DanielWinterborn wrote: »Am I the only one that sees all over the place only DKs and Templars? This is ridiculous, battlegrounds has a 80% population of these things, you can't even find any more NB, what the hell?
The best nightblades are never seen or known. That is the true mastery of the nightblade. (~_~)
DanielWinterborn wrote: »Brutusmax1mus wrote: »What's your build? Can't help you if you just whine.
Perma block is a problem they are looking into fyi.
Whine? So reporting a bug is whining? Or reporting someone that breaks the law?
I'll play your game, fine. I'm a magicka warden, yellow items, necropotence and warmaiden. CP's in the right places, witch mother brew, atronach stone, 2.1k magicka regen, all good.
It's funny how I see all these threads complaining how DK's are too weak, that tanks are bad... Have you ever did PvP?
Every Single Class in this game has potential to be OP. There is nothing that nerfing will solve. Remember how we got hit with nerf after nerf not that long ago? How everyone cried about sustain? Well. We adjusted and learnt. It's about a good build, a good set (which someone has probably spent ages grinding) and good skill.
If nerfing was the only option, they would also have to nerf nightblades for their perma invisibility and ultra self heals. Wardens for their birds and sustain. Templars for their spear (no, no Vivec! Do not get excited there!) and their BoL, sorcs for their shields and powerful execute, and DKs for their permablocking.
And if you look at it this way. All those "OP class skills" ARE as they are meant to be:
Nightblade - sneaky and slippery
Warden - one single DPS skill (they actually need reworking in case of Ice magic dmg)
Templar - Holly warrior
Sorc - I mean it is a sorcerer not a circus trickster
DK- tank
As much as ESO is allowing you to play as you want. Every class has their playstyle and role that they will most excel at! Nerfing skills will solve nothing! There is a ton of players who run around solo, enjoying the beautiful world crafted by the imagination of designers at ZOS, who play a mag sorc with a 2H or a stam DK with a staff, but if you take competitive game play into account, people will always try and pump out as much as possible out their class and be as efficient as the game allows them to be.
TL:DR - it's thanks to threads like this, our beloved characters are becoming weaker and weaker to the point of no enjoyment.

Brutusmax1mus wrote: »Perma block is a problem they are looking into fyi.
kylewwefan wrote: »Isn’t it odd that in PvP tanks are OP and in PvE there are so many fake Tank threads.
I think the key to being both tanky and doing damage comes to understanding how mechanics work, but especially how different mechanics synergies with eachother. It wasn´t until I understood those things, that I started performing well in PvP.
With paulsimonps thread about damage-mitigation, I found out how to be as tanky with light armor as with full heavyarmor SnB setup.
With help of Asayre´s threads about how damage is calculated I found out how to distribute my CP to gain the most efficient dmg output
With help of Woeler`s videos about block-cost reduction I also now how to utilize blocking efficiently
The list goes on....... and as I said, it´s all about understanding how different things synergies, learn that and you´ll be able to counter most builds as well.
No magic templar can permablock and still expect to flip around a deal damage. The thing you are seeing is a combination of purge, mist form, LoS, passive non block mitigation, and the occasional block for a few seconds under pressure.
I'll tell you the secret to my build as a magplar...stamina regen, magic regen, and passive mitigation sets with skoria or bloodspawn. Any player worth his salt isn't going to die to that alone. I slot shield defile skill to help my damage stick since it's so weak as it is.
It's not a secret, it knowing when to block. Now maybe of they Nerf the living dog *** out of block cost in PVP, they will have to give us something else from resto, maybe a better stronger hot. The reason you see so many magplar the seemingly don't die is for one, that's how you have to build magplar. Low damage high sustain.
There are more risky builds out there, and many top magplar do not run sword and shield but still get roughly the same survivability, just in other ways.
So I'll ask you, is the problem block cost? Or is it maybe that you don't have strong use of defile debuff, or some other way to break the mitigation?
Also consider that maybe, just maybe if damage shields worked better for magplar and mag DK, do you think you'd see so many sword and shield users? I've tried damage shields in the past...and they just aren't good enough, they are decent and maybe better in the defile meta we have now but no where near as good as a sorc. Or even a nightblades ability to slink away into stealth.
I'll tell you, my magplar has great survivability. But his damage is not that great, you'll never see a magplar with the same survivability as a magsorc deal the same burst damage as him. Magplar are great at surviving five bad players and killing them. Maybe...just maybe you try other solutions than just begging for Nerf hammer. Were already mostly regulated to pure group based Pvp heal tanks. You don't see many solo magplars. Its not that fun to have to sacrifice so much damage for passive mitigation and sustain sets...When other classes can stack the he'll out of damage and survive just as easy. Try going up against rhage lionpride he's in medium armor with a lot of straight up weapon damage, and can normally push my poop in. You won't see a magplar build for all that damage and live to tell the tale against another class/ spec...magplar are pretty darn weak. Its the sets mitigation and sustain that carry us...at a huge damage cost. If you die to one of us...you are bad, sorry
skoomatrait wrote: »Brutusmax1mus wrote: »Perma block is a problem they are looking into fyi.
Mother *** stop repeat this *** for years for now this incompetent greedy bi-gees zenisucks thinking how to get more money from gambling, fukin bustards destroyed whole pve so most decent players stop waist time with this ***. While pvp cancer exploiters still good: asylum sword n board - 1h/s ulti - and *** u all with ur bla-bla-bla about permablock.
VaranisArano wrote: »skoomatrait wrote: »Brutusmax1mus wrote: »Perma block is a problem they are looking into fyi.
Mother *** stop repeat this *** for years for now this incompetent greedy bi-gees zenisucks thinking how to get more money from gambling, fukin bustards destroyed whole pve so most decent players stop waist time with this ***. While pvp cancer exploiters still good: asylum sword n board - 1h/s ulti - and *** u all with ur bla-bla-bla about permablock.
When last I looked, having an asylum sword n board and 1 h/s ulti in PVP aren't an exploit. As long as they were obtained without cheesing the trial, that is.
Using a combination of gear and abilities available in game to wreck face in PVP is not an exploit. When you say it is, I think of Inigo Montoya: "I do not think that word means what you think it means."
Those of us who care about PVP would like the actual exploits fixed and unbalanced gear/abilities brought back into balance. But we can tell the difference between those two things.
Example: tanky players in Battlegrounds, destro ulti pain trains, earthgore-stacking raids - all those aren't exploits, but they can be unbalanced in certain contexts. All of them do have counters, so how unbalanced they are comes down to context. A super tank in Cyrodiil is far less potent than a super tank in a 4v4v4 battleground.