The best way I can see transmute going is for you to need a piece of gear in the style that you want, and then that is destroyed in order to change the appearance.
Many of the good motifs have pretty high material costs already, so price and effort wise, it should be about there.
Would also let you do stuff like put a Maw weapon onto a crafted one for that sweet sweet glow.
randomkeyhits wrote: »transmuting for trait changes should be the cost it is, it affects game-play after all.
transmogs should be cheap as chips, some players like to keep changing looks almost on a daily basis, seen it in other games which offer the facility. They have fun with it and it keeps them engaged with the game.
If a purely cosmetic thing is going to be arduous then its already failed.
You can make it cp150 rather than cp160 gear, its just for look, benefit is that you can also use lower level gear look.The best way I can see transmute going is for you to need a piece of gear in the style that you want, and then that is destroyed in order to change the appearance.
Many of the good motifs have pretty high material costs already, so price and effort wise, it should be about there.
Would also let you do stuff like put a Maw weapon onto a crafted one for that sweet sweet glow.
Transmogs should be you just using said style material on x armor, done. Nothing fancy. You shouldnt have to waste 150 ingots to transmog each piece of gear, thats just ludicrous. You SHOULD however be a skilled crafter in order to do it. You should not be able to transmute a cp 160 piece of armor to mercenary style if you havent invested into smithing / clothing / woodworking, and you shouldnt be able to do it if you do not have the motif learned.
This is a great chance to breathe life back into crafting. Zos.
Do.
Not.
Blow.
It.
You can make it cp150 rather than cp160 gear, its just for look, benefit is that you can also use lower level gear look.The best way I can see transmute going is for you to need a piece of gear in the style that you want, and then that is destroyed in order to change the appearance.
Many of the good motifs have pretty high material costs already, so price and effort wise, it should be about there.
Would also let you do stuff like put a Maw weapon onto a crafted one for that sweet sweet glow.
Transmogs should be you just using said style material on x armor, done. Nothing fancy. You shouldnt have to waste 150 ingots to transmog each piece of gear, thats just ludicrous. You SHOULD however be a skilled crafter in order to do it. You should not be able to transmute a cp 160 piece of armor to mercenary style if you havent invested into smithing / clothing / woodworking, and you shouldnt be able to do it if you do not have the motif learned.
This is a great chance to breathe life back into crafting. Zos.
Do.
Not.
Blow.
It.
Many of them looks better.
Using an item as template also let you buy the template from others if crafted.
That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
mirta000b16_ESO wrote: »That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
either just having the item to use it for transmogging to that style should be enough, or crafting should get an influx of level 1 white items that are only available if you steal them.
I'd say the exact opposite, let people transmog with an item that is crafted, yes, but not requiring skills beyond that. Then the real crafters can craft things for others to transmog with, with what you are saying it would mean everybody just becomes a crafter just for that.mirta000b16_ESO wrote: »That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
either just having the item to use it for transmogging to that style should be enough, or crafting should get an influx of level 1 white items that are only available if you steal them.
We are going to have to disagree there. Transmog should be implemented with crafting in mind. So crafters have incentives to craft again, so finding motifs will be important again. Just like with transmute, you have to KNOW the trait to do it, here you should have to know the style and have the skill. Imo.
I'd say the exact opposite, let people transmog with an item that is crafted, yes, but not requiring skills beyond that. Then the real crafters can craft things for others to transmog with, with what you are saying it would mean everybody just becomes a crafter just for that.mirta000b16_ESO wrote: »That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
either just having the item to use it for transmogging to that style should be enough, or crafting should get an influx of level 1 white items that are only available if you steal them.
We are going to have to disagree there. Transmog should be implemented with crafting in mind. So crafters have incentives to craft again, so finding motifs will be important again. Just like with transmute, you have to KNOW the trait to do it, here you should have to know the style and have the skill. Imo.
I'd say the exact opposite, let people transmog with an item that is crafted, yes, but not requiring skills beyond that. Then the real crafters can craft things for others to transmog with, with what you are saying it would mean everybody just becomes a crafter just for that.mirta000b16_ESO wrote: »That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
either just having the item to use it for transmogging to that style should be enough, or crafting should get an influx of level 1 white items that are only available if you steal them.
We are going to have to disagree there. Transmog should be implemented with crafting in mind. So crafters have incentives to craft again, so finding motifs will be important again. Just like with transmute, you have to KNOW the trait to do it, here you should have to know the style and have the skill. Imo.
But if the transmog system won't give existing crafters a way to, well, make money then it doesn't matter how much more relevant it becomes for them. They already invested in it so making others invest in it won't help either these existing crafters in any way to offset the by-now-wasted investment as some see it.
Edit: And pretty sure they'll make transmogged items bound.
MasterSpatula wrote: »If Transmog turns out to be nothing more than a simple reskinning of existing items, it will be a big, huge middle finger right in the face of those of us who really care about crafting and want it to be relevant. ZOS promised crafting would be viable. Reskinning isn't crafting.
