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Do away with racials?

  • SanderBuraas
    SanderBuraas
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    Just leave them as is.No need for nerf due to rp purposes.
    @MehrunesFlagon

    No one said anything about roleplaying. What bothers me is the fact that my Redguard mage is missing out on stats because of her race – it's like not using food, drink or glyphs.

    The races we like are personal preference. We should be able to min/max regardless of character appearance.
    Edited by SanderBuraas on November 26, 2017 7:22PM
  • kongkim
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    No its one of the things that define the TES game.
  • Ghettokid
    Ghettokid
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    ORC ORC ORC
  • zaria
    zaria
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    crjs1 wrote: »
    Racial passives must stay! It is is one of the few areas of meaningful choice in the game and race has always been important in TES lore. Anyway any race can already play any role the passives really don’t make a huge difference - there is a argument there should be more racial passives not less, they add good flavour.
    Some issues, its work opposite of the TES games Daggerfall and onward as in an endgame bonus not starter.

    Its no warning for an new player, the racial descriptions is just like in Skyrim. An new player is not supposed to read up before creating his first character.
    The same player will get nagged by the racial issue even if mostly in his head, he find its the reason he only do 8k dps and either continue doing 8k or quit.

    It was ignored during beta because of soft caps. It was not fixed then it was removed. Its part of the wiping repeatably on first trash in Wayrest 1 competence level found many places in ESO, CWC solved the 4x level 10 in nICP issue after multiple years. Still no replay button for mail. Not sure if its incompetence or an agenda.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EvilCroc
    EvilCroc
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    I do not like racial skills too. They really force people to use certain races for min/max builds and reduce choice.
    Perfect racial perks for me would be unique animation for skills and weapon holding. Or unique default racial personalities with no option for other races to use them. Or both.
    Edited by EvilCroc on November 26, 2017 7:31PM
  • zaria
    zaria
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    iiYuki wrote: »
    I like them, the idea that a high elf will make a better magicka sorcerer than a orc makes sense, a wood elf would be better with a bow or an argonian can swim significantly faster.
    I hate how most MMO's just give a lame racial ability usually on an insanely high cooldown that doesn't make it to your ability bar most of the time or a *** 1% passive or something else pointless.
    This has an very good reason, an new player will not know the mechanic, he will select race based on look only.
    Months later player discover he has been framed.
    This is an setting you don't want to run into as an publisher. It has an obvious solution, note that WOW did it perfect they restrict classes out of lore reasons. Still gnomes should not tank, they are hard to see :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • mesmerizedish
    mesmerizedish
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    kongkim wrote: »
    No its one of the things that define the TES game.

    It's really not. In the main series, race becomes largely irrelevant past level 10 or so due to the nature of how the buffs work.
  • zaria
    zaria
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    kongkim wrote: »
    No its one of the things that define the TES game.

    It's really not. In the main series, race becomes largely irrelevant past level 10 or so due to the nature of how the buffs work.
    Don't think many of them has played outside of meta. Even the concept seems to confuses them like an Nord facing an curved sword. or they only played Skyrim.
    Fire up Morrowind or Oblivion roll an female Bosmer or Khajiit.
    Notice how little you can carry.
    You want to compensate for it hard, you also do alchemy or spam spells to boost intelligence and willpower.
    At level 15 this is mostly solved.
    its trivial in Morrowind but require some planning in Oblivion because you have few skills.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kvlou79
    kvlou79
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    F That! I paid money for mine (Imperial), Tyvm.
  • Barbaran
    Barbaran
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    race passives is part of the beauty of making a unique build.
    i think all races should be avaliable to every alliance without buying the upgrade, since some people on lets say EP wanna magsorc but high elf is the best race choice.
    but, pony up and buy the upgrade in that case
  • Jade1986
    Jade1986
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    cmetzger93 wrote: »
    I would like it if they removed racials and replaced them with a system where you choose what star you were born under and you get a bonus according to that. Similar to mundus stones but it cannot be changed.

    I would like to have a birth star, to compliment what your racials are though. So traditionally tanky races can be a bit more magic or stam oriented, magicka races can have some stam buffs and health buffs, and stam races could have health and magicka buffs. Nothing earth shattering, but something.
  • srfrogg23
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    Yeah. I’d be ok with racials disappearing from the game. It’s not like they’re a huge benefit, but when people get booted from groups because some min-maxer doesn’t think their character is “optimized” for its role, it just hinders the social aspect of the game and turns people away.
  • Baconlad
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    Id only agree if damage boosting racials were removed. Basically the three stat boosts in any race. Like altmer magic pool boost. Nord health and stamina boost.

    They should keep things like nord reduced damage or orc run speed or argonian healing
  • idk
    idk
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    Tonturri wrote: »
    idk wrote: »
    lazerlaz wrote: »
    The question is why? What is your thought process? Give me some more information before I answer :)

    Exactly. I like that racial choices have an impact.

    It is part of the play as you want which means we have actual choices. Glad Zos did not follow the boring way games like SWTOR handled race choice which is meaningless.


    I'm all for there being extra passives we can choose to further customize our characters, and choosing one means you can't have any of the others. My beef is that these extra passives drastically change what my character looks like.

