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Getting back to Skyrim with the switch edition, made me realize how this game is a bad ripp off!!

  • idk
    idk
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    Lets just leave this alone. OP probably just wanted to complain or something. His comments are mostly incorrect with a weak comparison between a single player game and this MMORPG and we all easily recognize this.
    Edited by idk on December 19, 2017 1:45PM
  • notimetocare
    notimetocare
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    At the start, Skyrim had dlc u had to buy individually... So...
    And no servers to maintain
    And it now requires no major patches
    Edited by notimetocare on December 19, 2017 1:51PM
  • VaranisArano
    VaranisArano
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.

    Template 1

    Help some lazy assed npc, do all the leg work, fight named boss at the end

    Template 2

    Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss

    Template 3

    Complete a puzzle for some lazy assed npc and guess what, fight a named boss

    Template 4 fetch quest for some lazy assed npc

    Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.

    As opposed to Skyrim, which tended to be:

    Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver

    Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.

    And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?

    Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...

    ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)
  • Princess_Ciri
    Princess_Ciri
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    Skyrim is so dated and boring. I think ESO is better, I can't even imagine going back to Skyrim now. If I wanted a good single player experience I'd go to Witcher 3 anyways.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Buffler
    Buffler
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    MAEK wrote: »
    Hate to break it to you but a lot of the stuff you complained about is just a matter of taste, meaning that just because you don't like it doesn't mean that no one else does.

    Regardless of the taste part ESO is a huge money rippoff compared to skyrim. That has nothing to do with taste, its a fact.

    I cant pvp in skyrim, therefore, skyrim is the ripoff.
  • Bbsample197
    Bbsample197
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    tbh i skyrim is probably the lamest es title to date, you know its bad if you needed a mod just to fix the game, cant even bring myself to play it on vanilla
  • Carbonised
    Carbonised
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    I'll be honest too, this is probably the worst kind of ESO white knighting I've seen here so far.

    "Content" in ESO? Give me a break. The main quest lines of major chapters/DLC like Vvardenfell and Wrothgar can be done in half a day. I finished all the CWC quests, including all side quests and most achievements (non-trial related) in a single day!
    What you call "content" in ESO is in fact nothing but hare-brained dailies that you grind ad nauseam to get your phat loot.
    Questwise, any single player TES game is way beyond ESO in both quality and choice/consequence aspects. The pinnacle of ESO roleplaying is whether to decide to get a +150 % EXP scroll as your end reward, or merely a +100 % EXP scroll and save some completely surperfluous and forgettable NPC you just met 3 hours ago and have invested 0 feelings in.

    Areas and dungeons? Have you even played Skyrim, man? Every dwemer ruin or nordic ruin is a huge area with multiple levels, Blackreach is a mini-zone in itself, you can spend hours in a single Skyrim dungeon, even if some of them are somewhat linear. ESO delves and public dungeons? Take 3 left turns in 6 minutes, and you've cleared the area. While I admit that ESO dungeons often look great and have a nice vibe, especially the newer DLC ones, fact is they're so tiny that you barely noticed you entered one before you reach the exit again.

    Trials and vet dungeons are somewhat larger and more interesting. At least the first time I did them, not so the 750th time I run them for grinding loot, dailies or whatever. Besides, you don't really do dungeons for the view of the vibe, but merely to grind your way through 4-5 bosses for your phat loot.

    ESO is extremely repetitive and boring, especially for anyone who usually likes single player RPGs. ESO does look good, at least for an MMO, but the content is shallow as a puddle and light as a feather.

    I, too, went back to Skyrim again after a small break, and it also struck me just how much I enjoyed playing a game while not being pestered constantly to buy something (limited time offer, buy now, buy now!) or having to grind a dungeon or a mob for the umpteenth time in order to achieve something.

    And with mods on a PC, sky's the limit with games like TES and Fallout. ESO is merely a side dish to the main course, at best.
  • Prof_Bawbag
    Prof_Bawbag
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.

    Template 1

    Help some lazy assed npc, do all the leg work, fight named boss at the end

    Template 2

    Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss

    Template 3

    Complete a puzzle for some lazy assed npc and guess what, fight a named boss

    Template 4 fetch quest for some lazy assed npc

    Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.

    As opposed to Skyrim, which tended to be:

    Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver

    Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.

    And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?

    Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...

    ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)

    Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.

    Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.
  • Prof_Bawbag
    Prof_Bawbag
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    tbh i skyrim is probably the lamest es title to date, you know its bad if you needed a mod just to fix the game, cant even bring myself to play it on vanilla

    Try playing vanilla Oblivion. That was the worst of the worst. One of my all time favourites, but only in some small part thanks to Bethesda. It was the modders that made Oblivion the game it became.

    I probably played that game close to 1000 hours or more, yet never finished the main quest as it was so awful and full of cringe at times. I once watched a video of the battle of Bruma and that epitomised everything that was awful about the main quest. Gathered up all your allies and all the townsfolk came out to cheer you into this upcoming epic battle. The reality, a handful of daedra showed up, 5 townsfolk came to cheer you on and the npc allies were awful. I'm glad I didn't persevere with the main quest after seeing that.

    Edited by Prof_Bawbag on December 19, 2017 2:17PM
  • Titansteele
    Titansteele
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    showing_you_the_door_24056.jpg
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Foxic
    Foxic
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    This guy called skyrim "a real elder scrolls game" lol.

    Most dumbed down and basic game in the series
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • ADarklore
    ADarklore
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    Carbonised wrote: »
    "ESO is extremely repetitive and boring, especially for anyone who usually likes single player RPGs."

    I always laugh at comments like this... people coming to an MMO and expecting 'single-player gaming' while at the same time offering content that appeases MILLIONS of players playing at the same time.

    ESO is designed to appeal to BOTH people that enjoy questing AND people that don't... thus they cannot create long, lengthy, multi-tiered delves and public dungeons because it would turn off players who want to go in quick and get it done. So they tried to make all things fairly quick and easy... I know their are many dungeons that are long and winding and I get bored very quickly in them; I much prefer the shorter dungeons myself. Imagine a game like ESO, with all its content, having dungeons that took you hours to get through... people would be LIVID. There is simply TOO MUCH to do in ESO to tie yourself to one place for hours at a time. However, that creates its own conundrum... people getting burned out on the same type of quest formula. Fetch this, help them do this, kill this monster or enemy, rinse and repeat. However, welcome to the world of MMO where the majority of players want quick and easy quests simply because there are so many of them to be done.
    Edited by ADarklore on December 19, 2017 2:19PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Verbal_Earthworm
    Verbal_Earthworm
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    Its amazing how much you can do and explore in Skyrim for a base 60$. No micro transactions, no lootboxes, no subscription no hours of rng grinding everything is accessible. Skyrim is even much more fun and the story and lore is better.

    When I got into ESO I hadn't played skyrim for a while so I had forgot what a real elder scroll game should be like. Now I can't even play ESO, it just bores me to death.

    Of course skyrim is not online, but all the multiplayer content in ESO is repetitive and boring anyways.

    Better get back to killing dragons now and wait for the next real Elder Scrolls game. I hope they don't mess the new one with microtransactions or lootboxes.

    ESO is as close as you will ever get to "the next real Elder Scrolls game", don't hold your breath.
  • andreasv
    andreasv
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    andreasv wrote: »
    andreasv wrote: »
    So what's your opinion on the Creation Club?

    The what now??

    You said no microtransactions. So you haven't heard about the Creation Club where you can buy armour, weapons, or costumes for Skyrim and Fallout 4.

    https://creationclub.bethesda.net/en

    Didn't go down too well with fans when it was introduced a while ago.

    You know it's bad when a number of the people who created the mods tell people to hold off purchasing the mod as it's a rip off. The one that springs to mind is the person who created the backpack for FO4. He was constantly telling people not to buy it for 400 whatever they are called.

    I didn't know about that. Considering it's only £3 or something it is bad that the creator advises not to buy. But the willingness of the masses to purchase those things makes me worry for future Bethesda titles.
  • VaranisArano
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.

    Template 1

    Help some lazy assed npc, do all the leg work, fight named boss at the end

    Template 2

    Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss

    Template 3

    Complete a puzzle for some lazy assed npc and guess what, fight a named boss

    Template 4 fetch quest for some lazy assed npc

    Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.

    As opposed to Skyrim, which tended to be:

    Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver

    Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.

    And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?

    Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...

    ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)

    Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.

    Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.

    Morrowind also didn't believe in this hand-holding nonsense about quest arrows to find objectives. No, you'd better pay attention to your NPC questgivers, or you'll be wandering the wastes of Morrowind because you forgot to turn left down the foyada at the forked tree. Or was that right at the foyada with the forked tree? Was that even a forked tree? Great, now I'm forked. Time to look it up online.

