That 2.5 million number—I'm not sure how they've arrived at that, but I put no credence in it at all. Xbox NA is known to be the most populated of all the Servers, and there's probably not even 100,000 Unique Users per month.
Where do you get that particular gem of knowledge from? Last time I read about Xbox NA it was dead!
Korah_Eaglecry wrote: »magictucktuck wrote: »Korah_Eaglecry wrote: »According to an article on MCV mcvuk.com/articles/publishing/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online published just 2 days ago indicates that the actual active playerbase month-to-month is in fact far smaller than the 10 million milestone ZOS likes to boast. The actual number is 2.5 million players, which is still a healthy number for an MMO, but by far nothing close to the very misleading number reflective of players that have made accounts over the life of the game.
Theres still a question of how many of those 2.5 million are actual players and not bots. But at least we now know that the game is indeed healthy.
EDIT: Fixed link to article.
I really don't believe 2.5 million people play this game actively every month across all six megaservers, and I'd very much like to know how they came to find that number. The 10 million number are accounts created if I'm not mistaken. Judging by the PC NA megaserver, it honestly seems like barely anyone plays the game actively, but I think we might also be one of the smallest megaservers in terms of population. You also have to take into account what is deemed an active account. They have done a lot of events, so the numbers could be inflated due to a lot of players returning to get 5 minutes of play in for free crates or something. I think if you measure the amount of people who log on at least once per week the number would likely drop significantly.
I've logged on 2 or 3 times in the past two months, but does that make me an active player? It's quite easy to skew metrics to paint a picture like that, and I'm sure it's a nice selling point, but if I had to guess, I'd say maybe somewhere between 10-50k people play actively on the PC NA server, that's at least what it seems like, considering how long the queue times are, how few people are in cyrodiil, and the number of people you find in any given zone/big city.
idk where you play ingame but I always see players, even in a delve in some far off location i wouldnt expect to see anyone. maybe you have bad luck and get put into the low pop phases? but PC NA is booming
Well. Having played since launch, it's fairly easy to tell when there are a lot of people or not. We've got a large pvp community on the PC NA megaserver, but only one campaign is ever pop-locked during prime time, compared to when you'd have 5 simultaniously pop-locked campaigns back before Update 6. There also aren't that many problems with phasing, which is usually an easy way to tell if any given zone is being overloaded with players. If there truly are as many people playing ESO as OP claims, then one has to wonder what they are all up to..
The PvP community is a terrible method of measure for population in the game. PvP communities are notoriously minorities in MMOs with an abundant PvE scene. We know that the PvP community has had its ups and downs and was pretty healthy at one point. Its also important to note that while one server might not be going strong PvP wise, it doesnt mean others arent. I would be absolutely shocked to find all Megaservers suffering from the same issues. Including PvP inactivity. But PvPers can be a fickle bunch and will move on to a more robust and enjoyable PvP experience if they can find one. So even if PvP is left in disrepair and only continues to lose activity. The overall game can still continue on. Other MMOs have survived PvPer exodus and with the amount of content ESO has it could definitely survive one itself.
And Im not the one claiming 2.5 million are playing. I am citing the Director of the game. These are numbers he is giving. You can read the article yourself. And it doesnt matter what the players are up to, what matters is that they log, they spend money and that the continue to return month to month. It doesnt matter what you see with your eyes in the game because it is never actually reflective of the population of a whole. Its like living in a small town of 500, never leaving that town and then arguing that the total population of the country is not infact over 300 million because you only ever see the 500.
Well, that's not really the point I was trying to get across. Mostly just that it seems very inactive from my point of view, and I've heard the same echoed in other threads and from people who play more than me. My main point was that I just wonder how they come up with this figure. And while you say you are not the one "claiming" this, you did make a thread enforcing that claim, and I'm just here to question it, because I find it hard to believe. But who knows, it could be that PC NA is just a tiny portion of the overall population. I do know that PS4 and PC EU have more players, but I just can't help but wonder if this number is real.
Like just look at the past few months, they've done two free crown crates events within a short span of time and a free to play weekend. Maybe I'm just very cynical, but I feel like a company which doesn't need to buff its active player numbers or encourage more people into playing would try so hard to lure people online.
