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What do you consider a good healer?

  • Magdalina
    Magdalina
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    Horowonnoe wrote: »
    I have done dungeons both ways - Qing on my stamplar with vigor and ritual and being fine. And going on my "good" healer and buffing and orbing and warhorning. But at the end of the day, if the group dps is 8k, that 10% my warhorn gives, does it even matter? the 8% from cbp?

    Some of us don't want to spend the whole day in normal CoA1. So, we swap all skills for dps skills, cast down ritual - and carry on.

    And this seems to be the issue. The expectation that you're going into a pug and you're going to get solid dps players. So you cast down ritual to no benefit to the group other than to say "I threw down a heal" go to dps and then the dps players die.

    Then they say, where was the healer? Of course, blame the DPS is the typical fall back.

    If you are in a pug, on nCOA1, why are you expecting to go through it so quickly that you grow so impatient? If you want to blow through it, grab a few friends and blow through it. OR understand you're probably going to draw either newbies or uneducated players who aren't as optimal as you're accustomed to and heal them while they do their best. I'd love to say the same to DPS players and tanks but you literally can't do anything if you are always dying. Worse case scenario, you get REALLY good at laying down your heals.

    That seems to me to be a big issue with players, wanting to just blow through content with no regard to the actual gameplay.

    And to you sir: I've experienced it a few more times today, a DPS in the healer slot who just tosses a heal down the first place contact is made, then completely ignores the rest of the group. Coupled with DPS players slotting as tanks (which is doable on normal dungeons, WITH A HEALER).

    See, you can be a fake tank. You CANNOT be a fake healer.

    There's only one way for this to be fixed, ZoS limits certain classes to certain roles, or checks roles with slotted abilities. Obviously they won't do that so the only option is for players to police players.

    [snip]

    [edited for baiting/insult]

    Ahm...while I do agree it is a mean thing to queue as a healer and not heal, that argument does go both ways. Why are YOU expecting solid healers when joining a pug whereas others should not expect solid dps?;) Also no, a tank is more important than a healer. 3 aware dps(admittedly experienced)+tank will generally make for smoother run than 3 dps+healer, because in most situations - especially in normal dungeons - you really don't need that many heals as a dps, and aside from some vet dlc dungeons you don't need any heals as a tank if you know what you're doing.

    Also, while it does not excuse "healers" with 0 heals, you should not be dying in nCoA1(or vet, for that matter) on pretty much any build regardless(well unless you're like a fresh level 10). There are ways to defend yourself. As a magicka build you should be using shields, as a stamina you should have Vigor just in case, plus you can dodge quite a few things. Of course this'd be harder on a new player but I would advise you look into ways to defend yourself without healer, this will come in handy both in future pugs(vet dungeons pugs aren't any better), in solo content in certain fights(like soloing WBs or doing vMA), in even non-pug vet dlc dungeons(there will arise damage intense situations where your healer, however good they may be, may not be able to heal you in time), in PvP(where you should be your own tank, dps and healer)...

    Also what does "restricting classes to certain roles" have to do with it? Any class can heal and any class can tank. Of you're thinking "templar=healer" then you yourself have already disproved that by running into templars not using (m)any heals. Checking roles for abilities has been suggested before but imo it'd still not help that much, if someone wants to fake queue they can easily slot the skills needed to pass the check then unslot them once in the dungeon.
    Edited by Magdalina on December 29, 2017 10:05AM
  • Nephimana
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    A "good healer" would be one that stays alive, keeps us alive and throws out buffs and debuffs for the group. Simple as that.
    But I don't mind an off healer in dungeons who just has a couple of HoTs and does dps. If the job gets done, it's fine by me.
  • Pistol
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    You mentioned you were curious about some of the issues healers face. One common issue I have in dungeons is when a DPS gets some aggro, but instead of pulling that aggro towards the rest of the group, they back peddle in the opposite direction of the group. Sometimes 2 DPS will do this and the tank is at the other end, and I'm stuck in the middle trying to heal both ends of the room. Then when someone gets beyond my healing range (which is pretty damn far) and I prioritize the tank, the DPS get upset with me... lol.

