ChaosWotan wrote: »@Wreuntzylla
The point is that new hardware the next five years, decades and centuries will prb make it possible to create a gaming experience which is better than a LSD trip, created by artists that are just as good as Rembrandt and Picasso, with a storyline written by some of the best authors in the future
Go play Archeage or many of the "mobile" and Asian mmos. Talks about paying to win. This game does not sell anything in the crown store that gives an edge in combat to the player if he or she decides to purchase it. I understand you might be jelly the man with more crowns got the flashy horse but this game is far from allowing cash to determine play level. Most high quality MMOS will sell the expansions and have a sub service that benefits those that subscribe. This is good business and allows them to develop content not ways to mess with the economy or constantly changing the meta to sell more cash shops items which is the rat race people choose to be stuck in in many of the "other" mmos.
Just because content is completed in a day by people who lookup how to grind and get to the end the fastest way possible does not mean the content is irrelevant nor doe sit mean others want to rush tot he end to whine they are bored and then complain on the forums as if it is the devs problem now.
ChaosWotan wrote: »Even if gambling in computer games is banned, it is very likely that games in the (near) future will be so advanced and amazing that game companies can sell exclusive memberships to owners of Platinum, Centurion, Palladium or Chairman credit cards. Not only selling items for $10 000, like we now see in Star Citizen, but also having a relatively large group of rich people buying these products, including gated communities, security packages, whole maps and dungeons. Average gamers are too atomized and passive to unite against this development. Consequently, it's most likely a waste of time and energy to protest against it. Ordinary players just have to accept this new reality (in the near future).
ChaosWotan wrote: »Even if gambling in computer games is banned, it is very likely that games in the (near) future will be so advanced and amazing that game companies can sell exclusive memberships to owners of Platinum, Centurion, Palladium or Chairman credit cards. Not only selling items for $10 000, like we now see in Star Citizen, but also having a relatively large group of rich people buying these products, including gated communities, security packages, whole maps and dungeons. Average gamers are too atomized and passive to unite against this development. Consequently, it's most likely a waste of time and energy to protest against it. Ordinary players just have to accept this new reality (in the near future).
Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
both Eso and GW2 sofar is doing a realy good job with a F2P system that does not punish you to oblivion or forces you to buy something....
Except the Inventory management without Eso+ ....... omg pls end my torture..... cant pay monthly for the next 2 month so pls kill me...
DieAlteHexe wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
both Eso and GW2 sofar is doing a realy good job with a F2P system that does not punish you to oblivion or forces you to buy something....
Except the Inventory management without Eso+ ....... omg pls end my torture..... cant pay monthly for the next 2 month so pls kill me...
Gawd, you have my sympathies. That was a brilliant addition and has saved me a ton of angst.
I'm not sure, though, that's a P2W issue. More a "Pay To Be Stupidly Organised"...
Game would be unplayable for me without ESO+, think the inventory mini game was part of the reason I stopped playing.DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
both Eso and GW2 sofar is doing a realy good job with a F2P system that does not punish you to oblivion or forces you to buy something....
Except the Inventory management without Eso+ ....... omg pls end my torture..... cant pay monthly for the next 2 month so pls kill me...
Life without the reagent bag and double bank space is like hell....
DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
rustic_potato wrote: »There is nothing wrong with having 99% of cool items unavailable to those who cannot cough up the money to pay for such stuff. That is how the world works. If I have money that I can throw around and get stuff that would benefit me why wouldn't I do it? I'm not going to worry about every person out in the world who cannot afford what I can.
As for the in game harassing for having crown crate stuff, that is the most hilarious stuff I have read on this forums for a while. People should just grow a thick skin and ask these idiots to ***k off.
Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
DieAlteHexe wrote: »Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
Yup and the howling that ensued with having to pay pretty much "full price" (or half-price if lucky) for the expansions drove a lot of folk off as well.
Frankly, so long as it doesn't go truly P2W, I'm fine with it. I want the company to keep going and this "transaction" thing (for better or worse) is the way most have gone. I'm happy to "carry" those who do not want to indulge.
DieAlteHexe wrote: »Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
Yup and the howling that ensued with having to pay pretty much "full price" (or half-price if lucky) for the expansions drove a lot of folk off as well.
Frankly, so long as it doesn't go truly P2W, I'm fine with it. I want the company to keep going and this "transaction" thing (for better or worse) is the way most have gone. I'm happy to "carry" those who do not want to indulge.
Just because a bunch of people do something questionable, does not make it ok, and that should never be the measure of something being ok. The game would still make money if all the scam crate items were available, albeit a higher, for a set price. One should strive to be a wolf, not sheep, and the way you said, is them being the sheep.
DieAlteHexe wrote: »DieAlteHexe wrote: »Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
Yup and the howling that ensued with having to pay pretty much "full price" (or half-price if lucky) for the expansions drove a lot of folk off as well.
Frankly, so long as it doesn't go truly P2W, I'm fine with it. I want the company to keep going and this "transaction" thing (for better or worse) is the way most have gone. I'm happy to "carry" those who do not want to indulge.
