It's better to have a cap, otherwise people could just change ALL of their traits in a few seconds, when a new update comes out and you need to swap gear.
Although I wouldn't mind to not having a cap. I mean... if you do all these dungeons/trials now or later... doesn't make a difference in my eyes.
So, I'm "forced" to retrait or destroy the geodes if not?
You have to deal with the PITA of that though. Want to work around the system, deal with the lack of inventory on some characters due to that.SaintSubwayy wrote: »It's better to have a cap, otherwise people could just change ALL of their traits in a few seconds, when a new update comes out and you need to swap gear.
Although I wouldn't mind to not having a cap. I mean... if you do all these dungeons/trials now or later... doesn't make a difference in my eyes.
its still the case right now, just keep the geodes with 10+ crystalls in your inventory, but use 1-10 crystall containing geodes for the retraits now.
with the 50 Crystall Geodes from PvP Campain Rewards, its even easyier, stack 2+ on each char, and your main has new traited gear in notime ^^
deyjasagus wrote: »
Question, for those who are at the cap (I have like 9 so long way for me)
If you hit the cap of 200 Crystals, does that include the Geodes? Can you have both Geodes and Crystals on hand if you have 200 Crystals?
You have to deal with the PITA of that though. Want to work around the system, deal with the lack of inventory on some characters due to that.SaintSubwayy wrote: »It's better to have a cap, otherwise people could just change ALL of their traits in a few seconds, when a new update comes out and you need to swap gear.
Although I wouldn't mind to not having a cap. I mean... if you do all these dungeons/trials now or later... doesn't make a difference in my eyes.
its still the case right now, just keep the geodes with 10+ crystalls in your inventory, but use 1-10 crystall containing geodes for the retraits now.
with the 50 Crystall Geodes from PvP Campain Rewards, its even easyier, stack 2+ on each char, and your main has new traited gear in notime ^^
Emma_Overload wrote: »Taleof2Cities wrote: »brandonv516 wrote: »The system is nice but stupid in its current form. Limiting players is just past practices. Why change now?
The system is designed to give a “finish line” for players that have spent time getting gear ... but not yet in the right trait.
The system is not intended to replace running content for the gear sets themselves ... hence the cap.
This doesn't make any sense at all. I could have 2 million transmutation crystals, but that still won't save me from having to grind some horrible DLC dungeon if I want the next Amberplasm.