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How would you feel about racial passives being removed?

Yellow_Monolith
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It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives
  • FloppyTouch
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    eh
  • Taleof2Cities
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    Biased opening post is biased.
  • Tannus15
    Tannus15
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    no. bad.

    it would homogenise the game. I'm all for fixing racial skills to make all the classes equally good, but removing them reduces the depth of the game.
  • SirAndy
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    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives

    How exactly does removing choice and consequences result in more variety?

    I would argue that taking away what makes a character unique is exactly the opposite of variety ...
    shades.gif
  • MythicEmperor
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    I'd rather them reintroduce soft caps.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • akredon_ESO
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    @MythicEmperor well ya know if they brought those back with the CP system maybe we would have some sort of balance in in Cyrodiil ya know the whole saying 2 wrongs make a right :trollface:

  • Sheezabeast
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    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives

    *cough* you forgot Altmer *cough*
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Kel
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    I don't mind the racials. It gives selecting a character race more thought.
    And you still can play whatever you want. It may not always be the best race/class choice, but it makes things interesting.
    I made my first stam dk...chose dark elf. Yeah, I could've went with Imperial for the Red Diamond passive, but I knew I was going to make him a vampire for the damage reduction below 50% health. Because of that, I made a dark elf for the extra fire resist.
    Sometimes fun doesn't always mean playing the most absolute optimal build. I already have a character for that...this one doesn't have to be. Without raicals, these choices don't exsist. I'm never a fan of taking choices from a player. That's taking variety away and gives less room for character creation, not more. That makes everyone the same "under the hood", just with diffrent looks.
    Edited by Kel on December 13, 2017 2:58AM
  • Betsararie
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    would just be a bad idea, IMHO
  • Juhasow
    Juhasow
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    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives

    The 2 mentioned races basicly explains that this thread is just QQ about PvP Tanks. First of all Argonian and redguard are not the only races with strong passives but every race have situational passives. For example good luck beating highelf in terms of PvE DPS as argonian.
  • Yellow_Monolith
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    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives

    *cough* you forgot Altmer *cough*

    With cp going to rise soon it would make since Zos would need new places to put cp eventually. Taking the passives from races and making them available to every race as cp point investments doesn't seem like a bad deal.
  • Juhasow
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    Despite of what I posted above I would really like to see if they could add passives selection in character creation window where there would be for example few passives categories and You could pick 3 passives for Your character but only 1 from certain category. Races still could have passives like more experiece gain to certain skill lines etc but It would be much better to decide what my character is really talented at so for example people could make assasins argonians or tanks high elfs.
  • Iluvrien
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    In answer t th
    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives

    No. Just no.

    As long as it has Elder Scrolls in the title, the passives need to stay.
  • Tasear
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    Whose pays for bills when I die from fall damage? :|
  • Apache_Kid
    Apache_Kid
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    Terrible idea. Imagine asking for such a large nerf. I simply cannot.
    Edited by Apache_Kid on December 13, 2017 3:38AM
  • ArchMikem
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    Taking away people's Max Stats and Bonus Damage from their Elves, Imperials, and Redguards would be nothing short of an uproar. While at the same time, taking away my less than 10% weapon Crit from my Khajiit would only be just a bummer. There's already a massive unfair difference in the passives Races get, which shoehorns everyone into being a certain something, while everyone else misses out.

    Don't take them away completely, give better ones to the Races that need them and make it a more even playing field. If you take everything away from everyone things just get bland.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • theher0not
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    I'd be very happy.

    Though I'd hope that they would add a new skill line to compensate for it (a line that is not bound to a specific race)
  • PlagueSD
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    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Min/maxers* Cough Cough, would be upset losing their op passives

    Fixed that for you. The rest of us really don't care.
  • teiselaise
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    I would have killed to change them a while back, that was before they buffed my main, who is an argonian :)))

    But we'll, I don't feel like a snowflake anymore, now everyone got an argonian :(

    It would be nice seeing them removed, but we'll, I don't think it would affect variety, some races are just way too preferred cough "bosmergirls" cough cough
    Argonian masterrace
  • Slick_007
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    It would leave a lot of room for character creation and make the world a much more varied place, but I understand some people Cough *Argonians* Cough *Redguards* Cough Cough, would be upset losing their op passives

    it would make the world a much more varied place to make everyone the same? oh i get it, its april 1st. this is surely a prank right. and the person who agreed with your post is in on it.
  • redspecter23
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    As long as the losses are made up for somewhere else like another skill line or unlocked passives that all races have access to, I'm fine with it.

