard's Riposte complaints just don't make sense unless people want to also complain about sets like Rattlecage, Dreugh King Slayer, Slimecraw, Spell Power Cure, Powerful Assualt, and Meritorious Service. Or even skills like Igneous Weapons and and Frost Cloak.
paulsimonps wrote: »GrumpyDuckling wrote: »paulsimonps wrote: »Waffennacht wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
It's a very poor decision to use the alliance purge skill in almost every scenario
Its a skill for a dedicated group healer for group PvP, not for solo play, as has been said by multiple people now, its not skill used by a lot of people for obvious reasons.
@GrumpyDuckling with the speed of wish Wizards and Duroks can be reapplied on to you, using Purge, even efficient purge will force you to run out of magicka very quickly if you intend to always purge the negative effects off of you. And if you only use it sometimes then whats the point? The debuff is gonna be on you all the time then anyway. The way that Wizards and Duroks is right now, Purge is not an acceptable counter to them.
The discussion about purging started when someone was voicing concern about not being able to heal. I mentioned that Durok's wasn't as big a deal as people are making it out to be because it's as simple as purging it away once and not attacking the Durok's user while you are being defensive/focused on (because it requires the user to be attacked to activate). In that scenario, Durok's is less effective than enemy skills which apply Major Defile, and even the set Cyrodiil's Crest - so I don't understand the complaining about Durok's.
Wizard's Riposte complaints just don't make sense unless people want to also complain about sets like Rattlecage, Dreugh King Slayer, Slimecraw, Spell Power Cure, Powerful Assualt, and Meritorious Service. Or even skills like Igneous Weapons and and Frost Cloak.
Do please explain why those things, sets and skills are in your mind grouped with Wizard's Riposte in what should be or should not be complained about? How do they correlate? The 100% up time? You do know that even without those sets the Major buff sets are really easy to keep up 100% of the time anyway with skill normally used by a lot of people. The minor maim is significantly harder to keep 100% up time on in that big of an AoE, it will effect anyone that hits you, one or two people wearing that in a zerg and anyone attacking the zerg with any type of AoE will be effected. Hard to compare those imo.
paulsimonps wrote: »GrumpyDuckling wrote: »paulsimonps wrote: »Waffennacht wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »GrumpyDuckling wrote: »It's so annoying when people complain about Wizard's Riposte, without also complaining about offensive sets.
Why aren't you complaining about Slimecraw? It's a 2 piece set with permanent up-time on Minor Berserk (8% damage), without any condition of having to be attacked and crit against for it to activate.
At least be consistent with your complaining.
It's different to Slimecraw because it applies to many opponents and your whole team benefits from it, not just you. It would be similar to Slimecraw, if Slimecraw gave Minor Berserk to every friendly around you. Or if the debuff from Wiz Riposte only reduced damage directed towards the wearer instead of everyone, like Minor Protection.
Wizard's Riposte falls into the category of AoE debuff sets. Like Fassala's Guile, Durok's Bane, Knightmare and Healing Mage.
Quite frankly, nowhere near as bad as the first two in that list. One is literally an AoE debuff (lol) and the other procs on any type of damage, so basically always. And dealing reduced damage is not the end of the world, many skills maim you already you can still kill people fine. But if you can't heal....
Fassalla's Guile and Durok's Bane really aren't as strong as you're making them seem due to the way that PVP is played.
PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile. The set you should probably be more concerned about is Cyrodiil's Crest, which allows the enemy to control when they want to tag you with Major Defile, and do so with any melee hit at any time they want in their rotation. Yes, it has a 5 second cooldown, but it's much more lethal when used correctly in a fight (example: right after you cleanse and think you have a few seconds of breathing room).
The Minor Defile from Fasalla's isn't all that strong/rare. You can get tagged with that from a weapon proc, or even a poison skill. No big deal. So if the enemy wants to burn through resources spamming gap close to keep the range-limited Minor Defile from Fasalla's on you, then there's a good chance they'll be low on resources when you counter.
