Ahh, so penetration is the counter to resist. 40k resist gets knocked down to 30k if someone hitting you has 10k penetration ?
FYI... There is actually no "hard cap" since Update 6.
Source:
https://help.elderscrollsonline.com/app/answers/detail/a_id/27057/~/what-gameplay-changes-were-brought-by-update-6%3F
In short, once you reach about 35k resistance it diminishes, but there is no absolute hard cap. So adding extra still does help with PvE.
FYI... There is actually no "hard cap" since Update 6.
In short, once you reach about 35k resistance it diminishes, but there is no absolute hard cap. So adding extra still does help with PvE.
paulsimonps wrote: »FYI... There is actually no "hard cap" since Update 6.
Source:
https://help.elderscrollsonline.com/app/answers/detail/a_id/27057/~/what-gameplay-changes-were-brought-by-update-6%3F
In short, once you reach about 35k resistance it diminishes, but there is no absolute hard cap. So adding extra still does help with PvE.
That link does in no way shape or form tell us that what you said is true. And while its been a while since I checked its most likely still the same.
it's 1K x character level.
...
paulsimonps wrote: »@Targe
Went on the PTS today to check now that I finally had some time. Went to Saint Olmes in Veteran Asylum. First I checked his base damage. His "light attack" or Swipe, deals 172,753 damage when done with no form of mitigation, that is no resistance, no blocking or anything else. Then I went and created armor with really high resistance. It all totaled to 43,391 physical resistance and 46,691 spell resistance. This is well over the "cap" that would give you 50% damage mitigation. Your claim is that I would get more than 50% but I did not.
The damage done by Olms was 86,377 when I was wearing armor, and 172,753*0.5=86376.5, so I would say that is close enough. Even if there was diminishing returns on the mitigation per resistance after 33000 it would give me more than what I got if your claim was true. You could say this is just me making up numbers but anyone can go on the PTS right now and do the same test and they would get the same results. There is a cap for the amount of mitigation you can get from resistance.
I also did the test in the overworld with a giant next to Shatul Wayshrine. Its Obliterate cone attack deals 10,320 unmitigated and 5,160 with the same resistance as mentioned earlier. Same result of only a 50% mitigation outcome.
paulsimonps wrote: »@Targe
Went on the PTS today to check now that I finally had some time. Went to Saint Olmes in Veteran Asylum. First I checked his base damage. His "light attack" or Swipe, deals 172,753 damage when done with no form of mitigation, that is no resistance, no blocking or anything else. Then I went and created armor with really high resistance. It all totaled to 43,391 physical resistance and 46,691 spell resistance. This is well over the "cap" that would give you 50% damage mitigation. Your claim is that I would get more than 50% but I did not.
The damage done by Olms was 86,377 when I was wearing armor, and 172,753*0.5=86376.5, so I would say that is close enough. Even if there was diminishing returns on the mitigation per resistance after 33000 it would give me more than what I got if your claim was true. You could say this is just me making up numbers but anyone can go on the PTS right now and do the same test and they would get the same results. There is a cap for the amount of mitigation you can get from resistance.
I also did the test in the overworld with a giant next to Shatul Wayshrine. Its Obliterate cone attack deals 10,320 unmitigated and 5,160 with the same resistance as mentioned earlier. Same result of only a 50% mitigation outcome.
paulsimonps wrote: »@Targe
Went on the PTS today to check now that I finally had some time. Went to Saint Olmes in Veteran Asylum. First I checked his base damage. His "light attack" or Swipe, deals 172,753 damage when done with no form of mitigation, that is no resistance, no blocking or anything else. Then I went and created armor with really high resistance. It all totaled to 43,391 physical resistance and 46,691 spell resistance. This is well over the "cap" that would give you 50% damage mitigation. Your claim is that I would get more than 50% but I did not.
The damage done by Olms was 86,377 when I was wearing armor, and 172,753*0.5=86376.5, so I would say that is close enough. Even if there was diminishing returns on the mitigation per resistance after 33000 it would give me more than what I got if your claim was true. You could say this is just me making up numbers but anyone can go on the PTS right now and do the same test and they would get the same results. There is a cap for the amount of mitigation you can get from resistance.
I also did the test in the overworld with a giant next to Shatul Wayshrine. Its Obliterate cone attack deals 10,320 unmitigated and 5,160 with the same resistance as mentioned earlier. Same result of only a 50% mitigation outcome.
Something doesn't seem right here. A light attack that does over 86k damage with 50% mitigation even though the highest health I have seen a tank have is 48k... Seems over powered on a PvE level.
