Physical? WTF
I don't blame u and others for wanting their racial choice to be BiS, but that would be just crazy. You want bretons to be tankier than all races but Saxhleel, Imperial and maybe Nord? Reality check, bretons are pathetic whiny mongrels with affinity to magic, not resistant to physical damage.
Having both cost reduction and max magicka pool boosts would be stupidly overpowered. Bretons should not have same damage capabilities as Dunmer and Altmer. Being #3 magicka damage race is not bad from lore perspective.
Wew, way to entirely misrepresent what I said. Had you actually read my post, you'd have seen me say any one of my suggested changes would be enough. But what the heck, I'll bite anyway.
4% cost reduction
Your average Breton light armor user already has 23% cost reduction (20% from 5/1/1 light armor passives, 3% from the existing racial passive). An added 1% on top of this is therefore far less than you'd think, being diluted by the already-high amount of cost reduction available. Saving ~30+ magicka per ability cast will not take an underperforming & underused race from trash to BiS.
Also note that in PvP, you are not constantly casting a rotation like in PvE, and therefore benefit far less from cost reduction that an Altmer's constant and reliable regen.
12% max magicka
A Breton PvE magicka DPS build would have about 42k max magicka in total. This consists of a 45% multiplier (7% magelight, 2% meteor, 6% undaunted, 10% Breton racial, and 20% CP), meaning their base magicka sits at just under 29k. A 2% bonus to this base value is 579 magicka.
That's the equivalent of 55 spell damage for ability damage calculation (where the ratio is 10.5:1). Or, for the purpose of light/heavy attack damage calculation (40:1), 14 spell damage.
Ask yourself again whether this is likely to outperform (or even come remotely close to) a 4% or 7% global damage modifier in the case of Altmer & Dunmer respectively.
2752 spell + physical resistance
I fail to see how this is lore-breaking in any way, in the context of ESO.
There are plenty of examples of using magic to provide physical defense in this game. Any time a DK casts volatile armor, or a Sorc casts boundless storm, or a Templar puts down a rune, they are using magicka to provide physical resistance. The precedent has already been set. Multiple times.
Lore aside, let's analyse it from a numbers perspective. 2752 resistance equates to 4.16% armour mitigation. A Nord enjoys 6%. And in an realistic scenario, the suggested Breton passive performs even worse. Armor mitigation caps-out at 50%, and it's very easy to hit and even exceed this cap when building for it. Global damage mitigation (the catagory that the nord passive gets additively calculated into) theoretically caps out at 40%, and only with a total of 400 CPs invested into the 4 relevant stars, a scenario you will never realistically see. So the Breton passive falls even further below the Nord's, when considering marginal benefit gained as a proportion of the baseline.
As for Argonians, they are still by far the better tank, due to a stamina-returning passive that enables block (an inarguably superior tanking style than passive mitigation) and double-dipping healing passives.
________________
So, apart from calling names and insinuating I have some kind of personal agenda involved, you do actually have any objective arguments against my suggested changes?
Oh lord. In TES lore bretons are not as skilled in magic as Altmer. It is what it is and lore should not be obliterated to make everything exactly like everything else.
Emma_Overload wrote: »1) Spell Resistance sucks for Sorcerers, should be changed to 5% Magic Damage Reduction.
2) 3% Cost Reduction is way too low, should be at least 6%!
3) #1 or #2 above could be replaced with + 9% Magic Damage buff.
Cost reduction could be a bit higher (i think 8% would be good) but otherwise they are in a good spot... or make it affect all abilities (including ultimates).
I would nerf bretons to the ground.
But non biased view on the passives - they are just fine.
Spell resistances are great for PvP, bonus to magicka is best in slot, and reduction to magica cost is all but weak. Bretons are still more than viable for templars, both healing or tanking.
no! 9% mana reg from altmer is alot mor powerful than 3% reduced cost... do your own maths
since im almost pvp exclusiv... that spell resistance isnt most time even noticable 4 sure
Breton is underperforming—and also underused—in both PvE and PvP. Altmer & Dunmer are both better choices for DPS (even on builds that do mostly magic damage), while Argonians dominate healing and tanking.
I can live without a damage-boosting passive, since Altmer & Dunmer already have those, and I like the individuals races to remain unique. But the 3% cost reduction is only slightly better than the Altmer's regen in niche situations, and worse most of the time. Our spell resistance is nice, but very situational once again.
If the defining traits of Bretons are to be magicka management and defense, let's make them actually stand-out in that regard, with some very slight tweaks. Some possibilities include:
- Increasing the cost reduction to 4%
- Increasing the max magicka bonus to 12% (which will also slightly boost DPS, but in a different way to Altmer/Dunmer, retaining uniqueness)
- Reducing the passive resistance value to something like 2752 (arbitrary number, in-line with the Lover mundus/defending trait), but making it apply to BOTH physical and spell resistance
Any one of the above three would be enough to make Bretons more competitive with the other races, imo.
