Prof_Bawbag wrote: »starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.
Template 1
Help some lazy assed npc, do all the leg work, fight named boss at the end
Template 2
Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss
Template 3
Complete a puzzle for some lazy assed npc and guess what, fight a named boss
Template 4 fetch quest for some lazy assed npc
Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.
Bigevilpeter wrote: »Hate to break it to you but a lot of the stuff you complained about is just a matter of taste, meaning that just because you don't like it doesn't mean that no one else does.
Regardless of the taste part ESO is a huge money rippoff compared to skyrim. That has nothing to do with taste, its a fact.
starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
VaranisArano wrote: »Prof_Bawbag wrote: »starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.
Template 1
Help some lazy assed npc, do all the leg work, fight named boss at the end
Template 2
Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss
Template 3
Complete a puzzle for some lazy assed npc and guess what, fight a named boss
Template 4 fetch quest for some lazy assed npc
Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.
As opposed to Skyrim, which tended to be:
Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver
Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.
And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?
Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...
ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)
Bbsample197 wrote: »tbh i skyrim is probably the lamest es title to date, you know its bad if you needed a mod just to fix the game, cant even bring myself to play it on vanilla
Carbonised wrote: »"ESO is extremely repetitive and boring, especially for anyone who usually likes single player RPGs."
Bigevilpeter wrote: »Its amazing how much you can do and explore in Skyrim for a base 60$. No micro transactions, no lootboxes, no subscription no hours of rng grinding everything is accessible. Skyrim is even much more fun and the story and lore is better.
When I got into ESO I hadn't played skyrim for a while so I had forgot what a real elder scroll game should be like. Now I can't even play ESO, it just bores me to death.
Of course skyrim is not online, but all the multiplayer content in ESO is repetitive and boring anyways.
Better get back to killing dragons now and wait for the next real Elder Scrolls game. I hope they don't mess the new one with microtransactions or lootboxes.
Prof_Bawbag wrote: »Bigevilpeter wrote: »
You said no microtransactions. So you haven't heard about the Creation Club where you can buy armour, weapons, or costumes for Skyrim and Fallout 4.
https://creationclub.bethesda.net/en
Didn't go down too well with fans when it was introduced a while ago.
You know it's bad when a number of the people who created the mods tell people to hold off purchasing the mod as it's a rip off. The one that springs to mind is the person who created the backpack for FO4. He was constantly telling people not to buy it for 400 whatever they are called.
Prof_Bawbag wrote: »VaranisArano wrote: »Prof_Bawbag wrote: »starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.
Template 1
Help some lazy assed npc, do all the leg work, fight named boss at the end
Template 2
Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss
Template 3
Complete a puzzle for some lazy assed npc and guess what, fight a named boss
Template 4 fetch quest for some lazy assed npc
Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.
As opposed to Skyrim, which tended to be:
Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver
Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.
And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?
Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...
ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)
Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.
Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.
Bigevilpeter wrote: »everything is accessible
Bigevilpeter wrote: »lore is better.
VaranisArano wrote: »Bigevilpeter wrote: »starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
Skyrim has so much more freedom and make you feel powerful, in ESO there are so many restrictions behind grinding and daily activities.
I Maxed out almost all classes in ESO, save magsorc and magblade. I tried eveything, beat VMA a few times and could never find a good group or guild to do vet trials. In the end I felt nothing I do matters. In Skyrim you get so much power and fun things because they don't have to worry about balance.
Well, its kind of hard to argue with that one. In Skyrim, you can use alchemy to become super-powered, stealth archers hits like a truck, you don't need the Blade of Woe to one-shot NPCs, and eventually you can overpower every enemy in the game fairly easily...and I haven't even gotten to what happens if you install mods.
So, its not that dissimilar to what happens in ESO if you have a character with spectacular DPS. But, you know, without mods, and the occasional nerf, and having to practice a rotation and all that.
Carbonised wrote: »#SnipIt
VaranisArano wrote: »Prof_Bawbag wrote: »VaranisArano wrote: »Prof_Bawbag wrote: »starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.
Template 1
Help some lazy assed npc, do all the leg work, fight named boss at the end
Template 2
Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss
Template 3
Complete a puzzle for some lazy assed npc and guess what, fight a named boss
Template 4 fetch quest for some lazy assed npc
Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.
As opposed to Skyrim, which tended to be:
Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver
Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.
And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?
Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...
ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)
Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.
Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.
Morrowind also didn't believe in this hand-holding nonsense about quest arrows to find objectives. No, you'd better pay attention to your NPC questgivers, or you'll be wandering the wastes of Morrowind because you forgot to turn left down the foyada at the forked tree. Or was that right at the foyada with the forked tree? Was that even a forked tree? Great, now I'm forked. Time to look it up online.
(I played the Elder Scrolls backwards: Skyrim, Oblivion, ESO, then Morrowind. I really enjoyed Morrowind, but wow are those directions hard to interpret sometimes. Being able to look things up was a great help that let me enjoy the game without becoming incredibly frustrated even though I'm fully aware its not the same hardcore experience as the original players had.)
I cant pvp in skyrim, therefore, skyrim is the ripoff.
Carbonised wrote: »"ESO is extremely repetitive and boring, especially for anyone who usually likes single player RPGs."
I always laugh at comments like this... people coming to an MMO and expecting 'single-player gaming' while at the same time offering content that appeases MILLIONS of players playing at the same time.
ESO is designed to appeal to BOTH people that enjoy questing AND people that don't... thus they cannot create long, lengthy, multi-tiered delves and public dungeons because it would turn off players who want to go in quick and get it done. So they tried to make all things fairly quick and easy... I know their are many dungeons that are long and winding and I get bored very quickly in them; I much prefer the shorter dungeons myself. Imagine a game like ESO, with all its content, having dungeons that took you hours to get through... people would be LIVID. There is simply TOO MUCH to do in ESO to tie yourself to one place for hours at a time. However, that creates its own conundrum... people getting burned out on the same type of quest formula. Fetch this, help them do this, kill this monster or enemy, rinse and repeat. However, welcome to the world of MMO where the majority of players want quick and easy quests simply because there are so many of them to be done.
Bigevilpeter wrote: »Its amazing how much you can do and explore in Skyrim for a base 60$. No micro transactions, no lootboxes, no subscription no hours of rng grinding everything is accessible. Skyrim is even much more fun and the story and lore is better.
When I got into ESO I hadn't played skyrim for a while so I had forgot what a real elder scroll game should be like. Now I can't even play ESO, it just bores me to death.
Of course skyrim is not online, but all the multiplayer content in ESO is repetitive and boring anyways.
Better get back to killing dragons now and wait for the next real Elder Scrolls game. I hope they don't mess the new one with microtransactions or lootboxes.
Prof_Bawbag wrote: »VaranisArano wrote: »Prof_Bawbag wrote: »starkerealm wrote: »Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.
When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.
Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.
If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.
But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.
Template 1
Help some lazy assed npc, do all the leg work, fight named boss at the end
Template 2
Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss
Template 3
Complete a puzzle for some lazy assed npc and guess what, fight a named boss
Template 4 fetch quest for some lazy assed npc
Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.
As opposed to Skyrim, which tended to be:
Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver
Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.
And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?
Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...
ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)
Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.
Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.
Princess_Ciri wrote: »Skyrim is so dated and boring. I think ESO is better, I can't even imagine going back to Skyrim now. If I wanted a good single player experience I'd go to Witcher 3 anyways.