that from a stamblade... you want to crap out the surviveability of magsorc mag templars and mag wardens and give almost nothing in exchange ?
against it!
Magsorcs are OP and need nerfs, but I’m not sure that it’s a heal nerf they need.
Ultimate_Overlord wrote: »What you may be looking for is a cp nerf.
@Trashs1 I said I’d take it, not that I recommend it, lol.
I don’t think a heal reduce would hurt my Magplar too much. I mean...they stack so many heals. Magsorcs are OP and need nerfs, but I’m not sure that it’s a heal nerf they need.
I think a heal nerf would hit stamblades. No? They don’t have that many heals...I thought my hyperbolic suggestion sounded like “death to Nightblades.”
I was thinking more generally about whether heals might be broken or something. I notice a lot of players seem to pull what appears to be a 16-20k heal instantly...the bar swings to full health over and over. It seems like that happened way back in an old update too, and at the point I remember them saying they were trying to keep heal power under control.
@Ultimate_Overlord
CP nerf? Hmm...probably you’re right. The rebalance this year was really weird to me because the diminishing return model made it so a top CP character can pull 80% of the best buffs from the trees instead of 50% before. That power creep might be what’s doing it, although damage output feels about right to me on most classes.
I don’t know...maybe people are popping a potion and using their Best heal at the same time. But I watched a magblade refill his health from 20-100 like four times in a row taking damage from six enemies. I haven’t pvp’d with my magblade in a long time...but I don’t remember them having that sort of heal potential. Not like siphoning heals over time...just they’re at 20% and bam, full health.
ToRelax
At some point I messed up my signature, but I actually have vets in all classes/resources. I don’t JUST play stamblade. I can think of forty possible balance adjustments across all classes that might be needed, but in general I think the current game...when all mechanics are taken into account...make both magsorcs and stam sorcs significantly OP. My two toons definitely are...they have ridiculous dps with endless resources and endless shields and heals. The magsorc is a little more OP if you understand what the current magic pool capabilities mean for health replacement, or whatever.
Sorcs being OP is for a variety of reasons that all stack together. Maybe the root cause is that the power creep has disproportionally benefited Sorcs. It’s not like I’m demonizing magsorcs...most every class has had their moment of being OP, ie “unkillable DKgate ‘14”, “gankblade-gate ‘15,” and “Beamplar-gate ‘16.”
@Trashs1
If you don’t play CP, then we can’t really compare notes. The game has gone through so many changes with CP that it’s like two entirely different worlds now.
But what can happen on my magsorc now is that the CPs allow so much power that they can hold up these massive shields, while pushing out these easy mode attacks. Both of these are sustained sort of indefinitely through overly generous magic and health return buffs. Because I never need to block or roll owing to shields, my stam pool is a second magic and health pool via dark exchange.
This wouldn’t happen in non-cp. The shields and heals would be weaker, so a non-cp toon would probably have to compensate at the cost of power. I really don’t know where the balance is in non-cp, I barely ever play it. But if I had to guess...the non-cp mechanics give more importance to sets....that’s where characters have to go to overcome weaknesses. And I think there are waaaaay more powerful and versatile stam configurations out there, so I’d guess the terror of your non-cp campaign is some stam class or other. Stam Sorcs or stamblades, I’d guess.
On my server the terror of the non-cp campaign is the endless utterly unpopulated tracts of Cyrodiil. Hey, ismthat a red?? Nope...just a rabbit. Dang it. And even he’s bored in this campaign.
@Trashs1
If you don’t play CP, then we can’t really compare notes. The game has gone through so many changes with CP that it’s like two entirely different worlds now.
But what can happen on my magsorc now is that the CPs allow so much power that they can hold up these massive shields, while pushing out these easy mode attacks. Both of these are sustained sort of indefinitely through overly generous magic and health return buffs. Because I never need to block or roll owing to shields, my stam pool is a second magic and health pool via dark exchange.
This wouldn’t happen in non-cp. The shields and heals would be weaker, so a non-cp toon would probably have to compensate at the cost of power. I really don’t know where the balance is in non-cp, I barely ever play it. But if I had to guess...the non-cp mechanics give more importance to sets....that’s where characters have to go to overcome weaknesses. And I think there are waaaaay more powerful and versatile stam configurations out there, so I’d guess the terror of your non-cp campaign is some stam class or other. Stam Sorcs or stamblades, I’d guess.
On my server the terror of the non-cp campaign is the endless utterly unpopulated tracts of Cyrodiil. Hey, ismthat a red?? Nope...just a rabbit. Dang it. And even he’s bored in this campaign.
I tend to do ok on no-cp with my normal cp builds. Yeah, shields are a lot weaker - but so is damage. The difference is hardly noticeable unless siege is involved.
I chug pots more for sustain - and still run dry - but in most cases, my opponent is also dry too at around that point. Imho, it makes more difference with max-mag builds (that 20% stat loss is the biggest impact on stuff that only scales with magica).
I also find that shields are not enough alone and dodging is necessary regardless of cp or not.
And I find Dark Exchange too slow now (and therefore too interruptable) to use as a heal (which is probably what I'd have to drop to fit it on my bar). I'd much rather be able to dodge, have an instant heal on my bar - and have enough mag recov built in to not need dark-exch for resources.
I think people really need to start getting their head around the fact that sorcs are not a glass cannon. They are not made of glass - and they aren't much of a cannon anymore either. Most 'nerf-sorc' views seem to come from this mindset.
I can only assume OP is speaking to PvP. There are skills and sets that can be worn to reduce the healing others receive. CP increases the effectiveness for this.
Your problem has not been solved.
Ultimate_Overlord wrote: »What you may be looking for is a cp nerf removal.
Ultimate_Overlord wrote: »What you may be looking for is a cp nerf.
Even with 60 points into befoul it doesn't feel like soul harvest is enough; also it's clunky & can miss.