Maintenance for the week of September 29:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Which vet dungeon is harder?

  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Bloodroot forge
    Qbiken wrote: »
    Spindelclutch 1 last boss, most *** one-shot mechanic in the game xD

    I think ppl vote vFH and vBF the hardest since they´re new, not because they are actually "harder"

    When we are on "old" vet dungeons, Spindleclutch 1 and Tempest Island would get my vote too. Stormreeve Neidir is the ultimate ranged build nightmare. Actually I enjoy every Chuck Norris roundhouse kick from her on a bow/bow LA spammer standing on 25m. This will teach you...

    I love to do SC 1 with my 17k health stamblade, it's dodge or die :-) Actually you just need 2 things there, knowing the net attack mechanic and a tank who tanks the boss so that she does not face the rest of the group. Whenever she will do the net attack she will turn to a player and then the player knows that he has to dogde or at least shield, blocking might not be enough.

    Edited by Flameheart on December 18, 2017 9:59AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    the one I don't "get" the mechanics to. Or can't make them work.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Bloodroot forge
    Bloodroot forge

    As a NB tank , I felt hopeless in BF ...

    What I think is a good tank never ask help from teammates , but it's not gonna happen in BF ...
  • SaintSubwayy
    SaintSubwayy
    ✭✭✭✭✭
    Bloodroot forge
    in vet they arent that hard imo...however the hardmodes really separete does dungeons by a lot.

    vBF HM > vCoS HM > vFH HM > vRoM HM > vWGT HM > vICP HM

    it all depends on you and how good your group plays together, however i Dislike the RNG Labyrinth in vCoS HM but jeah RNG sais it already xD
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Voxicity wrote: »
    None of them. They are all mind numbingly easy

    This.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    They're all extremely hard.

    At the same time, they're all extremely easy...

    Any of those can be nay impassible for groups that are not coordinated, familiar with mechanics, and have at least a certain minimum of DPS and survivability.

    If I had to absolutely pick one, I'd say Falkreath. At least with the others you have room to maneuver. FH has very little real estate, by design and requires a combination of suviviability, mechanics, and DPS required in a very, very tight space.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SupremeRissole
    SupremeRissole
    ✭✭✭✭
    Bloodroot forge
    I would say Bloodroot Forge is by far the hardest, especially to tank, the last boss hits really hard and the lava can be a b***h.

    I honestly think these should be removed from the random list, only very few times have I successfully pugged these dungeons. I see no harm in having them be a specific queue only. Yeah you will still get bad players queue but you'll get less, and you wont have people intantly leave which is a huge waste of time.

    Bloodroot > Mazzatun > Cradle > Falkreath

    Not even sure how the IC dungeons are in this poll

    Edit: These DLC dugeons + vDSA with a group of good players are my favourite content in this game.
    Edited by SupremeRissole on December 18, 2017 12:11PM
  • BlanketFort
    BlanketFort
    ✭✭✭✭
    From a PuGging perspective and looking back on the problems I’ve encountered before my first completion, I’d say Bloodroot forge, just because objectively the group will need a half-decent tank and healer, and slightly above average DDs to complete comfortably (this varies per personal definition of ‚comfortable‘), which isn’t an easy group composition to have when PUGging. I’ve seen many tanks not be able to handle plugging the volcanoes- much less Galchobar, DDs not being able to kill things at a normal rate, and healers not healing.. or people not being able to grasp mechanics at all. It can be quite a nightmare to PuG, whereas I have had better chances of a PuG completion with the others.
  • maniac4maniac
    maniac4maniac
    ✭✭✭
    Cradle of shadow
    I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-dlc dungeons unless you are a big round potato

    BF is there, but if group is xp it'skinda no problem. CoS HM stands at 1st place coz of probably biggest RNG, but that's all. And that's also only normal dungeon you can't solo carry coz of mechanics
    Edited by maniac4maniac on December 18, 2017 12:18PM
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Bloodroot forge
    I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato

    Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
    Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the vision ? Good luck.

    Edited by Flameheart on December 19, 2017 9:26AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • maniac4maniac
    maniac4maniac
    ✭✭✭
    Cradle of shadow
    Flameheart wrote: »
    I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato

    Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
    Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the sight ? Good luck.

    What for do you need a voice chat there lol? Did both CoS Mazzatun with PuGs and there is literally 0 mechanic in Mazzatun that can kill you if you know it at least a bit
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Bloodroot forge
    Flameheart wrote: »
    I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato

    Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
    Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the sight ? Good luck.

    What for do you need a voice chat there lol? Did both CoS Mazzatun with PuGs and there is literally 0 mechanic in Mazzatun that can kill you if you know it at least a bit

    Ok, if your PUG is made of players who know the instance and the mechanics, you don't do vet (?) hardmode, bypass most trash, free the beasts at Chudan, then it's a lot easier, yes.

