VaranisArano wrote: »VaranisArano wrote: »I think to comfortably change the emperorship system they´d need to rework Cyrodiil AND IC somewhat - tie being emp to imperial city (make it part of the base game - connect the district to normal cyrodiil).
I think gaining emperorship should also "cost" a certain amount of AP on the leaderboard. Not all - nor should it make you uneglible for the rest of the campaign. But it shouldn´t be as easy to stay on top as it is now.
I think the idea to have a debuff for people playing only one char is really stupid - to put it nicely.
I always see people saying "connect the emperorship to Imperial City" like they think its going to benefit Imperial City and Cyrodiil. It won't.
Currently, emperorship requires capturing and holding all six keeps around the Imperial City. On a competitive campaign, this is very difficult and requires a great deal of effort, good timing, luck, and faction cooperation.
Imperial City - the district flags of the Imperial City have three guards on them and are easier to solo than a resource (Seriously, resources have around 10 guards and you'll fight at least 7 of them with 4 on the flag. District flags have three guards on the flag. If you can solo a Cyrodiil resource, district flags are easy-peasy). If holding the districts became a requirement, there's a very simple solution. Park a raid in IC and zerg the districts. Oh, you wanted more people in Imperial City. Congrats, the only thing you got was a zerg that will evaporate as some as the emp push succeeds or fails. You might get an enemy faction zerg, but again, its a zerg. That's all you are going to get.
Cyrodiil - capturing and defending six keeps and holding them all is pretty difficult on a competitive campaign where both opposing factions know exactly what the pushing faction is trying to do and going all out to stop them. Taking a keep is much, much more difficult and involves many more players plus siege than anything in the Imperial City. Pushing for emperor in a competitive campaign is extremely difficult and does not require any more complications (especially when those complications are just 6 more flags with 3 guards each that are easier to take than a resource).
In short, the difficult of taking the districts is laughable compared to the effort of taking all six ring keeps. If added, Imperial City will get a short-lived zerg battle and nothing more. Emperor pushes will become more complicated without anything of value actually being added. If you can successfully coordinate a faction to take the six ring keeps, adding the requirement of the districts is a pointless petty obstacle.
You seem to simply assume district PvP wouldn't be redesigned when connecting IC to Cyrodiil, which is ridiculous.
When no one actually suggests a redesign when they talk about this, no, its not that ridiculous. You don't describe a redesign, I'm going to talk about how it is in-game right now.
But since you have a redesign in mind that solves these problems and makes the effort to capture the city on par with capturing and defending keeps in Cyrodiil while still maintaining the PVE/PVP balance of the Imperial City, by all means, let's hear it.
VaranisArano wrote: »I think to comfortably change the emperorship system they´d need to rework Cyrodiil AND IC somewhat - tie being emp to imperial city (make it part of the base game - connect the district to normal cyrodiil).
I think gaining emperorship should also "cost" a certain amount of AP on the leaderboard. Not all - nor should it make you uneglible for the rest of the campaign. But it shouldn´t be as easy to stay on top as it is now.
I think the idea to have a debuff for people playing only one char is really stupid - to put it nicely.
I always see people saying "connect the emperorship to Imperial City" like they think its going to benefit Imperial City and Cyrodiil. It won't.
Currently, emperorship requires capturing and holding all six keeps around the Imperial City. On a competitive campaign, this is very difficult and requires a great deal of effort, good timing, luck, and faction cooperation.
Imperial City - the district flags of the Imperial City have three guards on them and are easier to solo than a resource (Seriously, resources have around 10 guards and you'll fight at least 7 of them with 4 on the flag. District flags have three guards on the flag. If you can solo a Cyrodiil resource, district flags are easy-peasy). If holding the districts became a requirement, there's a very simple solution. Park a raid in IC and zerg the districts. Oh, you wanted more people in Imperial City. Congrats, the only thing you got was a zerg that will evaporate as some as the emp push succeeds or fails. You might get an enemy faction zerg, but again, its a zerg. That's all you are going to get.
Cyrodiil - capturing and defending six keeps and holding them all is pretty difficult on a competitive campaign where both opposing factions know exactly what the pushing faction is trying to do and going all out to stop them. Taking a keep is much, much more difficult and involves many more players plus siege than anything in the Imperial City. Pushing for emperor in a competitive campaign is extremely difficult and does not require any more complications (especially when those complications are just 6 more flags with 3 guards each that are easier to take than a resource).
In short, the difficult of taking the districts is laughable compared to the effort of taking all six ring keeps. If added, Imperial City will get a short-lived zerg battle and nothing more. Emperor pushes will become more complicated without anything of value actually being added. If you can successfully coordinate a faction to take the six ring keeps, adding the requirement of the districts is a pointless petty obstacle.
VaranisArano wrote: »I think to comfortably change the emperorship system they´d need to rework Cyrodiil AND IC somewhat - tie being emp to imperial city (make it part of the base game - connect the district to normal cyrodiil).
I think gaining emperorship should also "cost" a certain amount of AP on the leaderboard. Not all - nor should it make you uneglible for the rest of the campaign. But it shouldn´t be as easy to stay on top as it is now.
I think the idea to have a debuff for people playing only one char is really stupid - to put it nicely.
I always see people saying "connect the emperorship to Imperial City" like they think its going to benefit Imperial City and Cyrodiil. It won't.
Currently, emperorship requires capturing and holding all six keeps around the Imperial City. On a competitive campaign, this is very difficult and requires a great deal of effort, good timing, luck, and faction cooperation.
Imperial City - the district flags of the Imperial City have three guards on them and are easier to solo than a resource (Seriously, resources have around 10 guards and you'll fight at least 7 of them with 4 on the flag. District flags have three guards on the flag. If you can solo a Cyrodiil resource, district flags are easy-peasy). If holding the districts became a requirement, there's a very simple solution. Park a raid in IC and zerg the districts. Oh, you wanted more people in Imperial City. Congrats, the only thing you got was a zerg that will evaporate as some as the emp push succeeds or fails. You might get an enemy faction zerg, but again, its a zerg. That's all you are going to get.
Cyrodiil - capturing and defending six keeps and holding them all is pretty difficult on a competitive campaign where both opposing factions know exactly what the pushing faction is trying to do and going all out to stop them. Taking a keep is much, much more difficult and involves many more players plus siege than anything in the Imperial City. Pushing for emperor in a competitive campaign is extremely difficult and does not require any more complications (especially when those complications are just 6 more flags with 3 guards each that are easier to take than a resource).
In short, the difficult of taking the districts is laughable compared to the effort of taking all six ring keeps. If added, Imperial City will get a short-lived zerg battle and nothing more. Emperor pushes will become more complicated without anything of value actually being added. If you can successfully coordinate a faction to take the six ring keeps, adding the requirement of the districts is a pointless petty obstacle.
Like how did you even get to the point you´re critizising without reading reworking IC and Cyro - which obviously implies doing more than the very crude points mentioned.
Also your assessment on how "hard" it is to get emp is debateable. You´re probably playing NA so i won´t blame you. Taking emp on EU isn´t hard if you play the right faction.
FearlessOne_2014 wrote: »Yeah you just have to come to terms with the fact. That the EMP title is just a logo that states you have no life, and is more than likely doing horrible IRL. Emperorship for us working adults, is just simply out of the question.
I've noticed that since working at my new job. I play much less MMOs and much more MOBAs. Because nowadays I just don't have the time to no life grind the nice stuff MMOs have to offer. IE EMP title.