    (I played the Elder Scrolls backwards: Skyrim, Oblivion, ESO, then Morrowind. I really enjoyed Morrowind, but wow are those directions hard to interpret sometimes. Being able to look things up was a great help that let me enjoy the game without becoming incredibly frustrated even though I'm fully aware its not the same hardcore experience as the original players had.)
    Edited by VaranisArano on December 19, 2017 2:24PM
  • Chilly-McFreeze
    Chilly-McFreeze
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    Lost me at
    everything is accessible

    You know these DLCs didn't came for free then. Skyrim is from 2011, of course have the prices dropped.

    And
    lore is better.

    How? You realise that it's the same lore, just different stories?
  • Spacemonkey
    Spacemonkey
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    Skyrim has so much more freedom and make you feel powerful, in ESO there are so many restrictions behind grinding and daily activities.

    I Maxed out almost all classes in ESO, save magsorc and magblade. I tried eveything, beat VMA a few times and could never find a good group or guild to do vet trials. In the end I felt nothing I do matters. In Skyrim you get so much power and fun things because they don't have to worry about balance.

    Well, its kind of hard to argue with that one. In Skyrim, you can use alchemy to become super-powered, stealth archers hits like a truck, you don't need the Blade of Woe to one-shot NPCs, and eventually you can overpower every enemy in the game fairly easily...and I haven't even gotten to what happens if you install mods.

    So, its not that dissimilar to what happens in ESO if you have a character with spectacular DPS. But, you know, without mods, and the occasional nerf, and having to practice a rotation and all that.

    you need blade of woe to one shot npcs in eso?????? O_O
    I guess my 38k hit from sneak (for a tank, lol) is just a fabrication of the mind then :P


    As for OP @Bigevilpeter, a few words of wisdom you may choose to entirely ignore;

    Skyrim is not ESO, you are 100% correct. ESO is very much so an elders scrolls game however. The same as Redguard, Battlespire, Legends, etc...
    In fact if anything ESO is much more like Skyrim than ANY of the other elders scrolls games. And while I understand the difficulty in nevertheless refraining from comparing the two, to do so is a mistake. It is the same mistake a lot of Morrowind players did with Oblivion. It took me forever to finally relent and accept that Oblivion was a good elders scrolls game, simply not TES III - because I wanted Morrowind II not TES IV. Well ESO is Elders Scrolls Online, not Skyrim II. And it is crucial for you own sake to understand this before the announcement, development and release of TES VI, because TES VI will not be Skyrim II. There will be fundamental changes, the same as has happened for every iteration of the franchise, for better or worse. I still play Morrowind, I love it, my favourite of the entire series. But that does not make the other games 'bad'. So by all means, return to Skyrim. Enjoy it. A game 'favourite' is a precious thing. You have the luxury of enjoying it throughout the rest of your life if you have it saved somewhere on a medium that can run it. The same as any great gaming classic, ranging from the original Starcraft, Age of Empires II, RC Tycoon, in my case, and many others.

    I 'get it' , I've been guilty of the same in the past - so as I said, for your own sake, get over it, because it'll really get to you when the next installments roll out.
    Edited by Spacemonkey on December 19, 2017 2:44PM
  • Shardan4968
    Shardan4968
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    Thing I remember the most from Skyrim is Serana bugged af, DLCs were short af, Alduin was easy even on legendary af. I spent 700 hours exploring, roleplaying and questing. In ESO I have played over 1000 hours and I'm just after Cadwell's Gold with no DLC finished.
    PC/EU
  • T4T2FR34K
    T4T2FR34K
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    Carbonised wrote: »
    #SnipIt

    This has been said Ad Nauseam as well: Why are dude like you here then, if Skyrim has so much more to offer...
  • Prof_Bawbag
    Prof_Bawbag
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.

    Template 1

    Help some lazy assed npc, do all the leg work, fight named boss at the end

    Template 2

    Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss

    Template 3

    Complete a puzzle for some lazy assed npc and guess what, fight a named boss

    Template 4 fetch quest for some lazy assed npc

    Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.

    As opposed to Skyrim, which tended to be:

    Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver

    Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.

    And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?

    Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...

    ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)

    Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.

    Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.

    Morrowind also didn't believe in this hand-holding nonsense about quest arrows to find objectives. No, you'd better pay attention to your NPC questgivers, or you'll be wandering the wastes of Morrowind because you forgot to turn left down the foyada at the forked tree. Or was that right at the foyada with the forked tree? Was that even a forked tree? Great, now I'm forked. Time to look it up online.