    Edited by Flameheart on December 18, 2017 12:37PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Liofa
    Liofa
    ✭✭✭✭✭
    ✭✭
    Bloodroot forge
    RNG is real ...
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Flameheart wrote: »
    I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato

    Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
    Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the sight ? Good luck.

    What for do you need a voice chat there lol? Did both CoS Mazzatun with PuGs and there is literally 0 mechanic in Mazzatun that can kill you if you know it at least a bit

    it's also very easy to end up in a group that doesn't build for self heals or has lower dps, and things can go very wrong in pug groups. HM.
    • Tank doesn't interrupt stoneshaper rock channel
    • healer gets hit with vision sap
    • healer gets hit with sap and THEN DIES and someone else is automatically sapped
    • Group dps is fairly low, so the totem drains everyone's resources
    • Poor add management
    • Chudan shade spawns and cleaves the group because they aren't paying attention
    • Your only good dps gets sapped at a time when you really needed a dps push

    Mazzatun is pretty trivial with good players using a specific strategy, but it can definitely go very wrong very easily otherwise.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    Bloodroot and mazz are the hardest as a whole. Falkreath and cradle are the hardest hm boss fights. Ic dungeons are either easy or impossible mainly due to the group composition.

    In all of these, a competent tank makes all the difference in the world.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    Falkreath hold
    Falkreathold to this day is the only vet dlc I haven't completed. The last boss is a *** RNG fest.
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Bloodroot forge
    Flameheart wrote: »
    Qbiken wrote: »
    Spindelclutch 1 last boss, most *** one-shot mechanic in the game xD

    I think ppl vote vFH and vBF the hardest since they´re new, not because they are actually "harder"

    When we are on "old" vet dungeons, Spindleclutch 1 and Tempest Island would get my vote too. Stormreeve Neidir is the ultimate ranged build nightmare. Actually I enjoy every Chuck Norris roundhouse kick from her on a bow/bow LA spammer standing on 25m. This will teach you...

    I love to do SC 1 with my 17k health stamblade, it's dodge or die :-) Actually you just need 2 things there, knowing the net attack mechanic and a tank who tanks the boss so that she does not face the rest of the group. Whenever she will do the net attack she will turn to a player and then the player knows that he has to dogde or at least shield, blocking might not be enough.

    Well the Tempest Island boss is not that hard if you know the mechanics. She won't do her charge attack if you are close enough, and range really doesn't add anything in that fight. Stay close, and only move out when she does her AoE, but only go as far as you need, just outside it, not more. Then she will never do the charge and she becomes a really boring and easy rinse and repeat boss with nothing to fear unless you have super high ping or if you are really slow.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Bloodroot forge
    Bloodroot Forge by a long shot. I've done all DLC dungeons as tank and that's by far the worst since I feel I have very little control over mechanics. In others I can control everything just fine at the boss with HM on:
    - Falkreath Hold: just use the pillars in a predetermined order, stack the atronachs on the boss at high health and on an intact pillar at low health since you have less time to hide.
    - Cradle of Shadows: in the maze pick a side and start from that until you find the open door; watch the boss on dodge the spike just as she bends the legs to jump down
    - Ruins of Mazzatun: stack and kill adds on totem using AoE ultimates; interrupt stone shapers with chains; point the statue with an AoE skill
    - White Gold Tower and Imperial City Prison: I don't know what hard modes add since I've never done them without.

    But for Bloodroot there's no pattern with the lava spawn. Most times I've failed it was simply by being boxed in and not having where to run. Some groups say to start the boss in the middle, others on a side and move around the arena but none of the strategies seem to make much difference. The only recommendation I've found useful is stacking at least makes healing easier and also moving the bosses slowly from the lava pools. If it touches them it becomes empowered and one-shots even when blocking and at full health. The lava also is a DPS check - if you burn the boss fast you'll have to deal with less lava.