    This happens way, way too often.
  • DirkRavenclaw
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    Hi there, my Imperial Templar wears all Heavy and queues as a Tank. He has all points in Magic and runs Sword and Board and 2H on the Backbar. He uses two Taunts, one from S and B, one from Undaunted Skill line. That said, i describe my Imperial Templar, on CP501 as a Tank who heals inbeetwen and, if he gets bored, he DPSs the shite out of da place. He has a Healer Ultimate on the Backbar that helped to keep the Group from getting wiped more then once and he uses Warhorn as second Ult. I would not queue with him as a Healer but he Tanks, does some decent Damage and supports the Healer wherever needed. And tries to keep himself alive as well. If i go in over random dungeon Finder, only normal atm because i dont know the Mechaniks of all Dungeons yet, esp WGT or ICP, i first ask if all have Food, Soulgems, if anyone needs to do Quest ect. If i wanna rush a Dungeon i go with a premade Guildgroup for a Speedrun. I have to say that PUGS are mostly fine. People should just think beforehand if the Role they assign themselves are the Role they know how to play. My NB Vamp has Tanked Dungeons in pre made Guild Group runs but i would never queue with him as a Tank or Healer. I find it just not fair. There is a multitude of Information out there, good and bad, you need anyway a internet connection to play ESO, so, why not read a bit first, inform youreself. Also, dont follow the usual, im a Khajiit, or Breton or Imperial, i can only play this role. My Baby Khajiit is a NB Healer lol. It actually works. Well, what i wanna say is, Be kind and fair to each other, RL sucks so massively for so many in this current climate of Hate, Bashing and and, just lets get some kindness into Tamriel. Support each other and rember, the Lowbie today could save your hide tommorow and not that long ago you where the not knowing who or what. Peace and Love or, because my Main Leader of the Pack is a Khajiit, May Jone and Jode light your path to sucess. I get, hopefully today a Rig and be back on PC NA by latest the evening.
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • boombazookajd
    boombazookajd
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    Magdalina wrote: »
    Ahm...while I do agree it is a mean thing to queue as a healer and not heal, that argument does go both ways. Why are YOU expecting solid healers when joining a pug whereas others should not expect solid dps?;) Also no, a tank is more important than a healer. 3 aware dps(admittedly experienced)+tank will generally make for smoother run than 3 dps+healer, because in most situations - especially in normal dungeons - you really don't need that many heals as a dps, and aside from some vet dlc dungeons you don't need any heals as a tank if you know what you're doing.

    Also, while it does not excuse "healers" with 0 heals, you should not be dying in nCoA1(or vet, for that matter) on pretty much any build regardless(well unless you're like a fresh level 10). There are ways to defend yourself. As a magicka build you should be using shields, as a stamina you should have Vigor just in case, plus you can dodge quite a few things. Of course this'd be harder on a new player but I would advise you look into ways to defend yourself without healer, this will come in handy both in future pugs(vet dungeons pugs aren't any better), in solo content in certain fights(like soloing WBs or doing vMA), in even non-pug vet dlc dungeons(there will arise damage intense situations where your healer, however good they may be, may not be able to heal you in time), in PvP(where you should be your own tank, dps and healer)...

    Also what does "restricting classes to certain roles" have to do with it? Any class can heal and any class can tank. Of you're thinking "templar=healer" then you yourself have already disproved that by running into templars not using (m)any heals. Checking roles for abilities has been suggested before but imo it'd still not help that much, if someone wants to fake queue they can easily slot the skills needed to pass the check then unslot them once in the dungeon.

    You are right, I did say that we should expect a good healer but a good healer shouldn't expect good DPS, and that's definitely not fair. I do have ways to defend myself, and admittedly on the mentioned incidents, I slotted a full blown dps front and back bar, with only the healer and my pots to keep me going.

    While it's true a templar isn't restricted to only being a healer, they are the best healers. Just like everything else in the game, you can do whatever you want, but there is a meta for a reason.

    I also respectfully (and whole heartedly) disagree that a tank is needed more than a healer. 3 DPS, good ones, supported by a good healer, who tends to the flock WHILE doing damage, will melt through content faster than 3 DPS and a tank. But we all have our views on how the game should be played.

    I also realize I've been discussing several pug scenarios, which are always iffy to run. So I should say to myself, temper your expectations. I don't like the fact that this must happen but it's just a fact of ESO life.

    Finally, there are several things I have learned from this, and I greatly enjoy learning life from healers points of view. I've learned to become more self sufficient, even if its at the expense of raw DPS output (say having to take blood craze over rending slashes) or to toss on a health enchantment on my chest piece...or run healthy jewelry instead of robust. And save the pure outright DD stuff for an organized group.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Magdalina
    Magdalina
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    Magdalina wrote: »
    Ahm...while I do agree it is a mean thing to queue as a healer and not heal, that argument does go both ways. Why are YOU expecting solid healers when joining a pug whereas others should not expect solid dps?;) Also no, a tank is more important than a healer. 3 aware dps(admittedly experienced)+tank will generally make for smoother run than 3 dps+healer, because in most situations - especially in normal dungeons - you really don't need that many heals as a dps, and aside from some vet dlc dungeons you don't need any heals as a tank if you know what you're doing.