    (I played the Elder Scrolls backwards: Skyrim, Oblivion, ESO, then Morrowind. I really enjoyed Morrowind, but wow are those directions hard to interpret sometimes. Being able to look things up was a great help that let me enjoy the game without becoming incredibly frustrated even though I'm fully aware its not the same hardcore experience as the original players had.)

    I meant ESO morrowind, not TES Morrowind.
  • MercyKilling
    MercyKilling
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    Buffler wrote: »

    I cant pvp in skyrim, therefore, skyrim is the ripoff.



    What goes on in this game can't be called PvP either. So..........
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Vapirko
    Vapirko
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    ESO players: this game sucks! This game is dead! Skyrim is so much better!

    Same ESO player logs ten straight hours of game time everyday.
  • Apache_Kid
    Apache_Kid
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    Skyrim is the most gutted, dumbed down, simplified game in the entire Elder Scrolls franchise. The quest-lines are all very short, especially for the guild quest lines and there is hardly any substance to it. Yeah it looks great but it has like 1/20th of the content that ESO has. I would go as far to say that Skyrim is the WORST Elder Scrolls game ever made due to the sheer simplicity and lack of content. Was very disappointing to anyone that even only played TES III and IV.
  • Carbonised
    Carbonised
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    ADarklore wrote: »
    Carbonised wrote: »
    "ESO is extremely repetitive and boring, especially for anyone who usually likes single player RPGs."

    I always laugh at comments like this... people coming to an MMO and expecting 'single-player gaming' while at the same time offering content that appeases MILLIONS of players playing at the same time.

    ESO is designed to appeal to BOTH people that enjoy questing AND people that don't... thus they cannot create long, lengthy, multi-tiered delves and public dungeons because it would turn off players who want to go in quick and get it done. So they tried to make all things fairly quick and easy... I know their are many dungeons that are long and winding and I get bored very quickly in them; I much prefer the shorter dungeons myself. Imagine a game like ESO, with all its content, having dungeons that took you hours to get through... people would be LIVID. There is simply TOO MUCH to do in ESO to tie yourself to one place for hours at a time. However, that creates its own conundrum... people getting burned out on the same type of quest formula. Fetch this, help them do this, kill this monster or enemy, rinse and repeat. However, welcome to the world of MMO where the majority of players want quick and easy quests simply because there are so many of them to be done.

    Tell me something more that I already know, why don't you?

    Also, perhaps you shouldn't assume you have the answer to what I or anyone else is expecting to get out of this game or not. I'm sure most of us are perfectly aware that this is an MMO, it's not as if we need people like you reminding us of that fact every other post.
  • MurderMostFoul
    MurderMostFoul
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    OP comes here to ask...

    a7886320bb6f49181cae9eaef370e6d09afe9733.GIF





    “There is nothing either good or bad, but thinking makes it so.”
  • rteezy
    rteezy
    ✭✭✭
    Its amazing how much you can do and explore in Skyrim for a base 60$. No micro transactions, no lootboxes, no subscription no hours of rng grinding everything is accessible. Skyrim is even much more fun and the story and lore is better.

    When I got into ESO I hadn't played skyrim for a while so I had forgot what a real elder scroll game should be like. Now I can't even play ESO, it just bores me to death.

    Of course skyrim is not online, but all the multiplayer content in ESO is repetitive and boring anyways.

    Better get back to killing dragons now and wait for the next real Elder Scrolls game. I hope they don't mess the new one with microtransactions or lootboxes.

    It seems to me your real goal was to complain about bad luck on lootboxes and the existance of microtransactions rather then the quality of the quests/story of the game compared to the elder scrolls single player games(a comparisson that doesnt make sense to start with..)

    Your whole post ends up making no sense when you talk about the story and then end with " I hope they don't mess the new one with microtransactions or lootboxes"..they dont have anything to do with eachother...

  • idk
    idk
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    Yeah, I'll be honest, there is way more content in ESO than in Skyrim. Yeah, there's less repeatable, "go kill some bandit wanted for undifined crimes in a hold you full well know is corrupt," but when it comes to questing by volume? ESO is insane. ESO regularly packs more quests into a single zone than Skyrim had spread across an entire province.

    When it comes to caves, and broken down forts, there's also more variety in ESO. Okay, so, two things to keep in mind. First, Skyrim's dungeons are built off of tile sets. Which is your favorate? Draugr tomb? Mine? Broken down fort? Or Dwemer Ruins? Because ESO has all of those, in addition to Aylied Ruins, frozen caves, desert caves, daedric ruins. I'm actually skipping a few, and I'm not even counting ESO's multiplayer dungeons. There's nothing in Skyrim that is comparable to the maps you encounter in HRC or Maw, outside of maybe a few places in the main quest, where they go out of their way to play up the spectacle.