    I have no problem with complicated and punishing mechanics, since you can learn them but making large parts of them random in ways that doom an attempt regardless how well you play it's annoying. The Earthgore lava spawns are just the kind of mechanic that has no counerplay just like the spores under shield in the Vault of Umbrage - screwed with no means of escape.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • iiYuki
    iiYuki
    ✭✭✭✭✭
    Falkreath hold
    Either Falkreath or Mazzatun, both are *** nightmares unless you have a full team of high CP well geared end characters, I managed to pug Mazzatun with a team of 300-600CP players with only a few wipes per boss.
    First boss was nothing special as long as you avoided the AOE, Chudan was Ok apart from missing the bubble with the aoe charge mechanic was pretty much an instant wipe, Xal-Nur was a pain but as long as people knew how the spice mechanic worked and the tank took him away while we moved it and the healer helped us stay alive that was ok, getting the tamers to release at the right time was annoying as well as keeping troll numbers down all while while DPSing the boss but I think we managed in 4 or 5 goes, Treeminder wasn't as bad tbh I think 2 or 3 goes and we got it, the totem mechanic was what we failed on, tbh no one really understood it but I think we got it more by luck and just nuked the boss down as fast as possible while the healer worked overtime to keep us up, I must have cast my bubble every other second just to try and stay alive in the <1million DPS race, thankfully we didn't use the scroll I dont think we could have done it without.
    As for Falkreath I have never made it past Cernunnon on veteran, first boss is just standard wipe trash nuke boss, mammoth involves some fancy footwork and some keen heals for the AOE, Cernunnon is a pain though, if you dont wipe doing his 3 minibosses his aoe circles take the *** since someone always seems to move at the last second and overlap and the *** instant death circle is near invisible to me and must be to others since I see someone go to dodge the AOE or whatever and just collapse dead so you run over start rez and instantly die yourself. I can't see Deathlord being awful but I bet he isn't a cakewalk especially if people dont know mechanics and dont give trash and boss equal focus, as for Domihaus I bet he is a *** nightmare, the AOE stomp, constant fire, the pillar mechanic, trash waves, I cannot see myself getting the no deaths (or tbh even the veteran Falkreath achievements) anytime soon.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    Bloodroot forge
    Asardes wrote: »
    Bloodroot Forge by a long shot. I've done all DLC dungeons as tank and that's by far the worst since I feel I have very little control over mechanics. In others I can control everything just fine at the boss with HM on:
    - Falkreath Hold: just use the pillars in a predetermined order, stack the atronachs on the boss at high health and on an intact pillar at low health since you have less time to hide.
    - Cradle of Shadows: in the maze pick a side and start from that until you find the open door; watch the boss on dodge the spike just as she bends the legs to jump down
    - Ruins of Mazzatun: stack and kill adds on totem using AoE ultimates; interrupt stone shapers with chains; point the statue with an AoE skill
    - White Gold Tower and Imperial City Prison: I don't know what hard modes add since I've never done them without.

    But for Bloodroot there's no pattern with the lava spawn. Most times I've failed it was simply by being boxed in and not having where to run. Some groups say to start the boss in the middle, others on a side and move around the arena but none of the strategies seem to make much difference. The only recommendation I've found useful is stacking at least makes healing easier and also moving the bosses slowly from the lava pools. If it touches them it becomes empowered and one-shots even when blocking and at full health. The lava also is a DPS check - if you burn the boss fast you'll have to deal with less lava.

    I have no problem with complicated and punishing mechanics, since you can learn them but making large parts of them random in ways that doom an attempt regardless how well you play it's annoying. The Earthgore lava spawns are just the kind of mechanic that has no counerplay just like the spores under shield in the Vault of Umbrage - screwed with no means of escape.

    @Asardes

    HM WGT, the lightning wall spins faster, HM ICP, there are always meteors, aka in Regular ICP the Meteors only appears during his 4 add phases, but HM has them always.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    akl77 wrote: »
    Hands down the most time consuming dungeon ever, any new person leaning the last boss mechanics and to dance perfectly need at least 400 deaths and 5 hours, so pugging it becomes a nightmare, if you got the patience.

    Seriously don't pug vet DLC dungeons. :joy:

    Or stop bailing on Pugs, try to teach people. Then you get more people that know the fights and suddenly Vet DLC dungeons aren't hard to PuG.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Bloodroot forge
    Flameheart wrote: »
    Qbiken wrote: »
    Spindelclutch 1 last boss, most *** one-shot mechanic in the game xD

    I think ppl vote vFH and vBF the hardest since they´re new, not because they are actually "harder"

    When we are on "old" vet dungeons, Spindleclutch 1 and Tempest Island would get my vote too. Stormreeve Neidir is the ultimate ranged build nightmare. Actually I enjoy every Chuck Norris roundhouse kick from her on a bow/bow LA spammer standing on 25m. This will teach you...

    I love to do SC 1 with my 17k health stamblade, it's dodge or die :-) Actually you just need 2 things there, knowing the net attack mechanic and a tank who tanks the boss so that she does not face the rest of the group. Whenever she will do the net attack she will turn to a player and then the player knows that he has to dogde or at least shield, blocking might not be enough.

    Well the Tempest Island boss is not that hard if you know the mechanics. She won't do her charge attack if you are close enough, and range really doesn't add anything in that fight. Stay close, and only move out when she does her AoE, but only go as far as you need, just outside it, not more. Then she will never do the charge and she becomes a really boring and easy rinse and repeat boss with nothing to fear unless you have super high ping or if you are really slow.