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »@Targe
Went on the PTS today to check now that I finally had some time. Went to Saint Olmes in Veteran Asylum. First I checked his base damage. His "light attack" or Swipe, deals 172,753 damage when done with no form of mitigation, that is no resistance, no blocking or anything else. Then I went and created armor with really high resistance. It all totaled to 43,391 physical resistance and 46,691 spell resistance. This is well over the "cap" that would give you 50% damage mitigation. Your claim is that I would get more than 50% but I did not.
The damage done by Olms was 86,377 when I was wearing armor, and 172,753*0.5=86376.5, so I would say that is close enough. Even if there was diminishing returns on the mitigation per resistance after 33000 it would give me more than what I got if your claim was true. You could say this is just me making up numbers but anyone can go on the PTS right now and do the same test and they would get the same results. There is a cap for the amount of mitigation you can get from resistance.
I also did the test in the overworld with a giant next to Shatul Wayshrine. Its Obliterate cone attack deals 10,320 unmitigated and 5,160 with the same resistance as mentioned earlier. Same result of only a 50% mitigation outcome.
Something doesn't seem right here. A light attack that does over 86k damage with 50% mitigation even though the highest health I have seen a tank have is 48k... Seems over powered on a PvE level.
That is just from armor resist, blocking adds another at least 25% reduction and possibly champion points and such. Seems right to me.
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »@Targe
Went on the PTS today to check now that I finally had some time. Went to Saint Olmes in Veteran Asylum. First I checked his base damage. His "light attack" or Swipe, deals 172,753 damage when done with no form of mitigation, that is no resistance, no blocking or anything else. Then I went and created armor with really high resistance. It all totaled to 43,391 physical resistance and 46,691 spell resistance. This is well over the "cap" that would give you 50% damage mitigation. Your claim is that I would get more than 50% but I did not.
The damage done by Olms was 86,377 when I was wearing armor, and 172,753*0.5=86376.5, so I would say that is close enough. Even if there was diminishing returns on the mitigation per resistance after 33000 it would give me more than what I got if your claim was true. You could say this is just me making up numbers but anyone can go on the PTS right now and do the same test and they would get the same results. There is a cap for the amount of mitigation you can get from resistance.
I also did the test in the overworld with a giant next to Shatul Wayshrine. Its Obliterate cone attack deals 10,320 unmitigated and 5,160 with the same resistance as mentioned earlier. Same result of only a 50% mitigation outcome.
Something doesn't seem right here. A light attack that does over 86k damage with 50% mitigation even though the highest health I have seen a tank have is 48k... Seems over powered on a PvE level.
That is just from armor resist, blocking adds another at least 25% reduction and possibly champion points and such. Seems right to me.
Even with 25% damage reduction from shield a shield and other CP buffs for minor type of attacks would bring it down to 64.5k of Damage which leaves a gap of 16.5k damage.
FYI... There is actually no "hard cap" since Update 6.
Source:
https://help.elderscrollsonline.com/app/answers/detail/a_id/27057/~/what-gameplay-changes-were-brought-by-update-6%3F
In short, once you reach about 35k resistance it diminishes, but there is no absolute hard cap. So adding extra still does help with PvE.
FYI... There is actually no "hard cap" since Update 6.
Source:
https://help.elderscrollsonline.com/app/answers/detail/a_id/27057/~/what-gameplay-changes-were-brought-by-update-6%3F
In short, once you reach about 35k resistance it diminishes, but there is no absolute hard cap. So adding extra still does help with PvE.
Even if the thread was updated, it is still related to the context of those patch notes. Afaik, that was when we still had soft caps (overcharged), and at some point hitting a hard cap. But that was for all stats we had. That is what they meant by "removing hard caps", generally speaking I guess. They left/reintroduced that one in particular.
So to bring this thread back to what the Original Poster is asking.
Does having more than 33k resistance useless?
Short answer in my experience is no which is the main debate.
I have observed a difference between 33k and 43k resistance for Physical Resistance and 32k and 42k for Spell Resistance while testing different sets on the same Veteran Dungeon Bosses.
There are some that agree that after about 33k resistance that it's a diminishing return making it impossible to reach 100% via resistance and not worth while to go much over, but is still an option. While others believe there is a hard cap and anything above 33k is 100% waste. This last couple sentences is what the actual debate is about.
My main expression of a hard cap being removed happen when VR Ranks got turned into CP points. That is when the hard cap was removed which I linked which turned into a soft cap. For those that don't know that happen a couple years ago at least which was updated again in Sept 2017.
It seems both sides have a test to back their data and I will always continue to believe in my personal data that I have found from my personal experience so no point in beating a dead horse on trying to change my opinion. Also, I'm not the only one that believes there is a diminishing return in this thread. The question for them is having more effective or should be placed else where? While other question why would anyone want to waste stats on having more than 33k resistance and don't see as viable or helpful in any manner and a complete waste.