    Now, I get it, if your definition of a great game is being able to Fus Ro Dah someone's cutlery all over their home, then, sure, ESO will come up short in that regard.

    If you're finding ESO repetitive and boring, I'd recommend trying another class. Not, you know, going back to a game where you'll always end up as a stealth archer no matter how hard you try to avoid it.

    But almost every quest in ESO follows the same 3 or 4 templates. There's not a huge amount of unique quests in ESO.

    Template 1

    Help some lazy assed npc, do all the leg work, fight named boss at the end

    Template 2

    Run to the 4 corners of the quest area for some lazy assed npc to destroy crystals/wards, then fight named boss

    Template 3

    Complete a puzzle for some lazy assed npc and guess what, fight a named boss

    Template 4 fetch quest for some lazy assed npc

    Sure there may be one or two more, but that's how 99% of the quests pan out. Did a handful of quests, you've more or less seen everything on offer in ESO as far as quests go. Still can't fathom out why people get all excited when new dlc arrives and claim it has an insane amount of new quests to do. Different scenery, same old shite.

    As opposed to Skyrim, which tended to be:

    Go to this cave/fort/dragon priest temple/bandit hideout/necromancer lair, kill all the enemies inside it while reading books, dodging traps, and looting barrels, find the named boss and kill it, then return to the quest giver

    Skyrim usually had some sort of story going on in those caves/forts/dragon priest temples/bandit hideouts/necromancer lairs that you could piece together from the surroundings and what you found inside, but then again, so do most of ESO's delves and dungeons.

    And as for Skyrim's town quests? Fetch me the sword of Queen Frydis. Oh, would you look for my father's sword? He fed his whole family with that sword. Fetch me the White Phial and then repair it. Here's a Dragon Claw key, I wonder what it opens? Can you talk to the town drunk and get him to pay his bar tab? Hey, you look strong, can you escort me through this tomb to find what I'm looking for where the only twist is whether or not I'm going to backstab you in the end?

    Oh, and if you thought ESO NPCs were bad about sending you to do ridiculous fetch quests for them, let me introduce you to a certain guy named Martin Septim...

    ESO doesn't have a monopoly on template quests in Elder Scrolls games. Just saying. (Or maybe, just maybe, its possible to make any game seem super boring by boiling down their quests into the simplest of terms. Thing is, I enjoyed those Skyrim quests! I enjoyed running all over TES IV: Oblivion's Cyrodiil because Martin Septim asked me for something. And I enjoyed those ESO quests too!)

    Of course Skyrim is full of the same repetitive nonsense. However, it would be nice if there was at least a major story arc or 2 somewhere in ESO that didn't involve tripping over an enemy or a pack of enemies every 3 steps and fighting a named boss at the conclusion, whilst being guided by some lazy assed npc that only appears for 2 seconds to either break down a door ward or to get the prize handed to them at the end.

    Morrowind tried to mix this up. Instead, many quests sent you to all 4 corners of the map, which got old fast. I lost count how many times I had ran over the same old ground whilst doing other quests that also had elements scattered all over the map.

    He gave his oppinion. Calling it white knighting because you disagree with it is inappropriate attempt to discredit him to make your comments appear more significant. Especially since your really speaking of one small part of ESO.
  • coop500
    coop500
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    ✭✭✭
    Skyrim is so dated and boring. I think ESO is better, I can't even imagine going back to Skyrim now. If I wanted a good single player experience I'd go to Witcher 3 anyways.

    May I introduce you to OBLIVION? Or worse/better, MORROWIND! (No not the dlc)

    Don't get me wrong, I love ESO, Skyrim, I love Witcher 3 (who doesn't love that goofy but still serious cat eyed man?) I love Oblivion, Morrowind... I see the appeal, hate the RNG combat/lockpicking/everything but that's due to taste. Anyway my point is, Skyrim is far from 'old' compared to the other games, Oblivion is my go to though because I can play it with ease on my little 11" tablet/laptop, but Skyrim has it's charm that some people just like, nothing wrong with that.
    Hoping for more playable races
  • ZOS_Mika
    ZOS_Mika
    admin
    Since this thread hasn't been terribly constructive, we are going to go ahead and close it down. Thank you for your understanding.
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