Fengrush doesn't play because he can't have fun. The dude could be absolutely wrecking *** then [snip] about his enemies "cheese".
Countless vids of him fightning magplar, taking slightly longer than he feels it should, getting the kill and crying about it.
I mean I respect the dude but damn he complains about some useless ***.
Oh and he felt disrespected by ZoS for not taking his advice after inviting him to talk.
Anyway, yea man I agree. Certain abilities are just useless in both pvp/ pve and no matter the spec for all classes.
Like harness magick on a magplar XD. Or blazing shield with even 70k health.
Honestly makes me really salty thinking about how weak damage shields are on magplar. I mean sure we can stack magic and use them, but we'll never be able to stack as high as magsorc and get as much damage to our skills as magsorc. Not clamoring for sorc Nerf! Just asking for a buff to shields for magplar and maybe DK.
Empowering sweep/crescent sweep has been *** since game launch. It need one change....one, a significant range increase. Instead it got halved in damage, dot damage and 1 meter range. Then they took crescent away and gave it to stamplars for some stupid reason...
Narvuntien wrote: »I think the class based resource nerfs should be reverted.
Dragonknight resource return should scale with max resource (so MagDK dps works again).
Templars should have mag return in thier focus increased again.
Sorcs had a nerf to darkdeal but I think its okay... I think rebate passive should be reworked to be useful.
Nightblades: siphoning strikes need resource return buff and badly need one of the morphs return all three stats or perhaps make one morph returns whatever your max resource is and one that returns all three at a fixed amount.
Wardens resource return linked to pets dying/despawning, so you resource return as you spam racers
Class flare stuff only. I could go into details with the perfect ability changes with every class but eh.
DK:
Make wings 3 reflects per target, fix and have plate grant a 6s fm buff.
Revert battle roar. (Fixes tanks, aids both DK sustain)
Remove chain, make stonefist the pull, rename tectonics. Add mini stun before it, so if it is broken, it doesn't pull and grants immunity, but if it isn't broken it pulls and doesn't grant immunity. Fix height issues.
Spare slot: Something for stamDK/healers.
Sorc:
Pet turret mode (Like netch)
Streak cost reduce
Mines cost reduce+increasing damage if go over multiple.
Rune prison: Make stam morph that increases heavy attack speed, and make FHA stun, (stun principle, speed theme. Actual stamina stuff, not just green mag.) Lower other morph cost.
Templar:
Fix beam+jabs.
Repent whole group, return mag, and work of engine guardian/pets.
Purge cost lowered, but it removes effects in 1/2/2 over 3s
Blazing shield deals 100% of damage taken.
NB:
Not too much bar fix it, still maintains high class identity through unique abilities. Maybe have cloaking in gbdots like caltrops/hurricane not instantly reveal, but cost extra mag. General stuff to fix cloaks volatility. Personally would have targetted dots tick in cloak but hard to balance. WTB stam scaling shade morph (yes its summoned, but its a clone of you.)
Not played warden, don't know.
scipionumatia wrote: »battle roar passive should be reverted, dk sustain needs aid pls
Ragnarock41 wrote: »scipionumatia wrote: »battle roar passive should be reverted, dk sustain needs aid pls
I would give up on the ability to block entirely, just for battle roar and helping hands revert.
scipionumatia wrote: »Ragnarock41 wrote: »scipionumatia wrote: »battle roar passive should be reverted, dk sustain needs aid pls
I would give up on the ability to block entirely, just for battle roar and helping hands revert.
woah... lets not get crazy here lol I know we want it bad but no blocking? lol
scipionumatia wrote: »@Ragnarock41 well we do have leap still so still go that going for us.
Sorc:
Frags needs that %10 (or 7 was it) damage back now that the real issue has been adressed (the stun)
Templar:
Correct the issue this Jab's damage. It is hitting for additive numbers when it should be multiplicative
Reduce cost of the cleanse.
