Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

How would you feel about racial passives being removed?

  • getemshauna
    getemshauna
    ✭✭✭✭✭
    Keep them, just make it less valuable.
    Founder of Call of the Undaunted
    Youtube Channel
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you really care that much JUST BUY A RACE RESPEC STONE

    Edited by Thogard on December 13, 2017 9:35AM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Bax
    Bax
    ✭✭✭
    I'm against complete removal, but I would like rework for them. Passives which directly affect power or resource management just leads to a specific race for specific build scenarios and that really kills variation. Or it causes that players who still goes for variation to have disadvantage. I understand that Redguards are naturally anti magicka, but even in game there was a quest with a woman who became mage after long studies against all the odds. But racial passives kinda kills this scenario to become true from player point of view. So it would be cool if we either have some sort of a tree (HP, magicka and stamina for example) and having racial traits based on what we pick (with possibility to reset it ofc), or if we have something which does not directly affect power of our characters. For example Redguard having quest rewards increased for (0.5 * each stamina point) golds. Something like that clearly says that Redguards are favoured for stamina players, but does not give them power advantage.
  • Betsararie
    Betsararie
    ✭✭✭✭✭
    Thogard wrote: »
    If you really care that much JUST BUY A RACE RESPEC STONE

    more accurate
  • Dunnn
    Dunnn
    ✭✭✭
    Getting rid of the racial passives isn't going to fix any problems, it's just going to create more problems down the line and off-balance other areas of the game. Terrible idea.
    Swims-In-Coffee [Argonian Stamblade EP]
    D'ar Nomad [Khajit Stamblade EP]
    Pepe Sillvia [Wood Elf Stamblade EP]
    Trips-Over-Tail [Argonian Crafter! EP]
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    Make the world a more varied place while homogenizing everyone into your idea of what/how things should be. How very 'thoughtful' of you.

    Seems legit.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Honestly speaking, I want balanced gameplay above all else in any MMO I play and racial passives are a very large issue for me because of how blatantly imbalanced they are. I agree that some races should be better in certain areas over others but only ever so slightly superior. I could tolerate maybe a 3% max magic difference between Altmer and any of the non-magical races, it would be Lore Friendly while not being a huge game changer either, but when the difference is a staggering 10%, on top of the other magic related passives Altmer have over them, that's just too far an extreme for me to realistically look at and say that it's fair. I'm not saying that a Nord or Redguard should be as powerful as an Altmer in magic but I want the difference between them to be much smaller than they currently are.

    I wouldn't care if they were removed all together but I'd prefer they remained, just at a much smaller percentage.
    Edited by Silver_Strider on December 13, 2017 9:55AM
    Argonian forever
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    Here's a thought. How about you stop worrying about min/maxing absolutely everything and build a character based on lore and/or appearance qualities. Think of the passives as natural talents rather than edicts from on high dictating that all fire mages must be Dunmer.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Racials only matters if you want to min/max endgame content. Otherwise it doesn´t matter.
  • Ilithyania
    Ilithyania
    ✭✭✭✭✭
    nah passives is makes the races feel more uniqe
    PC
  • MercTheMage
    MercTheMage
    ✭✭✭✭
    What would be the point of having races then?
    You just going to stand there like a lemon?
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Removal?
    NOPE!
    Racial differences are a traditional part of the elder scrolls lore, and it does make the game way more fun and varied to have them in it.

    ...

    ...now, if we were to talk about reworking them so they make less of a difference in the endgame... maybe something like a return of softcaps, and racial advantages just let characters reach that softcap all the sooner... or something else that makes them more effective for lowbie characters and less vital for endgame characters...


    And of course they could add a second set of passives, like "cultural passives", to reflect a characters upbringing - since it would make a big difference if say, some breton character grew up a noble in a household with tutors and libraries (magica/caster advantage) or or a commoner working odd jobs in the streets (stamina/sneaky advantage) a farmer boy toiling the fields (health/toughness advantage)... to give those wanting further customization something without throwing away the elder scrolls feeling, but adding to it, and allowing for even more diverse character combinations!


    Oh, and about this discussion in general:
    cOMj3.gif
    :p;)
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    Lore and flavor should always take a back seat to game play and balance, especially in an MMO. What works in a single player game does not always work in an MMO.

    IMO racial passives and racial bonuses can and should exist in games, but should be more focused on aspects which do not directly affect character power or combat effectiveness (like if a race is magical, maybe they perform crafting of enchantments better).

    Some minor (+/- 1%) differences between races are ok, but when the difference between optimal and sub-optimal gets into the ranges seen in ESO, it creates a world where players feel shoehorned into playing specific race / class combinations instead of playing whatever they actually would choose absent combat benefits.
    What would be the point of having races then?

    Races have different stories. characters, lore, aesthetics, etc - there are plenty of reasons to have diverse races.

    What makes no sense is having a lot of different races, yet clearly pushing players to play only certain race / class combination because of the combat benefits.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    No
  • Liofa
    Liofa
    ✭✭✭✭✭
    ✭✭
    The game forces you to choose a specific race for certain roles .

    Magicka DD > High Elf , Dunmer
    Stamina DD > Redguard , Khajit , Orc , Imperial
    Healer > Breton , High Elf , Argonian
    Tank > Imperial , Argonian , Orc , Nord

    Choosing these races will make a huge difference in terms of performance .

    I am talking about 4-5k DPS difference . I am talking about not being able to sustain a build without being an Argonian . Running out of Stamina if you are not Redguard as Stamina DD .