Also, my point in mentioning the PvP community is that it used to be thriving not so long ago, but a lot of them have quit because of the changes brought with Morrowind. I could also have told you how the endgame PvE community on my server has barely had any people swapped out in the past 3 years, and that a lot of prominent players have stopped as well. The vast majority of ESO's population are casual players, who are hard to really judge the numbers of, which is why I just mention the things I do know.
I think your analogy kind of misses the point. Because it's like if I judge the entire population just off my own guild, which is not what I did. The stuff I'm talking about is more like going to the capital and noticing how all the popular shops and restaurants have been closed down. Sure there might still be a lot of tourists in this analogical town, but you don't base a town's population off the tourists, you base it off the people who live there.
Now don't get me wrong, I want ESO to do well, but I am of the impression that ever since they screwed the endgame crowd over with Morrowind, the numbers have been dwindling. I doubt ZOS will ever release the actual metrics, so all we can do is decide whether we believe in the numbers they give us or not. I clearly do not.
ALSO: I cannot read the article since it has an insecure connection which my browser has blocked.
When developers start boasting about ridiculous numbers it's most likely not true at all. It's actually the opposite. "We are losing players, well we better lie about how many we have in order to make it feel that our game is not dying" If we actually had 10m active players, pure BS by the way and 2.5m which is doubtful then how come ZOS has been pushing for monetization so hard? and there is barely anything new? the events for the most part have been recycled and the DLC's were already designed a long time ago. The only thing you see being constantly updated is the crown store. They even update at same time across all platforms unlike patches were console have to wait one or two weeks. The base game barely gets any polishing because they can't put the needed resources and we barely get any game changing updates.
People saying bots make up a large amount of users...lol.
Even if bots opened 1000 new accounts daily, that would only be 30,000 unique logins per month by bots. Bringing the 2.5 million number down to 2.47 million.
"It's just the festivals..." There is almost always some festival going on.
"I don't see 2.5 million people on my platform..." :rolling_eyes:
I know it's cool to bash on big companies (and games you are secretly bitter towards) but come on.
You forgot to mention "Most of the players on my friends list don't log in any more" and "My guild is empty these days"!
I can't help but chuckle at all the doomsayers, they're really having to scrape the bottom of the barrel when trying to find reasons to disbelieve the figures they've been given. Matt Firor has even confirmed now that the account totals don't even include beta or free trial accounts, so there go some more conspiracy theories!
People saying bots make up a large amount of users...lol.
Even if bots opened 1000 new accounts daily, that would only be 30,000 unique logins per month by bots. Bringing the 2.5 million number down to 2.47 million.
"It's just the festivals..." There is almost always some festival going on.
"I don't see 2.5 million people on my platform..." :rolling_eyes:
I know it's cool to bash on big companies (and games you are secretly bitter towards) but come on.
You forgot to mention "Most of the players on my friends list don't log in any more" and "My guild is empty these days"!
I can't help but chuckle at all the doomsayers, they're really having to scrape the bottom of the barrel when trying to find reasons to disbelieve the figures they've been given. Matt Firor has even confirmed now that the account totals don't even include beta or free trial accounts, so there go some more conspiracy theories!
magictucktuck wrote: »Korah_Eaglecry wrote: »magictucktuck wrote: »Korah_Eaglecry wrote: »According to an article on MCV mcvuk.com/articles/publishing/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online published just 2 days ago indicates that the actual active playerbase month-to-month is in fact far smaller than the 10 million milestone ZOS likes to boast. The actual number is 2.5 million players, which is still a healthy number for an MMO, but by far nothing close to the very misleading number reflective of players that have made accounts over the life of the game.
Theres still a question of how many of those 2.5 million are actual players and not bots. But at least we now know that the game is indeed healthy.
EDIT: Fixed link to article.
I really don't believe 2.5 million people play this game actively every month across all six megaservers, and I'd very much like to know how they came to find that number. The 10 million number are accounts created if I'm not mistaken. Judging by the PC NA megaserver, it honestly seems like barely anyone plays the game actively, but I think we might also be one of the smallest megaservers in terms of population. You also have to take into account what is deemed an active account. They have done a lot of events, so the numbers could be inflated due to a lot of players returning to get 5 minutes of play in for free crates or something. I think if you measure the amount of people who log on at least once per week the number would likely drop significantly.
