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Solo DSA

  • DeLindsay
    DeLindsay
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    Sublime wrote: »
    DeLindsay wrote: »
    I'd have no problem with ZoS implementing a solo version of DSA as long as you couldn't get any of the achievements or gear set drops that groups have access to.

    I do get your point, but I have to disagree, because in my eyes a player who makes a good solo achievement should earn a good reward just like somebody who achieved something with his team.
    Right but what you and I said are 2 different things. I said that the solo variant shouldn't give any achievements or set gear drops that the GROUP DSA does. You said that it would be an accomplishment to even complete it solo and they would deserve achievements/gear for that. As long as the 2 are different I'm fine with it. And certainly the group version should have better meta achievements and set gear drops than the solo version would. I'm saying this as a person who has been solo'ing ESO since my launch Guild died right before Craglorn, so I'd love a solo version but I don't think it should have rewards on par with the group version.
  • Sublime
    Sublime
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    @DeLindsay I'm not really sure whether I understand what you are trying to say. First do you want the solo clear to have better or worse rewards than the group clear or do you just want them to be different?

    Second I'm not really sure what you are refering to when saying "what you and I are saying are 2 different things" since I am merely stating my opinion, which is that "clearing the solo version and the group one should be equally rewarding since they are both difficult to do, so the reward should be the same."
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  • TehMagnus
    TehMagnus
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    BBSooner wrote: »
    magnusnet wrote: »
    /beginrant

    Wow, its funny how many people hopped on the idea that since its an MMO, there should be NO SOLO CONTENT WHAT SO EVER MEHHHHHH!!!!!!

    Funny thing tho, not every wants to ALWAYS play with other people, some people reach the point where they just don't want to have to deal with other people and have an hour of peace and quite enjoying a game that they PAY FOR and have a right to be on (paying for the game gives them that right).

    ALSO, sometimes people CAN'T find other people to play with, and that situation can arise when people play the game at say 4:00 AM because of scheduling, and just want to get some enjoyable ESO time in, and have something they can do on their own.

    Just because, lets say in a theoretical situation, lets just say in a world where ZOS adds a solo Dragonstar Arena, you would NOT be forced to do it at all (ideally), it would just be something for people to do that either DON'T want to deal with other people at that time, or for people who CANNOT find others to play with.

    Yes, ESO is an MMORPG (Massive Multiplayer Online Role Playing Game), that just means that is an online game where you can see other people in the world and POSSIBLY do stuff with them as you are mindlessly killing hordes and hordes of enemies like a total boss. It DOESN'T, however, stand for a game that forces community interaction upon people, we would need to call it a "FCBMMOG" (Forceful Community Based Massive Multiplayer Online Game) (I took Role Playing out because by forcing people to play with others, it kills any potential solo based role playing stories of being the singular hero, as that would not be true in any case anymore).

    Sometimes people just don't want to deal with other people (me on some days), or just can't find people (me this morning) to do stuff with. It would be nice, a fantastic quality of life improvement, to add in solo content so that people aren't forced to play with other people. Also, for the people who say that ZOS won't add in solo content and they "don't have time" for such things, don't forget they announced Wrothgar, the "Solo-PvE" zone, so yeah, they do have time for it.

    /endrant

    On those days, just open Assasin's creed, open Dragon Age, Open Farcry, go level up your Alts, go replay Skyrim.

    All nice options that don't involve creating content that doesn't belong in the end game of an MMORPG.

    Id agree if this MMO required grouping for advancement from level 1. It does not - it instead creates a solo appreciative mindset that allows for grouping periodically, even scarcely if the content is completed organically, through the leveling process.

    Just because you a.) Have a rigid opinion of what 'belongs' in an MMO, or b) don't like difficult content that doesn't allow you to have others by your side doesn't mean solo endgame content wouldn't provide value in the form of content diversity and player growth.

    We had solo content that didn't require others by your side, it was called VR ranks and the amount of QQ by some of the same people asking for more solo challenges ended up getting VR ranks nerfed.

