DosPanchos wrote: »Can I get an amen?
deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
madchuska83 wrote: »It's called Craglorn.
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
"Go play X" is not an argumentOutLaw_Nynx wrote: »No.
Go play Dark Souls if you want to be punished. Go play Horizon Zero Dawn on Ultra Hard and come back to ESO. This game isn’t meant for sweaty try hards. Sweaty try hards are a small portion of their audience. You really think they’ll make a stupid ridiculous zone for a small audience? If you want hard don’t use cp, wear awful gear, try to be a hybrid.
I don’t want overland zones to be a chore. I don’t expect a troll to become vSO difficultly. Is that what you’re wanting? Trial adds wondering around?
I’m curious what your idea for this zone is.
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
This would be cool, it has been done, it could be done again but it never will unfortunately
Craglorn was such zone. And to everyone bringing up the "look how unpopular it was" argument...do you really think it was because of the difficulty? Vet dungeons - well dlc ones at least - are hard. Vet trials are hard. Vet MA is hard. Is this content empty? The endgame community may not be at its peak but we're getting a new trial what, every second update? And MA is still ever popular(even if not loved). Because ZOS actually provided incentive for doing this content. BiS gear, leaderboards, overall decent rewards, infinite replayability, etc.
Craglorn now...let's see...atrocious xp - once they nerfed grinding there you could literally do ANYTHING in the game including fishingand get more experience than from Craglorn. 1000% useless loot, plus iirc quests actually rewarded you with GREEN gear. Really Zenimax? A purple temper may not be the top of my dreams either, but GREEN? What else did it have going for it...Replayability? Nope, while there were repeatable dailies there was 0 incentive to ever do them again for aforementioned reasons.
And last but not least, the amazing quest instancing. Not just you needed 3-4 people in random places JUST to stand on pads for you in order to progress, but you needed people on the very same step of the very same quest as you or you were unable to progress. I don't know what bright soul came up with that design but I sure as hell hope he's been fired. That on top of aforementioned reasons(which didn't exactly incentive people to hang out there) made actually completing it a miracle. And then it took them MONTHS to fix that godmode awful instancing. This should've been fixed on day one, maybe week one at most.
Craglorn at its launch still stays one of my favourite experiences in ESO - I was lucky enough to do it with a group of friends who cared about fun and story more than about rewards, we had great fun together and improved our characters a lot over the course I feel. The graphics are amazing(Mage's staff), the mechanics are actually really cool in a lot of places, but this all went to waste because of how ZOS handled it. It could've been the best thing in the game but now it's just remembered as a failure. It wasn't Crag's "difficulty" that killed it, it was all of the above reasons combined plus lack of reaction or even any communication from Zenimax.
For something like old Crag to actually work, Zenimax would have to get some backbone and actually firmly stand behind their view of the game/zone, provide very good(but not overpowered!) incentive to adventure there and do something to make grouping for it easier, perhaps a groupfinder equivalent of sorts(and obviously no "same quest same step only" stupidness). Unfortunately Zenimax has proven time and again this is not something they're capable of.
...I do miss old Craglorn SO much
Agreed 100%. Not sure why the casuals are so opposed to it. If you aren't skilled enough then don't do it
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
Overland is the prep school to end game group content.
The chief reason that overland content in just about every game isn't vet-level is because that would require vet-level rewards. Overland content can be zerged, there is no safe way to hand out vet-level rewards to people and maintain a non-broken system. You're basically inviting dungeons to be meaningless content if players can farm their gear from world content.It's a waste if you ask me. There are many solutions that would be acceptable, but the best one would probably be a difficulty slider for Overland content that increases rewards (gold,xp,drops,quest rewards) with the difficulty.
MehrunesFlagon wrote: »deamor666eb17_ESO wrote: »Take off all your gear except weapons. Don’t assign champion points.
Well done, you have now activated harder play mode.
Do even know what hard mode is?Overland needs to be made more difficult.
No, it doesnt need to be. You want it to be. Overland is the prep school to end game group content. Unless youre suggesting there be separate instances for players, id suggest you take a look at all those low levels already running around taking 5min just to defeat a single trash mob. You want to make life even harder on them?
The chief reason that overland content in just about every game isn't vet-level is because that would require vet-level rewards. Overland content can be zerged, there is no safe way to hand out vet-level rewards to people and maintain a non-broken system. You're basically inviting dungeons to be meaningless content if players can farm their gear from world content.It's a waste if you ask me. There are many solutions that would be acceptable, but the best one would probably be a difficulty slider for Overland content that increases rewards (gold,xp,drops,quest rewards) with the difficulty.
Games that do service vet-level rewards from overland content typically do so through world bosses and generally you have to parse the highest to actually get those rewards. This creates a pay to win incentive and it's most popular in Korean games to go about farming open world bosses that actually drop stuff worth a fortune and improves your character tremendously.