VaranisArano wrote: »There's plenty of reason to leave the main battle corridors. However, when you do, people complain about you PvDooring the keeps that they don't have players just sitting there waiting to defend. Because, by and large,most players don't like to sit around and wait for fights to happen. They go out and fight. Either they fight at the main objectives and find the opposition, or they go out to the outlying areas and most likely PvDoor.
So I like the idea of your solution, except that its going to increase PvDoor. If that's okay with you and other players, that's great! But I'm really tired of being told to spread out the fights in one breath and to stop PvDooring in the next.
VaranisArano wrote: »There's plenty of reason to leave the main battle corridors. However, when you do, people complain about you PvDooring the keeps that they don't have players just sitting there waiting to defend. Because, by and large,most players don't like to sit around and wait for fights to happen. They go out and fight. Either they fight at the main objectives and find the opposition, or they go out to the outlying areas and most likely PvDoor.
So I like the idea of your solution, except that its going to increase PvDoor. If that's okay with you and other players, that's great! But I'm really tired of being told to spread out the fights in one breath and to stop PvDooring in the next.
The only time I don't like when people are PvDooring is when both enemy alliances are pushing us hard and there is a random group taking a keep on the other side of the map (so in my case, AD and DC are both attacking our keeps, and someone goes and takes Brindle). There is a time and place for PvDooring and for grouping up at one keep
VaranisArano wrote: »There's plenty of reason to leave the main battle corridors. However, when you do, people complain about you PvDooring the keeps that they don't have players just sitting there waiting to defend. Because, by and large,most players don't like to sit around and wait for fights to happen. They go out and fight. Either they fight at the main objectives and find the opposition, or they go out to the outlying areas and most likely PvDoor.
So I like the idea of your solution, except that its going to increase PvDoor. If that's okay with you and other players, that's great! But I'm really tired of being told to spread out the fights in one breath and to stop PvDooring in the next.
The only time I don't like when people are PvDooring is when both enemy alliances are pushing us hard and there is a random group taking a keep on the other side of the map (so in my case, AD and DC are both attacking our keeps, and someone goes and takes Brindle). There is a time and place for PvDooring and for grouping up at one keep
VaranisArano wrote: »There's plenty of reason to leave the main battle corridors. However, when you do, people complain about you PvDooring the keeps that they don't have players just sitting there waiting to defend. Because, by and large,most players don't like to sit around and wait for fights to happen. They go out and fight. Either they fight at the main objectives and find the opposition, or they go out to the outlying areas and most likely PvDoor.
So I like the idea of your solution, except that its going to increase PvDoor. If that's okay with you and other players, that's great! But I'm really tired of being told to spread out the fights in one breath and to stop PvDooring in the next.
The only time I don't like when people are PvDooring is when both enemy alliances are pushing us hard and there is a random group taking a keep on the other side of the map (so in my case, AD and DC are both attacking our keeps, and someone goes and takes Brindle). There is a time and place for PvDooring and for grouping up at one keep
As a pvp guild leader for about 2 years I would say I'm extremely guilty of this. Mainly for 1 reason.
My guild want the other faction zergs for ourselves. We want to fight large groups away from the normal keeps. So that they can't all stack on one area. It's hard for "yellow" to be at arrius when there chat is blowing up about the reds they can't kill at Faregyl.
Man do I love that farm there. So many times reds and yellows are fighting on the bridge and we've got the emperor plus crew at the resource a keep away. It's really all about the timing in which you pvdoor. I just hate breaking down walls. So normally we just kill until the zergs are too big.
I'll take glademist while we are pushed in the gate so we can get fights like this
https://youtu.be/ZIHAb97BpY0