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This ING tanks only game

  • red_emu
    red_emu
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    Every Single Class in this game has potential to be OP. There is nothing that nerfing will solve. Remember how we got hit with nerf after nerf not that long ago? How everyone cried about sustain? Well. We adjusted and learnt. It's about a good build, a good set (which someone has probably spent ages grinding) and good skill.

    If nerfing was the only option, they would also have to nerf nightblades for their perma invisibility and ultra self heals. Wardens for their birds and sustain. Templars for their spear (no, no Vivec! Do not get excited there!) and their BoL, sorcs for their shields and powerful execute, and DKs for their permablocking.

    And if you look at it this way. All those "OP class skills" ARE as they are meant to be:

    Nightblade - sneaky and slippery
    Warden - one single DPS skill (they actually need reworking in case of Ice magic dmg)
    Templar - Holly warrior
    Sorc - I mean it is a sorcerer not a circus trickster
    DK- tank

    As much as ESO is allowing you to play as you want. Every class has their playstyle and role that they will most excel at! Nerfing skills will solve nothing! There is a ton of players who run around solo, enjoying the beautiful world crafted by the imagination of designers at ZOS, who play a mag sorc with a 2H or a stam DK with a staff, but if you take competitive game play into account, people will always try and pump out as much as possible out their class and be as efficient as the game allows them to be.

    TL:DR - it's thanks to threads like this, our beloved characters are becoming weaker and weaker to the point of no enjoyment.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • IcyDeadPeople
    IcyDeadPeople
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    Am I the only one that sees all over the place only DKs and Templars? This is ridiculous, battlegrounds has a 80% population of these things, you can't even find any more NB, what the hell?
    Sypher wrote: »
    The best nightblades are never seen or known. That is the true mastery of the nightblade. (~_~)
  • Izaki
    Izaki
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    What's your build? Can't help you if you just whine.
    Perma block is a problem they are looking into fyi.

    Whine? So reporting a bug is whining? Or reporting someone that breaks the law?

    I'll play your game, fine. I'm a magicka warden, yellow items, necropotence and warmaiden. CP's in the right places, witch mother brew, atronach stone, 2.1k magicka regen, all good.

    It's funny how I see all these threads complaining how DK's are too weak, that tanks are bad... Have you ever did PvP?

    A warden complaining. :lol:

    You realize wardens are just as bad as DKs and Templars when it comes to being tanky and bursting?
    @ Izaki #PCEU
    #FrenchKiss #MidnightSlayers
    #MoreDPSthanYou #ImmortalRedeemerOnStamblade
    #Stamblade
  • Qbiken
    Qbiken
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    I think the key to being both tanky and doing damage comes to understanding how mechanics work, but especially how different mechanics synergies with eachother. It wasn´t until I understood those things, that I started performing well in PvP.

    With paulsimonps thread about damage-mitigation, I found out how to be as tanky with light armor as with full heavyarmor SnB setup.

    With help of Asayre´s threads about how damage is calculated I found out how to distribute my CP to gain the most efficient dmg output

    With help of Woeler`s videos about block-cost reduction I also now how to utilize blocking efficiently

    The list goes on....... and as I said, it´s all about understanding how different things synergies, learn that and you´ll be able to counter most builds as well.
    Immortal Redeemer - Gryphon Heart - Dro-m'Athra Destroyer
    And apparently still not a PvE player


    Characters:
    EU
    DC - Octius Ciel - Magicka Sorcerer - Breton
    DC - Evelina Septim - Magicka Templar - Breton
    EP - Josephine Tharn - Magicka Templar - Breton
    DC - Zireael the White Flame - Stamina Sorcerer - Bosmer
    EP - Qbi-One-Kenobi -Stamina DK - Argonian
    AD - Anconeus - Magicka Nightblade - High Elf
    EP - Cirilla Élen Riannon - Magica Dragonknight - Dark Elf
    AD - Fifty Shades of Cloak - Stamina Nightblade - Imperial
    AD - Alinare Larentius - StaminaTemplar - Redguard
    DC - The Alt-Knight - Stamina Dragonknight - Nord
    DC - Féreldir - Magicka Warden - Argonian
    AD - Kuvirá - Stamina Sorcerer - Redguard
    EP - 1vX Material - Stamina Warden - Orc
    EP - Fenrir the Windwalker - Stamina Sorcerer - Imperial
    EP - Q_Q Mancer Stamina Necromancer - Imperial

    NA
    EP - Sister Q - Stamina Sorcerer - Nord
    EP - Queue but the ueue is silent - Nightblade - Dark Elf

  • Milvan
    Milvan
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    red_emu wrote: »
    Every Single Class in this game has potential to be OP. There is nothing that nerfing will solve. Remember how we got hit with nerf after nerf not that long ago? How everyone cried about sustain? Well. We adjusted and learnt. It's about a good build, a good set (which someone has probably spent ages grinding) and good skill.

