joaaocaampos wrote: »Yes, one more nerf. But it's a small nerf! I'm talking about the first passive, Resolve. There is no need for more Resistance if I am using Heavy Armor! The best thing to do is: do the same thing that was done before (with Wrath and Rapid Mending), but this time involving Constitution and Resolve!
How would it be? Currently we have:The result would be this:
- Resolve (3/3): Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
- Constitution (2/2): Increases Health Recovery per piece of Heavy Armor equipped. Also restores Magicka and Stamina each time you are hit, but only once every X seconds. Amount restored is increased per piece of Heavy Armor equipped.
- Constitution (3/3): Increases Health Recovery per piece of Heavy Armor equipped.
- Resolve (2/2): Restores Magicka and Stamina each time you are hit, but only once every X seconds. Amount restored is increased per piece of Heavy Armor equipped.
In other words...
- Constitution being the first passive.
- Constitution with 3 ranks and a higher value of Health Recovery: 6% (in maximum rank) per piece of Heavy Armor equipped.
- There would be an obvious tooltip change on the Black Rose Set: "Increases the Magicka and Stamina restoration benefit from the Resolve Passive by 40%..." If there's any other set or effect that influences these two passives, the changes would be necessary.
joaaocaampos wrote: »Yes, one more nerf. But it's a small nerf! I'm talking about the first passive, Resolve. There is no need for more Resistance if I am using Heavy Armor! The best thing to do is: do the same thing that was done before (with Wrath and Rapid Mending), but this time involving Constitution and Resolve!
How would it be? Currently we have:The result would be this:
- Resolve (3/3): Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
- Constitution (2/2): Increases Health Recovery per piece of Heavy Armor equipped. Also restores Magicka and Stamina each time you are hit, but only once every X seconds. Amount restored is increased per piece of Heavy Armor equipped.
- Constitution (3/3): Increases Health Recovery per piece of Heavy Armor equipped.
- Resolve (2/2): Restores Magicka and Stamina each time you are hit, but only once every X seconds. Amount restored is increased per piece of Heavy Armor equipped.
In other words...
- Constitution being the first passive.
- Constitution with 3 ranks and a higher value of Health Recovery: 6% (in maximum rank) per piece of Heavy Armor equipped.
- There would be an obvious tooltip change on the Black Rose Set: "Increases the Magicka and Stamina restoration benefit from the Resolve Passive by 40%..." If there's any other set or effect that influences these two passives, the changes would be necessary.
No.
WillhelmBlack wrote: »Would you rather duel someone in 5 heavy or 5 light?
ssewallb14_ESO wrote: »Fix/nerf broken/overperforming heavy sets.
Buff medium slightly
Leave heavy alone
Onefrkncrzypope wrote: »So removing wrath passive because heavy armor shouldn't do damage. Sure why not balance and things and such, but wanting to nerf heavy armor because it's too tanky when there is already a resistance cap..... What is heavy armor the new DK?
joaaocaampos wrote: »Yes, one more nerf. But it's a small nerf! I'm talking about the first passive, Resolve. There is no need for more Resistance if I am using Heavy Armor! The best thing to do is: do the same thing that was done before (with Wrath and Rapid Mending), but this time involving Constitution and Resolve!
How would it be? Currently we have:The result would be this:
- Resolve (3/3): Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
- Constitution (2/2): Increases Health Recovery per piece of Heavy Armor equipped. Also restores Magicka and Stamina each time you are hit, but only once every X seconds. Amount restored is increased per piece of Heavy Armor equipped.
- Constitution (3/3): Increases Health Recovery per piece of Heavy Armor equipped.
- Resolve (2/2): Restores Magicka and Stamina each time you are hit, but only once every X seconds. Amount restored is increased per piece of Heavy Armor equipped.
In other words...
- Constitution being the first passive.
- Constitution with 3 ranks and a higher value of Health Recovery: 6% (in maximum rank) per piece of Heavy Armor equipped.
- There would be an obvious tooltip change on the Black Rose Set: "Increases the Magicka and Stamina restoration benefit from the Resolve Passive by 40%..." If there's any other set or effect that influences these two passives, the changes would be necessary.
No.
Onefrkncrzypope wrote: »So removing wrath passive because heavy armor shouldn't do damage. Sure why not balance and things and such, but wanting to nerf heavy armor because it's too tanky when there is already a resistance cap..... What is heavy armor the new DK?
More blocking nerfs inc, which in turn means DK is the still the old/new DK.
Dragon Knights: gettin zosed since 1.6