Spindelclutch 1 last boss, most *** one-shot mechanic in the game xD
I think ppl vote vFH and vBF the hardest since they´re new, not because they are actually "harder"
maniac4maniac wrote: »I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato
Flameheart wrote: »maniac4maniac wrote: »I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato
Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the sight ? Good luck.
maniac4maniac wrote: »Flameheart wrote: »maniac4maniac wrote: »I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato
Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the sight ? Good luck.
What for do you need a voice chat there lol? Did both CoS Mazzatun with PuGs and there is literally 0 mechanic in Mazzatun that can kill you if you know it at least a bit
maniac4maniac wrote: »Flameheart wrote: »maniac4maniac wrote: »I have no idea how can Mazzatun be hard for people. 1 of the easiest vet dungeons in the games, never had problems there in any mod, easier even than half of non-flc dungeons unless you are a big round potato
Depends highly on PUG / group of experienced players, hardmode / no hardmode, doing optional achievements therein or not.
Mazzatum in an experienced group even in hardmode I would rate somewhat harder as ICP and WGT, but still easier as CoS, Falkreath and Bloodforge, but Mazzatum in a PUG without voicechat and your healer gets the sight ? Good luck.
What for do you need a voice chat there lol? Did both CoS Mazzatun with PuGs and there is literally 0 mechanic in Mazzatun that can kill you if you know it at least a bit
Flameheart wrote: »Spindelclutch 1 last boss, most *** one-shot mechanic in the game xD
I think ppl vote vFH and vBF the hardest since they´re new, not because they are actually "harder"
When we are on "old" vet dungeons, Spindleclutch 1 and Tempest Island would get my vote too. Stormreeve Neidir is the ultimate ranged build nightmare. Actually I enjoy every Chuck Norris roundhouse kick from her on a bow/bow LA spammer standing on 25m. This will teach you...
I love to do SC 1 with my 17k health stamblade, it's dodge or die :-) Actually you just need 2 things there, knowing the net attack mechanic and a tank who tanks the boss so that she does not face the rest of the group. Whenever she will do the net attack she will turn to a player and then the player knows that he has to dogde or at least shield, blocking might not be enough.
Bloodroot Forge by a long shot. I've done all DLC dungeons as tank and that's by far the worst since I feel I have very little control over mechanics. In others I can control everything just fine at the boss with HM on:
- Falkreath Hold: just use the pillars in a predetermined order, stack the atronachs on the boss at high health and on an intact pillar at low health since you have less time to hide.
- Cradle of Shadows: in the maze pick a side and start from that until you find the open door; watch the boss on dodge the spike just as she bends the legs to jump down
- Ruins of Mazzatun: stack and kill adds on totem using AoE ultimates; interrupt stone shapers with chains; point the statue with an AoE skill
- White Gold Tower and Imperial City Prison: I don't know what hard modes add since I've never done them without.
But for Bloodroot there's no pattern with the lava spawn. Most times I've failed it was simply by being boxed in and not having where to run. Some groups say to start the boss in the middle, others on a side and move around the arena but none of the strategies seem to make much difference. The only recommendation I've found useful is stacking at least makes healing easier and also moving the bosses slowly from the lava pools. If it touches them it becomes empowered and one-shots even when blocking and at full health. The lava also is a DPS check - if you burn the boss fast you'll have to deal with less lava.
I have no problem with complicated and punishing mechanics, since you can learn them but making large parts of them random in ways that doom an attempt regardless how well you play it's annoying. The Earthgore lava spawns are just the kind of mechanic that has no counerplay just like the spores under shield in the Vault of Umbrage - screwed with no means of escape.
Hands down the most time consuming dungeon ever, any new person leaning the last boss mechanics and to dance perfectly need at least 400 deaths and 5 hours, so pugging it becomes a nightmare, if you got the patience.
Seriously don't pug vet DLC dungeons.
paulsimonps wrote: »Flameheart wrote: »Spindelclutch 1 last boss, most *** one-shot mechanic in the game xD
I think ppl vote vFH and vBF the hardest since they´re new, not because they are actually "harder"
When we are on "old" vet dungeons, Spindleclutch 1 and Tempest Island would get my vote too. Stormreeve Neidir is the ultimate ranged build nightmare. Actually I enjoy every Chuck Norris roundhouse kick from her on a bow/bow LA spammer standing on 25m. This will teach you...
I love to do SC 1 with my 17k health stamblade, it's dodge or die :-) Actually you just need 2 things there, knowing the net attack mechanic and a tank who tanks the boss so that she does not face the rest of the group. Whenever she will do the net attack she will turn to a player and then the player knows that he has to dogde or at least shield, blocking might not be enough.
Well the Tempest Island boss is not that hard if you know the mechanics. She won't do her charge attack if you are close enough, and range really doesn't add anything in that fight. Stay close, and only move out when she does her AoE, but only go as far as you need, just outside it, not more. Then she will never do the charge and she becomes a really boring and easy rinse and repeat boss with nothing to fear unless you have super high ping or if you are really slow.
subtlezeroub17_ESO wrote: »Honestly, I think vCoA2 should replace WGT. That dungeon can kiss my ass.
WGT has never been an issue.
I cancelled ESO plus, so I never NEVER EVER have to do DLC dungeons again!!!! Never again will I suffer with a CP 10 tank or DK in heavy armor with bow/bow for DPS in DLC dungeons! Never again will I go through the self torture that is a random PUG for Falkreath hold
I am so happy
pandoraderomanus wrote: »vICP 2 years ago (before nerf)
MLGProPlayer wrote: »Wiping until you learn the mechanics is what gaming is about (for me).paulsimonps wrote: »I cancelled ESO plus, so I never NEVER EVER have to do DLC dungeons again!!!! Never again will I suffer with a CP 10 tank or DK in heavy armor with bow/bow for DPS in DLC dungeons! Never again will I go through the self torture that is a random PUG for Falkreath hold
I am so happy
Or you know..... don't pug and enjoy great content with friends and guildies?
I wouldn't even want to do DLC dungeons with friends or guildies. They are not fun or great in the slightest. Especially the Horns of the reach ones, those are the ones that finally got me to cancel.