2% more costreduction should do the trick.
Dunmer could use something like a slight buff too. I don´t think a race being only desirable for one class is a good thing.
They should at least buff the specific resistance passives, they've been useless since 1.6. Maybe keep Dunmer fire resist a bit lower than the others this time considering how common fire damage is.
They are not useless (the one versus specific damage type). They protect you from status effects
Emma_Overload wrote: »
Lightspeedflashb14_ESO wrote: »I would nerf bretons to the ground.
But non biased view on the passives - they are just fine.
Spell resistances are great for PvP, bonus to magicka is best in slot, and reduction to magica cost is all but weak. Bretons are still more than viable for templars, both healing or tanking.
no! 9% mana reg from altmer is alot mor powerful than 3% reduced cost... do your own maths
since im almost pvp exclusiv... that spell resistance isnt most time even noticable 4 sure
3% cost reduction is way better then 9% regen, I do not know how you think other wise, mind showing me your math? Otherwise the old addage what can be asserted without evidence can be dismissed without evidence.
Also you write like a 13 year girl. Using numbers as short cuts for words and exclamation points and such.
look.
average spellcost is like 2800 mana
average regen (at least in pvp) 1800
9% more regen means 1800 x 1.09 =1962 so 162 more regen
3% cost reduction means 2800 x 0.03 = 84
162 every tick more mana than 84 every spell...
and i u go on the promedian u dont ever use more than 1 spell every tick... it happens in dense fights but than also many times where u dont do even 1 spell every tick
Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »1) Spell Resistance sucks for Sorcerers, should be changed to 5% Magic Damage Reduction.
2) 3% Cost Reduction is way too low, should be at least 6%!
3) #1 or #2 above could be replaced with + 9% Magic Damage buff.Cost reduction could be a bit higher (i think 8% would be good) but otherwise they are in a good spot... or make it affect all abilities (including ultimates).
it has been shown, more then once, in this thread, that the 3% cost reduction is more then fair, right in line with the other resource management passives, if not outright better.
What you want is that bretons have BiS magicka pool, near to BiS magicka regen, stupidly great spell cost reduction and/or physical resistance.
Emma_Overload wrote: »Lightspeedflashb14_ESO wrote: »Emma_Overload wrote: »1) Spell Resistance sucks for Sorcerers, should be changed to 5% Magic Damage Reduction.
2) 3% Cost Reduction is way too low, should be at least 6%!
3) #1 or #2 above could be replaced with + 9% Magic Damage buff.Cost reduction could be a bit higher (i think 8% would be good) but otherwise they are in a good spot... or make it affect all abilities (including ultimates).
it has been shown, more then once, in this thread, that the 3% cost reduction is more then fair, right in line with the other resource management passives, if not outright better.
I've read everything that has been said about 3% cost reduction in this thread and many, many others. I've been playing a Sorc since the Beta, and the 3% feels weak because it IS weak. When the game launched, regen had a soft cap, so cost reduction seemed like a smarter choice, but now soft caps are gone. Cost reduction only helps you when you are spamming spells back to back, whereas regen helps you in the downtime in between spells, too.
I know many other people including myself who changed race from Breton to Altmer as soon as it was possible to do so, and every penny has been well spent. Not only do I not know anyone who has switched from Altmer to Breton, I've never even HEARD of anyone switching to Breton. I would love to switch back for cosmetic reasons, but not until Bretons get a buff.
Lightspeedflashb14_ESO wrote: »I would nerf bretons to the ground.
But non biased view on the passives - they are just fine.
Spell resistances are great for PvP, bonus to magicka is best in slot, and reduction to magica cost is all but weak. Bretons are still more than viable for templars, both healing or tanking.
no! 9% mana reg from altmer is alot mor powerful than 3% reduced cost... do your own maths
since im almost pvp exclusiv... that spell resistance isnt most time even noticable 4 sure
3% cost reduction is way better then 9% regen, I do not know how you think other wise, mind showing me your math? Otherwise the old addage what can be asserted without evidence can be dismissed without evidence.
Also you write like a 13 year girl. Using numbers as short cuts for words and exclamation points and such.
I would nerf bretons to the ground.
But non biased view on the passives - they are just fine.
Spell resistances are great for PvP, bonus to magicka is best in slot, and reduction to magica cost is all but weak. Bretons are still more than viable for templars, both healing or tanking.
no! 9% mana reg from altmer is alot mor powerful than 3% reduced cost... do your own maths
since im almost pvp exclusiv... that spell resistance isnt most time even noticable 4 sure
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »I would nerf bretons to the ground.
But non biased view on the passives - they are just fine.