    However, as long as race change is a thing that ZOS charges for, I can't see them ever doing this as it removes that as a source of revenue. It's in the best interest of the coin counters at ZOS to constantly shake up the racial passives to keep people buying race changes. I'm not saying that's good design at all. It's actually horrible to design your game around charging players to unfix things that ZOS changes on a whim, but it is what it is.
  • makreth
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    Tannus15 wrote: »
    no. bad.

    it would homogenise the game. I'm all for fixing racial skills to make all the classes equally good, but removing them reduces the depth of the game.

    on the other hand devil's advocate would say.... Look all tanks are argonians or look all stamina dds are redguards or look all magicka dds are high elf except dk who are dunmers. That doesn't sound like a huge variety...

    Racials should be hybrid oriented not one way for the reason you mention above. This would bring variety on the table. Not too strong not neglectible either.
    Edited by makreth on December 13, 2017 7:34AM
  • EvilCroc
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    I would like it. It is not lore-friendly, ofc, but it would match current class system much better.
    Now we have better and worse races for each class. I would like they'll be equal. In roleplay purposes.
  • zaria
    zaria
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    jabrone77 wrote: »
    I don't mind the racials. It gives selecting a character race more thought.
    And you still can play whatever you want. It may not always be the best race/class choice, but it makes things interesting.
    I made my first stam dk...chose dark elf. Yeah, I could've went with Imperial for the Red Diamond passive, but I knew I was going to make him a vampire for the damage reduction below 50% health. Because of that, I made a dark elf for the extra fire resist.
    Sometimes fun doesn't always mean playing the most absolute optimal build. I already have a character for that...this one doesn't have to be. Without raicals, these choices don't exsist. I'm never a fan of taking choices from a player. That's taking variety away and gives less room for character creation, not more. That makes everyone the same "under the hood", just with diffrent looks.
    An new player is likely to know about the racial passives then creating his first character.
    The race description is pretty much like in Skyrim.
    More fun ESO racials works opposite of the single player tes games being an end game bonus rather than an starting one, yes for it makes sense in an multi player game at least if you sell race change.
    No ZoS did not set it up like this they bumbled into this, racials survived beta because of soft caps, then they removed soft caps.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MLGProPlayer
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    I'd love it. It would let people play the race they want.
  • Iluvrien
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    However, as long as race change is a thing that ZOS charges for, I can't see them ever doing this as it removes that as a source of revenue. It's in the best interest of the coin counters at ZOS to constantly shake up the racial passives to keep people buying race changes. I'm not saying that's good design at all. It's actually horrible to design your game around charging players to unfix things that ZOS changes on a whim, but it is what it is.

    Emphasis mine.

    But surely this can't happen. After all, the people who posted and complained on the boards again and again and again requesting and demanding race changes told those of us who suggested this would be the result that we were wrong and that we were just getting in the way of their fun.

    /sarcasm

    [Not aimed at @redspecter23. Aimed at the people who made the argument I referred to.]
  • MLGProPlayer
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    As long as the losses are made up for somewhere else like another skill line or unlocked passives that all races have access to, I'm fine with it.

    However, as long as race change is a thing that ZOS charges for, I can't see them ever doing this as it removes that as a source of revenue. It's in the best interest of the coin counters at ZOS to constantly shake up the racial passives to keep people buying race changes. I'm not saying that's good design at all. It's actually horrible to design your game around charging players to unfix things that ZOS changes on a whim, but it is what it is.

    They'd get a huge influx of race change token purchases though as everyone buys them to change their current characters.
    Edited by MLGProPlayer on December 13, 2017 8:40AM
  • menedhyn
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    As someone who appreciates the differences between the races from playing the previous single-player games, and by that I mean differences above and beyond appearance, I would prefer to keep them. Tweak them, by all means, but don't sterilise the game further.
  • FloppyTouch
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    As long as the losses are made up for somewhere else like another skill line or unlocked passives that all races have access to, I'm fine with it.

    However, as long as race change is a thing that ZOS charges for, I can't see them ever doing this as it removes that as a source of revenue. It's in the best interest of the coin counters at ZOS to constantly shake up the racial passives to keep people buying race changes. I'm not saying that's good design at all. It's actually horrible to design your game around charging players to unfix things that ZOS changes on a whim, but it is what it is.

    They'd get a huge influx of race change token purchases though as everyone buys them to change their current characters.

    Yh I would love to not be a dark elf I like the look of orc better but they don’t fit well on a mdk
    Edited by FloppyTouch on December 13, 2017 8:42AM
  • N00BxV1
    N00BxV1
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    I don't like worrying about racial passives when creating characters. Would rather creation just be cosmetic and passives chosen later.

    I've created a Dunmer MagDK and MagBlade, my other magicka characters are Altmer and stamina characters are Redguard. I don't like Altmer or Redguard that much, they were chosen solely for their passives. So now if those passives are changed then I'll probably rage. But if they gave free race change when changing the passives that would be cool. Tactics that make you spend money because the devs change things is ***.
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