    I know that, but thousands of players who are used to stand on range in combat - like healers, sorcs and all bow/bow LA spammers out there - apparently don't. Unlucky for the dead healer or the noob sorc, no loss concerning the bow/bow LA spammer. Rezzing there is true art, btw.

    Actually there is even a bit more concerning the mechanics. As more whirlwinds (which have an unbalance effect and interrupt animations) as more difficult it becomes to avoid AoE or to get into melee range again after you avoided the AoE. So awesome dps helps a lot here, as usual in ESO.

    Edited by Flameheart on December 19, 2017 1:54PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • pandoraderomanus
    pandoraderomanus
    ✭✭✭
    Bloodroot forge
    vICP 2 years ago (before nerf) >:)
    PC-EU since 2014

    Touches-Your-Tralala - retired lizardina-templar
    Pandora Morgenstern - noob orc-stamsorc
  • Denyiir
    Denyiir
    ✭✭✭✭
    Honestly, I think vCoA2 should replace WGT. That dungeon can kiss my ass.

    WGT has never been an issue.

    I just pugged no death/speed achievement from coa2 few days ago. I'm 15k hp vamp, other guy was doing quest, and we did it in hm cuz it was a pledge. Not that hard I guess:p
  • Pele
    Pele
    ✭✭✭✭✭
    Myyth wrote: »
    I cancelled ESO plus, so I never NEVER EVER have to do DLC dungeons again!!!! Never again will I suffer with a CP 10 tank or DK in heavy armor with bow/bow for DPS in DLC dungeons! Never again will I go through the self torture that is a random PUG for Falkreath hold
    I am so happy :p:):p

    That's like cutting your head off to cure a headache.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Bloodroot forge
    vICP 2 years ago (before nerf) >:)

    I did that once...just once. Actually ICP prenerf was an example how you can make content such annoying, so that almost nobody will feel the urge to go there again :-)
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    Myyth wrote: »
    Myyth wrote: »
    I cancelled ESO plus, so I never NEVER EVER have to do DLC dungeons again!!!! Never again will I suffer with a CP 10 tank or DK in heavy armor with bow/bow for DPS in DLC dungeons! Never again will I go through the self torture that is a random PUG for Falkreath hold
    I am so happy :p:):p

    Or you know..... don't pug and enjoy great content with friends and guildies?

    I wouldn't even want to do DLC dungeons with friends or guildies. They are not fun or great in the slightest. Especially the Horns of the reach ones, those are the ones that finally got me to cancel.
    Wiping until you learn the mechanics is what gaming is about (for me).

    Fixed that for you there. Lots of people seem to forget that what they consider "the game" or the "endgame content" isn't necessarily the same for everyone. If someone's dayjob is as boring as watching paint dry, and they need an adrenaline kick when they get home, wiping a million times to unforgiving game mechanics until they can finally git gud, well all the best to you.
    But the letters RPG are still present in the MMORPG acronym, and for some, the aesthetic, fantasy or roleplay value far supersedes any ambitions to "beat the game" or "beat the other players" or whatever.
    Many of us play fantasy and RPG games to relax, enjoy the atmosphere, the music, the visuals. Me I like collecting books and upgrade my crafting expertise. That does not mean I don't enjoy the odd challenge here and there, and I've completed all dungeons on vet and HM, but neither do I find it particularly amusing to spend hours upon end staring unblinking into the screen, mashing buttons with cramped fingers on the keyboard trying to jump through hoops that some dungeon designer created.

    Anywho, long post just to point out that wiping until you learn the mechanics isn't really the essence of gaming, especially not for everyone playing, and especially not for RPG games in particular. But then again, I guess you and I are quite different sorts of gamers, when it comes to it.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
    ✭✭✭✭
    Other
    Fungal 1 is hardest
  • krachall
    krachall
    ✭✭✭✭✭
    Cradle of shadow
    vCoS was the hardest for me by a longshot. In all fairness, though, I was fairly new to stamblade rotations and our tank was high CP but fairly new to tanking. I think we wiped 9 times on the boss who puts out the braziers and at least 3 times on Velidreth.

    I got my medium helm in that run and haven't gone back. I was even content to leave it Invigorating before I'd run it again. Then transmutation was announced and I KNEW I'd never run it again.

    My Bloodroot Forge run was deceptively easy as the three other players I was with were badasses and we flew through it.
  • krachall
    krachall
    ✭✭✭✭✭
    Cradle of shadow
    Fungal 1 is hardest

    My stamblade still can't solo it :neutral:
Sign In or Register to comment.