Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
Morgha_Kul wrote: »Our tank was fairly weak... I spent most of the time trying to avoid all the boss atronachs, because they chased ME instead of HIM... but it wouldn't really have mattered (and I'm reluctant to lay blame on other players).
Morgha_Kul wrote: »Apache_Kid wrote: »Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.
Ya, Hardened Ward is the Daedric Shield I mentioned.
ANY, with random stupid players? Of course, you have extremely easy dungeons where wiping is borderline impossible, but quite often, you run into obscenely incompetent braindead entities and then you see stuff you'd never imagine. It doesn't even take much, a healer that doesn't heal or tank who isn't able to hold aggro.What NORMAL could you possibly have had a wipefest on?
Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.
There is a problem when 10% of the players tell the other 90% that they're doing it wrong.
The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .
This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.
If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.
There is a problem when 10% of the players tell the other 90% that they're doing it wrong.
The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .
This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.
This ^ +1
p.s. it don't just apply to this GAME either.
If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.
There is a problem when 10% of the players tell the other 90% that they're doing it wrong.
The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .
This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.
Morgha_Kul wrote: »Our tank was fairly weak... I spent most of the time trying to avoid all the boss atronachs, because they chased ME instead of HIM... but it wouldn't really have mattered (and I'm reluctant to lay blame on other players).
Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
I'm sure some trial expert will correct me if I'm wrong, but this game has no one shot mechanics that can't be countered by the player with either a dodge, a block or an interrupt.
Dapper Dinosaur wrote: »Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
From your other comment about research and your vague description of your build, I can tell you're just one of those ultra-casuals that doesn't even want to put in any effort to get better even in games you really like. If you've EVER actually tried light armor with a PROPER build that has one heal/shield on it, you would know that the damage increase is enormous for a magicka build and you're not even that much squishier. Going full light just makes it a little more punishing when you're not paying attention to barebones game mechanics.
Maybe instead of doing what you're doing, for better luck you should try tanking instead. Literally all you have to do to tank most dungeons is wear heavy armor tank sets (lunar bastion, fortified brass is my combo), taunt the boss, stand still, and use shields, heals, and blocking to stay standing. Tanking is by far the easiest role in the game and it sounds to me like you should stop trying to DPS if you're not willing to put in even a tiny fraction of the work required to do so.
You're unwilling to do any research for your class and role, you're unwilling to even attempt to use the gear you KNOW you're supposed to be wearing, and you want the entire game's group content (literally the only reason to play PVE at all) to be nerfed around worthless players like you? How about instead of that, you start taking some pride in yourself and work to get better?I'm sure some trial expert will correct me if I'm wrong, but this game has no one shot mechanics that can't be countered by the player with either a dodge, a block or an interrupt.
There are mechanics in both trials and a couple dungeons that will one-shot either one player or the entire group that cannot simply be dodge-rolled or blocked. Nerieneth's ebony blade channel and fungal grotto II's shadow-prison execution move cannot be blocked or avoided by the target player, and they have to depend on their teammates to break the attack before it finishes. Maw of Lorkaj and Aetherian Archive both have instant group-wiping attacks if your group does not handle a task (maw's maze) or do enough damage (archive).
Morgha_Kul wrote: »I had gone into the game thinking to get myself one of these event crate things, but I discovered to my disappointment that they're only for the GROUP dungeons, and only via the random dungeon finder.
Now, I never do those dungeons, because every time I do, they all end the same way. Team wipe after team wipe after team wipe. Bosses with attacks you can't avoid or block, but that will instantly oneshot you. Bosses with so much health that they take an hour to kill off IF you can manage to do it (usually after 20-30 wipes). In general, it's just not any fun, so I don't do them.
But, if I want to partake of the "event," I'm forced to do them, so I thought I'd give it a try again. After all, it's been a while since I last did one (before One Tamriel), so maybe things will be better?
So, I queued and entered a dungeon I'd not seen before. Some dungeon with Nords, Minotaurs and Fire Shalks. Of course, as usual the group was blitzing through as fast as possible, so I had no chance to read anything, or find loot, or look around for hidden things... but that really wasn't why I was there.