I've logged on 2 or 3 times in the past two months, but does that make me an active player? It's quite easy to skew metrics to paint a picture like that, and I'm sure it's a nice selling point, but if I had to guess, I'd say maybe somewhere between 10-50k people play actively on the PC NA server, that's at least what it seems like, considering how long the queue times are, how few people are in cyrodiil, and the number of people you find in any given zone/big city.
idk where you play ingame but I always see players, even in a delve in some far off location i wouldnt expect to see anyone. maybe you have bad luck and get put into the low pop phases? but PC NA is booming
Well. Having played since launch, it's fairly easy to tell when there are a lot of people or not. We've got a large pvp community on the PC NA megaserver, but only one campaign is ever pop-locked during prime time, compared to when you'd have 5 simultaniously pop-locked campaigns back before Update 6. There also aren't that many problems with phasing, which is usually an easy way to tell if any given zone is being overloaded with players. If there truly are as many people playing ESO as OP claims, then one has to wonder what they are all up to..
The PvP community is a terrible method of measure for population in the game. PvP communities are notoriously minorities in MMOs with an abundant PvE scene. We know that the PvP community has had its ups and downs and was pretty healthy at one point. Its also important to note that while one server might not be going strong PvP wise, it doesnt mean others arent. I would be absolutely shocked to find all Megaservers suffering from the same issues. Including PvP inactivity. But PvPers can be a fickle bunch and will move on to a more robust and enjoyable PvP experience if they can find one. So even if PvP is left in disrepair and only continues to lose activity. The overall game can still continue on. Other MMOs have survived PvPer exodus and with the amount of content ESO has it could definitely survive one itself.
And Im not the one claiming 2.5 million are playing. I am citing the Director of the game. These are numbers he is giving. You can read the article yourself. And it doesnt matter what the players are up to, what matters is that they log, they spend money and that the continue to return month to month. It doesnt matter what you see with your eyes in the game because it is never actually reflective of the population of a whole. Its like living in a small town of 500, never leaving that town and then arguing that the total population of the country is not infact over 300 million because you only ever see the 500.
Well, that's not really the point I was trying to get across. Mostly just that it seems very inactive from my point of view, and I've heard the same echoed in other threads and from people who play more than me. My main point was that I just wonder how they come up with this figure. And while you say you are not the one "claiming" this, you did make a thread enforcing that claim, and I'm just here to question it, because I find it hard to believe. But who knows, it could be that PC NA is just a tiny portion of the overall population. I do know that PS4 and PC EU have more players, but I just can't help but wonder if this number is real.
Like just look at the past few months, they've done two free crown crates events within a short span of time and a free to play weekend. Maybe I'm just very cynical, but I feel like a company which doesn't need to buff its active player numbers or encourage more people into playing would try so hard to lure people online.
Also, my point in mentioning the PvP community is that it used to be thriving not so long ago, but a lot of them have quit because of the changes brought with Morrowind. I could also have told you how the endgame PvE community on my server has barely had any people swapped out in the past 3 years, and that a lot of prominent players have stopped as well. The vast majority of ESO's population are casual players, who are hard to really judge the numbers of, which is why I just mention the things I do know.
I think your analogy kind of misses the point. Because it's like if I judge the entire population just off my own guild, which is not what I did. The stuff I'm talking about is more like going to the capital and noticing how all the popular shops and restaurants have been closed down. Sure there might still be a lot of tourists in this analogical town, but you don't base a town's population off the tourists, you base it off the people who live there.
Now don't get me wrong, I want ESO to do well, but I am of the impression that ever since they screwed the endgame crowd over with Morrowind, the numbers have been dwindling. I doubt ZOS will ever release the actual metrics, so all we can do is decide whether we believe in the numbers they give us or not. I clearly do not.
ALSO: I cannot read the article since it has an insecure connection which my browser has blocked.
So why would a company advertise to get bigger? that's how business works. the bigger you get the more you can advertise or do events for the community. all to GET MORE, I mean if they were not CONSTANTLY trying to IMPROVE sales, well then they are not a very good company..
i never heard of a business say "we make enough money lets not grow anymore"
how will employees get raises? they would just leave for a company they can eventually get paid more at. where do bonuses come in?
investors will find someone who will GROW their money, not keep it the same.