Just because a bunch of people do something questionable, does not make it ok, and that should never be the measure of something being ok. The game would still make money if all the scam crate items were available, albeit a higher, for a set price. One should strive to be a wolf, not sheep, and the way you said, is them being the sheep.
*shrug*
I don't care either way but if you think that pricing things higher will be met with approbation, you've another think coming.
It is what it is and given the direction the industry has chosen to go and failing the outrage driven attempts to counter it, it's (ESO) not a horrible model. In fact, I rather like it.
YMMV
DieAlteHexe wrote: »DieAlteHexe wrote: »Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
Yup and the howling that ensued with having to pay pretty much "full price" (or half-price if lucky) for the expansions drove a lot of folk off as well.
Frankly, so long as it doesn't go truly P2W, I'm fine with it. I want the company to keep going and this "transaction" thing (for better or worse) is the way most have gone. I'm happy to "carry" those who do not want to indulge.
Just because a bunch of people do something questionable, does not make it ok, and that should never be the measure of something being ok. The game would still make money if all the scam crate items were available, albeit a higher, for a set price. One should strive to be a wolf, not sheep, and the way you said, is them being the sheep.
*shrug*
I don't care either way but if you think that pricing things higher will be met with approbation, you've another think coming.
It is what it is and given the direction the industry has chosen to go and failing the outrage driven attempts to counter it, it's (ESO) not a horrible model. In fact, I rather like it.
YMMV
And thats your opinion. But do not be surprised if the quality and quantity of content you get for ESO + drops dramatically in the future because of this approach they have taken.
ChaosWotan wrote: »@Jade1986
Did you mean wolf or shepherd dog? Wolfs are the bad guys. However, as a SF soldier wrote recently: it's better to be a porcupine than a shepherd dog. Because the latter image is kind of elitist, creating a division between "you" and "them". In any case, an online game need none of that imagery, because it's just a game.
@SisterGoat
In the OP I was talking about both the near and distant future. As games develop and become like high-tech art, on the same level as Rembrandt, the rich will pay. $10,000 is not much when you have 100 million dollars or more.
However, it's also likely that new developments will make it much easier to create indie games in the future, so let's hope an indie company creates a vet mmorpg, by vets and for vets, with less emphasis on having the latest in graphics and more focus on excellent storylines and gameplay, including maps with very high replay value. Skilled rpg vets can then play that, while those who can afford it indulge in games that have the most amazing aesthetics.
DieAlteHexe wrote: »Carbonised wrote: »DieAlteHexe wrote: »Carbonised wrote: »It is not unrealistic to stop increasing predatory monetization. If anything, the recent EA fiasko has proven that.
Due to Star Wars Battlefront 2 lootboxes and pay to win, EA stock is currently plummeting into the abyss, and Sales of Star Wars Battlefront 2 are pitifully small.
If enough people make enough noise about these issues, companies are forced to retract their exploitative schemes. Simple as that.
And replace that income...with what? That's what I wonder about. Given the moving away from flat paid subs to sort of F2P, they will want to have income enough to make a profit after having kept a game up to date.
Out of those I've encountered, I think ESO does a pretty good job on how they do this. It can be ignored. Those who want to indulge, can and those who don't, aren't really punished for it (aside from, possibly, the horse stats bits).
As for "addiction", that's a rough road but I wonder at the percentage and whether it's something that should be considered in this whole situation.
And replace it with how these companies used to make money before this whole charade: by selling products with decent prices and stop insisting on bleeding their customers dry with the "games as service" scheme. You know, like CD Project Red has done since forever. Like Bethesda has done up and until the paid mods and Creation Club fiasco. Like Sony's president said in a recent interview, that they would focus on making great single player game, and not pursue the "games as service" scheme.
Why do people defend these multibillion dollar international companies like they were on the brink of bankruptcy? Have you any idea how much money triple A gaming companies rake in these days?
And for MMOs, by providing virtual goods with transparent and fair pricing. Like the ESO crown store used to be, before overpriced limited time mounts, before houses so expensive that they put the micro in microtransactions to shame, before con crates that introduced forced gambling to those who wanted some specific content of the crates, before extremely limited and astronomical expensive mounts from con crates that couldn't be bought with gems, and before introducing more and more pay-to-progress into the crown store and con crates (motifs, trait research, mount upgrades, 150 % exp scrolls etc), by forcing you to sub ESO plus if you are more than a casual player to the game (since item variety has exploded and makes it impossible to play regularly without the expanded inventory, bank and craft bag).
All of this happened in ESO within the last one and a half year. Go back 2 years, and the Crown Store is basically a fair and transparent transaction, selling you costumes, mounts and pets for fair prices and without too many con schemes.
The slippery slope argument has never been more correct than here, each con crate season introduces more scamming and manipulation, each crown store season pushes the limit as to how low ZOS will go to rake in money. Only a fool would think they are going to stop now.
The only thing that will make this stop, is a huge slap over their greedy fingers, and customers, media and politicians saying "enough is enough", just like what happened with EA.
Yup and the howling that ensued with having to pay pretty much "full price" (or half-price if lucky) for the expansions drove a lot of folk off as well.