    Moreover, almost no MMO requires grouping for advancement from level 1, once again, solo quest is there to teach you how to play and get you into character/the world history but is never the end game aim of 99% of MMORPGs.
  • Sublime
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    I remember some topics about VR content being too difficult to solo, the problem is there is a fairly large gap between players who easily master DSA and those who just play a couple of hours a week and do not care about numbers.
    This means that for one part of the community a certain objective will be so easy that they can do it asleep while the others fail to complete it at all. Additionally a lot of casual players or non-hardcore (semi-hardcore if you want) players in general are not interested in end-game, which means that they play the game only for the low level experience.

    In the end Zenimax has to find a way to make all people happy, I think the end-game content has a decent amount of options right now thanks to the vet DSA/dungeon scaling/Trials(Hardmodes) and so on. There is however no ultimate challenge for solo content right now but I think we have to wait until Wrothgar comes out.
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  • Valencer
    Valencer
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    I'd rather see them add new content (zone or challenges like DSA) instead. Content which could then be solo-focused and specifically designed to accommodate a fun solo experience.

    That way, people still have a reason to group up for DSA now and then and we don't just end up with a watered down DSA.
  • TehMagnus
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    Valencer wrote: »
    I'd rather see them add new content (zone or challenges like DSA) instead. Content which could then be solo-focused and specifically designed to accommodate a fun solo experience.

    That way, people still have a reason to group up for DSA now and then and we don't just end up with a watered down DSA.

    Yah, but even then, I doubt you'll ever see a solo instance with some leaderboard in it. Next solo zone will prolly be like the big Patches most MMOs with different development cycles do: New zone, continuation to solo main quest + more dungeons + more multiplayer end game.
  • helediron
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    Sublime wrote: »
    DeLindsay wrote: »
    I'd have no problem with ZoS implementing a solo version of DSA as long as you couldn't get any of the achievements or gear set drops that groups have access to.

    I do get your point, but I have to disagree, because in my eyes a player who makes a good solo achievement should earn a good reward just like somebody who achieved something with his team.

    Yes, soloists should have equal chance to get the blue nightwood bow of frost.
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  • Sarjako
    Sarjako
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    NOW

    Screw solo'ing things. If you want a test to test your things of testworthiness. I would hope at some point they'll add training dummies for us to test out new builds and skills.

    That'd be something that is a helluva lot more feasible at this point in time.

    That will NEVER happen. Oops ;x #2017
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  • Samwell Slayer
    Samwell Slayer
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    Sarjako wrote: »
    NOW

    Screw solo'ing things. If you want a test to test your things of testworthiness. I would hope at some point they'll add training dummies for us to test out new builds and skills.

    That'd be something that is a helluva lot more feasible at this point in time.

    That will NEVER happen. Oops ;x #2017

    Until I read the date, I thought they were trolling us. Solo arenas and training dummies? No way! :). Glad you found this
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  • ccfeeling
    ccfeeling
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    DSA I , II , III
    MA I , II , III
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  • Azurya
    Azurya
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    Sublime wrote: »
    magnusnet wrote: »
    PBpsy wrote: »
    You can get in and start DSA solo. It is a test for your ability to solo. The fact that you will fail doesn't mean that it is not a test.

    True, but a dedicated solo mode would still be better, DSA was not designed with solo practice or anything like that in mind, because eventually it just becomes non-soloable.

    Except, this is not a solo game? :open_mouth:

    Even though ESO is an MMORPG it also is and Elder Scrolls game, which means that it is designed for both multiplayer and single player gameplay. I.e. Zenimax tries to motivate people to group up, but it is not their intention to force people to group up.

    it is always up to you what you make out of it

    as I played WoW there was a lot of gamers like me, where we always would challenge ini´s and other bosses designed for groupplay to kill them on our own, fights could take about a hour or longer, but when you finally nailed it down it was the best feeling in the world!

    And even if there are ini´s which you only get access as grp, just ask one of your guildies to make a grp, best when that one goes off afterwards, and you can have your fun doing such things, that are the real challenges left in ESO, everything else is just doing BumBum, all is down in 3 secs.
    Edited by Azurya on December 20, 2017 3:02PM
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