Personally, when it comes to almost all the math and details you guys are sharing I agree with it and have been learning from it also. I appreciate people taking the time to make effective points for a healthy debate.
In short, some of us will never agree which I am fine with.
paulsimonps wrote: »So to bring this thread back to what the Original Poster is asking.
Does having more than 33k resistance useless?
Short answer in my experience is no which is the main debate.
I have observed a difference between 33k and 43k resistance for Physical Resistance and 32k and 42k for Spell Resistance while testing different sets on the same Veteran Dungeon Bosses.
There are some that agree that after about 33k resistance that it's a diminishing return making it impossible to reach 100% via resistance and not worth while to go much over, but is still an option. While others believe there is a hard cap and anything above 33k is 100% waste. This last couple sentences is what the actual debate is about.
My main expression of a hard cap being removed happen when VR Ranks got turned into CP points. That is when the hard cap was removed which I linked which turned into a soft cap. For those that don't know that happen a couple years ago at least which was updated again in Sept 2017.
It seems both sides have a test to back their data and I will always continue to believe in my personal data that I have found from my personal experience so no point in beating a dead horse on trying to change my opinion. Also, I'm not the only one that believes there is a diminishing return in this thread. The question for them is having more effective or should be placed else where? While other question why would anyone want to waste stats on having more than 33k resistance and don't see as viable or helpful in any manner and a complete waste.
Personally, when it comes to almost all the math and details you guys are sharing I agree with it and have been learning from it also. I appreciate people taking the time to make effective points for a healthy debate.
In short, some of us will never agree which I am fine with.
@Targe
First of, the bolded part of the quote. It's not a belief, its a thoroughly tested fact. I promise you, the testing method that I described for you earlier can be replicated easily and has shown without fail so far that there is a limit to how much mitigation you can receive from resistance. You have so far not shown a scenario where this is untrue.
You say you will continue to believe in your own data over others, which really isn't that great of a mind set but whatever. I will ask you this, what is your data really? What was your method, did you first figure out the enemies base damage so as to get a base line from which to work from? Did you take any and all sources of mitigation into account properly and did you check these numbers to make sure they follow your hypothesis? Your claims of data and testing in this thread so far has been vague at best.
From what I gathered you used your own Max health to determine the outcome of your "test". But the times you did check, was there any minor maims? Was there any weakening enchantments in play? Was your CP differently allocated? Was there a damage shield applied? Unless Resistance is the only variable that changes you are gonna get really skewed results, and there are LOTs of other variables when it comes to mitigation and damage taken.
So please, tell us more about your data and how you test, would love to hear it so it might be replicated.
paulsimonps wrote: »
So please, tell us more about your data and how you test, would love to hear it so it might be replicated.
@paulsimonps ....Bzzt....bad connection..bzzzt.......breaking up...Bzzt...agree to disagree....bzzzt......
BejaProphet wrote: »paulsimonps wrote: »
So please, tell us more about your data and how you test, would love to hear it so it might be replicated.
@paulsimonp s....Bzzt....bad connection..bzzzt.......breaking up...Bzzt...agree to disagree....bzzzt......
Yeah, it's about it.
So I decided to do some more digging on this topic.
I debunk my own impression on a patch note post that I linked after doing more research. I realize that I was incorrect in the interpretation on a sourced linked. From my experience after I switched to 43k resistance I would have about 10% more health on the same attacks that were happening before from bosses. Not for sure why, but is the impression that I got and was basing my opinion on. Granted I use an add-on that tells health by % and what I used to determine the before and after. There may be other factors at play which I am going to look even further into. My guess is that I changed my CP points at that time, but hard to remember since I have been running with the same setup for quite some time now.
So the patch note which I linked as my source was a cliff note version about the patch changes. Here is a link to what I found to support my claim expressed earlier about no hard cap.
https://help.elderscrollsonline.com/app/answers/detail/a_id/27057/~/what-gameplay-changes-were-brought-by-update-6?
This is the main statement in the cliff note version of the patch notes.
Overcharge and hard caps were removed from the game.
However, after going through the entire patch note related to the cliff note version I found this statement directly from ESO.
Removed Overcharge from the game.
The only stats that now cap are Impenetrable, reducing the Critical Strike bonus damage to 0%, and Armor and Spell Resistance, which are capped at 50% mitigation.
This information may be found at the following link:
https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5
So in short, resistance is in the overcharged category and not the hard cap category which I got my information reversed.
The information can be found in the BIG CHANGES / UPDATES / NEW FEATURES section or easily found by going to the link press ctrl + F on a PC and search "Removed Overcharge from the game" within the browser.
Hard facts like this is what I was mainly looking for if someone wanted to dispute the point I was making before. Not just a comment that I was wrong with little to no explanation.