boombazookajd wrote: »Horowonnoe wrote: »I have done dungeons both ways - Qing on my stamplar with vigor and ritual and being fine. And going on my "good" healer and buffing and orbing and warhorning. But at the end of the day, if the group dps is 8k, that 10% my warhorn gives, does it even matter? the 8% from cbp?
Some of us don't want to spend the whole day in normal CoA1. So, we swap all skills for dps skills, cast down ritual - and carry on.
And this seems to be the issue. The expectation that you're going into a pug and you're going to get solid dps players. So you cast down ritual to no benefit to the group other than to say "I threw down a heal" go to dps and then the dps players die.
Then they say, where was the healer? Of course, blame the DPS is the typical fall back.
If you are in a pug, on nCOA1, why are you expecting to go through it so quickly that you grow so impatient? If you want to blow through it, grab a few friends and blow through it. OR understand you're probably going to draw either newbies or uneducated players who aren't as optimal as you're accustomed to and heal them while they do their best. I'd love to say the same to DPS players and tanks but you literally can't do anything if you are always dying. Worse case scenario, you get REALLY good at laying down your heals.
That seems to me to be a big issue with players, wanting to just blow through content with no regard to the actual gameplay.
And to you sir: I've experienced it a few more times today, a DPS in the healer slot who just tosses a heal down the first place contact is made, then completely ignores the rest of the group. Coupled with DPS players slotting as tanks (which is doable on normal dungeons, WITH A HEALER).
See, you can be a fake tank. You CANNOT be a fake healer.
There's only one way for this to be fixed, ZoS limits certain classes to certain roles, or checks roles with slotted abilities. Obviously they won't do that so the only option is for players to police players.
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[edited for baiting/insult]
Ahm...while I do agree it is a mean thing to queue as a healer and not heal, that argument does go both ways. Why are YOU expecting solid healers when joining a pug whereas others should not expect solid dps?;) Also no, a tank is more important than a healer. 3 aware dps(admittedly experienced)+tank will generally make for smoother run than 3 dps+healer, because in most situations - especially in normal dungeons - you really don't need that many heals as a dps, and aside from some vet dlc dungeons you don't need any heals as a tank if you know what you're doing.
Also, while it does not excuse "healers" with 0 heals, you should not be dying in nCoA1(or vet, for that matter) on pretty much any build regardless(well unless you're like a fresh level 10). There are ways to defend yourself. As a magicka build you should be using shields, as a stamina you should have Vigor just in case, plus you can dodge quite a few things. Of course this'd be harder on a new player but I would advise you look into ways to defend yourself without healer, this will come in handy both in future pugs(vet dungeons pugs aren't any better), in solo content in certain fights(like soloing WBs or doing vMA), in even non-pug vet dlc dungeons(there will arise damage intense situations where your healer, however good they may be, may not be able to heal you in time), in PvP(where you should be your own tank, dps and healer)...
Also what does "restricting classes to certain roles" have to do with it? Any class can heal and any class can tank. Of you're thinking "templar=healer" then you yourself have already disproved that by running into templars not using (m)any heals. Checking roles for abilities has been suggested before but imo it'd still not help that much, if someone wants to fake queue they can easily slot the skills needed to pass the check then unslot them once in the dungeon.
boombazookajd wrote: »Ahm...while I do agree it is a mean thing to queue as a healer and not heal, that argument does go both ways. Why are YOU expecting solid healers when joining a pug whereas others should not expect solid dps?;) Also no, a tank is more important than a healer. 3 aware dps(admittedly experienced)+tank will generally make for smoother run than 3 dps+healer, because in most situations - especially in normal dungeons - you really don't need that many heals as a dps, and aside from some vet dlc dungeons you don't need any heals as a tank if you know what you're doing.
Also, while it does not excuse "healers" with 0 heals, you should not be dying in nCoA1(or vet, for that matter) on pretty much any build regardless(well unless you're like a fresh level 10). There are ways to defend yourself. As a magicka build you should be using shields, as a stamina you should have Vigor just in case, plus you can dodge quite a few things. Of course this'd be harder on a new player but I would advise you look into ways to defend yourself without healer, this will come in handy both in future pugs(vet dungeons pugs aren't any better), in solo content in certain fights(like soloing WBs or doing vMA), in even non-pug vet dlc dungeons(there will arise damage intense situations where your healer, however good they may be, may not be able to heal you in time), in PvP(where you should be your own tank, dps and healer)...
Also what does "restricting classes to certain roles" have to do with it? Any class can heal and any class can tank. Of you're thinking "templar=healer" then you yourself have already disproved that by running into templars not using (m)any heals. Checking roles for abilities has been suggested before but imo it'd still not help that much, if someone wants to fake queue they can easily slot the skills needed to pass the check then unslot them once in the dungeon.
You are right, I did say that we should expect a good healer but a good healer shouldn't expect good DPS, and that's definitely not fair. I do have ways to defend myself, and admittedly on the mentioned incidents, I slotted a full blown dps front and back bar, with only the healer and my pots to keep me going.
Ehhh...I'd disagree due to how the game is set up. The thing is, healing legit has no benefit in a lot of the dungeon(s) if people know what they're doing, and the dps healer can provide is generally subpar. With sustain/buff oriented sets, what is it, 15-20k tops? My sorc can usually pull ~15k in healer outfit if she doesn't actually have to heal. Admittedly there're also the buffs, but still.I also respectfully (and whole heartedly) disagree that a tank is needed more than a healer. 3 DPS, good ones, supported by a good healer, who tends to the flock WHILE doing damage, will melt through content faster than 3 DPS and a tank. But we all have our views on how the game should be played.