Edit: If you'd like a better comparison than Wizard's Riposte and Slimecraw, then perhaps group-based skills like Igenous Weapons and Expansive Frost Cloak make more sense. Although, if we're just talking about sets then we could also throw in sets like Spell Power Cure, Meritorious Service, and Powerful Assault.
There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever.
What do you mean by "somewhat reliable?" And every class has access to the support skill line purge.
An on demand purge that is likely to actually to remove the critical debuff. If you actually understood what I wrote you should be aware I mentioned Efficient Purge myself indirectly; but it's very expensive and removes only 2 debuffs. Blue Betty is free but removes only one.
You literally said "PVP is often about offensive and defensive transitions, and when experienced players get defensive it usually involves a cleanse that completely wipes the defile from Durok's, rendering it useless to the opponent, who is now trying to burst you without Major Defile." This is simply untrue because few builds actually involve a purge in the first place.
What are you talking about? You said, "There is one class that has a somewhat reliable purge and at least for stam builds that aren't templars, there is no accessible on demand purge whatsoever." It sounds like you are saying that there isn't any purge for stamina builds outside of Templar. Yes there is, and it's in the support skill line. It's expensive and costs magicka, but stamina builds can absolutely make use of it. You are aware that stamina characters can cast skills that use magicka, no?
And I don't care how many total builds use a purge. It's a smart to purge, or at least have someone doing it for you. Purging is a great counter to some of the debuffs being talked about in this thread.
It's a very poor decision to use the alliance purge skill in almost every scenario
Its a skill for a dedicated group healer for group PvP, not for solo play, as has been said by multiple people now, its not skill used by a lot of people for obvious reasons.
@GrumpyDuckling with the speed of wish Wizards and Duroks can be reapplied on to you, using Purge, even efficient purge will force you to run out of magicka very quickly if you intend to always purge the negative effects off of you. And if you only use it sometimes then whats the point? The debuff is gonna be on you all the time then anyway. The way that Wizards and Duroks is right now, Purge is not an acceptable counter to them.
The discussion about purging started when someone was voicing concern about not being able to heal. I mentioned that Durok's wasn't as big a deal as people are making it out to be because it's as simple as purging it away once and not attacking the Durok's user while you are being defensive/focused on (because it requires the user to be attacked to activate). In that scenario, Durok's is less effective than enemy skills which apply Major Defile, and even the set Cyrodiil's Crest - so I don't understand the complaining about Durok's.
Wizard's Riposte complaints just don't make sense unless people want to also complain about sets like Rattlecage, Dreugh King Slayer, Slimecraw, Spell Power Cure, Powerful Assualt, and Meritorious Service. Or even skills like Igneous Weapons and and Frost Cloak.
Do please explain why those things, sets and skills are in your mind grouped with Wizard's Riposte in what should be or should not be complained about? How do they correlate? The 100% up time? You do know that even without those sets the Major buff sets are really easy to keep up 100% of the time anyway with skill normally used by a lot of people. The minor maim is significantly harder to keep 100% up time on in that big of an AoE, it will effect anyone that hits you, one or two people wearing that in a zerg and anyone attacking the zerg with any type of AoE will be effected. Hard to compare those imo.
jmgrant44ub17_ESO wrote: »I see you want ZOS to balance the game. HaHa!!!
I didn't say all sources of Major Sorcery or Major Brutality are the same. But they all allow an easy 100% uptime - they are all equally efficient at providing the buffs. No matter if i wear Rattlecage or if i use Entropy every 20s or if i use spell power potions - I will have 100% buff uptime.
But there is no other way to get even close to the Maim uptime that WR provides. And should simply wearing a set be better than the skills that a player has to use actively? Skills that have a resourse cost. Skills that prevent you from using other skills at the same time. Skills that can be avoided.
Igneous Weapons isn't overperforming because this skill doesn't have additional benefits aside from providing the buffs to allies, while other skills also have some additional effects.
I will add that the befoul CP is overperforming but with defile from so many different sets and abilities why is it everyone complains about the same set ... Personally I just think you need something to play other than your own ability to think outside of the meta
Ragnarock41 wrote: »Its outperforming sets like f.brass and impreg. Just ridicilous. This thread is on point. It needs a little change. Not a huge nerf, just a reduced time on minor maim.