We battled through. Many of the fights were really hard, but we prevailed. Eventually, we came to a group of final bosses. Three of them, all ridiculously strong. We went in without a plan and wiped about 6 times. Finally, we got organized and went in properly and prevailed. I thought we were done, but no, there was "one" more boss, a magma atronach of some sort.
It proceeded to wipe the team over and over over and over over and over over and over over and over over and over over and over over and over over and over over and over over and over, with no end in sight. Every hit was oneshotting anyone it hit. Of course, there was also debris falling on our heads slowing and stunning us, guaranteeing we'd GET hit, so it oneshotted everyone over and over. As if that wasn't enough, it also conjured duplicates of itself, all of which were oneshotting everyone over and over and over.
After something like 200 wipes, I left. I hate to leave a group, but I'd been there nearly 6 hours being wiped over and over and over with no way to avoid or prevent it.
This is why I don't do these missions. They're stupidly difficult, and that was on NORMAL.
I'm especially disappointed because this is content, some of it quite spectacular, that I will NEVER do again. I wish they had made these a bit more reasonable at the "Normal" level. They could have made the current Normal level the "Veteran" level, and had a third "Elite" level that's the same as the current Veteran level. As it is, these missions are simply not accessible to more casual players, and I honestly don't see how less casual ones can even find these entertaining.
So, if there's a point to this, it's that there should be a lower difficulty level, at least on the bosses of these things. As it stands, they're too strong in pretty well every case I've seen.
1. Normal - New level, less powerful bosses.
2. Veteran - Same as current Normal level.
3. Elite - Same as current Veteran level.
Smokinroses wrote: »This is off subject but then finding out only a select few gets a "Holiday Gift" from ESO and not everyone, is like? What the heck, how is that fair? What did everyone miss that they are so special to of receive/received a gift and not everyone considering it's a Holiday....I don't know but every time we turn around it's another slap in the face. I love ESO!!! But really, what is becoming of this game..
/Rantover
Smokinroses wrote: »
This is off subject but then finding out only a select few gets a "Holiday Gift" from ESO and not everyone, is like? What the heck, how is that fair? What did everyone miss that they are so special to of receive/received a gift and not everyone considering it's a Holiday....I don't know but every time we turn around it's another slap in the face. I love ESO!!! But really, what is becoming of this game..
/Rantover
Apache_Kid wrote: »If anything, this thread exposes the massive disconnect between two camps. The holier-than-thou people who reach max CP cap a long time ago, have learn their rotations and guear, and have completely forgotten what it was like to die to overland content. And the other is (I'm guessing), the vast majority of players who even if they have max CP, dish out around 6k DPS.
There is a problem when 10% of the players tell the other 90% that they're doing it wrong.
The disconnect is so high, that someone on the forums was saying that 50% of the ESO population has completed vMA. Lol!! For perspective, on PS4 it's 0.6% .
This is what happens when you're in a bubble, talking only to people who share your experience. You begin to think that your bubble is the "normal", without realizing that it's possible that you're the outlier.
You're comparing bloodroot on normal to not being able to beat vMA. Those 2 contents are miles apart. Yeah there's a large gulf between the best and worst players but that's any game. The difference is those people who don't have good gear, who aren't using the right skills, are the ones who keep queuing into group content and want a carry. If you're dying to overland content don't queue for the harder content until you're a better player. I have no issue with players being terrible, rather I have an issue with those terrible players queueing up for group content and wasting the time of 3 other strangers because they are using destruction staves in heavy armor spamming light attacks and executes when boss is near full-health.
It's not hard at all to be semi-competent at this game while still low level. It just requires you to put in a little effort doing searches and reading on the internet. It's just that simple. There is no excuse.
Because of what you were describing, I was going to ask why you insisted on doing these Dungeons on Veteran, but then you just said at the end there it was on Normal. And you still had all that difficulty?
No way in Hell am I going to shame you on your capability though, of course not. Even Normal Dungeons can have their way with you sometimes, and that Dungeon you described was Bloodroot Forge, one of the latest DLC Dungeons and also the hardest. So I don't blame you for wiping so much, and if you had such a hard time on Normal, please stay out of it on Vet, trust me, save yourself the torture.