Lengthen channeled focus buff so that tamplars can compete with Warden as they have then stripped of all their unique fun things (I got so triggered writing that)
Nightblade:
Revert Siphoning attacks (Feel free to change the return values)
DK:
Too op right now (always has been) so just stop touching it... It's obvious you can't fix the issue they are so stop trying because you'll just break it at this point. I'd like it if power lash was dodgable BTW and if you dodge it it doesn't give them a bloody BoL heal
(But please buff them for PvE)
Warden can go die and give it's soul to a daedric lord for eternal torment
PS: I do end game PvP and PvE so I see both things fairly well and often
Sorc:
Frags needs that %10 (or 7 was it) damage back now that the real issue has been adressed (the stun)
Templar:
Correct the issue this Jab's damage. It is hitting for additive numbers when it should be multiplicative
Reduce cost of the cleanse.
Lengthen channeled focus buff so that tamplars can compete with Warden as they have then stripped of all their unique fun things (I got so triggered writing that)
Nightblade:
Revert Siphoning attacks (Feel free to change the return values)
DK:
Too op right now (always has been) so just stop touching it... It's obvious you can't fix the issue they are so stop trying because you'll just break it at this point. I'd like it if power lash was dodgable BTW and if you dodge it it doesn't give them a bloody BoL heal
(But please buff them for PvE)
Warden can go die and give it's soul to a daedric lord for eternal torment
PS: I do end game PvP and PvE so I see both things fairly well and often
Sorc:
Frags needs that %10 (or 7 was it) damage back now that the real issue has been adressed (the stun)
Templar:
Correct the issue this Jab's damage. It is hitting for additive numbers when it should be multiplicative
Reduce cost of the cleanse.
Lengthen channeled focus buff so that tamplars can compete with Warden as they have then stripped of all their unique fun things (I got so triggered writing that)
Nightblade:
Revert Siphoning attacks (Feel free to change the return values)
DK:
Too op right now (always has been) so just stop touching it... It's obvious you can't fix the issue they are so stop trying because you'll just break it at this point. I'd like it if power lash was dodgable BTW and if you dodge it it doesn't give them a bloody BoL heal
(But please buff them for PvE)
Warden can go die and give it's soul to a daedric lord for eternal torment
PS: I do end game PvP and PvE so I see both things fairly well and often
Sorc needs stun and damage back on frags.
Lel DK OP.
By the way I'm pretty sure powerlash is dodgable, its just that it does the damage as its flips, not as the whip hits.
Sorc:
Frags needs that %10 (or 7 was it) damage back now that the real issue has been adressed (the stun)
Templar:
Correct the issue this Jab's damage. It is hitting for additive numbers when it should be multiplicative
Reduce cost of the cleanse.
Lengthen channeled focus buff so that tamplars can compete with Warden as they have then stripped of all their unique fun things (I got so triggered writing that)
Nightblade:
Revert Siphoning attacks (Feel free to change the return values)
DK:
Too op right now (always has been) so just stop touching it... It's obvious you can't fix the issue they are so stop trying because you'll just break it at this point. I'd like it if power lash was dodgable BTW and if you dodge it it doesn't give them a bloody BoL heal
(But please buff them for PvE)
Warden can go die and give it's soul to a daedric lord for eternal torment
PS: I do end game PvP and PvE so I see both things fairly well and often
Sorc:
Frags needs that %10 (or 7 was it) damage back now that the real issue has been adressed (the stun)
Templar:
Correct the issue this Jab's damage. It is hitting for additive numbers when it should be multiplicative
Reduce cost of the cleanse.
Lengthen channeled focus buff so that tamplars can compete with Warden as they have then stripped of all their unique fun things (I got so triggered writing that)
Nightblade:
Revert Siphoning attacks (Feel free to change the return values)
DK:
Too op right now (always has been) so just stop touching it... It's obvious you can't fix the issue they are so stop trying because you'll just break it at this point. I'd like it if power lash was dodgable BTW and if you dodge it it doesn't give them a bloody BoL heal
(But please buff them for PvE)
Warden can go die and give it's soul to a daedric lord for eternal torment
PS: I do end game PvP and PvE so I see both things fairly well and often
Sorc needs stun and damage back on frags.
Lel DK OP.
By the way I'm pretty sure powerlash is dodgable, its just that it does the damage as its flips, not as the whip hits.
Flame Lash is dodgeable, powerlash isn´t.
Is this a buff sorc thread???? OMG
20s wards back, 1000 ultimate, frags stun etc woop woop