If the time, effort, and gold I've invested into crafting isn't respected in the system, that will be an unambiguous insult from ZOS.
magictucktuck wrote: »I'd say the exact opposite, let people transmog with an item that is crafted, yes, but not requiring skills beyond that. Then the real crafters can craft things for others to transmog with, with what you are saying it would mean everybody just becomes a crafter just for that.mirta000b16_ESO wrote: »That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
either just having the item to use it for transmogging to that style should be enough, or crafting should get an influx of level 1 white items that are only available if you steal them.
We are going to have to disagree there. Transmog should be implemented with crafting in mind. So crafters have incentives to craft again, so finding motifs will be important again. Just like with transmute, you have to KNOW the trait to do it, here you should have to know the style and have the skill. Imo.
I agree you should not need the skill but the item made with that style, and i think that would help crafters more anyways. otherwise everyone is just going to HAVE to raise there crafting skill instead of asking crafter friends or buying on traders.
Onefrkncrzypope wrote: »Well none of this will help Crafters. Non crafted sets are the only thing that people want to change. If you want to actually revive motif importance. I would rather the crafter to be able to just craft a sellable costume. Have a preview at the guild stores and in chats and boom.
Onefrkncrzypope wrote: »Well none of this will help Crafters. Non crafted sets are the only thing that people want to change. If you want to actually revive motif importance. I would rather the crafter to be able to just craft a sellable costume. Have a preview at the guild stores and in chats and boom.
It has to be either:
a) You can trade bound gear but nobody but you can wear it (so crafters can change the gear appearance) OR
b) There is set of gear you equip just for the sake of appearance (so crafters can make it and sell it)
I prefer B
it would revitalize crafting as you can craft specific gear for others then use to transmute. Note that this would even be relevant for crafted sets if you don't know the style or have some old trusted julianos you want an cool look on.You can make it cp150 rather than cp160 gear, its just for look, benefit is that you can also use lower level gear look.The best way I can see transmute going is for you to need a piece of gear in the style that you want, and then that is destroyed in order to change the appearance.
Many of the good motifs have pretty high material costs already, so price and effort wise, it should be about there.
Would also let you do stuff like put a Maw weapon onto a crafted one for that sweet sweet glow.
Transmogs should be you just using said style material on x armor, done. Nothing fancy. You shouldnt have to waste 150 ingots to transmog each piece of gear, thats just ludicrous. You SHOULD however be a skilled crafter in order to do it. You should not be able to transmute a cp 160 piece of armor to mercenary style if you havent invested into smithing / clothing / woodworking, and you shouldnt be able to do it if you do not have the motif learned.
This is a great chance to breathe life back into crafting. Zos.
Do.
Not.
Blow.
It.
Many of them looks better.
Using an item as template also let you buy the template from others if crafted.
That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
it would revitalize crafting as you can craft specific gear for others then use to transmute. Note that this would even be relevant for crafted sets if you don't know the style or have some old trusted julianos you want an cool look on.You can make it cp150 rather than cp160 gear, its just for look, benefit is that you can also use lower level gear look.The best way I can see transmute going is for you to need a piece of gear in the style that you want, and then that is destroyed in order to change the appearance.
Many of the good motifs have pretty high material costs already, so price and effort wise, it should be about there.
Would also let you do stuff like put a Maw weapon onto a crafted one for that sweet sweet glow.
Transmogs should be you just using said style material on x armor, done. Nothing fancy. You shouldnt have to waste 150 ingots to transmog each piece of gear, thats just ludicrous. You SHOULD however be a skilled crafter in order to do it. You should not be able to transmute a cp 160 piece of armor to mercenary style if you havent invested into smithing / clothing / woodworking, and you shouldnt be able to do it if you do not have the motif learned.
This is a great chance to breathe life back into crafting. Zos.
Do.
Not.
Blow.
It.
Many of them looks better.
Using an item as template also let you buy the template from others if crafted.
That would not revive crafting at all. You should not be able to transmog without the points into crafting and without the motifs. Those 2 things need to happen otherwise it is once again a slap in the face of crafters.
If youwant to transmog cp160 gear into akiviri , you should have akiviri and all the points needed to craft cp 160.
If you have to know the style yourself it will just inflate motif prices.
However being able to mix weights and use lower level styles would be an major bonus. Else you can just use crafted sets for 90% of builds.
We are going to have to disagree there. Transmog should be implemented with crafting in mind. So crafters have incentives to craft again, so finding motifs will be important again. Just like with transmute, you have to KNOW the trait to do it, here you should have to know the style and have the skill. Imo.
Onefrkncrzypope wrote: »Well none of this will help Crafters. Non crafted sets are the only thing that people want to change. If you want to actually revive motif importance. I would rather the crafter to be able to just craft a sellable costume. Have a preview at the guild stores and in chats and boom.
mirta000b16_ESO wrote: »We are going to have to disagree there. Transmog should be implemented with crafting in mind. So crafters have incentives to craft again, so finding motifs will be important again. Just like with transmute, you have to KNOW the trait to do it, here you should have to know the style and have the skill. Imo.
That would limit transmog to JUST existing motifs and not items worn by NPCs that you can get but are otherwise white level 1 items.Onefrkncrzypope wrote: »Well none of this will help Crafters. Non crafted sets are the only thing that people want to change. If you want to actually revive motif importance. I would rather the crafter to be able to just craft a sellable costume. Have a preview at the guild stores and in chats and boom.
also this ^