But really, most of the people that choose to come into this thread will tell you to "Git Gud" and "L2P". It's insulting,but it's not without some truths. What class are you, and how many Champion Points if any? If you want an easy mode Dungeon runner, play as a Sorcerer, preferably a MagSorc. Those have very little trouble plowing through PvE content.
newtinmpls wrote: »emilyhyoyeon wrote: »I did normal Bloodroot Forge the other day for the first time because of the event. I think it really requires you to know the mechanics of the bosses.
And unless you are lucky and figure it out, or someone happens to do the perfect teaching video and you happen to see it, you are out of luck.
Very frustrating.
I will admit my group did struggle with Bloodroot forge (group of friends just plopping together sets of 4 peeps); it was Cradle of Shadows we couldn't finish. That "statue hanging upside down" room - obviously there were mechanics, but we just couldn't figure it out - couldn't tell what to do to survive it.

Morgha_Kul wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.
Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.
Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.
As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.
duendology wrote: »@Apache_Kid
While I do agree about running some preliminary research and do some "googling" on dungeoning before entering group runs I must point out it does not guarantee that running a dungeon for the first time is going to be a piece of cake for a first time "in dungeon" player, you realise. If you're new to dungeons:
1. You're not THAT player who "committed" that helpful video on how to beat a boss
2. I can bet you can't mimic someone's moves and general "agility" in battle
3. Your fight style is probably different to that of the "helpful" player
4. You can't foresee how you'll act in the heat of the battle with no EMPIRICAL experience WHATSOEVER
5. In videos it all seems a smooth run because the players are experienced so it all looks almost effortless. but it can be misleading.
So, my question to you would be: do you think that if an inexperienced player watches a video one or two times, or read about it, will make him or her automatically efficient during his/her first run?
On the other hand,
I see lots of new players who want quick formulas to be best of the best of the best of the best the moment they hit 50 (or even lower) and seek to hunt for super-hyper gear. And it's silly because it's obvious practise and familiarizing yourself with your own skill bars/rotation and game mechanics, and practising those, make you better. if you're playing for "prizes" and top 1 place on leaderboards, that is..
Apache_Kid wrote: »duendology wrote: »@Apache_Kid
While I do agree about running some preliminary research and do some "googling" on dungeoning before entering group runs I must point out it does not guarantee that running a dungeon for the first time is going to be a piece of cake for a first time "in dungeon" player, you realise. If you're new to dungeons:
1. You're not THAT player who "committed" that helpful video on how to beat a boss
2. I can bet you can't mimic someone's moves and general "agility" in battle
3. Your fight style is probably different to that of the "helpful" player
4. You can't foresee how you'll act in the heat of the battle with no EMPIRICAL experience WHATSOEVER
5. In videos it all seems a smooth run because the players are experienced so it all looks almost effortless. but it can be misleading.
So, my question to you would be: do you think that if an inexperienced player watches a video one or two times, or read about it, will make him or her automatically efficient during his/her first run?
On the other hand,
I see lots of new players who want quick formulas to be best of the best of the best of the best the moment they hit 50 (or even lower) and seek to hunt for super-hyper gear. And it's silly because it's obvious practise and familiarizing yourself with your own skill bars/rotation and game mechanics, and practising those, make you better. if you're playing for "prizes" and top 1 place on leaderboards, that is..
Look all I ask is that people pull 15k DPS which is ridiculously easy to replicate from a video. I'm asking that people know how to taunt a boss, Also ridiculously easy to replicate from a video. I'm not asking for much. Having a decent set of gear and the right abilities on your bar and reading the tooltips is what I'm asking which can be done with 20 minutes of research. That's not unreasonable. Don't act like it is. So many people in this game are God awful and have 100s of CP, I saw them all during the event. Most didn't want to listen to any advice. It's disgusting and inexcusable.
newtinmpls wrote: »The statue room mechanics(I believe there should be vids online but here's the gist of it).
You are an angel!!