    If nerfing was the only option, they would also have to nerf nightblades for their perma invisibility and ultra self heals. Wardens for their birds and sustain. Templars for their spear (no, no Vivec! Do not get excited there!) and their BoL, sorcs for their shields and powerful execute, and DKs for their permablocking.

    And if you look at it this way. All those "OP class skills" ARE as they are meant to be:

    Nightblade - sneaky and slippery
    Warden - one single DPS skill (they actually need reworking in case of Ice magic dmg)
    Templar - Holly warrior
    Sorc - I mean it is a sorcerer not a circus trickster
    DK- tank

    As much as ESO is allowing you to play as you want. Every class has their playstyle and role that they will most excel at! Nerfing skills will solve nothing! There is a ton of players who run around solo, enjoying the beautiful world crafted by the imagination of designers at ZOS, who play a mag sorc with a 2H or a stam DK with a staff, but if you take competitive game play into account, people will always try and pump out as much as possible out their class and be as efficient as the game allows them to be.

    TL:DR - it's thanks to threads like this, our beloved characters are becoming weaker and weaker to the point of no enjoyment.

    kRp6z2w_700wa_0.gif
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • kylewwefan
    kylewwefan
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    Isn’t it odd that in PvP tanks are OP and in PvE there are so many fake Tank threads.
  • skoomatrait
    skoomatrait
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    Perma block is a problem they are looking into fyi.

    Mother *** stop repeat this *** for years for now this incompetent greedy bi-gees zenisucks thinking how to get more money from gambling, fukin bustards destroyed whole pve so most decent players stop waist time with this ***. While pvp cancer exploiters still good: asylum sword n board - 1h/s ulti - and *** u all with ur bla-bla-bla about permablock.

    Edited by skoomatrait on December 8, 2017 11:57AM
  • Ragnarock41
    Ragnarock41
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    the truth is that DK and templar aren't op, Its just that you are a pug against organized groups.

    You get triggered when people tell you to L2P, but isnt that exactly the case here?

    You don't even know what you're complaining about, you clearly have no clue to how Dk/templars work.

    All you know is that you get trashed out by anything that can hold its ground.
    Maybe you need to learn the difference between overland creatures and PvP targets?
    Edited by Ragnarock41 on December 8, 2017 1:02PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    kylewwefan wrote: »
    Isn’t it odd that in PvP tanks are OP and in PvE there are so many fake Tank threads.

    All eyes are on the man with the shield (and now the Hockey Stick) it would seem.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Izaki
    Izaki
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    Qbiken wrote: »
    I think the key to being both tanky and doing damage comes to understanding how mechanics work, but especially how different mechanics synergies with eachother. It wasn´t until I understood those things, that I started performing well in PvP.

    With paulsimonps thread about damage-mitigation, I found out how to be as tanky with light armor as with full heavyarmor SnB setup.

    With help of Asayre´s threads about how damage is calculated I found out how to distribute my CP to gain the most efficient dmg output

    With help of Woeler`s videos about block-cost reduction I also now how to utilize blocking efficiently

    The list goes on....... and as I said, it´s all about understanding how different things synergies, learn that and you´ll be able to counter most builds as well.

    ^ That. Lots of truth.
    @ Izaki #PCEU
    #FrenchKiss #MidnightSlayers
    #MoreDPSthanYou #ImmortalRedeemerOnStamblade
    #Stamblade
  • Drummerx04
    Drummerx04
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    Baconlad wrote: »
    No magic templar can permablock and still expect to flip around a deal damage. The thing you are seeing is a combination of purge, mist form, LoS, passive non block mitigation, and the occasional block for a few seconds under pressure.

    I'll tell you the secret to my build as a magplar...stamina regen, magic regen, and passive mitigation sets with skoria or bloodspawn. Any player worth his salt isn't going to die to that alone. I slot shield defile skill to help my damage stick since it's so weak as it is.

    It's not a secret, it knowing when to block. Now maybe of they Nerf the living dog *** out of block cost in PVP, they will have to give us something else from resto, maybe a better stronger hot. The reason you see so many magplar the seemingly don't die is for one, that's how you have to build magplar. Low damage high sustain.

    There are more risky builds out there, and many top magplar do not run sword and shield but still get roughly the same survivability, just in other ways.