    People (somewhere, sometime) keep going on about keeping PvE and PvP separate. I like to RP, so my character is a Bosmer. They're a caster in-character, so I gear them as a mage. I happen to like the magicka playstyle better than stamina the vast majority of the time. And yet, because of these things, I lose out on some pretty sweet bonuses in PvE and PvP content.

    To put this into perspective, on a Bosmer vs. Altmer on my magicka build, I'd gain...I believe almost/around 4k magicka, 200-300 regen, and...some amount of damage. I can't really put an exact number on it and can't be bothered to go in game to test what my current force pulse numbers are, then increase it by 6% or whatever the passive is.

    It is a choice.

    For PvE, unless you are running with a fairly serious raid group the slight decrease in damage output will not prevent you from doing anything. I have known healers who healed vMoL just fine as a redguard Templar. As a damage dealer you will not be getting 300 more regen as a high elf unless you have already nerfed your damage heavily. It is bad for damage dealers to be running 3k mag regen in PvE and probably few healers run that much either.

    In PvP the extra stamina and stamina regen can be helpful for blocking and dodge rolls to avoid damage and stay alive. Heck, Argonians are fabulous in PvP and they do not really add much to mag and none to stam.

    Zos made a statement this past year that racial passives are here to stay as they have been since day one. Their original thought on race change was to merely change the passives to another race and keep the original appearance. That was their statement when they originally announced race change. Instead they went for the full change to another race, passives and appearance.
  • Nyx2
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    crjs1 wrote: »
    Racial passives must stay! It is is one of the few areas of meaningful choice in the game and race has always been important in TES lore. Anyway any race can already play any role the passives really don’t make a huge difference - there is a argument there should be more racial passives not less, they add good flavour.

    "one of the few areas of meaningful choice" -> "the passives really don't make a huge difference"

    Well, they do. Especially when these passives are given in % rather than flat values. Most people don't want them away but their current implementation is too simple minded. And you'd be very wrong to say TES supports this, the only thing TES games do is giving certain races a head start in skills, other than that an Altmer can perform melee combat just as good as any other race.

    Unlike other MMOs this game does not have class or race restricted armor / weapons, it's advertised as playing how you want. With that in mind they could've done a much better job when making racial passives instead of these extremely straight forward bonuses. There is room to make races perform better at specific things without completely gimping the other playstyles. In fact I'm sure I can find better passives in games that *do* lock races to certain classes.
  • BFT88
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    Can we get gender neutral bathrooms in game too? L O L
  • Osteos
    Osteos
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    I think they should stay. Unless you are into min/maxing they make little difference for much of the game.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • shinikaze
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    "Every race can be good with the right spices" - Bosmer chef. :smile:
  • AdamBourke
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    No, I think Races differences are established in ESO lore, and just makes it worth having different races playable anyway.

    If you remove racials, why not just restrict everyone to being nords as well?

    Classes are a bigger problem than racials - get rid of classes!
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Raudgrani
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    "Race does matter", yes. But I guess we can divide these races into two races, stamina races and magicka races. Yes, many of you will say I'm wrong now. But at least according to my experience, this is the crucial thing. I.e you don't - for example - create a Nord Magicka Sorcerer. Some might have very good Nord Magicka Sorcerer, right. I don't argue there. But you would still be better off if you picked a high elf instead, for example.

    A Nord Stamina Sorcerer is another thing though. These might not be the very best performing either, but then there are other aspects of all this. I have a Nord Stamina Sorcerer. I run it both in PVP and PVE, but with different sets naturally. Nords have some stamina benefits, and I feel they are more tanky/survivable than other stamina oriented races that perhaps deal more damage. I suppose I should have gone Redguard or Orc, but I feel that I personally go with damage reduction and beauty before running speed or a slight damage bonus. ;-)

    I have a Dunmer Magicka Dragonknight Vampire, it's about my only "BIS build" character. I'd never stick to anything but Dunmer for that one. All in all, I guess that one and another Nord Templar Tank Vampire, are my best builds. Everything can perhaps be done a bit better, but race isn't everything. Gear, playstyle, CP's, class etc. is far more important than race IMHO, as long as you stick to the "magicka or stamina race" principle.
    Edited by Raudgrani on December 10, 2017 3:40PM
  • Darethran
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    What would be given if the racial passives are taken away? This could be a big nerf to anyone who chose an optimal race for their build. I would have to vote no to any large sweeping nerfs, we've had more than enough of those in the last few updates.

    If racial bonuses were replaced with a new category of passives that were equally powerful and accessible by everyone then I would be onboard.

    Did you not read further than the title?

    Remove the racial passives, and replace them with a birthsign picked at character creation. To accommodate existing characters, you would be given a one-use item that allows you to pick the birthsign.

    Simple.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • CyborgPlatypus
    CyborgPlatypus
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    You're just jealous of the argonians op swim speed. Hands off our swim speed.
  • Cloudless
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    kongkim wrote: »
    No its one of the things that define the TES game.

    It's really not. In the main series, race becomes largely irrelevant past level 10 or so due to the nature of how the buffs work.

    ^
  • danno8
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    I'll reiterate my position that racial should be changed to be choosable perks where you can pick under what "stars" your character was born, allowing all races access to any 3 perks they want.

    I believe Oblivion had something like that.
  • Vizier
    Vizier
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    Eye roll...
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