Spell resistances are great for PvP, bonus to magicka is best in slot, and reduction to magica cost is all but weak. Bretons are still more than viable for templars, both healing or tanking.
no! 9% mana reg from altmer is alot mor powerful than 3% reduced cost... do your own maths
since im almost pvp exclusiv... that spell resistance isnt most time even noticable 4 sure
3% cost reduction is way better then 9% regen, I do not know how you think other wise, mind showing me your math? Otherwise the old addage what can be asserted without evidence can be dismissed without evidence.
[snip]
look.
average spellcost is like 2800 mana
average regen (at least in pvp) 1800
9% more regen means 1800 x 1.09 =1962 so 162 more regen
3% cost reduction means 2800 x 0.03 = 84
162 every tick more mana than 84 every spell...
and i u go on the promedian u dont ever use more than 1 spell every tick... it happens in dense fights but than also many times where u dont do even 1 spell every tick
I don't know where you think the average spell cost is only 2800. Most skills are between 3k and 4k, the best I could find on an average skill cost is here, https://forums.elderscrollsonline.com/en/discussion/298219/a-study-discussing-class-specific-spell-costs, yes it is from 2016 but skill cost have only went up since with the removal of the CP for it and the lowering of light armors cost reduction.
But even using your same math, you use spells ever 1 second and regen every 2, you even point this out, so 84 * 2 is 168. 6 more mag then regen. This is from the maximum that it could be. Also the regen only buffs your base regen, which would be nowheres close to 1800.
So more realistically you are looking at a 9% buff to around 1k regen, let's say you have a set on with 2 magic regen, that is 258. Base Magic recovery at CP160 is 514 and then add Witchmothers, which is another 319. There are almost no builds that will have more then that, so adds them up, 514+258+319 and you get 1,088, 9% of that is 65. Much less then you stated. All percentage buffs are calulated off the base, together, see this thread, https://forums.elderscrollsonline.com/en/discussion/318595/introduction-to-pve-damage-calculation-homestead/p1.
So I ask again, what makes you think that regen is better then cost reduction, you only PvP? Because in pve and I would say most of the time in PvP, cost reduction rules.
[Edit for quote]
Gilliamtherogue wrote: »Any race compared to an Argonian is weak. The race is absurdly overloaded with passives that go beyond what most people understand.
3% Max Magicka; not the best passive compared to Breton, High Elf, or Dunmer, but it's still a nice boost to your offensive and healing spells. Even useful as a Stamina build in PvP. Our "weakest" bonus as an Argonian.
4620 Health, Magicka, and Stamina when drinking a potion, pretty much a 50% efficiency value of a c160 Tri-Potion, helping resource management and healing tremendously. Boosts the potency of Potion Cost Reduction glyphs to the realm of viability. This translates to 205 Health, Magicka, and Stamina Recovery if drinking a potion every 45s, and gets up to 308 of each if using 3 Potion CDR Glyphs. To put in perspective, 9% regeneration would need a BASE (all non % amplification sources of regen) Recovery stat of 2,277, which is absurdly difficult to attain without serious operational loss. Redguards' Adrenaline Rush passive is ~316 Stamina Renergation, so Argonians can almost reach that on top of also getting Magicka and Health recovery stats as well...
9% Bonus Health; Second best Health racial in the game, only losing to Imperials by 3%. This is insane as a stat, making you tankier and able to allocate points into other attributes instead, or get even more efficiency out of Health. Especially from a PvP standpoint, this is invaluable.
1485 Poison AND Disease resistance; 2.25% damage mitigation to Poison and Disease attacks, helping reduce damage taken from Stamina DKs and NBs quite a bit, as well as poisons and Werewolves. It ignores the 50% mitigation cap of Physical Resistance as well, allowing you to have over that amount towards these attacks. On top of this, it also makes you immune to the Poisoned (6s DoT effect) and Diseased (Major Defile) statuses. From a PvP stand point, this alone is hilariously broken.
5% Healing Done AND Received; great as any role in any aspect of the game, boosting all heals you take from others by 5% and your own healing by 10% (double dips with itself for self healing). One of the stronger PvP racials at that.
Emma_Overload wrote: »
Lightspeedflashb14_ESO wrote: »I would nerf bretons to the ground.
But non biased view on the passives - they are just fine.
Spell resistances are great for PvP, bonus to magicka is best in slot, and reduction to magica cost is all but weak. Bretons are still more than viable for templars, both healing or tanking.
no! 9% mana reg from altmer is alot mor powerful than 3% reduced cost... do your own maths
since im almost pvp exclusiv... that spell resistance isnt most time even noticable 4 sure
3% cost reduction is way better then 9% regen, I do not know how you think other wise, mind showing me your math? Otherwise the old addage what can be asserted without evidence can be dismissed without evidence.
[snip]
[Edit for bashing]