    Races are absurdly unbalanced at the moment . Of course there should be a difference between them but not this much .
  • Valykc
    Valykc
    ✭✭✭✭✭
    Then this one would always be a Khajiit and sell tons of wares and be innocent of all crimes!
  • Dunnn
    Dunnn
    ✭✭✭
    Surely if races are as unbalanced as some people claim then you should work towards building your character around these imbalances as opposed to nerfing more stuff, or removing it altogether?

    I'm sick of having everything nerfed by complaints from the community or by ZOS directly - you're free to create whatever character you want and to play however you want, if you're that bothered by these apparently vast imbalances then either create your character in a different race, or work around it on your desired race.

    Its not a big deal and if you're a decent player then the racial passives are an extremely minor hindrance at best as there is a plethora of work-arounds you can implement as opposed to just having these nerfs handed to you.
    Edited by Dunnn on December 13, 2017 12:23PM
    Swims-In-Coffee [Argonian Stamblade EP]
    D'ar Nomad [Khajit Stamblade EP]
    Pepe Sillvia [Wood Elf Stamblade EP]
    Trips-Over-Tail [Argonian Crafter! EP]
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    You have to understand it is about creating grandstanding forum threads to farm forum stars and nerf threads create the most responses. Nothing to do with the game.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I only play Bosmer - for three TES games in a row now. And my Bosmer happens to love magic. It can happen, just as I'm sure there can be magically inclined orcs and physically imposing Altmer - just as previous TES games have allowed.

    I'd be fine with a pool of inherent talents you choose from during char creation that help define their focus.
    PC NA(no Steam), PvE, mostly solo
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd rather them reintroduce soft caps.

    This.

    Then maybe we can start un-screwin' the game design. The passives are fine, they maybe need tweaked again but they're fine.
  • yukikenzo
    yukikenzo
    ✭✭✭
    Naked...
    PS5 EU
    rich in ESO, poor irl
  • iiYuki
    iiYuki
    ✭✭✭✭✭
    Why ruin something that has been part of the tes series. An orc should be a better crafter, a highelf should be a magic user, a wood elf should be better with a bow, redguard should be good as stamina builds.
    Why take away more rp from the game. Anyway there is nothing stopping you from making a stamina build High elf except you lose out on a small stamina boost.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • Verbal_Earthworm
    Verbal_Earthworm
    ✭✭✭✭✭
    yet another pointless thread causing arguments about imaginary changes

    bravo
  • Dunnn
    Dunnn
    ✭✭✭
    yet another pointless thread causing arguments about imaginary changes

    bravo

    "Forums - General ESO Discussion"
    Swims-In-Coffee [Argonian Stamblade EP]
    D'ar Nomad [Khajit Stamblade EP]
    Pepe Sillvia [Wood Elf Stamblade EP]
    Trips-Over-Tail [Argonian Crafter! EP]
  • Azurya
    Azurya
    ✭✭✭✭✭
    and remove all races too
    and all genders
    and all skilllines
    and all armour
    and all weapons
    and all mounts
    and all zones
    and
    and


  • RobDaCool
    RobDaCool
    ✭✭✭
    Maybe, I suppose.

    I mean if you go to top sites for class building guides, all the stamina classes are Redguard, all the casters are High Elf etc. lol maybe the game does need a bit more diversity.

    Then again, if you check the guides, all the stamina builds use the same skills (dual wield and bow, let's not forget caltrops and trap beast, oh plus one, maybe two skills from their class skill tree.) so who knows really.

    PS5 Pro NA - RobdacoolV2
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sucking away even more distinctiveness form our characters just to replace it with more generic % bonuses that are available to everyone else from things like gear and the Champion System?

    No thanks. ESO has gone too far in that direction as it is.

    Character choices, and ideally all of them (class, role, CPs, morphs, race, etc,) should matter, should have a perceptible difference, should make my build different than yours.

    I play the worst race on a wrong spec: a Nord magicka templar. I can do all the content in the game just fine. And I do it well enough that people who runs raids every week ask and invite me to join their groups.

    That being said, the issue here is that some races just aren't very good in with respect to what they offer. Argoninas are really strong. That's fine. They've been bad for so long, i think it's great players who chose the Argonian race from the get-go aren't punished for choosing a race.

    And I don't necessarily think having the meta bandwagon hoppers pay 3000 crowns because they heard on youtube that x race was OP is bad thing. On the contrary, it's a nice source of income for ZoS that comes from the pocket of sorts of peolple who ought to come from, those just interested in power.

    The problem is that players who chose bad races who feel like their race let them down. That should never happen is a fantasy game. And not just race: class, morph, ability, ultimate, role, etc., all of this stuff should bring enough to the table to make players feel that their choice is making a solid contribution in some way. Nords for sure: Health recovery is terrible, the game is full of fire damage and very little cold, and their signature passive is hit with so many diminishing returns it plays little role. The only race pigeon-holed into being a tank and they are still overshadowed in that role. Bosmer and Khajiit seem to me pretty narrow in their function, though the Khajiit 8% critical passive is strong and unique enough that at least they have something to hang their hat upon that is very difficult for other races to get. I don't play either so I can;t say for certain. I also think Bretons are meh, but it's at least they offer enough that they can compete and people won't feel let down.
    Edited by Joy_Division on December 13, 2017 2:03PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭
    Indifferent on the matter, I think racial bonuses are too minor for the average player to worry about, only meta chasers and min maxers really worry about this.

    Meanwhile.... *Praises her khajiit healer templar*
    Hoping for more playable races
  • sevomd69
    sevomd69
    ✭✭✭✭✭
    Then what would be the point of having different races in the game?
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    I think there’s more than enough actually going on that needing to worry about that is pretty low down. I too have some balance and qol ideas- but I know it’s pointless right now.
Sign In or Register to comment.