    Also, while it does not excuse "healers" with 0 heals, you should not be dying in nCoA1(or vet, for that matter) on pretty much any build regardless(well unless you're like a fresh level 10). There are ways to defend yourself. As a magicka build you should be using shields, as a stamina you should have Vigor just in case, plus you can dodge quite a few things. Of course this'd be harder on a new player but I would advise you look into ways to defend yourself without healer, this will come in handy both in future pugs(vet dungeons pugs aren't any better), in solo content in certain fights(like soloing WBs or doing vMA), in even non-pug vet dlc dungeons(there will arise damage intense situations where your healer, however good they may be, may not be able to heal you in time), in PvP(where you should be your own tank, dps and healer)...

    Also what does "restricting classes to certain roles" have to do with it? Any class can heal and any class can tank. Of you're thinking "templar=healer" then you yourself have already disproved that by running into templars not using (m)any heals. Checking roles for abilities has been suggested before but imo it'd still not help that much, if someone wants to fake queue they can easily slot the skills needed to pass the check then unslot them once in the dungeon.

    You are right, I did say that we should expect a good healer but a good healer shouldn't expect good DPS, and that's definitely not fair. I do have ways to defend myself, and admittedly on the mentioned incidents, I slotted a full blown dps front and back bar, with only the healer and my pots to keep me going.

    To be fair, that's probably not something you should do in a pug, precisely because you may get healers who don't have a heal and tanks who don't have a taunt. As I'm sure you know now :p
    I also respectfully (and whole heartedly) disagree that a tank is needed more than a healer. 3 DPS, good ones, supported by a good healer, who tends to the flock WHILE doing damage, will melt through content faster than 3 DPS and a tank. But we all have our views on how the game should be played.
    Ehhh...I'd disagree due to how the game is set up. The thing is, healing legit has no benefit in a lot of the dungeon(s) if people know what they're doing, and the dps healer can provide is generally subpar. With sustain/buff oriented sets, what is it, 15-20k tops? My sorc can usually pull ~15k in healer outfit if she doesn't actually have to heal. Admittedly there're also the buffs, but still.
    Tanking always(well - not counting the randomly taunt immune bosses ZOS loves so much for some reason) has a benefit for the group because simply keeping a boss in place on its own cannot be overrated. Most damage in the current meta comes from ground-based AoE DoTs which means a boss running around effectively halves the dps of the whole group. Plus the extremely powerful debuffs tank provides. Even in trash packs, simply keeping mobs nice and stacked makes it sooooo much faster.

    Of course, it does greatly depend on the group. I personally love 3 dd+templar tank runs, then everyone can even get heals from the tank :D It does require a lot of resources management from tank though. Running as 4 dds or 3 dds+healer is hilarious as hell but very messy and in the end I feel it actually takes longer due to everything moving around and people dying from bosses every now and then.

  • Silver_Strider
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    This is why I usually pug heal on my Magblade; Heals and damage all in the same skills.

    As for my definition of a good healer, that depends entirely on the group. If the group does good damage, avoids unnecessary damage, etc. A good healer keeps up buffs, like combat prayer. If there's at least one person that's clearly carrying the group (Tank or DPS) I say keeping them alive over the rest is totally fine. If the group fails on all fronts, toss out HoTs and just do your own thing cause at that point, it's pointless to worry about them as nothing you do will truly save them.

    Argonian forever
  • Vaoh
    Vaoh
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    In short, good Healers:
    1. Don’t die, or die the least
    2. Heal the group
    3. Provide group utility, meaning Combat Prayer, Ele Drain, Blockade of Storms, etc

    That’s about it.

    Problem is that, just like lazy/bad tanks only hold aggro, lazy/bad Healers only heal and do not fulfill the third aspect of their role - group utility.
    Edited by Vaoh on December 30, 2017 1:39PM
  • RavenSworn
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    As long as you can heal the group and don't die, that's a good healer imo. You can go all out dps or just throw a BoL here and there, as long as you heal the group up I'm good. that being said, you are an extremely... selfish person if you queue as a healer but not healing. it's already one thing to have tanks that aren't tanks, it's another to have healers who don't heal. that's just....rude.

    All these talk about group composition or buffs or supports doesn't do squat if you don't do your main job = which is to heal. Call me old fashioned but I've come to a point that ZoS should have had the support class as a legit role in the game and make the group numbers up to 5 instead of players trying to add more group utilities to the tank / heals.

    and yes I agree with the op, you can have fake tanks but you can't have fake healers.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
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  • Runefang
    Runefang
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    A good healer makes a good dps feel comfortable enough to run a proper self-heal free rotation.

    If you're a good healer and they still self heal then I suggest you then dps more yourself instead.

    If you have a resto staff its honestly hard to be a truly bad healer.
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