I mean just common sense..
and sorry poster i replied to, this isn't really directed at you i just see so many posts this last week about ZOS greed it makes me wonder if anyone here ever had a job besides at fast food.
/rantover
BlazingDynamo wrote: »
When developers start boasting about ridiculous numbers it's most likely not true at all. It's actually the opposite. "We are losing players, well we better lie about how many we have in order to make it feel that our game is not dying" If we actually had 10m active players, pure BS by the way and 2.5m which is doubtful then how come ZOS has been pushing for monetization so hard? and there is barely anything new? the events for the most part have been recycled and the DLC's were already designed a long time ago. The only thing you see being constantly updated is the crown store. They even update at same time across all platforms unlike patches were console have to wait one or two weeks. The base game barely gets any polishing because they can't put the needed resources and we barely get any game changing updates.
Mangybeard wrote: »When developers start boasting about ridiculous numbers it's most likely not true at all. It's actually the opposite. "We are losing players, well we better lie about how many we have in order to make it feel that our game is not dying" If we actually had 10m active players, pure BS by the way and 2.5m which is doubtful then how come ZOS has been pushing for monetization so hard? and there is barely anything new? the events for the most part have been recycled and the DLC's were already designed a long time ago. The only thing you see being constantly updated is the crown store. They even update at same time across all platforms unlike patches were console have to wait one or two weeks. The base game barely gets any polishing because they can't put the needed resources and we barely get any game changing updates.
That's just one falsehood after another. Which MMO has more consistent content updates? ESO is updated every 3 months. The content isn't substantial compared to a wow expansion but if you compare it on a 2 year schedule ESO has many more hours of content and gameplay enchancements.
You also can't just make assumptions based on anecdotal nonsense you simply make up in your head. If you're not playing the game why attempt to analyze it so much? If you are have fun and stop trying to nitpick criticisms towards it.
The plan over the next year looks good. Try some enthusiasm or stop wasting your time.
I am more concerned that the article refers to crowns as "in-game currency" as in gold. Last time I checked people couldn't buy DLCs with gold. I usually call things like crowns real-money-currency, because you spend real money on it.
wenchmore420b14_ESO wrote: »victoriana-blue wrote: »Remember that ESO actively puts you in shards/instances with people you've played with: people on your friends list, in your guilds, who you've grouped with repeatedly...
So if you're seeing the same users over and over, that has nothing to do with population and everything to do with social design.
ESO uses instances, but uses a megaserver system, not a shard system. Instances are usually based on quest completion and solo player content, like the Main Quest line, and sometimes it seems related to player traffic in certain areas (namely cities), and not anything related to player interactions. I have no idea where you got this idea. The whole point of the megaserver system is to avoid being limited in which players you see in-game.
The point they are making is that if you log into Davons Watch, you are in 1 instance of Davons Watch. There are tons of other players in another instance of Davons Watch that you don't see. Number of instances are based off of population per instance.
Yes the "Mega-Server" did away with shards, but still you have to limit amount of population somehow.
Many times I have been "Toon Hopping" and left a town, logged into same town on a alt and there are a totally different player base and totally different zone chat going on.. Remember the "Phasing Bug" from launch?
Thank You to @Jarryzzt for a awesome post to this thread.. More need to take time and read that!
FYI....2.5 million sounds right IMO.
At launch, they released that ZoS had 5 million beta key requests. So if there was that much interest in Beta, 2.5 or even 10 million doesn't seem too unreasonable..
My 2 Drakes! Huzzah!
I think you are wrong about the chat part. Pretty sure chat is shared across all instances/phases/shards/whatever you want to call it.
It would be a real problem otherwise in a situation where lots of people are in one phase, so the game creates another phase and plops a single new log-in in there all by themselves with no one to chat with.
I'm not sure why anyone cares about specific numbers. The game is obviously healthy and profitable. If it was bleeding money or barely staying afloat it would already be dead, or in maintenance mode awaiting death at a later death.
I'm not sure why anyone cares about specific numbers. The game is obviously healthy and profitable. If it was bleeding money or barely staying afloat it would already be dead, or in maintenance mode awaiting death at a later death.