    So I'll ask you, is the problem block cost? Or is it maybe that you don't have strong use of defile debuff, or some other way to break the mitigation?

    Also consider that maybe, just maybe if damage shields worked better for magplar and mag DK, do you think you'd see so many sword and shield users? I've tried damage shields in the past...and they just aren't good enough, they are decent and maybe better in the defile meta we have now but no where near as good as a sorc. Or even a nightblades ability to slink away into stealth.

    I'll tell you, my magplar has great survivability. But his damage is not that great, you'll never see a magplar with the same survivability as a magsorc deal the same burst damage as him. Magplar are great at surviving five bad players and killing them. Maybe...just maybe you try other solutions than just begging for Nerf hammer. Were already mostly regulated to pure group based Pvp heal tanks. You don't see many solo magplars. Its not that fun to have to sacrifice so much damage for passive mitigation and sustain sets...When other classes can stack the he'll out of damage and survive just as easy. Try going up against rhage lionpride he's in medium armor with a lot of straight up weapon damage, and can normally push my poop in. You won't see a magplar build for all that damage and live to tell the tale against another class/ spec...magplar are pretty darn weak. Its the sets mitigation and sustain that carry us...at a huge damage cost. If you die to one of us...you are bad, sorry

    I have to disagree here. I've met some pretty talented magplars, (@Nihilos comes to mind, Man in a Boat, etc). Usually a magplar will get somewhat carried by skoria, but that's because it's a viable set on magplar, but otherwise I've run into magplars with excellent timing, mechanical understanding of the class, good reaction time, and good chaining of damage.

    Sure, they don't have an instant cast frag or whatever else you imply is more effective, but they can absolutely apply dangerous levels of sustained pressure, and many of their attacks hit through dodge roll, everything is a snare, the javelin is too fast to react, purifying light lands some decent delayed burst damage, etc.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • VaranisArano
    VaranisArano
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    Perma block is a problem they are looking into fyi.

    Mother *** stop repeat this *** for years for now this incompetent greedy bi-gees zenisucks thinking how to get more money from gambling, fukin bustards destroyed whole pve so most decent players stop waist time with this ***. While pvp cancer exploiters still good: asylum sword n board - 1h/s ulti - and *** u all with ur bla-bla-bla about permablock.

    When last I looked, having an asylum sword n board and 1 h/s ulti in PVP aren't an exploit. As long as they were obtained without cheesing the trial, that is.

    Using a combination of gear and abilities available in game to wreck face in PVP is not an exploit. When you say it is, I think of Inigo Montoya: "I do not think that word means what you think it means."

    Those of us who care about PVP would like the actual exploits fixed and unbalanced gear/abilities brought back into balance. But we can tell the difference between those two things.

    Example: tanky players in Battlegrounds, destro ulti pain trains, earthgore-stacking raids - all those aren't exploits, but they can be unbalanced in certain contexts. All of them do have counters, so how unbalanced they are comes down to context. A super tank in Cyrodiil is far less potent than a super tank in a 4v4v4 battleground.
  • Ragnarock41
    Ragnarock41
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    Perma block is a problem they are looking into fyi.

    Mother *** stop repeat this *** for years for now this incompetent greedy bi-gees zenisucks thinking how to get more money from gambling, fukin bustards destroyed whole pve so most decent players stop waist time with this ***. While pvp cancer exploiters still good: asylum sword n board - 1h/s ulti - and *** u all with ur bla-bla-bla about permablock.

    When last I looked, having an asylum sword n board and 1 h/s ulti in PVP aren't an exploit. As long as they were obtained without cheesing the trial, that is.

    Using a combination of gear and abilities available in game to wreck face in PVP is not an exploit. When you say it is, I think of Inigo Montoya: "I do not think that word means what you think it means."

    Those of us who care about PVP would like the actual exploits fixed and unbalanced gear/abilities brought back into balance. But we can tell the difference between those two things.

    Example: tanky players in Battlegrounds, destro ulti pain trains, earthgore-stacking raids - all those aren't exploits, but they can be unbalanced in certain contexts. All of them do have counters, so how unbalanced they are comes down to context. A super tank in Cyrodiil is far less potent than a super tank in a 4v4v4 battleground.

    I think part of the problem is that battlegrounds are designed for PUGs in mind, which is the very classic zos mistake,
    Let me explain what I think with this, battlegrounds are objective based, on most of the game modes killing players are meaningless, the only thing that matters is carrying out the objective, which is the perfect job for a tank.

    But as far as I understand , this thread exists because 3 pugs died vs a stamDk that blocked and used take flight.. It has nothing to do with how dumb Bg design is.
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