From my observations it seems to be mainly individuals who are modern day chicken littles looking for any confirmation to justify their constant declarations the game is dead/dying.
As a bonus, these individuals will of course always disregard provided numbers in favor of their own calculations as it's obvious they have access to more information than Zos. In a nutshell.
^^^^^yupFloppyTouch wrote: »The devs could link a graph showing the active players on all systems at different times of the day to the exact number and you people will still find a way to argue that it’s not true.
I remember this happening with a graph about the amount of players in pvp that wear heavy and you all lost ur minds that it’s not true.
I login every day and see people on every map and every part of the world and I know I’m in different instances at the same time. The game is doing great get the hell over it.
I_killed_Vivec wrote: »I am more concerned that the article refers to crowns as "in-game currency" as in gold. Last time I checked people couldn't buy DLCs with gold. I usually call things like crowns real-money-currency, because you spend real money on it.
I'm so glad someone else picked up on this! Forget the numbers, let me buy Chapters and DLC with in-game gold
As we can't, does he think "housing" is additional content?
Or was he just lying?
[I agree, crowns aren't in-game currency. I can't buy anything from an in-game vendor with crowns...]
I'm not sure why anyone cares about specific numbers. The game is obviously healthy and profitable. If it was bleeding money or barely staying afloat it would already be dead, or in maintenance mode awaiting death at a later death.
From my observations it seems to be mainly individuals who are modern day chicken littles looking for any confirmation to justify their constant declarations the game is dead/dying.
As a bonus, these individuals will of course always disregard provided numbers in favor of their own calculations as it's obvious they have access to more information than Zos. In a nutshell.
Agreed. Not a single rejection of the official figures has been accompanied by a shred of evidence to support that view. It's just the usual haters' parade.
I'm not sure why anyone cares about specific numbers. The game is obviously healthy and profitable. If it was bleeding money or barely staying afloat it would already be dead, or in maintenance mode awaiting death at a later death.
From my observations it seems to be mainly individuals who are modern day chicken littles looking for any confirmation to justify their constant declarations the game is dead/dying.
As a bonus, these individuals will of course always disregard provided numbers in favor of their own calculations as it's obvious they have access to more information than Zos. In a nutshell.
Agreed. Not a single rejection of the official figures has been accompanied by a shred of evidence to support that view. It's just the usual haters' parade.
To be fair, the same can also be said of the provided numbers. It just falls to which stance you, whether you believe ZOS tells the truth or not. Since they don't provide actual stats, graphs, and so forth, I think it's a healthy move to take it with a pinch a salt. No game would mention player numbers if it wasn't for PR.
Outside of small independent developers who are very much exempt from any real responsibility in law, I think it unlikely that reputable medium/large developers with statutory duties to shareholders and the markets etc are going to make the figures up as they go along...
There's no way in **** there are 10Million playing this game. I'm beyond skeptical of even the 2.5 million told as well.
I suspect there will be even more massive drops in player base if they do not implement some major changes to the overall AVA campaign, balance and quality of the battle experience. Being a die hard ES fan has it's limits. When there are competing games that offer better experience, it's only a matter of time.
Korah_Eaglecry wrote: »According to an article on MCV mcvuk.com/articles/publishing/ten-million-in-tamriel-the-slow-build-success-story-of-elder-scrolls-online published just 2 days ago indicates that the actual active playerbase month-to-month is in fact far smaller than the 10 million milestone ZOS likes to boast. The actual number is 2.5 million players, which is still a healthy number for an MMO, but by far nothing close to the very misleading number reflective of players that have made accounts over the life of the game.
Theres still a question of how many of those 2.5 million are actual players and not bots. But at least we now know that the game is indeed healthy.
EDIT: Fixed link to article.
I do not think anyone thought for a moment there were 10 million active players in any given month, even a given year. Zos' statements have always been clear that it was based on sales and never suggested they were all active players at the time.
Since they are not publicly traded I am actually surprised Zos would state how many active players the game has. Heck, probably the most successful MMO, let along MMORPG that is privately owned.
This right here. I never figured, outside of that 10 million number they love to throw around every chance they get, they would ever release numbers of actively playing users for a month.
BTW, that number is atrociously f'ing high for no g'damn tanks in Q. SERIOUSLY.